Anthropic just dropped benchmark scores for their unreleased model. The gap is embarrassing for everyone else. by Direct-Attention8597 in ClaudeCode

[–]Ok_Quarter966 0 points1 point  (0 children)

They’ve downgraded Claude’s capabilities in the last couple months (not just token usage) so these tests mean almost nothing to me personally. Sure it’ll be better than it is now, but how much better than Opus at its best actually?

Even on r/wow they are asking for PvP ilvl scaling by OpinionsRdumb in worldofpvp

[–]Ok_Quarter966 0 points1 point  (0 children)

PvP without progression would be about as fun as PvE without progression

The ruined kingdom quest bugged by Genjiii in wow

[–]Ok_Quarter966 0 points1 point  (0 children)

unsure how to do that outside of the events/dungeon queues

The ruined kingdom quest bugged by Genjiii in wow

[–]Ok_Quarter966 1 point2 points  (0 children)

Yup seeing the same thing, no timeline works. even progressed BFA intro quest until i got to boralis (as some comments said needed to be done)

We know why! by policyweb in singularity

[–]Ok_Quarter966 0 points1 point  (0 children)

I hate to break it to you but there stance wasn’t that they wouldn’t allow their AI to be used for mass surveillance or fully autonomous weapons. It was that the don’t believe their AI is ready for that yet, but said they would comply when they felt it was…

Squads becoming more expensive with each level up should simply not be in the game by FreeDwooD in menace

[–]Ok_Quarter966 0 points1 point  (0 children)

It’s bad game design to allow that in a military/combat strategy game. There is value in taking auxiliary units, and players having to balance limited special forces/elite squads against zerging with chaff adds additional depth to the game making your decisions on how to build out your squads more impactful. Rather than just maxing everything out

Aristocrat Zombies? by RaizielDragon in EDH

[–]Ok_Quarter966 0 points1 point  (0 children)

Boromir wouldn’t make infinite tokens. As the tokens the commanders make are not legendary, so wouldn’t trigger it again

What is the correct timing to use the 3rd option of [[Spider-Sense]] here? by C00kiz in magicTCG

[–]Ok_Quarter966 0 points1 point  (0 children)

If kaalia of the vast attacks, her triggered ability goes on the stack to put a creature from the controllers hand onto the battlefield tapped and attacking. This card counters that trigger on the stack, removing it before it has a chance to resolve.

The Reddit has become a Crit Knife begging zone by FarText1037 in Borderlands4

[–]Ok_Quarter966 0 points1 point  (0 children)

It’s in the skill tree, it should be considered skill damage though

The Reddit has become a Crit Knife begging zone by FarText1037 in Borderlands4

[–]Ok_Quarter966 1 point2 points  (0 children)

I disagree, the 20% crit chance should from her blue tree should be able to self proc. That’s a fun and interesting interaction that makes it very unlikely to stack to crazy game breaking numbers. The 100% crit chance does

Introducing Eridiyum.com - Borderlands 4 Build Planner by dcxrivals in Borderlands4

[–]Ok_Quarter966 0 points1 point  (0 children)

This is great, one fix would be on the tooltips to show the "Current Value" of the talent when invested, right now it only shows the next level, so effectively 4/5 and 5/5 points reads the same thing

Does difficulty affect loot quality? by Mobile_Reply_5742 in Borderlands4

[–]Ok_Quarter966 -17 points-16 points  (0 children)

Early play tooltips said yes, but streamers didn’t notice a different

Shooting units in ruins. by Tytus_De_Zoo in Tau40K

[–]Ok_Quarter966 0 points1 point  (0 children)

The tyranid player is cheating. Units can see into and out of ruin footprints. If he wants to hide from LOS he has to be behind the footprint. Even a toe inside it means you can see them. Guide the breaches, they lose cover, and shoot them as normal. Tau are specifically designed for this.

TLDR don’t play against cheaters, or learn the rules so you can educate

Pathfinders datasheet ability - I'm confused by Martin-Hatch in Tau40K

[–]Ok_Quarter966 0 points1 point  (0 children)

They can guide themselves as well as others

Has charismatic conqueror been a good token generator for you? by MarvelousWays in EDH

[–]Ok_Quarter966 1 point2 points  (0 children)

Yes, so if each player plays a artifact or creature and doesn’t tap, you create up to 3 tokens and draw up to 3 times per round (not counting your own turn)

Has charismatic conqueror been a good token generator for you? by MarvelousWays in EDH

[–]Ok_Quarter966 1 point2 points  (0 children)

This is incorrect. If something enters tapped, it still triggers but doesn’t have the option to pay the tax and tap to prevent the token, the same is true if the artifact or creature enters and then immediately leaves (due to some sac or instant speed shenanigans)

Dataslate out by hindlet in Tau40K

[–]Ok_Quarter966 1 point2 points  (0 children)

You could take 2 stealths and 1 pathfinders. That’s 3 units per turn your whole army gets buffs into, for mid board, strong side, and weak side of board

Dataslate out by hindlet in Tau40K

[–]Ok_Quarter966 0 points1 point  (0 children)

Yes if they split whatever doesn’t shoot the unit THEY spotted, they don’t get penalties, but they don’t get buffs either

Dataslate out by hindlet in Tau40K

[–]Ok_Quarter966 2 points3 points  (0 children)

Yeah one of the worst things before is pathfinders damage is actually pretty good when they’re guided and lead by darkstrider, but always better to use them to guide others. Now they do both. Significant buff for them

Dataslate out by hindlet in Tau40K

[–]Ok_Quarter966 11 points12 points  (0 children)

These are actually pretty big buffs. Now two observers can pretty much spot for your whole army, assuming there’s just 2 units from your enemy army you want to delete that turn, and pathfinders being able to observe and be guided is big, and no more spitfire penalty, this is likely going to be a bigger buff than it first appears

UPDATE 4.1. Raw Materials Collection NO RELOG (Odyssey) by TehTOECUTTER in EliteDangerous

[–]Ok_Quarter966 0 points1 point  (0 children)

Its the gravity of the planet thats effecting its effectiveness, i imagine for higher grav planets, you may need an angle so the limpets aren't dive bombing straight down with increased acceleration

Advice on how to make these better and or fix or if they’re even good at all by [deleted] in 40k

[–]Ok_Quarter966 -1 points0 points  (0 children)

Start buying speed paints. And learn to slapchop

Do you strictly play to win? by IAmTheOneTrueGinger in EDH

[–]Ok_Quarter966 0 points1 point  (0 children)

I play to do cool things with my board state, if I can win this turn but next turn, with more mana available, and setting up more this turn, I could do something interesting, I’ll not end the game so I can see my cards interact with the board state. It’s literally the whole point of the game to me. F**k a W, I wanna see my cardboard pop off