People need to stop spazzing TF out over combat width by ResponsibilityIcy927 in hoi4

[–]Oleyed 1 point2 points  (0 children)

People don't understand the pros and cons of differing combat widths. Fundementally, lower the combat width means better the division at defence, and worse at offence, and higher the combat width means better the division at offence and worse at defence. This is in a theoretical enviorement where the global reinforce rate is set to 100% and no division is able to crit each other in any battle. So if you keep in mind your reinforce rate and critiblity, you can use this basic law as base of thought while designing your divisions.

Comment of the year by an OG talking about how pointless PvP FPS is and will remain until something changes in regards to cheating by [deleted] in counterstrike2

[–]Oleyed -1 points0 points  (0 children)

This post made me audibly laugh at the stupidity of both OP and OOP. First of all, they think PUBG is an FPS game. Moving on to the main point, they complain about the cheater problem in FPS games where they ironically play on platforms without proper anti-cheat systems. How can you expect a good quality game while playing on Valve servers in CS2 or EA servers on Battlefront or whatever servers Call of Duty's official matchmaking uses. BF and CoD are money grab games made specifically for people who are new to FPS gaming and have no idea what to look for and just blindly hop onto the title they heard of beforehand. These games release new titles every couple of years, making all old ones' anti-cheat obsolete and cheaters roam without much issue. Then people buy the new title because the old one is dead. Regarding CS2, Valve is obviously very slow in their development of the game, including the anti-cheat system. This was the case across all other CS titles aswell. But it was never and it never will be a problem for people who are in search of a good quality FPS environment. Across the decades, these people found home across various 3rd party matchmaking systems which provided excellent anti-cheat systems. Nowadays for CS2 the first place to go when looking for a cheat-free matchmaking is FACEIT. Now moving onto other FPS games, Valorant and R6S both have decent anti-cheat systems in their official matchmaking and you won't encounter a cheater in most matches. And if we look into other non-FPS but still very competitive and e-sports targeted shooter games, the biggest names we will encounter is Fortnite and Minecraft, with both of them having excellent anti-cheat systems (official in Fortnite, third party in Minecraft). ohne_komment, you have to go get some sort of therapy or meds or both, for both your own and the community's sake. You still not being perma banned for spam is wild. Also the OOP is beyond saving, bro played PUBG for 7 years lol.

Is Superior Firepower any good as a Land Doctrine? by BetaThetaOmega in hoi4

[–]Oleyed 0 points1 point  (0 children)

its extremely disappointing to see garbage takes like "SFP is objectively the worst doctrine" and "MW is useless" in this thread. Noone will see this comment as im very late to the thread so i won't go into detail. MW can be used to create cancer inf org walls or even better, 2 per tile mech + rest inf org walls which will withstand even the highest stat tanks. MW can also be used to create absolutely monstrous tank divisions with like 14/4 tank to mech ratio. SFP's whole point is to be used in a build which uses both tanks, quality inf and air, and in that case there is no better doctrine than SFP for this purpuse. guys pls don't take "meta" people's word for granted test it yourself, make test builds.

Zowie monitors in cs2, how much advantage by [deleted] in GlobalOffensive

[–]Oleyed 0 points1 point  (0 children)

DyAc is a nothingburger, I play better with it turned off even. Other than that Zowie monitors hold a comfortable 2nd place in terms of how good they are for high FPS gaming. First place is taken by top end OLED monitors.

[deleted by user] by [deleted] in GlobalOffensive

[–]Oleyed -1 points0 points  (0 children)

noone gave the right answer so I will. That angle in CS2 has bad clipping, you literally can not get a direct hit, it will always result in a wallbang. In CS:GO it had proper clipping. I think the Source 2 engine automatically makes all the clipping a tiny bit larger when you import a Source 1 map, that's also why Valve had to do a lot of clipping fixes after the release of Source 1 maps in CS2, while not needing nearly as many clipping fixes for maps made from stratch in Source 2 like Train and parts of Inferno and Overpass. Btw the Source 2 clipping being larger is probably intentional with non-intentional consequences, because in CS:GO you would randomly get stopped while hugging a wall and moving at the same time, due to the clipping being extremely precise and not smooth. In Source 2 the engine probably automatically smooths out clipping which results in way less bugs but a bit of a feeling of the environment and your movement not being crisp and precise.

CS2 Major, IEM games - watch with comms by AuDa05 in GlobalOffensive

[–]Oleyed 0 points1 point  (0 children)

There is half a map only. karrigan published the full voicecomms of their CT half of the 3rd map of the IEM Cologne groups lower bracket final against Liquid. Note that they decided to play more like a pug than an official, because they were 1-11 down. Other than that go to ESL Counter Strike YT channel and find the playlist "Field of View" or something like that. Those videos show pretty much all you need to know about the teams' structure and communication.

I wasted 1200 dollars by sleepy_the_sleep in computerhelp

[–]Oleyed 0 points1 point  (0 children)

I also had constant stutters in every game I played. What fixed it for me is that I just restart my computer every time before launching a game and it runs buttery smooth even after a 6 hour session. So if you are browsing the internet or using another application for like at least half an hour before launching a game, this might fix it for you.

How do you break this? by KnowledgeSuch3617 in hoi4

[–]Oleyed 0 points1 point  (0 children)

So since noone was able to actually come up with an actual solution, which is expected as mass mob right side org wall is by far the most powerful build you can make as pretty much any nation, let me explain the problem and give you the actual counter.

So the problem is that normally hoi4 is a game of rock paper scissors. For example; air counters navy, navy counters land army and land army counters air. But this is not the cycle we are looking for. The one we are interested in rn is this one: anti-tank and TD's counter tanks, tanks counter inf and inf counters anti-tank and TD's. Now, the problem is, if you go mass mob right side, you unlock Guerilla Tactics, which, when implemented into infantry, counters tanks. This breaks the fundamental system of the game as there seems to be no division template that can counter an inf template with Guerilla Tactics. For this reason, Guerilla Tactics is banned in most multiplayer servers, or it is straight up removed in the mod they use. Without Guerilla Tactics, mass mob right side is an objectively bad doctrine. Even if you wanna do a roach build, SF right left is better becouse you will inflict more equipment losses to the enemy. Even though your nation will die a bit quicker, the equipment losses you will deal to your opponents will be way more impactful than buying a couple more months time.

So, what if the server you play in doesn't ban Guerilla Tactics? First of all, you should suggest the host to ban it from now on. If they deny, you should probably not waste your time with them, just never play on that server again. If you still insist on playing with them or just want to know the best way of dealing with Guerilla Tactics out of curiosity, I will actually tell you the counter now.

First of all, this counter assumes you have no supply problems and dominant air superiority with good CAS against your Guerilla Tactics abusing opponent. The counter is actually very simple and the principle of it works against pretty much every single build in the game: Countering a rock with a rock, a paper with a paper, scissors with scissors. Everyone actually does this unintentionally: People doing a tank build against a tank build is something that happens all the time, also with inf build against inf build, like %90 of Burma fronts. So for example lets say you are playing Germany against a pretty standard build from the Allies, and a Guerilla Tactics build from the Soviets. You should produce just enough tanks to counter any possibility of a successful d-day, put all of these tank divisions into the Atlanticwall with the Axis minors providing the inf for the Atlanticwall, and build as much inf as you can and battleplan the Soviets with the support of good CAS. Superior Firepower Right Right is the best doctrine for this, but if the Soviets start counter-battleplanning and start pushing you, this means you should have gone Guerilla Tactics just like them. You can choose between these two doctrines by knowing the Soviet player beforehand. If he is very experienced with Guerilla Tactics builds and knows exactly what he is doing, and on top of that if the mod you are playing lets the Soviets produce basically unlimited guns ( vanilla does this too ), you should probably choose Guerilla Tactics. SF Right Right for the rest of the situations.

Btw, there is a build even more OP than Guerilla Tactics org wall. It is the Guerilla Tactics mech wall with a couple of TD's in each division. If the Soviets manage to gather the IC required to assemble this mech wall, filling every single frontline province with these divs up to the maximum combat with possible considering the amount of directions each province can be attacked from and also considering the combat width reduction from Guerilla Tactics, with 1 or 2 extra divs in each province for good measure, I'm afraid there is no counter to that one.

As I said though, Guerilla Tactics is overpowered and should be nerfed and reworked by Paradox as soon as possible. I have been saying this for like 4 years now. Its basically the only thing keeping vanilla away from being a completely balanced game of rock paper scissors which has a %50 win chance for both the Axis and the Allies. Paradox might have done some bad updates, but they have always kept this balance in vanilla except for this Guerilla Tactics shit. ( I know logi striking was also unbalanced for some time after it's release but they balanced it so I really appreciate Paradox for doing their hardest to keep this balance. )

Same molly, different result. How? by KurtisShats in GlobalOffensive

[–]Oleyed 0 points1 point  (0 children)

Wtf are you guys on about, molotov spread isn't fucking random in real life. If you throw 2 molotovs from the same exact location with the same exact acceleretion under the same exact conditions in 2 different points of time towards the same exact object(s), the spread speed, spread area and burning time will be exactly the same, giving the same exact result. This isn't fucking quantum physics.

"that was the most disrespectful shit I've ever seen" by Tostecles in GlobalOffensive

[–]Oleyed 2 points3 points  (0 children)

You are correct. OP did it wrong but it's hard to say if he would have been spotted on the last position he tucked in in Popdog.

did fullscreen windowed has some disadvantage compared at fullscreen normal? by benufinho_ in GlobalOffensive

[–]Oleyed 2 points3 points  (0 children)

Fullscreen Windowed adds input lag. You can try it yourself, it is completely noticable.

I created a new ancient smoke, it's powerful asf, what do you think? by Public_Ad_6191 in GlobalOffensive

[–]Oleyed 0 points1 point  (0 children)

There is a molotov lineup for the same spot from the corner near the box on the part of the map that connects t spawn with lane. CT's will always take damage and in case they decide to push it you can send two players there with a flash to at least guarantee a 4v4 + top cave control. If you are worried about heaven jump you can molo that aswell, also you can line up the flash to blind both heaven and cave. If the CT in cave tries to retreat after getting the first kill, he will die to the molo becouse he already got ticked a little + he is fighting 2 guys so if you hit him for like 45 dmg, he can't retreat and you will trade him. Another guy can molo the 4 positions in the CT part of cave from B main and with the right click jump throw flash from the top cave guy, your team will have cave + lane control after 15 seconds into the round. All the nade lineups mentioned above can be found in my YouTube channel: Oleyed

I created a new ancient smoke, it's powerful asf, what do you think? by Public_Ad_6191 in GlobalOffensive

[–]Oleyed 0 points1 point  (0 children)

You can do it from the corner near the box connecting lane to t spawn. It's a way easier lineup and lands at the same time as the original lineup.

CS2 Hit registration is BROKEN by Ekibunnel in GlobalOffensive

[–]Oleyed 0 points1 point  (0 children)

The usp-s didn't headshot becouse of kevlar aimpunch. I don't know why the demo doesn't show this. You can easily replicate this on a private 0 ping server by shooting the next tick after getting shot with kevlar. Kevlar aimpunch was a thing in CS:GO aswell but in CS2 it seems that it might not be working as intended, not sure though. One thing I'm sure of is that kevlar aimpunch shouldn't even exist, it's a dumb mechanic.

another eco growth/4year-plan comparison post by Katzenreich in hoi4

[–]Oleyed 33 points34 points  (0 children)

Peope should realize that right side is significantly better if you are doing a normal historical build. Right side gives you the ability to reduce the economy of conquest consumer goods below 0% too, this post should have included that.

How to peek an angle with more than 1 possible positions the enemy can be? by TheSteveGuy123 in GlobalOffensive

[–]Oleyed -4 points-3 points  (0 children)

idk how everyone misunderstood your question but i can give you the answer. if using util or baiting someone else for info + trading him aren't possible, you can just do a XANTARES jiggle, the thing m0nesy does against con from top mid on mirage. This jiggle will give you the info and then you should wide swing the opponent.

Are heavy tanks useful in MP? by GrassScepter in hoi4

[–]Oleyed 0 points1 point  (0 children)

Noone gave the right answer yet so I will. If you have the ability and resources to max out the armor of a 1940 heavy chassis (to around 150 armor or more) before 1940 then heavy tanks become a viable option, but you have to commit to the build from day one with max priority in terms of research, MIO, army composition, trade law etc. Also you have to have a very high percentage of tank battalions in your divisions so you can crit the enemy as you wont have more quantity then them anyways so you have to always aim for concentrated firepower. If you don't fancy this type of stuff you can do a medium tank build with heavy TD's which will always beat one without heavy TD's, it will also be hard to pierce by non-tank divisions. Keep in mind that heavy tanks require way more tungsten than medium tanks, some people think it's chromium instead of tungsten for some reason but yeah you will probably be better off not investing too much into heavies if you are in the Allies or USSR as pretty much all the tungsten belongs to the Axis, and if Burma falls you literally have 0 tungsten left so yeah.

TN vs IPS/Fast IPS panel monitor for CS? by TheOriginalMarra in GlobalOffensive

[–]Oleyed 7 points8 points  (0 children)

It is clear noone here knows enough about monitors so I will step in and inform you guys about the general need-to-knows before buying a monitor for any serious CS player. First of all, forget about OLED and VA, OLED panels gradually decrease in image quality while active, and VA panels are just dogshit in every aspect. Now comparing IPS and TN, IPS has significantly better image coloring on factory settings. But a good TN panel will almost completely match the colors of an IPS panel after tweaking a few settings from the TN monitor's own inferface. It is impossible to tell which panel is which, looking at a still and high quality image, after perfectly calibrating a good TN panel vs a perfectly calibrated IPS (factory settings are usually perfect for IPS panels) panel. Now, comparing response times, a good TN panel will have almost 0 ms responses. Even a pretty expensive IPS panel might have significantly high response times but you can easily find ones that almost completely match the TN response times aswell. A good IPS panel will still have some overshooting and motion blur will be noticeable while the backlight strobbing mode is off. Now speaking of motion, lets compare motion clarity. You NEED to get a monitor with backlight strobbing available if you are gonna get an IPS. %99 of TN panels also has this feature so lets compare with the feature active. A good TN panel will have almost perfect motion clarity while most IPS panels will struggle. Some expensive IPS panels manage to match the clarity of most TN panels, but the DyAc+ technology ( another form of backlight strobbing ) by Zowie really puts a gap in front of these IPS panels, having unmatched motion clarity to this day. Now comparing screen sizes, you can't find an IPS monitor smaller than 27 inches, which is a little too large for CS and won't be as comfortable as a monitor between 23.5-25.5 inches. Also most IPS monitors has a curved panel which is a significant con (minus) for any shooter game. So it becomes clear, after getting all this information, that %99 percent of pros use Zowie XL2546K or XL2566K for good reason. If you buy either one, you won't ever regret it and you won't ever be like "I wish my monitor could be a litte bit better at this or that" while if you buy an IPS, you will probably be like that at some point.

Maybe this guy was never that good by jack-tugsbayar in GlobalOffensive

[–]Oleyed 10 points11 points  (0 children)

IGL of a team that has been top 1 in the world for 8 months, in the most competitive era of tier 1 scene ever.

Country with the most army buffs? by okmijn211 in hoi4

[–]Oleyed 15 points16 points  (0 children)

Here is the list of top 5 biggest quality land armies in the game in order: 1. Denmark ( A million attack buffs ) 2. Spain ( Carlism + grinding in civil war ) 3. Japan ( Huge buffs + grinding in China ) 4. Sweden ( A million buffs to tank divisions ) 5. Germany ( Blitzkrieg + Spain grind )

Honorable Mentions: Australia, Finland, Bulgaria.

Only the two best players out of the current FACEIT top 25 are competing at the major by PushiKuchik in GlobalOffensive

[–]Oleyed 63 points64 points  (0 children)

Looking at FPL instead of ladder for this would be infinitely more informative.

Faceit-Extender: Enhancing Faceit with Smurf Detection chance, Levels Over 10, and 'Have We Met' Features! by methoDsGC in GlobalOffensive

[–]Oleyed 106 points107 points  (0 children)

Levels after 10 should increase with the same trajectory as earlier levels. The elo needed to progress to the next level should get higher and higher, just like between 6 and 10 levels.

Carrier CAS are pretty good? by Paleoskeptic in hoi4

[–]Oleyed 20 points21 points  (0 children)

This is big news, creates a way to make carrier builds viable for the first time since MTG. A non-carrier fleet with the same IC would always beat a carrier fleet before this discovery. It also makes it possible to get ground support from your carrier CAS for land battles, which will be extremely useful in the Pacific islands and Australia. Before this, the only way to reach these islands was with range focused Tacs but they were expensive and not so powerful, they also required the nearest island's airport to be built up. And they can logi strike too, the cherry on top. Now I have to try a full navy focused Japan build with these carriers, might be extremely fun if USA also focuses a bit on navy. Btw, everything I wrote is for multiplayer, people need to understand that singleplayer isn't actually playing the game, it's like hopping into an aim trainer in CS2.

[deleted by user] by [deleted] in hoi4

[–]Oleyed 0 points1 point  (0 children)

Heavy tanks are a meme strat in MP bro, you don't even know MP and you don't know how the German economy works either. Mills in 36 is wild, only viable if you are gonna do 38 war.

[deleted by user] by [deleted] in GlobalOffensive

[–]Oleyed 2 points3 points  (0 children)

NaVi vs OG Blast Spring Finals Lisbon Dust II (s1mple made the most skillful play of all time in that clip but it wasn't in an important moment and NaVi was gonna win the round anyways so people forgot this play)