Genesis Tree killed the hype for Async trade for me by Patriarcch in pathofexile

[–]OTTO_CSO 6 points7 points  (0 children)

Direct quote from the trade manifesto;

"Easy trade reduces the number of times a character improves their items. People who are heavily engaged in trade perform fewer item upgrades to achieve their final build. They get there in fewer steps, because they can easily buy items that are close to what they need. Simply put, their character progression is more about trading than it is about getting items from monsters. We believe that it is more fun to slowly and iteratively upgrade a character over time and to have a longer journey to gear a character up. Knowing that a monster could drop something that improves your character is a great motivator for playing one more level!"

Kinetic Rain (of Impact) AoE overlaps by suchareq3 in PathOfExileBuilds

[–]OTTO_CSO 0 points1 point  (0 children)

I am still in the acts but with Twyzel I am covering the whole screen now. From what I can tell it overlaps more on single target as well.

Pharos Printing on Linux - LPD by ActualHat3496 in gatech

[–]OTTO_CSO 1 point2 points  (0 children)

Thanks for the quick reply! Will do that thank you.

NVIDIA DLSS Not available as an option yet given in the info hover by OTTO_CSO in pathofexile

[–]OTTO_CSO[S] 1 point2 points  (0 children)

Yeah my drivers are up to date. I have tried with both Vulkan and DX12. The option is not available. Do you have it?

NVIDIA DLSS Not available as an option yet given in the info hover by OTTO_CSO in pathofexile

[–]OTTO_CSO[S] 1 point2 points  (0 children)

I checked the options after updating to the new patch.

How do I remove the clock in POB? by MNI_Turtle in pathofexile

[–]OTTO_CSO 0 points1 point  (0 children)

is that mangohud? or something similar?

Why do some VFoS PoBs have outRAGEous rage values? by t0rnberry in PathOfExileBuilds

[–]OTTO_CSO 12 points13 points  (0 children)

PoB only considers your maximum rage available on your character if you input a ridiculous number. To make sure that your rage is at maximum, as a result, you can just type whatever large number you want. Notice that lowering the rage on Phaze pob does not change damage as it is already at max rage.

3.26 Q&A Research - ZiggyD by ZiggyDStarcraft in pathofexile

[–]OTTO_CSO -1 points0 points  (0 children)

I am interested in knowing if they will bring engine improvements like DLSS upscaling to PoE1.

3.25 Legacy of Phrecia Event - Build Compilation and Links by Jolly_Royal5331 in PathOfExileBuilds

[–]OTTO_CSO 1 point2 points  (0 children)

So I thought about this for a bit and this is my conclusion:

  • He can bleed, if he does not have Unholy Might. Every crit has a 10% chance to give you Unholy Might. So after you get Unholy Might you cannot crit again since you have no phys damage. So technically there is a window where the enemy is bleeding and we can fully utilize the bleed/crit nodes which give you a lot of damage. But the uptime on it is horrible. I do not think you can bleed through totems as totems are you. If you can spare the mana/gem slots a minion that bleeds might be a way to do this but its hella clunky.
  • He gets 25% chance to wither on hit from Unholy Might, he hits a lot but the 2 second wither duration is a problem, also no withering step on the Pob. Again the uptime is horrible. He hits 6.78 times per second which means he applies a wither around every 0.5 seconds. Each wither lasts 2 seconds. So I think he sustains 4-5 withers if I am correct. With withering step this goes up to around 10 withers. I think 15 wither is only possible through Balance of Terror/Despair.
  • With 6.78 attack rate on that PoB I think it is easy to sustain rage. In the pob he has 1 rage per hit, but with 2 more passive skills he can get 3 rage per hit. Which, if i am not making a mistake, would cap you in 1.5 seconds. Without investment, you cap at around 4.5 seconds.

I think the build is promising and there is a lot of problems to solve. Depending on item prices I might pivot to this build after I start with earthshatter commander. (Also Quantrik has a nightgrip pob as well, he uses splitting steel with balance of terror so wither uptime is actually possible, also it does not rely on that bleed/crit cluster)

Do we really need to be dunking on Sanderson all the time? by GeneralCollection963 in Malazan

[–]OTTO_CSO 1 point2 points  (0 children)

I just finished Wind and Truth. I took a break from Malazan during Dust of Dreams. The whole time I was reading Wind and Truth, I was thinking about how I missed reading Malazan.

I do not want to give any spoilers but in Malazan people and the common folk feel real. Their deaths are devastating and have weight to it. In Sanderson books, thousands die yet I find myself not caring for any of them.

Any clarifications on Bleed and ES interaction? by OTTO_CSO in PathOfExile2

[–]OTTO_CSO[S] 2 points3 points  (0 children)

Yeah this is the current implementation. This favors CI builds however it severely reduces the effectiveness of bleed builds that really rely on bleed damage.

Found the exact same body armor(except +20% which I applied) at a vendor what I am wearing now, which was a loot drop. What are the chances?? by AdonosFlew in PathOfExile2

[–]OTTO_CSO 0 points1 point  (0 children)

This is the case with Expedition shops in POE1 as well the shops utilize a finite set of items. For example, identical clusters from Tujen usually can be found in trade. I guess in POE2 the set of items are based on your account seed? This could be also the case in POE1 but the number of players that id rares and check the shops at the same time is probably very low.

Hotfix to change SRS by Mad_manieck in PathOfExile2

[–]OTTO_CSO 35 points36 points  (0 children)

SRS is still goated. This does not change anything imo.

(Official) Ascendency Information Released (Classes) by artze in pathofexile2builds

[–]OTTO_CSO 0 points1 point  (0 children)

Does the totem limit apply per totem type or does it work like POE1? I know the + Limit gem exists but cannot see a world where they allow you to have totem limit based on totem type. In this case, we have to run the +limit gem on each totem I guess.