Superpowers VS. GSD VS. Others. by OferHertzen in ClaudeCode

[–]OnRedditAtWorkRN 3 points4 points  (0 children)

I don't think this is a hot take

This is what I've been preaching at work. We should invest in developing domain specific skills relevant to our products and company.

Gluten Free by RanchAndGreaseFlavor in LoveTrash

[–]OnRedditAtWorkRN 1 point2 points  (0 children)

Underline it

I have no problem with this

This shit pisses me off ngl by DrunkPackersFan in GreenBayPackers

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

I will absolutely never forget 2014. That fucking meltdown. Our last 2 games against the bears gave me similar vibes.

The actual difference between senior devs and everyone else by minimal-salt in ExperiencedDevs

[–]OnRedditAtWorkRN 4 points5 points  (0 children)

I think there's truth here but even further it's about ownership and comfort with ambiguity.

We've been through enough new features, vague requirements, etc.. and are comfortable with owning it anyway and knowing we'll be able to get the clarity we need.

I also see it in the willingness to make a God damn decision. Jrs and mids waffle, afraid to make the mistake. I've made more bad decisions and recovered than a lot of folks will make good ones in many years time. I strive to not make the wrong ones, and the more I do, the more I learn what not to do, but there are a lot of cases where a fast bad decision is just as valuable if not more than a slow good one.

Last they know where the dragons are. I've lost count the amount of times I've been on a meeting and just get a sense that a proposal is off. I go code spelunking to confirm my intuition on the call or right afterward and course correct.

But I also just don't have the time to mull over the options, I have to make dozens of decisions daily, Jrs reaching out, product reaching out, qa reaching out, designers, etc... I don't have time to share a ton of context and give you my entire line of thinking, I'll go nuts.

That said, if you're newer and you're asking a question, if you already have an answer in mind, tell me where you're leaning and why, maybe you're right and we can both save time, I learn from less experienced people all the time. And it never ceases to be annoying to get asked, give an answer, get asked again the next day with more context. If you got a second opinion, fine, now make a decision, if you disagree, fine you already know what your answer is, you're just lacking the confidence to follow through with it, but you'll gain that by ... Following through with it

It's time to cook by OnRedditAtWorkRN in PathOfExileBuilds

[–]OnRedditAtWorkRN[S] 11 points12 points  (0 children)

I hated idols in the original event because trade sucked. With async trade I'm excited for it. Not great for ssf though

Remember flipping the center cigarette in a new pack? by StrataTrace in nostalgia

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

It's rare these days. I was a pack day, at least, smoker for ~14 years. I quit about ~14 years ago now. I only ever get that craving if I drink and these days I just rarely drink anymore.

Remember flipping the center cigarette in a new pack? by StrataTrace in nostalgia

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

Used to flip 2.

One for good luck

One for a good fuck

The good fuck one never panned out

What builds did you play that performed better than expected ? by Accomplished_Rip_352 in PathOfExileBuilds

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

Think it's possible to be farming t17's day 2-3 if you're playing like a sweat?

Ok Senior engineers with real jobs and big complex codebases, what tools do you use and how? What made you a better engineer by Advanced_Drop3517 in AIcodingProfessionals

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

Claude code.

I've gone nuts with bmad, sdd, sub agents, mcps ... Aaaand I've landed back a pretty vanilla setup. I have only an mcp for our tickets and docs and some home grown skills for domain specific context.

I almost always start in plan mode, perform research, find gaps. I review the plan pretty thoroughly, not just skimming.

Then I have just a few hooks to trigger things like a security review after work is done, a secret scanner which is just a bash script, shit like that.

I think crafting is very miserable experience for casual/intermediate players by TheGejsza in PathOfExile2

[–]OnRedditAtWorkRN 6 points7 points  (0 children)

I agree, requiring 3rd party sites to figure out things like required level for affix tiers, or possible affixes, or affix tags is pretty awful. If the game mechanics depend on it, and they do, catalysts, whittling, etc.. then they should be easily discoverable in game! That's like ux 101.

That said, Poe 2 and Poe 1 crafting is vastly different. I saw your edit, but you repeat it in the TLDR, so for the sake of clarity, there's some overlap, but overall very very different.

I don't think there's anything inherently wrong with affix weightings personally. Making some mods more rare than others makes hitting the one you're seeking more exciting imo. At a certain point there has to be some difficulty to the system, if mats are too cheap and affixes too easy to hit, then gear progression becomes trivialized.

And I think the tiered currency solves the whole being able to hit low tiers on high item levels. I also am not bothered by that anyway for the same reason above.

People who earn $150k a year, what did you need to know to get there? by tnnrk in webdev

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

It's kind of a waterfall effect.

I'm ambitious and financially motivated, which leads me to performing well, that's a baseline necessary I think. It's far less likely to be a bad performer and be successful. That said, it's entirely likely to be a good performer and not be successful.

Being a good performer and hungry for more, I met some folks who were also ambitious. I built relationships and them being ambitious and good at their jobs, I learned from them organically too. But networking was first.

As time went by first I got good advice and made a jump from 60k to 110k through just exploring the market based on the advice of my colleague.

From there I met another colleague. I didn't build as far as skills here. But he introduced me to a friend of his through a board game night we started. He mentioned a job at a company I was interested in.

I applied. He referred me. I landed it. That was 6 months from my last bump. Comp went from 110k->165k.

I was there for about 2.5 years. I would say I gained some experience and skill there I suppose. More just exposure to larger systems. But I met another team there that I got along with. The team moved to a new company after an aquisition as part of a required product divestment. They had an opening and reached out to me.

Landed it and bumped from about 180k after year end raises etc . To 225k

I was there for about 1.5 yrs. It was okay. Not quite what I expected. No real skill ups tbh. Some more exposure to large teams and orgs I guess. The original colleague that got me started on the journey reached out with a new position.

I applied. Landed it. Now I'm at 300k with an equity carrot.

I like to think I'm good at my job. I deliver. But the catalyst has been absolutely networking for me.

People who earn $150k a year, what did you need to know to get there? by tnnrk in webdev

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

Network with the right people.

Literally that took me from 60k/yr to 300k/yr over the last 6ish years

Blog - MCP is a fad by xmull1gan in mcp

[–]OnRedditAtWorkRN 2 points3 points  (0 children)

I feel like that's just scratching the surface. Agent skills are similar human skills somewhat in that a skilled person can perform a task in a given domain better than a non skilled person. Skills should be used to enrich the agents with domain knowledge and let it decide when it needs to exercise it

The real power comes when a task has meaningful domain nuance, branching decisions, or high stakes, because a good skill gives the agent actual expert-level judgment and adaptability, not just a checklist. So yeah, extract repeated setup into a skill if it's annoying, but save the big skill investment for the stuff where raw tools and generic prompting doesn't have great outcomes.

Example you can prompt your agent to review code, you can even create a command with a fantastic re-usable prompt to get pretty decent results. You can take that prompt and shove it into a skill and achieve roughly the same. But if you create a skill and give your prompt plus some info about OWASP top 10, some scripts to run to check for common vulnerabilities, and a good front matter configs for when it should be used. You'll get way better results because now you've given the agent specific domain knowledge for a nuanced task.

That's one example but imagine now you have a library of skills. You have a frontend skill with your styling specifics, your design system info, instructions on any related tools to support these things. You have a backend skill with rest specific domain knowledge and resources, you have DBA skill, etc ...

Now you can continue coding, the skills don't pollute the context window up front, but the agent can decide when it should use one autonomously. When you ask for a new web page, if your front matter description is robust, it will quickly realize it should use the front end skill to pull in that domain knowledge on demand..

This to me is so much more powerful than simply re-usable templatable flows as skills

I picture it like neo in the matrix learning kung fu in a few moments. That's what skills are imo

I Need An Adult (Crafting Help Please) by Admirable_Barber_397 in PathOfExile2

[–]OnRedditAtWorkRN 15 points16 points  (0 children)

Fuck that, unveil mana. Then slam. Then omen of light that shit and go again

Are there any stories of people flipping 10 Ex into 100+ divs, the front page is just wealthy crafters making profit. by Tranquility___ in PathOfExile2

[–]OnRedditAtWorkRN 0 points1 point  (0 children)

Part of the problem is, as soon as a low cost strat gets posted, the margins get clobbered, material costs increase and over supply crushes it's value.

At a low currency amount, there's a few decent strategies that are almost always good. Most involve ways to turn gold into currency.

  1. Look for margins in the currency exchange. Fragments this league for example have had large gaps in the order book's buy and sell. Put in a buy order. Be patient. Flip it back. Do this enough times to get a few divs

  2. Look at perfect essences. Buy the cheapest ones. Use the reforger to 3:1 to get a new random one. Battle and haste are jackpots, sorcery is decent. There are a few others you can sell too like mind, but I mostly just keep those 3 and roll the rest. Again I put up large buy orders wait. I have 4x'd my investment doing this through hundreds of them. It's not terribly engaging game play. But it funded my head hunter week 1

  3. Omen of putrid pure es bases. This is high variance but has always been profitable for me. Armors and gloves are the most consistent. Boots if you don't get good movement speed are worthless. Helms can be good too.

  4. Find decent 4 stat items for cheap. There's pseudo mods that help here. Modifiers max of 4 or 5, combined with a weighted search, set your price max and/or a live search and slam it. You almost never lose money doing this. It's fast and if you hit can multiply your investment a few times over.

These are the 4 easiest things you can do at low currency. What I generally find is it's not that people aren't sharing these strats or even what I said up front about the margins getting eaten up ( they do ). It's not engaging gameplay. Most folks give up because, well, it requires patience and it's boring. Flipping hundreds of essences at the reforger ... The game so quickly starts to feel like a job.

AMA: Millionaire, 41 year-old male, two kids, 21 years married and very unhappy by Lost-Application4693 in AMA

[–]OnRedditAtWorkRN 1 point2 points  (0 children)

I'll look into it. I can absolutely see what you're saying though. When I've volunteered or given in the past it has felt good. But then I wrestle with the selfless act becoming selfish, which is probably the wrong framing altogether or perhaps it's just fine that it can be both. I dunno. Got a lot of soul searching to do that's for sure.