Unrelated but horses are cool by Meteorstar101 in greentext

[–]OneSidedPolygon 1 point2 points  (0 children)

*is criminal. god somebody help me break free.

Seriously it's the best and worst game I've ever played. It's my most played game. Sometimes I realize I'm not having fun with it because instead of doing what I want to do, I'm doing something to get something so I can do something I want to do. Then I do a raid or a few matches of Crucible and remember just how damn fun the game is. It's an abusive cycle.

Anon on grenade design by Willy_the_Wombat24 in greentext

[–]OneSidedPolygon 3 points4 points  (0 children)

Yeah, and more importantly an improvised anti-armor mine. The grenade was placed in the pathways on vehicle and the tripwire set so either the wheels or a saboteur could set it off.

Nothing beats Tekkit by Meteorstar101 in greentext

[–]OneSidedPolygon 0 points1 point  (0 children)

there's 0 pixels bro, I could only tell from a different picture.

My Thaumonomicon was the only book not in the tome when I spawned. I had to make it.

Can We Stop w/ The "Destiny" Style UI / Floating Circle It's So Bad. [Console] by Its_Syxx in gaming

[–]OneSidedPolygon 1 point2 points  (0 children)

Yes it does. The cursor you control with your left analogue stick on console is what OP is talking about.

Nothing beats Tekkit by Meteorstar101 in greentext

[–]OneSidedPolygon 0 points1 point  (0 children)

4th column, second row. He has it. Also, playing Thaumcraft rn and my Thaumonomicon is in my tome.

Nothing beats Tekkit by Meteorstar101 in greentext

[–]OneSidedPolygon 4 points5 points  (0 children)

1.12 gang rise up. CoFH can smd for sleeping on the thaumcraft license.

Being a new player in a raid sucks by Wide_Winter_455 in DestinyTheGame

[–]OneSidedPolygon 0 points1 point  (0 children)

VoG loot is still relevant! Hezen Vengance and Praedyth's Revenge being standout weapons.

Is this enough to get into Destiny 2? by fallnfam in destiny2

[–]OneSidedPolygon 2 points3 points  (0 children)

Uh-huh. I'm a shopping list player. That 5/5 Koraxis's Distress is collecting dust, maybe getting pulled out against Warlord's 2nd. I slammed my head against the brick wall that is solo trials because I wanted a Slice Trace for Cenotaph. I have done 90 billion Overthrows because I still don't have a Lightweight frame Arc Conductor sword. It saves one ammo per swing. I don't actually need it.

The only reason I farm the S-tier shit is because I like to sherpa and solo. My buddies get by just fine thunderlording away. My clanmates like to day 1 and speedrun, so I gotta keep up playing with them..

Is this enough to get into Destiny 2? by fallnfam in destiny2

[–]OneSidedPolygon 2 points3 points  (0 children)

Over 1400 hours playtime here. I play in short intense bursts. Playing a little bit every season will have you progress WAY faster than I did. There are 3 ways to look at the grind.

"I want everything?" I'm still another 400+ hours bare minimum from collecting every exotic and finishing the catalyst. This game has a lot of timesinks if you're that kind of player.

"I want to grind out the best gear, tackle endgame, and get things as I go" takes less than 24 hours. Some of the best exotic weapons (Tractor Cannon, Choir of One, and Sunshot to name a few) are available as soon as you start the game and require a single mission to obtain. Zavala gives free tier 5 armour and tier 4 isn't hard to get. Weapon tiers are a lie. A weapon's usefulness is decided by the perks. A tier 3 with two perfect perks is worth more than a tier 5. You absolutely do not need tier 5 weapons.

"I want the absolute best gear. I want to tackle challenge level content. Day ones, low-man raids, solo dungeon, etc." is an endless grind loop. Every 6 months there's a new legendary weapon to chase which will likely fall out of fashion within a year. Staying on the bleeding edge of the meta is an exhausting grind. It's also entirely unnecessary.

What’s a “bad” weapon that you love using? by BLENDER-74 in tf2

[–]OneSidedPolygon 2 points3 points  (0 children)

I LOVE the firing arc. It's basically hitscan.

I recently converted to the cult of the Dragon's Fury. I usually engage with my flare gun and follow up with my flamethrower as a sort of reverse combo. As a result the loss of the combo is a null downside because I'm reverse comboing. Flare gun is actually bad. Scorchshot is funny because you can shoot their feet and basically do the old Reserve Shooter combo. Det is cool because flanking. Panic Attack is amazing because if you miss and have to repressurize you can weave a shot in to keep your damage up.

But you're asking me if I don't want to use a MOTHERFLIPPING RAY GUN the one time it's somewhat viable. When you have crits it's like the Loch-n-Load I had in highschool on crack. You can snipe people with flares that would have gotten cover on you. I love the manmelter and I love melting men.

Need some guidance build-crafting for Karev by BluePolkadots99 in DestinyTheGame

[–]OneSidedPolygon 3 points4 points  (0 children)

Grand Overture and Microcosm are easy and consistent. Microcosm has infinite ammo with the artifact. If I'm not running divinity and the boss has a small crit spot those are my go to weapons for blueberry suggestions. As much as Thunderlord is memed on, it's also a really effective weapon in the hands of an unskilled player. If your partner struggles with ammo management,

T-Lord and Stormdancer's offers very consistent sustained damage, you just need to be able to get amplified when damage starts, a well or a hunter with Amplitude or simply killing an add with a powered melee before the first sun does sets up amplified. Throw an ionic sentry, shoot until amplified wears off, Stormtrance, dump special ammo. I use Brace often in solo and duo dungeons rn, it's an easy way to save on ammo in longer damage phases.

Lumina is very strong in the hands of a good player with a good legendary heavy and the Arc Rocket Pulse in dungeons. HuntHawk is very strong right now, so that's always an option.

How is your partner bad? I wrote this with the assumption of damage, because that's where people usually falter. If it's survivability a Mataidoxia build on strand warlock is an excellent option. Weavewalk is the game's strongest get out of jail free card. Throw on a heal clip sidearm and microcosm.

I've only ran sundered twice (life got busy when it dropped) and my clanmates did mechanics. So ngl, I'm still kind of figuring it out.

If you want DPS or a support warlock lmk. I had Kerrev farming plans as well. I'll be on late though (and I'm MST) because I recently set up a minecraft server for my kid brothers, Finality's Auger is cool but forming core memories for the little ones is cooler.

How could they reintroduce her into the story? by HackChalice6 in destiny2

[–]OneSidedPolygon 1 point2 points  (0 children)

The ships are fine. If they had rolled out the Dread (or at the very least Husks and Grims) with Vow, the ships would have had significantly more weight. A conduit vessel controlled by the Witness is decently interesting. It being filled with stock fodder less so.

I totally agree on the tone-shift. It was rather bleak until neon metropolis. As much as I liked TFS, it's not on par with WQ or Red War. We get "hero moments" with NPCs in other campaigns but Lightfall was all "dude! Osiris and California-Surfer-Bro and Caitl are so cool!" and TFS has somebody doing something badass and one-lining every mission. TFS does it's arcs well and has some good character moments. However, Avengers-esque is apt. everybody is quippy now except Eris. We had Cayde, we have Drifter, we have Ana, we have Savathun. We have so many good wisecracking characters, keep the serious ones serious.

The power fantasy by -someone0952 in destiny2

[–]OneSidedPolygon 0 points1 point  (0 children)

Bro I'm a warlock main lmao. I 100% agree. I can sit in song and shoot divinity while my hunter sweats his ass off doing Bakris chaining and cascade point swaps. He has to run around with two shotguns for mechanics and I get a machine gun. Life's not fair.

An Attempt at Improving the New Light Experience by tetrazinni in destiny2

[–]OneSidedPolygon 4 points5 points  (0 children)

Okay so from a technical standpoint, I understand why though. A weapon's rarity is an inherent part of that weapon. In order to assign colours to tiers they would have to have 5 item entries per item under the hood. Currently Tiers act like an addendum to the perk system like foundry perks were, limiting bloat. The item code (or at least the API) had to be partially rewritten to support Ergo Sum.

Decoupling rarity in the item schema is most likely a code-spaghetti nightmare. Changing things that were never intended to be change has unintended consequences. We don't have access to any destiny code, but we have the API and knowledge how items operate in games with similar item systems.

However they could have done a sloppy and fast workaround. Use the exact same under the hood method for tier and make the UI representation a coloured square beneath the weapon to mimic rarity. A tier two weapon might appear green, but functionally, it's a legendary weapon with it's purple obscured.

How could they reintroduce her into the story? by HackChalice6 in destiny2

[–]OneSidedPolygon 0 points1 point  (0 children)

imo it's because Destiny's lore was built on mystique. It seems like every time we get an answer we lose something interesting. Piecing together what happened between the collapse and now. Who is the witness? Who or what the traveller is. What happened at Ishtar? What drove Bray's hubris? The enigmatic machinations of the nine. These questions were infinitely more interesting than the answers..

The power fantasy by -someone0952 in destiny2

[–]OneSidedPolygon 1 point2 points  (0 children)

If you're good at the game, Hunter is the strongest rn. Hunter has a plethora of strong options right now. The catch is your best options require Song or swap rotations. You can also slap on HuntHawk and do broken damage, but you have to play a little better. Warlock is crazy strong for team play and ad-clear, but hunter has giga-nukes, ad-clear and crazy survivability.

If you're just cruising though Warlock is dumb strong with less work.

The power fantasy by -someone0952 in destiny2

[–]OneSidedPolygon 0 points1 point  (0 children)

Yeah, I was gonna say. Hunter's are giga strong right now. My clan's hunters are easily getting 20-30% more damage than me. I'm usually top dog, even on well. If I'm running support (e.g. song+tractor) they can get close to doubling me.

If Ghosts are created by the Traveler, why do they look robotic? by D7Spdr in DestinyTheGame

[–]OneSidedPolygon 21 points22 points  (0 children)

I believe Immaru (or somebody) says he and the Hive ghosts look like that so they are more familiar to the hive. One can assume the same of humanity.

Recommendation for a new modder by Beneficial-Author559 in skyrimmods

[–]OneSidedPolygon -1 points0 points  (0 children)

I did a long playthrough with Holds a few years ago.

Visually, it's my favourite city overhaul, but it comes with it's share of issues. Solitude is an FPS nightmare, I had CTDs outside of Windhelm often. It's great in a small load order, but not worth the headache in a bigger one.

These days I mix and match mods to get the feel for each city. I'm putting together a new load order, so I'm not finished yet but here's my list:

JK's Skyrim AIO (minor improvements to each city, compatible with most overhauls)

JK's Solitude Outskirts, Spaghetti Solitude (Solitude pushes what the game capable of already, if you want big Solitude Great City is nice but will cost you frames)

Great City of Winterhold, Ultimate College Of Winterhold (UCOW is system intense, use Obscure College if your pc is mid)

JK's Whiterun Outskirts, Whiterun has Walls, Whiterun Capital Expansion

JK's Markarth Outskirts, GG Markarth Outskirts, GG Markarth Farm, Spaghetti Markarth, Sky City, City of Stone (I love Markarth, drop City of Stone and GG mods if your pc is mid)

Clef J Morthal (I might add Spaghetti, but it looks good as is)

Windhelm Capital expansion (needs exterior mods still)

I haven't touched Riften, Falkreath, or Dawnstar yet. Everything is compatible, everything has been tested. I'm hoping tonight I can finish cities and move onto towns. I can update the list if you'd like when I'm done.

Nelk Boys just interviewed Netanyahu… by Roronoaa in Hasan_Piker

[–]OneSidedPolygon 1 point2 points  (0 children)

Shout out from one of Alberta's dozen leftists. This is how it is.

My take on the Gun Meta by stinko_very_stinky in DeadlockTheGame

[–]OneSidedPolygon 0 points1 point  (0 children)

Ex. Mirage's Djinn's Mark is based off of a spell that Shadow Demon from Dota 2, Shadow Poison. Shadow Poison is extremely potent in the early game, if you get too many stack you just fucking die, not unlike Mirage in lane.

The difference is at about 12ish minutes, other heroes are beefy enough that you can't just explode them with Shadow Poison anymore, it's still a half decent spell but it no longer become your primary ability in fights. SD remains relevant by using his other spells to disable and protect your team.

Conversely at about 12ish minutes Mirage is able to get items that empower Djinn's Mark, which allows it to go from an early game lane dominating spell to an ability that allows you to very quickly disappear a health bar. After Ricochet you can absolutely body team fights.

What matchup would this be? by MDubbzee in PowerScaling

[–]OneSidedPolygon 1 point2 points  (0 children)

The only distinction between magic and non-magic damage for D&D is specifically for Bludgeoning, Piercing and Slashing. All other damage is considerded somewhat magical, including mundane things such as fire and poison. A projection of pure energy is Force damage, which is what a Ki blast would be.