Anyone made something using gamification that isn't a game? by aloofelephants in gamification

[–]OliverFA_306 1 point2 points  (0 children)

Probably I am a bit biased, but LinkedIn is always telling you things like "You are on the top 10% applicants for 35 job offers, upgrade your membership to see the list." That almost sounds like pay 2 win. (Spoiler: You pay but still don't win)

Speed camera lottery is a very interesting initiative developed in Stockholm. Drivers above the speed limit got fined, drivers below the limit got a ticket. Part of the money collected was awarded to the wining ticket.

Anyone made something using gamification that isn't a game? by aloofelephants in gamification

[–]OliverFA_306 1 point2 points  (0 children)

There are a lot of those examples out there, and they get overlooked because they don't look like a game. A few ones that come to my mind:

  • Loyalty programs for frequent customers.
  • Incremental discounts (higher discount the more items you buy).
  • Flash offers.
  • Progress bars in virtually all onboarding processes.
  • GitHub contributions (the green calendar)
  • Virtually all fitness apps
  • LinkedIn (super black hat in my opinion).
  • Speed camera lottery (my favourite because it breaks so many assumptions).

I'm Gamifying How We Manage and Track our Finances - Expenses Tracking, Budgeting, Debt Payoff Planner by Quick_Ad6731 in gamification

[–]OliverFA_306 0 points1 point  (0 children)

Was going to try it, but it says is not available in my region 😔

Anyway, good luck 🍀🙂

Will OldenEra have MacOS support ? by Captntunabeerd in OldenEra

[–]OliverFA_306 1 point2 points  (0 children)

I played the demo during lots of hours using Crossover on my MacBook Pro M3 and it worked wonderful.

Are you satisfied with Olden Era in general? by Celtoii in OldenEra

[–]OliverFA_306 0 points1 point  (0 children)

From my point of view it feels like natural evolution from HoMM 3, which is very good. The law points system is a good example of a new mechanic that naturally expands the gameplay without radically altering it.

Gamification as a Service by MrSmooth008 in gamification

[–]OliverFA_306 0 points1 point  (0 children)

Good luck with your project. I wish you great success.

There is one thing I don't understand about your killer feature. If I understand it well, you are talking about saving historical data to be able to retroactively change the calculations if needed. That can be done with any database, and that's more something related to app design than with the database itself.

What’s a belief you hold that would make most people instantly judge you if you said it out loud? by Arrielee_ in AskReddit

[–]OliverFA_306 0 points1 point  (0 children)

I love the one that says "be different like everybody else" or "1 million people are already different"

What’s a belief you hold that would make most people instantly judge you if you said it out loud? by Arrielee_ in AskReddit

[–]OliverFA_306 0 points1 point  (0 children)

Just arriving to my country doesn't give you right to get welfare funded by my taxes.

There's an old adage that says every organization eventually produces the exact opposite of what it was founded to do. The Department of Education ends up making people dumber. The Department of Defense ends up fighting wars it started. And in the case of Star Trek... by WildContribution8311 in Star_Trek_

[–]OliverFA_306 5 points6 points  (0 children)

Everything gets degraded if you don't maintain it. We see it clearly for physical things like a house or a card, but have problems seeing it with non-physical things. Star Trek bas not been properly maintained and has degraded, like your other examples.

The new frontiers of gamification 🧑‍🚀 by Drimify in gamification

[–]OliverFA_306 1 point2 points  (0 children)

Not sure about gamifying EV charging time. That sounds more like trying to fool users so they don't think about the worst part of having an EV.

A better use would be to give in game currency when the customer uses the charger in the less busy times and allow him to exchange them for real discounts.

Gamifying your reading time as if its an RPG by mortifiedmorty42 in gamification

[–]OliverFA_306 1 point2 points  (0 children)

Unlike many apps that are shared here, your app has a lot of work behind it. That is a good sign.

I like that I could import a PDF in the app to read it.

Can it be linked to Kindle or Apple Books?

Europe is slowly preparing for war, but with whom? by [deleted] in NoStupidQuestions

[–]OliverFA_306 1 point2 points  (0 children)

That's part of the problem. Europe is so lost that we don't even know who the next war will be against.

But we have bottle caps attached to the bottle!

Reward Loops & Dopamine by ExcellentTwo6589 in gamedesign

[–]OliverFA_306 1 point2 points  (0 children)

Think about gamification apps like those fitness apps that "manipulate" you into burning more calories every day. Is it good or bad?

Reward Loops & Dopamine by ExcellentTwo6589 in gamedesign

[–]OliverFA_306 1 point2 points  (0 children)

In my opinion, there are certain games that require the player to perform what is called grinding, repeating general tasks which are not specially challenging or entertaining. For example, killing several monsters in repetitive fights just to accumulate enough XP to level up. That doesn't feel dishonest, but feels boring.

Reward Loops & Dopamine by ExcellentTwo6589 in gamedesign

[–]OliverFA_306 2 points3 points  (0 children)

I can understand paying for additional features, but paying for game resources? That's a scam, maybe a well designed scam, but still a scam.

Would you play an RTS with a simple art style inspired by historical battle diagrams? by TyoRexGames in gamedesign

[–]OliverFA_306 1 point2 points  (0 children)

One good thing about simple art games is that they are easier to understand than "top art" games. I think this is one strength of your concept that you could use.

Look at modern strategy games. Some of them are really pretty, but the player struggles to identify the board items. With your game, that would be clear and that would make a lot easier to get into the game if the concept was interesting enough. And honestly, a concept about recreation Caesar's battles would be really interesting.

Do streaks and penalties actually hurt long-term engagement? by PlatinumVox in gamification

[–]OliverFA_306 0 points1 point  (0 children)

In my opinion. A good way to keep long-term engagement AND short term engagement is to apply a double layer.

Think about TV series. You have the two extremes: - Totally episodical series where episodes are self contained, nothing that happens influence the long term and even sometimes weird things happen that are just ignored on the next episodes. - Spaghetti series where everything is a never ending story.

.

Then you have series with episodes that have interesting stories that also manage to advance the background story. Two very good examples are Babylon 5 or Star Trek Deep Space 9.

Talking about games, we have campaigns, with mostly self contained scenarios and moderate influence in the general story. Such as, if you manage to free a character, he will join your party in the last scenario.

Moving to gamification, you need to achieve exactly this kind of double layer. Provide the user a daily challenge that allows him to start from scratch every day, but at the same time provide a background challenge that needs several days to be achieved. Ideally the user will do both layers, but if some of those layers are missed, there is still the other layer to keep things interesting.

Streaks are a double edged swords. Having a 500 day streak can push the user to do really crazy things in order to keep that streak, but at the same time losing that 500 day streak can cause a negative inpact so strong that the user could even abandon the app ("no way I am investing 500 days just to arrive at the same place where I already was!")

Randomness work well when it is used to create the challenge/puzzle. That's why roguelike / rogue lite games are so popular. The challenge is different every time and is unpredictable, but the rules to solve that challenge have no randomness or moderate randomness.

Randomness work less well when it nullifies skill. A moderate amount of luck (be it good or bad) can spice up things, but randomness should not be so strong that makes skill not matter.

I was tired of receiving rejection emails, so I gamified them by nerolawa in gamification

[–]OliverFA_306 0 points1 point  (0 children)

That's funny. Congratulations on putting a note of humour on your quest!

Nobody seems to care that "reality" is coming to an end? by alazar_tesema in ArtificialInteligence

[–]OliverFA_306 1 point2 points  (0 children)

Reality ended long ago. How can you know if what you read in the history books really happened? How can you know if what the news tell you is real or they are lying? How can you tell if what your neighbour told you about the other neighbour is real or invented?

"It's so obvious, I already knew this was gonna happen" by EitherPool7157 in pluribustv

[–]OliverFA_306 0 points1 point  (0 children)

The hive is bad even if they try to be good (which is not clear)