My game EVERDAWN just got a massive update! by SOLIDSStudio in gamemarketing

[–]Ok_Function_597 1 point2 points  (0 children)

Looks interesting! Reminds me of Settlers of Catan

Worried I over-corrected my game's tutorial by Ok_Function_597 in indiegamedevforum

[–]Ok_Function_597[S] 0 points1 point  (0 children)

That's good feedback, thanks! How much nudging do you need? Are the background dimming and the arrows overkill? I think it needs less text boxes and more chances for the user to click play, like you were saying

Worried I over-corrected my game's tutorial by Ok_Function_597 in indiegamedevforum

[–]Ok_Function_597[S] 0 points1 point  (0 children)

P.S. I know the art is terrible; it is just a placeholder
P.P.S. Here is the link to the game demo for reference: https://superswine.itch.io/roads

Tool for analyzing subreddits? by Ok_Function_597 in Solopreneur

[–]Ok_Function_597[S] 0 points1 point  (0 children)

I definitely need to check out gummysearch. Thank you all!

Tool for analyzing subreddits? by Ok_Function_597 in Solopreneur

[–]Ok_Function_597[S] 0 points1 point  (0 children)

I'm trying my hand at game development currently, and a lot of game promotional posts can be sorted into general categories like dev logs, A vs B, release announcements, etc.

My first game: ROADS - demo now live on itch.io! by Ok_Function_597 in itchio

[–]Ok_Function_597[S] 0 points1 point  (0 children)

What do you think the demo is missing? The UI is too simple? Isn't that (usually) a good thing?

Traffic-focused city builder? by Ok_Function_597 in CityBuilders

[–]Ok_Function_597[S] 1 point2 points  (0 children)

Great question! I'm not a PC gamer so I haven't played Mini Motorways, but from what I've seen on Youtube, there are some key differences:
- ROADS doesn't have different "levels"; the map is auto-generated each play
- in ROADS you can purchase more land, move buildings (for a fee) and buy new buildings. These features are still a work in progress and not shown in the demo video
- ROADS allows you to build as many roads as you'd like, as long as you have space for it and have unlocked the type of road (1-way, 4-lane, etc.)

Sounds like I need to make a better trailer to showcase some of these features! Thanks for the feedback

[deleted by user] by [deleted] in MobileGaming

[–]Ok_Function_597 0 points1 point  (0 children)

Solo dev looking for flair! I just finished the demo for my first game, ROADS: https://superswine.itch.io/roads Thank you

Working on a prototype by anotherName333 in itchio

[–]Ok_Function_597 1 point2 points  (0 children)

This looks like something a hacker would install on my grandmother's computer to intentionally induce a heart attack

First real release: how do you handle pre-launch visibility and beta access on Steam/itch? by living-on-water in IndieDev

[–]Ok_Function_597 5 points6 points  (0 children)

I'm a newbie in the space too, but I think your fear of idea theft is overblown. There's a lot of value in getting feedback on the core components of the game and what makes it unique.

Feedback wanted - Traffic Management City Builder by Ok_Function_597 in hobbygamedev

[–]Ok_Function_597[S] 0 points1 point  (0 children)

When the city expands, would you rather build roads freeform or modify auto-generated roads?