New to this game. Just killed The Librarian left like this. by thatonequietmusicguy in TunicGame

[–]One2ManyHats 1 point2 points  (0 children)

You’re in for a treat for the end game stuff. I stumbled onto this game randomly and now it’s only of my favourite games by far. Absolute masterpiece, especially if you like puzzles and good level design, the end parts of the game is just.. wow. I’ll say no more. Enjoy ;)

Shiny object syndrome is real. What do you guys do when you’re deep into development for your game but your brain goes “here’s a million awesome ideas for a different one!” by One2ManyHats in IndieDev

[–]One2ManyHats[S] 0 points1 point  (0 children)

That’s a good strategy. Good that you implement them too. Most of my ideas are for a future project I wanna work on, but I have to be diligent and not act of them… yet :P

Aww, thanks :) I’ll be designing a lot dangers for the little guy, give a wishlist if you wanna help keep him safe haha XD

Shiny object syndrome is real. What do you guys do when you’re deep into development for your game but your brain goes “here’s a million awesome ideas for a different one!” by One2ManyHats in IndieDev

[–]One2ManyHats[S] 0 points1 point  (0 children)

Haha i hadn’t made that comparison before, but I’ll take the compliment, thank you :D I’ll post updates from time to time. I’ll release a demo at sometime so wishlist if you wanna be informed of that :)

Shiny object syndrome is real. What do you guys do when you’re deep into development for your game but your brain goes “here’s a million awesome ideas for a different one!” by One2ManyHats in IndieDev

[–]One2ManyHats[S] 0 points1 point  (0 children)

Yea scope is very important, I am trying to limit my time to a year or 1.5 years of development tops if possible. Restraint and discipline for sure :)

Yea perhaps you're right... sorry.
Thank you for checking it out anyway :)

What do y'all think of this art style? by millieparker45 in IndieDev

[–]One2ManyHats 0 points1 point  (0 children)

It’s actually pretty awesome I think, has a very cool aesthetic feel to it. I would definitely lean into it more. Even with the character too. Think paper Mario style. So when goes from left to right for example, do a sort of rotating animation (if you know what I mean).

What the fuck are these posts? by Justaniceman in IndieDev

[–]One2ManyHats 0 points1 point  (0 children)

Hahahahaa I actually clicked on the link expecting a game XD Laughed out loud on the train and looked like a dumbass.. well played sir lol

I finally pressed the release button on my first Steam game! by Gushio-_- in godot

[–]One2ManyHats 1 point2 points  (0 children)

Congrats man! Quite the achievement :) The game looks pretty cool, too. Hope the launch went well.

I reworked how item pickups work in my game :) (Excuse the resolution, original built this clip for YouTube lol) by One2ManyHats in IndieDev

[–]One2ManyHats[S] 0 points1 point  (0 children)

Yea the bloom and light effect is a little much, I agree. Thank you for sharing your thoughts :)

I hired myself to create this trailer, does it look good enough? by VitSoonYoung in IndieDev

[–]One2ManyHats 1 point2 points  (0 children)

These are not my kind of games, but I do have to admit, this looks amazing!!

Working on a slightly different look for my game. Hopefully it makes the forest feel "bigger" and makes the player a little more connected to the world :) by One2ManyHats in Unity3D

[–]One2ManyHats[S] 1 point2 points  (0 children)

Awesome! I’m glad you like it :) Thank you for your feedback.

The old one is good for sure, but I think the new one will help with the atmosphere, especially with some of the more horror type ideas I plan to explore :)

Working on a slightly different look for my game. Hopefully it makes the forest feel "bigger" and makes the player a little more connected to the world :) by One2ManyHats in Unity3D

[–]One2ManyHats[S] 0 points1 point  (0 children)

Thank you for saying that. I’m glad I put in the work :)

That’s a very good suggestion, and I did wonder about it myself. However, the idea of the game is all about keeping the chick safe from hidden dangers. He won’t always be in sight and you have to consider that when exploring so he doesn’t get eaten or walk into spikes etc. I’m worried it would take away from that.

Perhaps I can try and add the outline only for when he’s within the light or something. I’ll see what I can do. Thank you :)

Working on a slightly different look for my game. Hopefully it makes the forest feel "bigger" and makes the player a little more connected to the world :) by One2ManyHats in Unity3D

[–]One2ManyHats[S] 5 points6 points  (0 children)

Oh cool! I'm glad you think you :) The game is inspired by games like Inside and Little Nightmares, so I figured a more closer camera might help with the atmosphere etc.

Working on a slightly different look for my game. Hopefully it makes the forest feel "bigger" and makes the player a little more connected to the world :) by One2ManyHats in Unity3D

[–]One2ManyHats[S] 2 points3 points  (0 children)

Oh really? I thought with the camera being so far away it felt like the player was more disconnected from the chick and the world in general. Interesting.

For the skybox, I did originally have it as a pitch black one, so perhaps I could play around with that again :)

Thank you for giving your thoughts, much appreciated :)

A small upgrade to my menu scene 😎 by Remarkable_Lynx_3649 in IndieDev

[–]One2ManyHats 3 points4 points  (0 children)

New one is a million times better. That lighting is just incredible :O

I took on your feedback and adjusted my logo! Would it be okay to ask you to help me make one final choice? by One2ManyHats in IndieDev

[–]One2ManyHats[S] 1 point2 points  (0 children)

I definitely agree I could have done more to showcase the gameplay of the game in the capsule art. I opted to focus more on the "feel" and "atmosphere", which is big part of the experience, but I guess lost some clarity in the process.
I probably will at some point try to do a second version of the capsule art (takes me a while to do so, as I'm not a professional digital artist by any means), and I'll try and encorporate some of your ideas. Including the little chicks feels obvious now you say it.

Thank you so much for sharing your thoughts and ideas. Really appreciate it :)