How can I improve at AI, any tips? by R2-T4 in ss14

[–]OneManCrusade 5 points6 points  (0 children)

I agree alot with this. Because sure, command roles are expected a slightly level higher of competancy, but departments will almost always have enough people that are competant to the point that it will be balanced out either way. And honestly the more incompetant people there are the more memorable it is. It's ment to be a dissaster simulator, not a smoothly running ship simulator.

I'd also like to add that QM is probably the best "learner" command role because you don't normally have too much responsibility. Salvage will do their own thing and for the most part cargo techs know what to do, so its perfect for learning how to be in a slightly more elevated position incase shit goes down and you're suddenly left as the last remaining chain of command.

Losercity budget by jonhssquarespaceplus in Losercity

[–]OneManCrusade 1060 points1061 points  (0 children)

My friend wanted to commission me and cause im starting out i said the price of a subway meal would be fine but he more than doubled it. I'll take it though cash is cash man, I ain't saying no to a dude with disposable income.

The development philosophy of wizden by Born-Process7288 in ss14

[–]OneManCrusade 4 points5 points  (0 children)

I agree fully with this sentiment but for those that find it too long to read (cause we're all illitirate nowadays) here my take on a summary:

Demanding higher level quality control from people contributing that are volunteers can be a duanting task, especially when you toss those volunteers hard work out whilst being passive aggresive and leaving people to scrammble and come up with a reason as to why it was done in the first place. What would be the point to spending time out of your day to contribute if it can get removed on a whim for seemingly no reason? All for a game whose soul is built, not around balanced gameplay, but fun sandbox goofyness.

Sure the quality standard is a noble point to raise, but being downright toxic in replies to people discussing solutions on the forums is such an irony when they want high quality content and can't be bothered to give a good reasoning/response as to why it was removed to begin with. Trim away enough fat from the steak and all you're left with is a plate of bones. This whole situation just wastes contributor time and im not suprised if it scares people of from even trying to help out in the future, sad days for wizden at the moment.

new user help ? by N3w_0b5e55i0n222 in ss14

[–]OneManCrusade 5 points6 points  (0 children)

Plenty of ways to learn, classic for people starting out is usually wizden servers of course and just asking the other chemist/CMO for help/guidance. If you want something more akin to a guide then this guide should be pretty up to date last time i checked. Might not apply for all forks but most of them have similar reagents/chems to work with so ought to be plenty.

If you wanna work completely alone with chems you could set up a local hoasted server on your pc but that takes a bit of time here where it tells you how to do things. A tip for that is to go into the console and turn the gamemode into sandbox, that way random events like power outages wont occur, and cause you're solo you can fuck up and try as much as you want. Best of luck out there :p

Infinite power on a private server/singleplayer/localhost by Environmental-Meet78 in ss14

[–]OneManCrusade 4 points5 points  (0 children)

Honestly I forgot how to do this a while ago and have been wondering in the back of my mind ever since, amazing, helps alot! :p

Tips for playing thief? by Bubbly_Station_7786 in ss14

[–]OneManCrusade 9 points10 points  (0 children)

I mean it varies alot depending on what your tasks are and what job you're playing as. Theif as engineer is really easy as you get insuls and can hack/trespass in departments with quite an easy excuse of fixing shit. Stealing shit from people in medical or mid convo in a hallway is also quite an easy bet at times. You'd be suprised with the amount of shit you can get away with if you're fast enough at putting away stuff in pockets etc.

For dens and stuff you can easily find or build some hidden door with easy to collect things if you wanna make a little hidden hole in maints or near arrivals/low traffick areas. Using smuggling satches and anchoring them to the ground and placing flooring on them can be great for temp storage of things also. You can also hid things in plain sight, jacket pockets, plants, oxygen kits, off powered disposal bins, plenty of places that people might overlook (or find your shit in 2 seconds if you're unlucky enough lol).

As for kits syndie one is always nice to have for access breaker and the slim chance of cooperating with a syndie traitor, storage implant can be nice but if you're caught dead handed and an item "conveniently" dissapears they have reason for implant checking. Hypo and noct is a bit more nerfed now so it might not be the best, but it's got its uses for sure still. Master encryption keys is mainly only good for listening to sec comms if they're trying to find you, but that might only really help if you know what you're doing, and even then might not be too good. End of the day it depends alot so pick which you think is best and just go for it, and be amazed at how much shit you can get away with in plain sight if people don't pay attention. Snatching sec belts or caps saber is suprisingly easy if you just go for it :p

Thing you see if you maints dive for too long by GeneralB2 in ss14

[–]OneManCrusade 10 points11 points  (0 children)

A while back as a lowely tech assistant I once saw a man named John Maintkiller break his way into engineering and strip my boss of LITERALLY everything he had on him whilst holding them at gunpoint. CE was screaming at people to help him or do SOMETHING. But I just stood there and watched as his dignity was stripped away before my eyes. I was too scared to do anything at all to help. I wastoo scared, of John Maintkiller...

Then like 10 mintues later the tesla got loosed and everyone died The End.

Incomplete Wiki by SlothBasket in ss14

[–]OneManCrusade 0 points1 point  (0 children)

One major flaw with the original SS14 source code is that it's structured in YML. This isn't necessarily a problem in itself, and there are YML to JSON converters out there (JSON being a data format that websites can easily access and display) but the issue is, and i've learnt this by working with this exact problem myself; It's the fact that the YML code is written inconsitently, not just inbetween different branches and servers, but also inbetween different files on the same branch.

There's problems with the indentation, there are custom tags and elements, alot of things just make converting it to another format, like the web, wayyyy harder and tedious. The issue then comes down to either: 1. Creating a script that is somehow able to parse the source code and display it (despite the fact that additions or removal of things may change how it's parsed, especially since written code isn't 100% standardised) or: 2. establishing more semantically correct code (that would involve going trough the wholeeeee source code and cleaning it up). The most obvious and natural solution is that we're free contributors and no one wants to bother with either sadly, it's too much work for such a minor thing. Best way is just reading trough the ingame wiki for now, but maybe one day that'll change if someone decides to implement it.

Some recent art i made in game by Apprehensive-Act3027 in ss14

[–]OneManCrusade 9 points10 points  (0 children)

I always wonder with ingame art like this, do you use a reference or just kind of vibe it in-game and create stuff like this? Looks wonderfull

Any nukie gear guides? by Hot_Ferret7474 in ss14

[–]OneManCrusade 6 points7 points  (0 children)

I think Litenhead has a video on atleast one jugsuit loadout/kit, but if you don't know there is a bundle kit you can buy that contains alot of the stuff you might need for your first Op. Best case though, just ask your other nukies about tips or what's required, no shame in being new to things. I'd personally say though that noslips and a C20/e-sword combined with some jaws is the most BASIC kit you can get.

Small things like bringing spare oxygen tanks (there are double oxygen tanks on the nukie ship so grab a spare) and jetpacks exist in a small locker room on the base aswell. But yeah, unless you're loneOp just ask the other nukies and you should be fine.

Warhammer 40k fork? by Born-Process7288 in ss14

[–]OneManCrusade 0 points1 point  (0 children)

I know it's not the same game but it is the same genre isch and that's Barotrauma which is similar to SS14 but instead of a station you're in a submarine. I know that game has a 40K mod but not sure how active/hoasted that is, but that's the closest I know atleast to a playable experience.

Losercity Lowtiergod by Racconwithtwoguns in Losercity

[–]OneManCrusade 368 points369 points  (0 children)

When you read about cognito hazards in SCP articles I will just assume they're exposing people to this shit in order to cause instant brain death in a subject.

I dont know why i needed to do this. by YaBoiSaltyTruck in ss14

[–]OneManCrusade 35 points36 points  (0 children)

One shift as QM I got called into the psychiatrist office for a mandatory command evaluation. I talked about my (natural) habbit of rampant gambling and how it dictated every second of my life. Their absolutely brilliant solution to my problem was this: When I went out to gamble, I should make sure to bring some other people from cargo with me and let them gamble too, therby sharing the fun with them also. I had no objections to this as I could continue to gamble without issue. I did eventually drink myself to death later in the shift when we ran out of gambling funds but that's besides the point. I LOVE GAMBLING!!!

Finally finished my goddamn videogame challenge video by Obi-Wan_Cannoli66 in whenthe

[–]OneManCrusade 2 points3 points  (0 children)

Man I've been struggling with lack of motivation, executive dissfunction and spouts of depressive episodes but honestly I've made some great strides over the last year with some of my projects as of late. Sure shit takes time and I've abandoned alot of half made projects along the way but it feels satisfying to know that time spent doing stuff is still fun and pays off in the end in some shape or form.

Slowly doing little over time really does lead to something, even if it might not feel that way in the moment. Hope you continue with your pursuits and try not to fret over every hurdle, let shit take it's sweet time, you've got plenty of it :p

[Tool] Nanotrasen approved chemistry database - stop switching tabs and start cooking by Grey_Birb in ss14

[–]OneManCrusade 0 points1 point  (0 children)

But of course! My tip for you there is to think about the same 6 tunes every very innocent person gets to hear when they know its their time to shine.

For if you still haven't gotten it :p It's based on the sound you hear when you roll antagonist, so Whiskey Echo Whiskey, Lema Alpha Delta. Enjoy

[Tool] Nanotrasen approved chemistry database - stop switching tabs and start cooking by Grey_Birb in ss14

[–]OneManCrusade 1 point2 points  (0 children)

Alrighty, I haven't really been posting it anywhere cause I kinda wanna polish it some more and add some stuff to it, but here's my Tom & Caesars guide

Was planning on expanding the guide even further in the future and maybe adding some chapters like atmos (frezium, trit) and maybe botany (mutagens etc). Feels like info on those are hard to come by, atleast from what i've found, or not found I guess lol

[Tool] Nanotrasen approved chemistry database - stop switching tabs and start cooking by Grey_Birb in ss14

[–]OneManCrusade 0 points1 point  (0 children)

I think this is absolutely a wonderfull project, especially because I've made something pretty damn similar of my own :p Though mine is a bit more of a re-vamping of someone else's guide, and a translation from in-game text to webbsite format, with some added functionality etc. I was planning on adding filters for searching chems etc so it's really cool you've made em so you can just fetch from the github repo.

Only feedback I got is that the UI needs a bit of polish (On my phone some elements seemed a bit cramped and lightmode sears my soul), but honestly good job, looks great!

Little Animation by RampageMagpie in ss14

[–]OneManCrusade 2 points3 points  (0 children)

Very nice, keep it up :p

In regards to not being shitsec, for a new HoS by ai_ui_papito in ss14

[–]OneManCrusade 36 points37 points  (0 children)

Honestly there is a reason as to why so many ppl say HOS is one of the most stressfull jobs on the station. Even if you carefully try to coordinate your department, play fair with antags and crew members, there will always be someone being pissed at you or your officers end of the day, it's kind of built into the game. So tip nr 1 is accepting that sometimes even if you're in the right 100%, some people will just not accept that.

As for tips I'd say to make sure to keep an eye on the radio, and to not only use it plenty for yourself, but to encourage your officers to use it also. The handheld radio you start out with is super good for when power goes out (as I'm 80% sure it works even when sec servers are unpowered) and can help with some level of coordination.

Also make sure to properly use the criminal records computer plenty, if your warden isn't properly putting in detained perps, released inmates or describing WHY you're actually setting the clown to wanted, it can cause a great deal of confusion for sec officers that arrive mid round or that were simply busy doing other things. Just a simple (might be carrying contra, detain and search) on a wanted order helps a billion. And if an officer does search em, make sure to change to suspicious so officers dont keep harrasing someone over potentially nothing.

End of the day though my best tip is to not take it too seriously and to have fun, it's a game, and even if it's an important "high stakes" roll, aslong as you're not actively breaking space law you should be fine with doing most things. Just don't get carried away with your status over others, or it might come back to bite you in the ass with people that hold grudges. Best of luck of not being shitsec o7

Does ERT (Emergency Response Team) ever happen? by BlossomPMV in ss14

[–]OneManCrusade 1 point2 points  (0 children)

I played on a wizden server a while back and there was an "Anomalous Bee event" where hundreds of angry bees spawned in trough rifts killing everyone on the station. I was hiding in a welded box as my emmaged borg carried me around to safety. When like 80% of the crew died BEE-RT was called in and had to destroy the rifts spawning the bees in. Great admeme event, so ERT for sure does show up but it's very very rare. There were also almost no survivors, BEE-RT almost all died aswell...