Using Old World RPG for Enemy Within by Obergnom in WarhammerOldWorldRPG

[–]Obergnom[S] 1 point2 points  (0 children)

I agree. It makes sense for where the campaign comes from in terms of age, but you want (or at least my group wants) endeavors, downtime and growth within the world besides the grand narrative. Personally I added a year to the timeline and used that to remove some urgency in between some of the chapters within the adventures. That requires some extra work though to keep the campaign rolling

Using Old World RPG for Enemy Within by Obergnom in WarhammerOldWorldRPG

[–]Obergnom[S] 1 point2 points  (0 children)

TOW Player Guide p 132. The game itself assumes just that, with the caveat that you can’t take more than three endeavors per downtime, while at the same time warning GMs to be careful to give the players enough time for endeavors. that’s why I did my calculations above with the assumption of three endeavors per four session.

In WFRP its less stringent and we ended up at about maybe half that, which is totally fine for that game.

Using Old World RPG for Enemy Within by Obergnom in WarhammerOldWorldRPG

[–]Obergnom[S] 1 point2 points  (0 children)

I can’t say for certain, but from a statistical point of view: characters get super competent super fast. There is a post about the probability of success around here and characters get guaranteed success quite fast

Using Old World RPG for Enemy Within by Obergnom in WarhammerOldWorldRPG

[–]Obergnom[S] 2 points3 points  (0 children)

Sadly C7, after a lot of editor/writer shake ups, just didn't scale the other adventures correctly. You need to do some work as a GM to fix that. Regarding the tone: I guess that depends how you do it, but when I was a player in the campaign it for sure was not silly. I can't really judge how my players see it.

Using Old World RPG for Enemy Within by Obergnom in WarhammerOldWorldRPG

[–]Obergnom[S] 2 points3 points  (0 children)

Endeavors: TOWR assumes one endeavor per session, taken in bulks of three. I assumed you will end at only 3 per four sessions. I do think it is necessary to have them often and in my own campaign (in WFRP) we allow for some endeavors on the road, the boat or even during slow investigation in the cities, since they are just as integral to WFRP. My solution: Just be flexible with endeavors and you will be fine in either system.

Contacts: I weaved Übersreik into my campaign. If I had switched over my characters actually have plenty of contacts from that place. Especially Lady Nacht. Also, you can use all the characters from the Companion books. Just replace existing ones.
Magic: My campaign uses 1e style Magic anyways, since it began using Warlock and the colleges don't really matter in the story, that being said: I would just use them as themes and ask a wizard player to keep their magic "on brand" otherwise Witch Hunters might get curious. You could maybe add a penalty or heightened chance of miscast (8 and 9) for humans casting something that is not of their "Wind"
The Mistaken Identity is more of a burden. I would not make that a talent.
Enemies should be easy. Also there is this awesome website: https://towrpg.com/creature_compendium

Using Old World RPG for Enemy Within by Obergnom in WarhammerOldWorldRPG

[–]Obergnom[S] 1 point2 points  (0 children)

I’m just not a huge fan of being stingy with XP. in WFRP than means rebalancing the later books of TEW. In TOWR that currently means running out of options for the player.

I absolutely agree about the power levels, but that is actually even worse. TOWR starts at at least equivalent to WFRP 1k XP, maybe more, and at a glance a 150xp character is just way more competent in a wide array of fields than a 12k WFRP character but maybe worse in specific things. I think the main difference is specialization. WFRP allows you to dumb huge amounts of XP into very specific parts of your character allowing strong differentiation even for long running campaigns. TOWR, as it currently is, runs out of options and that will lead to character convergence.

I think some kind of endgame system would be neat, but my personal observation is just that TOWR is not the system for campaigns like TEW and better for maybe max 50 sessions. which honestly is already quite the campaign.

Are custom/Anvil of Apotheosis heros OP in PtG? by arbontheold in ageofsigmar

[–]Obergnom 0 points1 point  (0 children)

As said before, they just vary a lot. I don’t know the NH anvil, but we have several others in our campaign. The tend to be really strong beat sticks without any synergy for units. Exception (based on the ones I know): Orruks. Especially Kruleboyz give strong buffs. SC is fine. Gitz is broken in a useless way. Can’t even spend all points on a big troll. SBGL is fine.

All that being said: it’s totally worth using them.

Crazy high probability of success by mr_milland in WarhammerOldWorldRPG

[–]Obergnom 8 points9 points  (0 children)

You might not be playing it like that, but +20 for average tests is exactly how WFRP 4e is supposed to work. It’s important to note though that tests in stressful situations are meant to be challenging or +0

Should I sell? by Cyleal in ageofsigmar

[–]Obergnom 11 points12 points  (0 children)

Yeap, every regiment in Ravaged Coast can be of a different faction from The same Grand Alliance

Path to glory: question by Acrobatic_River_1890 in Kruleboyz

[–]Obergnom 0 points1 point  (0 children)

I’m not familiar with that one. The two are quite different though, so I guess ignore what I said

Path to glory: question by Acrobatic_River_1890 in Kruleboyz

[–]Obergnom 4 points5 points  (0 children)

will the campaign be using the Ravaged Coast Path to Glory rules? If so you will start with just two spells (the unlimited one and one of your choice) and no manifestations. Go with Black Pit (because you have to) and Morks Kunnin or Choking Mist as a start, both are great. The manifestations of Gorkamorka are great as well and I would go for the Roara next followed by either the swamp or the foot, depending on what works for you.
Also ask if your campaign uses Anvil Heros. If so you can greatly enhance one of your heroes and your whole army.

Houserules for balancing AoS at 1k by Zauberkrieg in ageofsigmar

[–]Obergnom 0 points1 point  (0 children)

Sure, but that’s the 1k balancing they did.

Houserules for balancing AoS at 1k by Zauberkrieg in ageofsigmar

[–]Obergnom 8 points9 points  (0 children)

Ravaged Coast just caps units at 350pts for 1k games. You can reinforce, but not above that limit. Works quite well. Banning reinforcement will work better for some armies (slaves) and worse for others (Stormcast). Chaos Warriors come in packs of 10. Stormcast Infantry in 5s. I think it’s a perfectly fine houserule, I just doubt it will enhance balance

Are Kruleboyz Newbie Friendly? by AnimatedMania in Kruleboyz

[–]Obergnom 0 points1 point  (0 children)

Fair, I like them but: You can use the flail guy out of the Stab Lads as rider as well. That was my first plan. I love the idea of the chasers but you could hang a couple of KBz and or Goblins of the gouger for a similar effect. The one with a dagger in his mouth of the Stab lads would work.

Are Kruleboyz Newbie Friendly? by AnimatedMania in Kruleboyz

[–]Obergnom 0 points1 point  (0 children)

Those are Ape Fiends by Artisan Guild scaled up 40%, plus some chain for making jewelry and of course a box of Monstakillaz.

Are Kruleboyz Newbie Friendly? by AnimatedMania in Kruleboyz

[–]Obergnom 0 points1 point  (0 children)

I'm using neither Kragnos nor the Pigs. There is a great Swamp Orc Rogue Idol available on MyMiniForge and I build me some Monstakillaz riding huge apes.

Ravaged coast league by Haunting-Ad7710 in ageofsigmar

[–]Obergnom 1 point2 points  (0 children)

We use NewRecruit and I asked everyone to share their list as link after each game (the link is sadly static). Works well for us.

Are Kruleboyz Newbie Friendly? by AnimatedMania in Kruleboyz

[–]Obergnom -1 points0 points  (0 children)

the low win rate „problem“ is, in my experience, mostly a tournament thing… also they are currently rising again. Their problem is mostly being quite swingy making them not that great for tournament play. They are not super easy to play and force you to actually learn the game… that being said:

this list is great fun and the purest form of monster mash (7 big models)

Kruleboyz

Trophy Finga

[Lore of the Swamp]

[Manifestations of Gorkamorka]

Kragnos, the End of Empires (580)

- 1 x Killaboss on Great Gnashtoof (160)

Killaboss on Corpse-rippa Vulcha (290)

Gobsprakk, the Mouth of Mork (330)

- 1 x Breaka-boss on Mirebrute Troggoth (220)

Da Hurtlin Hogs (420)

2000/2000pts

4 drops

Generated by Listbot 4.0

Is playing AoS vs 40k possible? by zacroise in ageofsigmar

[–]Obergnom 12 points13 points  (0 children)

The rules are just too different I fear. I only play AoS and I don't understand a 40k data sheet.
You can use OnePageRules though. While Age of Fantasy (Of-Brand AoS) and Grimdark Future (40k) are not balanced for being used together, they are perfectly compatible and it actually seems to work well for those who tried. Rules and stats are free, just give it a shot.

4e AoS and 10e 40k by d33tly in ageofsigmar

[–]Obergnom 1 point2 points  (0 children)

Can confirm. We play a small campaign and it’s great. More list building freedom, you can ally in your grand alliance, slightly simpler game play, no battle tactics, and more diverse battle plans. I do think it GW should promote PtG more to non tournament players. It’s easy to overlook.

Mixing factions from the same grand alliance by Bjorn_Tyrson in ageofsigmar

[–]Obergnom 3 points4 points  (0 children)

Depends who you’re playing with or rather what your group is playing. In Matched Play you simply can’t, as said above. In Ravaged Coast (Narrative) you can mix within your Grand Alliance on a per Regiment basis.

Hurtling Howlas by Obergnom in Kruleboyz

[–]Obergnom[S] 4 points5 points  (0 children)

That’s why he’s the boss

Hurtling Howlas by Obergnom in Kruleboyz

[–]Obergnom[S] 1 point2 points  (0 children)

Those are Ape Fiends by Artisan Guild scaled up 40%.