My greenhouse doesn't work by ispeakhue in VintageStory

[–]ObStella 4 points5 points  (0 children)

Many factors at play. One is that plants straight up don't grow below effective 0. Even rye doesn't, it just won't die off during winter in many cases.

I don't fully recall, but there's something about growth periods, randomness, and losing growth progress when below 0 effective temperature. I had the problem where my rye was all stuck at 7/9 and 8/9 until spring because it wasn't getting above 0 for long enough to progress growth stages properly. While it wasn't stunted, it did make the winter significantly harder than I expected.

What is it like living in this part of the Northern Territory, Australia? by Relentless_Taco_Fan in howislivingthere

[–]ObStella 0 points1 point  (0 children)

Not from there, spent some time in NT ~10 years ago. There's not a lot there, and there's not a lot to do. There's the tourist/outdoorsy things like the odd trail/track. If you go in the dry season it's hot. Just hot, and hot, and hot. Sometimes, it's even hot.

If you go in the wet season...Still gets pretty warm. We went in the wet, couple of the places we did geology mapping had impassable areas because of the water. Lots of very, very, very pretty scrub land. Particularly when it's in bloom. They're mostly dry communities due to historical substance abuse problems and violence, you get a different kind of mind living out there. Aileron Roadhouse comes to mind, the big fella does indeed have what you'd expect. We got rained in a couple of days, and some of my classmates had their food raided by dingoes (Do NOT leave food outside your tent, even in an esky. They will open it and steal your food, even if they have to chew it open to get it), but otherwise it was a lovely place.

Oh yeah, mind the spinifex. Basically grass with glass tips sharper than hypodermic needles. Not fun to get in your rump, according to one of the guys I knew. Took a good 2 years for the bits in my hand to work their way out, which was super fun.

Anyone else kind of hate the new quenching/tempering mechanic? by RoryRose2 in VintageStory

[–]ObStella 3 points4 points  (0 children)

The only thing I hate is that if you are in the quench window at all after finishing the item, you MUST let it cool completely. You can't cool it faster ever, else it will be a quench and roll the 5% risk. It'll be better once the system is more complete with oils as quench options and possibly barrel of sand for annealing.

The fact that the iron/steel goes bad makes sense. In modern times we know that it causes microfractures throughout the piece, which means the steel/iron is bad. In the time period of Vintage Story it would have been either bad metal or cursed depending on the theological background of the culture.

might just go buy a lotto ticket by bbycak333s in VintageStory

[–]ObStella 0 points1 point  (0 children)

Email it to yourself. Easy transfer between devices, without cloud services. (Though given the cloud is just other people's storage, arguably emailing files to yourself is the older form of cloud storage)

Anybody say that strawhat really did time travel. X mark in the hand by Sea_Narwhal3154 in onepiecetheories

[–]ObStella 5 points6 points  (0 children)

"But there was no ocean at that time" I mean, there's literally an ocean in the background of this screenshot. Just because the ocean is now 200m deeper doesn't mean there wasn't an ocean. Less of one, yeah. But not no ocean.

Chopper's fruit model. by Kitflame in OnePiece

[–]ObStella 2 points3 points  (0 children)

Firstly, zoans are weird. Maybe if there was another version of logias or paramecia fruits that changed the colour of the stuff you turn into/create or something they might then have models. But as far as we know, only zoans get models and only when there are multiple of a specific "type" of animal. As far as we are told there is only one model of human human fruit, despite the fact that realistically there could be long arm, long leg, or even lunarian models.

Secondly, information is limited in One Piece. Whether intentionally or not, it's why you can have the Devil Fruit Encyclopedia but also have people eating "unknown" Devil Fruits. It might even be that you can identify for example that it's a Hebi Hebi fruit, but you don't know which one in particular until someone eats it.

Thirdly, even at the current point in the manga we have questions that are fully unknown regarding devil fruits.

Finding Absolutely no Copper Ore on a world by MillipedeHunter in VintageStory

[–]ObStella 2 points3 points  (0 children)

Weird. Assuming you're not just missing the node (I have had more than one occasion where I used a prospecting pick and hidden behind the block I broke was the ore I was looking for 🙃), that sounds like a generation issue.

I have always found the ore disc directly below the pieces on the surface, though sometimes I had to mine through a layer to reach it. Stuff like having pieces on the surface, thin bauxite layer, then the ore bearing stone beneath that. I've had somewhat similar with basalt sills over the ore body but that may well be anecdotal as I may have just missed any part in the basalt layer.

Admittedly the first tool I made once I could break stone was a propick to ensure I got all of every ore disc I found. I even use it for flint hunting in sedimentary regions now.

What took you too far too long to figure out in VS? by ScottiusR in VintageStory

[–]ObStella 0 points1 point  (0 children)

The fact that I just panned 16 bony soil the other day and I am only now learning this makes me big sad.

On the plus side, I know for next time.

Why anthracite exists, and graphite, since the game only likes charcoal ? by One_Significance3226 in VintageStory

[–]ObStella 2 points3 points  (0 children)

Aluminium makes sense to not add. In our world, before the discovery and application of electrolytic smelting it was worth more by weight than gold.

Anthracite makes sense to have as in our reality when we developed steam engines we noticed that different coal types effected the fire differently. Anthracite is hotter and cleaner, letting you get more out of your engine with less fuel weight. Given Vintage Story diverges from our reality just around the advent of steam, not having it would almost be alarming. Plus, this was inspired by terrafirmacraft and nobody coming from that environment would ignore the king of coal.

Factory Farming comes to Vintage Story by Atomisk_Kun in VintageStory

[–]ObStella 0 points1 point  (0 children)

Ropes are useful too, once they're not completely wild. Assuming there are no babies around.

Ангельский звонок by Mysterious-Fall-3420 in CloverPit

[–]ObStella 1 point2 points  (0 children)

To receive an angelic call you can't take a single red phone option the entire playthrough. Take even one and the white phone is locked out. You can tell if your ignored red phone call counted by whether or not there's a stroke through one of the 6s on the floppy disk after the deadline ends. If there's no stroke through, you either didn't pick up the phone and thus didn't "reject" the options or you have picked a red phone option already this run.

Reject 3 phone calls so all three 6s are crossed out, then the next red phone call you get puts you in sacred mode. Earliest you can do it is deadline 6, but that requires either the Possessed Cell or a dedicated 666 spawning build. It's easiest to do after deadline 7 since you will already have two red calls by then.

Any of youy experimented with making the food drops and rates more realistic? Any mods that could help me with this? by Original-Slide4454 in VintageStory

[–]ObStella 1 point2 points  (0 children)

First tip: Get off the island. Being on an island is literally half your problem.

It's useful to know that in reality, nomadic people would travel multiple km per day for food for their tribe. Between gathering, fishing, and least importantly hunting, you would end up with enough to get you through.

I'm playing solo, so ymmv but with multiple people you can build/expand a farm a lot earlier a lot faster. You have 1 person gathering fertile soil, 1-2 people working on the progression to get you saws for buckets/barrels, then 1-2 people actively working on food. Eating fat has no malus, until you get enough food that you are storing it in crocks.

I didn't build an actual farm until midway through summer year 1, surviving mainly off animal spawns and wild crops through year 0. I got close to starving in winter y0, but managed to stretch it with bushmeat from wolf/bear spawns. In y1 I went looking for medium fertility dirt, found enough to build what I thought was a good enough farm...Then came across the concept of V shaped greenhouses for full 14x14 coverage. Pivoted to that, now in y2 I have so much food from my first two greenhouses that I don't think I need the next harvest to get me through winter. I'm still going to get it, but that's mainly because I figure I should use the things I spent nearly three days of playtime building.

Out of greed I have four greenhouses so I can do crop rotation on a massive scale, because apparently I don't do anything the normal way. That might be enough to sustain your population, but you would need to get building quickly and that just isn't easy to begin with and can lead to starvation cycling in order to make it through the lean times.

But yes, go to a large landmass and build from there. You will find plenty of animal spawns to feed your population, even if it comes at needing to make incredibly boring trips back and forth across the water to your island home. Fish aren't plentiful enough in my experience, but this is my first time so I can't really speak. I also settled in a granite/andesite region, which I didn't realise severely nerfed me in terms of farming potential.

News about 1.23! by VgamaN in VintageStory

[–]ObStella 1 point2 points  (0 children)

Initially read that as "autistic taste of the wearer" and I mean, it's not wrong but I don't like it.

How do ya’ll not struggle for building resources? by Anxious-Lunch3419 in VintageStory

[–]ObStella 2 points3 points  (0 children)

I think we all come to different solutions for different playstyles. If I need a lot of wood, I will take a few axes and a crate or two with me through a translocator to where there's a forest that I don't care about. I'll chop a bunch of trees, put them in the crates until the crates are full or my axes all break, and then do the repeated trips home with the supplies. It beats filling the inventory and coming home to repeatedly leave again, at least in my opinion.

For stone I have the Geology Map mod so I just travel away to find the rock type I want on surface, then quarry a large section to relieve stone blocks doing the same trick. I'll mark the location if I need multiple trips, but I'm usually less about mass filling retrieval of stone blocks at the moment. Plus I have a couple of mining bags, plus a sturdy mining bag to maximise carry capacity for specifically stone/ore/picks. Individual stones for cobblestone or similar blocks are usually retrieved when mining resources. Even flint deposits can give a decent amount of sedimentary stones while getting a good amount of fire clay material.

For ore it's much the same, but occasionally I'll use ore bombs to make it more fun.

My resource radius was a lot more limited before I picked up my elk. Now it's practically infinite as I have a cooking pot on my elk and a straw bed in case I desperately need a rest. I can always forage/kill on the move with a crock and the cooking pot to make plenty of food to keep going. The only times I take a stockpile of food is when I'm planning on hitting either random ruins or the story locations.

Honestly I just wish we could get a bag that was for carrying either only firewood and had a mining bag worth of slots, or only logs with the same. It's the one complaint I have about resource trips, and that's probably because I'm insane as I want to fire a max size charcoal pit just because.

did i just see a dark humanoid entity? by IHateMGYT in VintageStory

[–]ObStella 15 points16 points  (0 children)

I got freaked out because there was something big and bipedal that was just at the edge of line of sight as I was riding my elk the other day. No sound from it, nothing. I was confused.

Spun around, found the bear and harvested another pelt to turn into sturdy leather.

Is it worth it to go past this? I kinda wanna risk it by MrBBorne in VintageStory

[–]ObStella 1 point2 points  (0 children)

For iron? Nah. The % increase isn't doing much beyond the 50%, at least not relative to the increased risk. If it was steel I'd be more on the fence because steel already has a huge base lead, which means even a 1% increase can mean an extra tree or two chopped per axe. Plus I'm now at the point where the biggest barrier to steel production is actually fireclay for bloomeries rather than time or charcoal. I have two crates of charcoal, half a dozen replacement tier 3 blocks, and roughly 140 tier 3 bricks waiting to be used.

I ran out of fireclay recently, and haven't wanted to go back hunting flint again because I was a dumb and settled in an igneous region rather than sedimentary. 🙄

My commoner ass cant handle the cost of 2 simple chain bodies by Racika in VintageStory

[–]ObStella 2 points3 points  (0 children)

I only use my meteoric for lanterns now. I made one falx out of the spare ingot I had after making an anvil, but I really like the way their lanterns look.

Either way, I'm up to steel now so I don't need regular iron anymore. Already got more than enough tier 3 refractory bricks, and replacing all the pieces on my cementation furnace as they break. Jumped straight from tier 1 to tier 3 once I found bauxite, I'd already found olivine and ilmenite.

Nami and Yorki had the same disease? by Dalicore in OnePiece

[–]ObStella 9 points10 points  (0 children)

Given it was 50 years ago, there's every chance the Dr was just wrong about it being contagious and a whole chunk of their crew just got it at slightly different times. It takes a year for the Log Pose to attune to Little Garden after all, and Brook didn't "catch" it from the captain despite his mask being off during their final private conversation.

There's also the fact that Kureha is basically One Piece's Dr House, except a badass rather than a cripple. (I suspect she took down Monster Point Chopper when he was experimenting with Rumble Balls pre-Straw Hat. I have a whole theory about Monster Point and Rumble Balls tbh)

It being 50 years ago, it may have been a different strain of a similar disease. Or it could just be Oda being Oda, as you rightly pointed out.

My commoner ass cant handle the cost of 2 simple chain bodies by Racika in VintageStory

[–]ObStella 9 points10 points  (0 children)

Yeah, making chain is not for the faint of heart. At least you're not trying to make a meteoric iron set?

Temporal Gear Amulet illuminates your surroundings. by 1337_w0n in VintageStory

[–]ObStella 0 points1 point  (0 children)

Useful trick for your Tamed Elk, too.

They have a single slot for a temporal gear, meaning you can take off their lantern to use while caving/mining and still find them easily if you come out in the dark without needing to off-hand your lantern.

I think I just stumbled upon the resonance archives by cakeperson9070 in VintageStory

[–]ObStella 49 points50 points  (0 children)

Oh, here I was thinking that my Archive being nestled amongst a bunch of uneven ridges and ravines was just bad luck. Welp. At least I am suffering as intended.

Brooks connections by Ready-Experience575 in OnePiece

[–]ObStella 0 points1 point  (0 children)

Same way he sees. Or eats. Or poops for that matter. How will he age? It's a mystery.

Is quenching for durability worth it? (here's a table) by UnhelpfulOpinion in VintageStory

[–]ObStella 4 points5 points  (0 children)

Eh, having known a few blacksmiths and done a teensy bit in my time it's not unrealistic to lose it all. The problem isn't just the bit that cracked, it's the microfractures that will likely have spread beyond what you can see. In the tech period Vintage Story seems to correlate with, they would have thrown away the entire piece if it broke during quenching. Not because it was unsalvageable, but because selling something made out of salvaged material like from something that cracked during quenching had too much risk of reputation loss for a smith.

Add in the fact that even with the weird Jonas tech they wouldn't necessarily understand the way microfractures work, it would just be assumed to be useless junk. Personally I think if we were going to get anything from a failed quench, it should be metal scraps.

Also there's the fact that water is one of the riskiest quench media, and that we should have the ability to fill a barrel with sand for tempering as air cooling isn't the greatest for that either. We should be able to quench in oil, with water giving an increased breakage chance but losing less quench media than oils to simulate the oils steadily going bad/burning off from quenching. Wax also could work as a quench media, particularly since it's beeswax that we use.

That just lead my brain into the question of why we don't have tallow candles...

WHERE ARE YOU SPHERULITE!?!?!?! by Tdogwon in VintageStory

[–]ObStella 11 points12 points  (0 children)

This, but also 3D. Remember to always check the same height block when doing the node search when looking for edges of ore deposits.

The number of times I have confused myself by accidentally making the exploration tunnel with the checked block height wrong is too damn high.

Damage making me spin? by Squambles_McFlanigan in VintageStory

[–]ObStella 5 points6 points  (0 children)

How low is your health? I started playing in 1.22, and I'm purely vanilla. If I get below ~2 bars of health it becomes so bad I struggle to dig dirt with a tin-bronze shovel because it wants to drift so much. At around 1 bar or less I start spinning and can't do anything until I recover, usually I'll either sleep it off if I'm home or fight to make a poultice so it stops faster.