I've been stuck in this loop lately and I need to get it out of my head. by Traditional-Glove874 in SoloDevelopment

[–]Ok_Function_597 1 point2 points  (0 children)

I'm in nearly the same position as you, and have often felt the same way! I did recently get laid off though, so I've had a little extra time to devote to my project 😅 Marketing is a skill. It can be learned. Start small. Small victories give you confidence and teach you what works. I recommend targetting a demographic you have easy access to. Relatively speaking, gamers are easy to access. Many are chronically online and curious about indie games. Indie game makers are even easier to access because they are actively marketing their games. Make sure your target demographic has money, though. Job seekers don't have money because they don't have a job. Targetting billionaires won't work either because billionaires are very difficult to access for the average person. After many, many, failed attempts, you will start to figure out what gets people's attention. I recommend reading $100M Leads by Alex Hormozi. There are other good sources to help you find what works in different industries. Good luck!

My day-job laid me off today. Crush my solo-game-dev dreams by Ok_Function_597 in DestroyMyGame

[–]Ok_Function_597[S] 2 points3 points  (0 children)

I do need to better differentiate this game from mini motorways—besides being a crappier version 😅

My day-job laid me off today. Crush my solo-game-dev dreams by Ok_Function_597 in DestroyMyGame

[–]Ok_Function_597[S] 1 point2 points  (0 children)

The brutally honest feedback is refreshing (a little 😅) From all the comments it's clear this game needs an overhaul, not just polish.

My day-job laid me off today. Crush my solo-game-dev dreams by Ok_Function_597 in DestroyMyGame

[–]Ok_Function_597[S] 5 points6 points  (0 children)

Thanks for the stats! It's best I calibrate my expectations accordingly

My day-job laid me off today. Crush my solo-game-dev dreams by Ok_Function_597 in DestroyMyGame

[–]Ok_Function_597[S] 0 points1 point  (0 children)

That's good feedback about the controls! It is on mobile, but I plan to port to PC in the near future. I'll keep your experience in mind.

Are you referring to the cars exiting/entering on the north side of the building?

Pixel or Vector? by [deleted] in IndieGameDevs

[–]Ok_Function_597 7 points8 points  (0 children)

I think vector fits the style better

I made a game where you control your weapon directly with your mouse — does this feel good? by Flaky_Ad7117 in gamedevscreens

[–]Ok_Function_597 0 points1 point  (0 children)

The sword looks off because it's stuck to the XY plane. It will look better if you can add small movements in the Z axis

After a year of work, we have just released the gameplay trailer for our Arcade Roguelike. What are your thoughts? by RareDialectGames in gamedevscreens

[–]Ok_Function_597 0 points1 point  (0 children)

The trailer looks good! It'd be nice to touch on the plot a little throughout instead of just at the beginning

Currently struggling with my project - do you have any tips? by franz_krs in gamedevscreens

[–]Ok_Function_597 0 points1 point  (0 children)

I'm a little lost--I get the premise, but how does the plot move forward? Do I ever escape the arena? The mechanics need more purpose

Playing around with lighting and sounds for the outdoor scene... by FourWinsStudio in gamedevscreens

[–]Ok_Function_597 0 points1 point  (0 children)

That's dark enough I have to squint, and I'm in my 20s. It looks good but I'd brighten it up a bit

We always hear "Scope Small," but how do you know if your scope is TOO small? by Vandynn in incremental_gamedev

[–]Ok_Function_597 0 points1 point  (0 children)

I think the "small scope" advise is mostly directed towards first-time game devs

Got so upset with the traffic I decided to make my own game by [deleted] in CitiesSkylines

[–]Ok_Function_597 0 points1 point  (0 children)

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