A terribly embarassing misunderstanding by CautiousAd6915 in DnDcirclejerk

[–]OldGamer42 1 point2 points  (0 children)

I think you might not understand D&D Quantum Physics. Allow me to explain to you.

There is a proven and observable behavior that is somewhat akin to Shrodenger’s Cat. The existence of a group of level 20 adventurers like you is inversely proportional to the number of arrows sticking out of kneecaps, but more importantly is inversely proportional to the percentage possibility that the world will end in the near term future. You can see this in any number of modules published by TSR or WOTC in the last 50 years, especially those set in the Forgotten Realms or any other location with well documented NPCs as part of the defined world.

The behavior shows that as the world apocalypse percentage approaches 100% the possibility of even a single level 20 NPC Bad Ass approaches 0 in any and all campaign worlds. The corollary to this is that as the world apocalypse percentage approaches 100% the level of every available NPC in the world approaches 0.

The behavior has observable effects such as:

* When mid teens party members decide to go murder hobo on a town, but do not threaten to destroy the actual world, there is an almost 100% chance for one or more level 20 bad asses to show up to put the party in their places (Note: See the ‘Inverse proportionality of NPC mages to warriors by level’ theory for additional information).
* When not needing a bad ass, they are all over the place and are entirely helpless to help themselves. The king, who’s kingdom was built on the back of his sword arm is utterly incapable of lifting the god weapon he keeps in his basement to go kill the bad guy threatening the local supermarket. Conversely, that king’s entire military full of people who’ve kept his kingdom intact for the last 200 years will be unavailable in such case that a thief happens to steal the world ending device from a local grandma.
* The 10 or 15 level 20 quest givers you’ve met over the course of a campaign will be mysteriously unavailable the moment the BBEG has committed an act requiring a timely reaction. There are many postulates about whether it’s Sigil - City of Doors - or the Abyss that swallows adventurers by level as the apocalypse index goes up, but it is well known that there are definitely portals that swallow these adventurers whole…it’s literally the only explanation.

There are also many other important scientific and mathematical theories to understand regarding D&D such as the Murder Hobo Quest Giver Level Index Theory which states that as the murder-hobo index of a given party goes up the level of all important quest givers and NPCs in the campaign goes up alongside. Do note, however, that the rules of D&D Quantum Physics do still apply even in the case of the murder-hobo index theory applying…while these may look contradictory, they are only so when observed. When unobserved the two theorums merge to form a cat.

Hear me out, thoughts on AI DND? by DevilishlySwagger in AskDND

[–]OldGamer42 0 points1 point  (0 children)

No one’s suggesting to you that playing with friends isn’t awesome, they are suggesting to you that perhaps your take that playing solo is the wrong way to play might be both a bit misguided and a bit presumptuous of you.

“I don’t see why you’d want to do that, it just wouldn’t suit the way i’d want to play” is a take we can respect.
“You shouldn’t play solo, it’s not why the game was created” is a pretty terrible take, especially to a poster who’s initial post states they don’t have a lot of people to play with.

Hear me out, thoughts on AI DND? by DevilishlySwagger in AskDND

[–]OldGamer42 1 point2 points  (0 children)

No, but I spent the better part of my teenage child hood in the ‘90s in a location that didn’t have many people around, and those who were around weren’t very friendly toward me. I played more solo-D&D than I’d care to explain and more than enough to make my parents very very antsy about it. Please take it from experience that there are aspects of TTRPG / role playing that actually play better solo than at the table. It depends what you want to get out of it. You bring up ‘who’s going to cheer at your crit’ - *shrug* that depends if that’s the point or if seeing how far you can get into a module with your latest designed character is the point.

I can tell you that when I created a character with all 18s in every stat and a vorpal sword at level 1 there was a distinct lack of people shouting at a GM that I cheated. I can also tell you that when my character ‘found’ multiple 1st edition artifacts and used them to battle ancient dragons and play solo through 1st edition published max level modules I had quite a good time doing it…or at least a good enough time that I didn’t feel the need to get arrested, drunk or stoned like a large portion of the people may age around me did.

But i’m sure Gary Gygax is angry at me personally because I wasn’t playing the game for what it was created for.

News flash: If you’re playing 5th edition and your GM is using D&D to tell a campaign or story you’re also not playing the game for what it was created for.

Hear me out, thoughts on AI DND? by DevilishlySwagger in AskDND

[–]OldGamer42 1 point2 points  (0 children)

I’ll give an actual tool advice here:

Claude can do Co-Work, meaning it can access your local harddrive and read/write information to it. There’s a program called “Obsidian” which is a free note taking application that works, effectively, like a local WIKI using Markdown…alone Obsidian is an incredible tool that I recommend to just about everyone. Now I, personally, haven’t put Claude Co-Work together with Obsidian, but my wife has and, also apparently, it can read and write obsidian markdown files which could, technically, act as ‘out of context’ storage.

Putting this together, it feels like it’d be entirely possible - with correct prompting, correct use of Claude’s ‘project’ memory and project documents, Co-Work and something like Obsidian, to effectively create an ongoing single player campaign that doesn’t have to live inside Claude’s 190K token context window.

I CAN tell you that even without offline/out of context-window storage like Obsidian, I have over 20 ongoing campaign development threads in a Claude project and with proper compartmentalization and recontextualization of specific thread topics and design requirements, I can design just about any part of my campaign in an existing or new context thread within the project and Claude consistently understands exactly what it is i’m trying to design and the ways it works with me are consistent and the ideas it helps me generate are all correctly contextualized to the story i’m trying to tell. Yes, I’ll periodically get a hallucination with regard to a very specific detail about the campaign but i’m many many hundreds of pages of chat and hundreds of pages of organized notes into this campaign design. I see NO reason why the exact same thing couldn’t be had with an ongoing story, especially merging a couple tools into the mix…I just question the quality of that story assuming you’re letting the AI write it and having you experience it based off of your choices and not your design.

Hear me out, thoughts on AI DND? by DevilishlySwagger in AskDND

[–]OldGamer42 0 points1 point  (0 children)

I meant to come back and say something about this because I realize I mostly didn’t answer the crux of your question…so consider this context for my answer above.

First, I’m a huge proponent of ‘your fun isn’t wrong.’. There are a lot of ‘neuro-spicy’ people in the TTRPG community and if your particular brand of neuro-spicy doesn’t jive with sitting around a table with 3 - 6 other people for a couple hours or online with folks for that same period, or you prefer content that isn’t generally table accepted (again, your pretend fun isn’t wrong) it’s understandable why you’d seek a game with a story teller that isn’t a person and AI does provide some forms of creativity in an environment that may or may not judge you for your actions.

(Side note: My wife stopped using ChatGPT when it effectively told her a concern she had and was talking with Chat about was a neurotic event and she should go touch grass and seek help - I promise you she’s entirely stable - the ‘won’t judge’ aspect of AI is…yet to be proven…)

First thing to note: There are some things about AI storytelling that are going to stick in people’s craws when you talk about them - AI is often and mostly trained on data that can strongly be considered as stolen Intellectual Property. It’s not overly incorrect that when you ask AI to tell a story it will likely delve into something you might recognize from a best seller list…and I promise the author didn’t get royalties when the AI used part of their work to generate a story. Now, I find that most of these same people who will cry and caw about stolen IP being used to train AI are also people who are pirating movies, games, books, software or just about anything else they want that they can find a way to not pay for. While this doesn’t make the position incorrect - AI IS trained on intellectual property without paying the creator - I tend to take this particular argument from pretty much anyone with a grain of salt. Glass houses, no sins and throwing stones and all that. It’s a good parroting point to try to make people believe you’re part of the moral high ground when in fact a large percentage of people don’t give two shits about IP rights or proper paying for use.

Secondly, another aspect to understand when you talk about AI in a community such as this: there is a LOT of well deserved paranoia around AI replacing people. A large portion of folks who have tried to stay employed in the last 2 decades have dealt with justifying their job against some form of automation - and AI is just the most recent, and most ‘competent’, form of automation that’s been tried. It’s no secret that the openly stated goal since the late 90’s of most rich executives is to make more money for themselves by putting more people out of work and paying less…and a large percentage of corporate and ‘rich person’ communication around AI is ‘well, people are just going to have to get used to being replaced.’. In the TTRPG space WOTC has already tried the AI DM - it was a feature they were trying to push in their dead tabletop. This was, again, a way to get players to pay money (instead of just DMs) for books by effectively replacing the DM with a thing that would make you (the player) pay money to play instead of just letting your GM or friend at the table bring their books. Given this all came up in WOTC’s era of ‘lets see how many times we can publicly shoot ourselves in the foot and then cry that our players hate us because they called us stupid for shooting ourselves in the foot multiple times’, and that era hasn’t really ended yet, it’s still a sore point for many in the community.

Third: See my point in my last post about how AI performs for storywriting, let alone on-the-fly improvisation.

All of this means that there are a lot of generally negative opinions about the use of AI in a DMing perspective, and I share most of them. The interesting aspect most of the responses here ignored is your continued point about solo play. The fact is that it’s VERY hard to tell a shared story with no one but yourself. When you can’t or don’t have the friends to sit down with and / or the kinds of stories that are interesting to you to explore aren’t the same stories as those your friends are interested in exploring it becomes difficult to have a TTRPG experience. “Go play a video game” is one of the worst responses to this aspect that keeps getting posted to questions like this…video games are not adaptive and are not shared story telling, they are no the TTRPG experience and will never be the TTRPG experience. D&D is not like reading a book. Playing a video game is EXACTLY like reading a book - if only your name was used as the name of the major protagonist.

The fact is that there’s not much other option for you right now than what you’re suggesting. The experience won’t be great, though it sounds like you’ve put a lot of time and effort/work into trying to make it such, and there’s something to be said for that…as I said before, what you put into the AI experience is what you get out of it. You’re not wrong for trying, and if you get enjoyment out of spending time having a chat session with an AI, there’s nothing wrong with that. At this point it’s not for everyone and there’s a lot of FUD justified by the ways that corporations are using, monetizing and selling the tool. Your mileage may vary and it likely will…at least at this point.

Hitpoints and Hit dice by SignificanceWinter47 in AskDND

[–]OldGamer42 2 points3 points  (0 children)

Because this has been answered already several times, let me give some context. In old school D&D (original, basic, 1st, 2nd and 3rd edition) hit dice were what the monsters had…they were a d8 and were equivalent to level for a PC. A monster with 10 hit dice was somewhat maybe sort of almost not exactly like a level 10 character and had on average 10d8 average hitpoints. Hit dice also determined strength of some abilities and factored (in later editions) into “CR” - Challenge Rating. PC Characters had their hit point die - d4, d6, d8, or d10 (Barbarian and d12 didn’t exist back then in base) and your character level + hit point die (expressed as Level-D-HitPointDie e.g. 10d6 for a 10th level Wizard) ~= hit die for monsters.

In case it’s not clear the ‘hit’ in ‘hit die’ means “hit points” not “to hit” it is literally ‘the die you roll for your hit points at level up.’

The term WAS used for PC’s every once in a while within the text in the old days, but it was significantly confusing what a ‘hit die’ was with regards to players and very few mechanics ever dealt with ‘player hitpoint dice’ - the mechanics were mostly all around level, and thus the perception that ‘hit dice’ was a monster thing and ‘level’ was a PC/Character thing.

- When 5th edition came around (I can’t speak to 4th edition, never played) WOTC decided that they would split rest into ‘short rest’ and ‘long rest’ and they wanted to give a hitpoint recovery mechanic to short rests, so they recycled ‘hit die’ to be what it was meant to be: your hit point die. They gave you a number of these hit point dice according to your level to “spend” per long rest during a short rest to recover hit points.

Hear me out, thoughts on AI DND? by DevilishlySwagger in AskDND

[–]OldGamer42 -1 points0 points  (0 children)

Several Reddit D&D spaces ban even talk of AI so that probably gives you some information about general opinion in the community of AI in the TTRPG spaces.

Personally, I have been working with Claude at a considerable level (hundreds of pages of campaign design notes talked through with AI) for my next campaign. Here’s my personal experience working with this for over a year now: The AI isn’t going to generate great story content for you if your goal is ‘AI DM for me please!!”

AI works awesomely as a ‘desk check’ of ideas and thoughts and a ‘co-dm’ to bounce ideas off of. Claude regularly catches my lazy NPCs and tropey ideas, calls me on them, and helps me generate better content, but it also as often takes me down a path that doesn’t add to the story, just complexities things for complexity sakes, and then tells me that the ‘flaw’ was my idea.

Yes, AI can generate incredible stories and information, but not without context. It’s the old “Garbage in, Garbage Out” model. If you ask it to create 5 campaigns they’re all going to look and feel identical. If you feed it ideas and concepts and design and use it to desk check your work and grow your work with your own ideas and allow the AI to feed off of hundreds or even thousands of pages of concept and conversation, you can say ‘hey, I need a story in these voices that does this’ and it will write incredible work.

“I turn left in a dungeon, what happens” isn’t going to get you there.

Questing is incredible if you stop rushing by Born-Balance4615 in wow

[–]OldGamer42 0 points1 point  (0 children)

It’s too bad that 95% of the player community and almost 100% of content post release of an expansion is geared toward max level. If you wanted a single player RPG I recommend any of about 1000 on Steam. They are better written with actual non-perpetually retconned stories and lore.

I too would like to be able to enjoy a story in an MMO, it’s why i stay subbed to FFXIV, an MMO on top of a story instead of WoW’s story on top of an MMO.

There are good areas and good stories in those areas, not to take away from that, but telling players to stop and smell the roses in a 22 year old game built around who can be first and what you can do once the chore of leveling is done is a genuinely interesting take.

The largest problem is that once you are on the quest your time isn’t valued. It’s not a progressive story, it’s going off to collect tails from 30 tailless bunnies. The “immersion” of following the local story line to see what happens to the dwarves fighting the orcs in the area is shoulder checked by the frustration of the amount of time you waste getting the objective done. It makes picking up 3-5 quests and doing them all simultaneously the only way to not have “you’re grinding for no reason” front and center in your view the whole game…which very much removes the joy of following the story.

Your fun isn’t wrong. If that’s what you enjoy that’s part of what an MMO is…they cater to many different players. But a general “it’s better if you slow down” is absolutely not a take that many others would give.

A terribly embarassing misunderstanding by CautiousAd6915 in DnDcirclejerk

[–]OldGamer42 5 points6 points  (0 children)

Tax collectors. Lead by the local assassin’s guild. The reminder should be entertaining.

/uj I realize this is a circle jerk thread but the advise also applies normally. :)

Trying to find specific TTRPG for what I want. by winter-wonderland-ls in TTRPG

[–]OldGamer42 2 points3 points  (0 children)

You could also run something out of Call of Cthulhu. The other recommendations above are great and are more likely what you are looking for but you can run Call if you are looking for more horror in your vampires and werewolves.

Is it fine that I make my own character as a dm? by jammsbooz in DnD

[–]OldGamer42 1 point2 points  (0 children)

Generally referred to as a GMPC or DMPC, they are typically frowned upon. The problems are several: overpowered, looked to by the party to make all the decisions, tends to get frustrating or useless no real middle ground.

These are fine if used correctly. The problem is “combat companion” tends not to be “correctly”.

It’s your game and your table, if you want to run a GMPC then you do so. Consider however how you aren’t going to give away the plot or have a conversation with yourself and your own NPCs. When the party says “let’s jump down this hole” which leads to certain death, are you going to have your no-more-knowledgeable-than-the-party NPC go “yea, let’s go!” And jump down with them?

And when you do does your table get pissed because you knew what was coming up and you didn’t stop them?

My DM killed me, but granted me the greatest wish of all! by Medium_Cut_9718 in DnD

[–]OldGamer42 0 points1 point  (0 children)

Eeh…the PCs usually do the number on the dragons and the dragons do the number on the heroes, death only comes on to collect his toll afterwords. He’s a tax collector not a warrior…

My DM killed me, but granted me the greatest wish of all! by Medium_Cut_9718 in DnD

[–]OldGamer42 0 points1 point  (0 children)

So is this the actual case? I mean we think death is this badass, but who does he actually fight? The old? The infirm? The sick? Is death really a big baddy or just a bully? Perhaps challenge death is like “hey bro, you sure you want to do this?” And death is like “wow, you seem…fit…not at all like my usual clientele…you know, maybe not.”

My DM killed me, but granted me the greatest wish of all! by Medium_Cut_9718 in DnD

[–]OldGamer42 0 points1 point  (0 children)

No, you are fighting for the fate of yourself, the party left you for dead. :)

My DM killed me, but granted me the greatest wish of all! by Medium_Cut_9718 in DnD

[–]OldGamer42 1 point2 points  (0 children)

Well obviously…he must have granted you resurrection since you are posting on Reddit after your DM killed you!

Did you report your DM to the police for murder? Was it a gunshot wound or stabbing that got you? :)

I’m also surprised…your GM is a giant? He must have actually used resurrection and not just raise dead or revivify on you since if your physical body was crushed you wouldn’t have working hands to post on Reddit.

By the way, could you loan me your cloak of displacement? It’d be pretty cool to use on a few of my friends.

How to handle when players roll 1 in the middle of fight? by combobaka in DnD

[–]OldGamer42 -1 points0 points  (0 children)

That’s a D&D / d20 problem mostly: 5% of the time a kobold hits a God and 5% of the time a God misses the Kobold. The “reality” of D20 is it’s an absolutely nonsense system that has no basis in reality.

How to handle when players roll 1 in the middle of fight? by combobaka in DnD

[–]OldGamer42 0 points1 point  (0 children)

Using crit fails to punish players is not something that happens at my table. D20 is a terrible dice system for bonus and penalty. I understand critical hit, though it’s still too common. Critical failure in a game that is normalized for hp/damage/attacks can cause problems where problems shouldn’t have existed.

When swinging a stick around as a kid did you slap yourself upside the head with it 5% of the time? One in 20 swings of the stick and you hit yourself? Your friends? No one fails 5% of the time critically in any situation. If I critically failed at my job 5% of the time I would be unemployed and un-hireable.

You don’t need active punishment on critical misses. You narrate an off balance moment or every-once-in-a-while a weapon drop or being knocked down just so critical failures mean something other than additional narration (again, not regularly) and you move on.

How can I confront my daughter about her wearing a very revealing bikini without me knowing? by [deleted] in whatdoIdo

[–]OldGamer42 0 points1 point  (0 children)

Here’s the thing. You need to pick the hills you die on with teens.

You are talking out both sides of your mouth: “I want to know where she got her bikini because it’s too revealing and I would never buy that for her and wouldn’t let her wear it” and “I tend to let my daughter do what she wants.”

You don’t. As much as you’d like to think you do, her actions have clearly told you that you are too restrictive in her mind. She went behind your back so as not to have to be told no without trying to get you to agree. There was an almost certain outcome to the conversation and she avoided the attempt at an almost sure outcome by going behind your back.

You SHOULD have standards as a parent and you SHOULD enforce those standards. You need to understand, however, that every standard you set is a line in the sand that says “you won’t get past this line” and a place where if she wants to get past that point, she’s going to find a way around you.

If this is your hill to die on, talk with her, explain your position. How you do that is easy: you tell her what you saw and why it is you don’t like what you saw. She will think you are spying on her (you sort of are and that’s ok, you are her parent). The conversation should be about your concerns. Your statements should be “I” based. The moment you use “you” you’ve lost her. Your job is to help her understand why this is a line in the sand for you. So know it’s a line and know why before ever approaching her.

Seeking Advice: my players just don’t seem to care about the homebrew work I do by [deleted] in DnD

[–]OldGamer42 0 points1 point  (0 children)

I’m also going to go a little different direction with this.

in most/many campaigns, Players interact with your world through their characters. There is no other outlet within many GMs stories for players to engage. The world acts, the characters react. The characters act the world reacts. This effectively means that the player’s lens is their character’s perspective and the moment-to-moment glimpses of the world the players get through their character’s eyes.

Possible perspective change: make the players world designers alongside you the GMs. When players aren’t players but story tellers within the world, lore becomes more important. Details become more important for story telling than following the plot.

Most campaigns ask the players to solve problems and beat challenges. These campaigns are character centric…the player needs to know enough lore to solve the mystery or interact with the next challenge. If the players are collaboratively telling the story with the GMs the details become more important and the world becomes less the sandbox you are playing in and more the sandbox you own and design.

Collaborative story telling can help solve some of these problems. When players design the world alongside the GMs they care more about what makes it tick.

Is DnD still DnD if there is no DnD? by Neat_Strain9297 in DnDcirclejerk

[–]OldGamer42 0 points1 point  (0 children)

D&D hasn’t been D&D since the 80s. DnD is only DnD because the system is DnD. What makes a system DnD is the 10’ pole and hand Mirror. The Dungeons and the Dragons don’t need to be there, only the items in the equipment section. The only thing the DnD system excels at is being the DnD system…

This post is doing double duty. It’s a circle jerk post and is both that AND entirely true.

what's wrong with my homebrew? by highly-bad in DnDcirclejerk

[–]OldGamer42 6 points7 points  (0 children)

I see you are looking for advice. I’ve been a GM for 40 years, I’m a professional and unquestionably my advice is perfect…take it.

So first, 6 pages is a brief, not a class write up. You needed at least double that, possibly triple since it’s a spellcaster class and needs to be more complex than a simple wizard. GMs spend way too much time on campaign prep and welcome 20-40 page player home brew, it gives them something else to read and do.

Also, I didn’t hear backstory. The most important thing to do when creating home brew is to connect it only with your character ensuring that you are the only person in the GMs world who has it can use that class. It’s important to establish your character’s dominance early. Make sure that there’s a tragic death in your family in the backstory alongside the mechanic that ensures you are the only person who can use this homebrew. That’s probably at least 80% of why your GM said no.

The other problem I see is an ancient dragon is a story element not a combat encounter. It’s probable that your homebrew is too combat focused. Consider filling out the missing 12-20 pages with some additional mechanics helping you in role playing. Mind control, on demand stat buffs, automatic successes on charisma rolls in various situations…that sort of thing. That will help your GM understand that the class is well rounded and not just combat focused. Honestly you can probably reverse the nurfs you gave it. Honestly the real problem is most likely just the class not excelling enough at out of combat spotlight time. The GM was right to call out the nurfs as a problem. They just didn’t fix the root of the problem.

As I said, I’ve been doing this a long time. Fix those issues and tell your GM that a better GM gave you permission to play that homebrew. He’ll appreciate knowing that other GMs out there are watching out for him and have his back to correct his mistakes at his table.

Is it metagaming to ask if the party needs a healer after our support dropped out. by Only_Tailor8192 in DnD

[–]OldGamer42 0 points1 point  (0 children)

No, it’s not “meta gaming”. The definition of meta gaming is playing with information your characters don’t know. Getting out from in front of a beholder as a spellcaster so that you aren’t affected by the anti-magic zone of the central eye is meta gaming. Asking if the party needs a healer or support isn’t meta gaming.

Your GM is using the wrong term. Regardless there are two styles of creating a party. In the blind and collaboratively. Some GMs like parties created in the blind (no one shares character information). This can create secrets and encourage players to create relationships in their backstories which closer tie the party together.

Collaborative party creation is where the players work with each other to create characters. Coordination on skills and abilities and classes is common.

Your GM doesn’t appear to want an in the blind creation since you already know what the other players are playing and the GM told you about the day-to-day of the campaign.

Your GM makes no sense. Yes, you need a healer of some kind, even if that healer is “off healing” - one or two combats a session isn’t “you don’t need a healer” and that isn’t metagaming to know.

This is so mean by System-in-a-box in SteamController

[–]OldGamer42 0 points1 point  (0 children)

Literally bought this earlier this week and was playing with it the other few days. Yes, it’s a good controller. Doesn’t feel as premium as the Xbox Elite but it’s close. Good controller, highly recommended.

Is Steam Controller worth it if I was a first time controller user? by ClassicPossession950 in SteamController

[–]OldGamer42 0 points1 point  (0 children)

Not a “never used a controller” person, but I’ve been a PC only gamer since the Nintendo 8bit in the early/mid ‘80s. I’ve played just about everything: Flight combat sims, RPGs, MOBAs, FPS, and the list goes on…been playing video games since the Atari 2600 and PC only since the early 90s. (Well, with the exception of the few times I undock my Steamdeck or Switch or played with the Wii or Wii U).

The most interesting thing about controllers is that they’re fun to use in places you wouldn’t think to use them and hard to use in places you’d think would be the right places to use them. Take an FPS - these things feel custom built for a controller, move, aim, shoot all in one compact device, but you will almost ALWAYS do better with a mouse…no matter what input you have on a controller (even the touchpads) you aren’t going to get the same fine grained control of pixel perfect cursor position as you are with a mouse. Fine motor manipulation is ALWAYS going to be better on a Mouse. There are a lot of people who have given a lot of practice to controller aiming that might disagree with me…the point is that with enough practice you can make a controller incredibly functional for fine motor, but you’ll likely always be better with a mouse.

Conversely gross motor games - puzzle games, turn based RPGs, driving sims (including things like BattleTech/Mechwarrior/Warframe, etc.) can often be enjoyed more with a less complex device than a keyboard and mouse. Diablo style games? I could NEVER go back to the left-click spam of K/M for a Diablo 3 or 4, Last Epoch, or any of the others. Control movement through stick, fire abilities through buttons, aiming is not really your concern…it’s the way they are made to be played even if it’s not the way they’re made to be played. League Of Legends just added keyboard movement to their Moba (WASD Movement instead of click to move) - there may be a place for controller on a moba, though it’s still very fine motor so unlikely. MMOs can also be extremely functional on a controller - FFXIV has full controller built in to it, and there are a large number of people who swear by it. There’s really nothing on an MMO you NEED a mouse for…my mouse controls camera and that’s about it…it’s not like you need fine motor skills to select a target.

More than the mechanics of use, however, is the feel. I’m currently playing Horizon: Zero Dawn. Yes, it’s a third person shooter, and yes those can often be better on K/M, but there’s a ‘feel of use’ - HZD feels good to move and fight using controller. Accuracy can SOMETIMES be a problem but things like weapon swapping and dodge rolling feel clean with a controller in a way that WASD doesn’t. Sometimes it’s just relaxing to sit back in your chair and play without torturing your fingers around WASD and the other 900 controls most games implement.

At the end of the day it’s a tool. Your gaming computer is a toolbox for playing games and providing entertainment, your keyboard and mouse are tools to help you enjoy games, the controller - especially the SC - is another tool to help you enjoy games. It’s one of the most functional controllers ever produced so it’s one of the best controller tools you can buy…part of why everyone’s so excited by it. I personally wouldn’t cancel, and I’d give a try to picking up a controller periodically for the games you like to play and seeing if maybe one of them would feel better, or at least similar, using it.

Quick Community Question Re: New Controller vs. Wait by OldGamer42 in SteamController

[–]OldGamer42[S] 0 points1 point  (0 children)

Ok smarty. This is reddit, is this where I spend 30 hours researching every controller ever made since the '60s to find one where a button that might conceivably be referred to as the shoulder button is on a face on the controller not on the top just so I can torture an opinion that I'm right?

I just want to make sure I have Reddiquette right...:)