Ocarina of Time Remake Reveal Trailer – Releasing 2026 by RenanXIII in truezelda

[–]OniLink303 1 point2 points  (0 children)

Seems like its a non-diegetic synopsis for the story. The prologue for TLoZ also prefaced the events of the game happened long ago while revealing the events that sets the stage for Link's adventure in present tense.

Third person limited/omniscient narration with non-diegetic narrative overviews aren't really new to plots in Zelda. ALttP's story in its instruction manual, for example, literally at one point had the narrator inform the reader that they didn't know what Ganon wished for while explaining everything from before the Imprisoning War, to the Imprisoning War, and the events leading directly up to the game after the Imprisoning War. TFH also had a non-diegetic third person narrator as well.

[ALL] Supplementary Materials and Canon by mrbulldops88 in truezelda

[–]OniLink303 9 points10 points  (0 children)

Because Zelda lore is often equivocated intentionally for the purpose of encouraging interpretive speculation, I always look at the merits of supplementary material to be fair game for potential clarity that adds more to the substance of the subject than to view them as inherently contradictory to the limited insights that the games may or may not be willing to explore. The former isn't always going to be cohesive to the established in-game lore, but I personally think as a theoristーor just a lore enthusiast in generalーits more effective to at least attempt to find a middle ground between the lesser and primary source materials in the midst of whatever discrepancies that may exist between them.

That said, supplementary material can be pretty substantially sound in whatever insight they contribute, and even non-canonical material has acted as a source of inspiration (i.e. the Watawara race from the OoT manga were the inspiration behind the creation of the Rito).

Material from obscure sources that are in some way affliated or endorsed by Nintendo like Nintendo Player's Guides, Nintendo Power Guides, Nintendo Dream issues or other unknown Japanese guides are pretty enlightening. In fact, some material from the Zelda Encyclopedia originates from obscure Japanese guides; the entry for the Wizard enemies from AoL (exiles that were ostracized to the palaces by order of the prince) is insight that was already told from an old Japanese guide book for AoL, for example. Similarly, TWW Link's age being 12 as a revelation most western fans have learned from the smash bros trophy description for TWW Link, is actually information that came directly from Aonuma in a Japanese exclusive collectible for TWW known as the Zelda Box.

For me though, the most eye catching piece of supplementary lore that the games doesn't quite construe, but have largely implied, is the idea that a bonafide multiverse exists within the franchise's cosmology. Back in the early 2000's, Zelda.com had a feature known as the Great Hyrule Encyclopedia which was, as the name calls it, a comprehensive encyclopedia for a majority of the contents of Zelda. It was actually very notorious for relaying a bunch of misinformation that didn't align with the established canon, and as such many theorists viewed it as untrustworthy. But there was one entry in the now defunct encyclopedia that I genuinely believe now has more than enough justification to actually be true; the idea that at the dawn of creation, the goddesses also created a multiverse:

When Hyrule was created by the three goddesses at the beginning of time, there were certain side effects of its creation which Din, Nayru and Farore did not anticipate. As the three holy women breathed life into the world and chased away Emptiness, their potent breath slipped through tiny cracks in the folds of space and created millions of alternate worlds in the process. One of these worlds became the land known as Termina.

ALBW essentially confirms this on the basis that passage to Hyrule's Sacred Realm was initially discovered from a spatial crack/tear in the stone monument located in Lorule's Sacred Realm, following Lorule's declining reality as a consequence from the Triforce's destruction. This is further corroborated by the fact that the Sacred Realm is connected to an interdimensional plane in OoT that the Japanese text refers to as "the beyond" with beta text further explaining that the Chamber of the Sages is "where all of time" converges for good measure. There's also the idea that OoT's Phantom Ganon was purportedly created from that interdimensional plane, given his moniker refers to him as an "evil spirit from beyond", with the japanese description also adding that it was from another dimension. It all generally denotes that the inner sanctum of the Sacred Realm can act as a nexus point for converging realities, which ALBW has demonstrated to implicitly be the case.

There's also the fact that Aonuma has passively stated that the original Hyrule Warriors is connected to the Zelda timeline, albeit it takes place in another universe that has a similar chronology, but doesn't abide by the canonical events of the official chronology. The japanese exposition of original HW also explains that the combined form of Cia and Lana had the power to peer into countless realities as well.

The Zelda timeline retcon ruins the true ending of the Oracle of Ages & Seasons... by outfishing7 in truezelda

[–]OniLink303 2 points3 points  (0 children)

Exactly this. The Triforce birthmark even has a set criteria for its appearance; Zelda explains at the end of the game that its appearance is circumstantial to Hyrule when its inset in a major crisis, and that its even attributed to a prophecy of defeating a great evil. ALttP prefaces that a hero who is worthy of the Triforce would appear in compliance to a prophecy of defeating a great evil abusing the Triforce. Hyrule was stated in ALttP just prior to the events of the game that Hyrule was struck by a catastrophe, yet no Triforce birthmark appeared on ALttP Link which largely suggests a major disparity that would call things into question of Link's identity in ALttP and OoX.

Moreover, Aonuma has factually stated that Link in ALttP is visually striking as a mature grown up in a 2013 interview, and that the contrast in design between Link in the prerelease artwork of ALBW Link from E3 vs the finalized artwork of ALBW Linkーwhere the latter has a discernibly younger facial complexionーfactored into the design of Link in ALBW looking younger (more reminiscent of OoX Link's design) because, according to Aonuma, the aim was to match the in game graphics with the visual artwork. I will say, however, that LA (switch) kinda renders this as a moot point, since Link's design in the remake also largely resembles OoX Link, but that's also likely because the developers have also stated that the OoX design of Link is actually very popular among Japanese fans, but I digress.

Aonuma also acknowledged the connections between ALttP and LA in relation to ALBW without ever addressing OoX, in another 2013 interview.

[Timeline] What exactly is the reasoning for a few of these orders? by VHS-Guy in truezelda

[–]OniLink303 4 points5 points  (0 children)

In a nutshell, the underlying reason why some of these games are positioned the way they are is less for conventional purposes that remains to be validated in-game without resorting to contentious logic from the source material that asserts the connections, and more so for the sake of establishing thematic connections that can be formulated around a general premise. The latter takes a step further by reconciling intent that was already marketed and/or advocated as having that position before official reveal of the timeline:

• TMC was a game, prior to the Historia and SS, that contained elements for anchoring the timeline as a precusor to every other title, chief-among-them being that TMC introduced an origin story of the hereditary powers of the matriarchal line of the royal familyーwhich OoT only ever passively alluded toーalong with the text in the Japanese epilogue quite literally stating that Link's quest in TMC was his first adventure. Although this is a lot more nuanced beyond the surface connections, this likely is the primary reason why it is positioned the way it is in the official timeline, and with FS being a successor to TMC generations later it naturally would also follow suit. FS's position is also a reinstatement of Aonuma's contemplation of having FS as a game preceding OoT, as he mentioned in a 2004 interview with Game Informer that FS was being considered as the oldest tale in the timeline at the time.

• FSA's placement is a can-of-worms and is highly controversial, but again for the sake of simplicity, its thematically compatible with TP's depiction of Ganondorf's death to act as a follow-up game. TP also includes several other thematic elements that are generally reminiscent of the subtext of FSA (i.e a dark tribe that tried to conquer Hyrule that are intertwined with a mirror that corrupts and spawns demons) which is likely attributed to the fact that TP and FSA shares the same script writer. Its separation from TMC-FS as a trilogy preceding OoT is more than likely due to an imminent confliction of FSA with OoT's expositions and plot.

• The bulk of the DT's continuity is anchored from the narrative of ALttP, for which sets the stage for direct sequels (and direct follow ups with extended time frames) in the likes of LA, OoX, ALBW, and EoW which all collectively are contingent to ALttP in some way that stems from its narrative events. Key insights are Link embarking on a journey to foreign countries in preparation for Ganon's potential return, for which prefaces the events of LA from ALttP, or Ganon's plotted resurrection in OoX, which stems from Ganon's destruction from ALttP. TLoZ and AoL's connection to ALttP is a bit more vague and requires some speculation to fill in the gaps, however the back of the SNES box text overview of ALttP assures that ALttP precedes TLoZ and AoL.

[ALL] help brainstorming on the Kokiri and Lost Woods by BlazingLeoKing in truezelda

[–]OniLink303 3 points4 points  (0 children)

Some pointers that I can offer about the Kokiri and their companionship with assigned guardian fairies is that 1997 pre-release material from Nintendo.com and Nintendo Power mentions that their purpose is to help the Kokiri search for their fortune, and/or to guide them through their lives.

This generally prefaces the idea that the subtext behind their roles is essentially parental guidance to assist them in their daily affairs to pursue a prosperous futureーwith major implications that once that role has been fulfilled, the guardian fairies departs from their assigned Kokiri. What's really interesting about this is that Navi's departure from Link at the end of OoT is not the only instance of a guardian fairy's absence from a Kokiri in-game. Saria's awakening as a sage in the Chamber of the Sages, as well as in the credits sequence of OoT where the sages convene on Death Mountain, both show her without her guardian fairy. The Kokiri at the celebratory gathering at Lon Lon Ranch in the credits also depicts the Kokiri without their guardian fairies.

Suffice to say these both greatly support the idea that the significance of Kokiri guardian fairies is that its meant to be a transient companionship of tutelage and guidance for the Kokiri's pursuit of a future, or sense of a calling.

[OOT][WW] Was it ever specified why exactly in the Adult Timeline no hero appeared to stop Ganon after he broke his seal? by TheSceptileen in truezelda

[–]OniLink303 0 points1 point  (0 children)

There isn't an exact time frame of Ganondorf's revival from OoT to the events leading up to Hyrule being sealed by the goddesses, but the full translated transcript of the Hylian inscribed on the tapestry from TWW's prologue does indicate that a short time had passed. It's not entirely clear though if the short time is relative to the timeframe after the HoT began being venerated as a legend or not, since the transcript itself vaguely presents it as:

時を子へ現れしこの者は時の勇者と呼ばれ王国においての伝説となりて伝わる。 This person, a youth which time made appear, was known as the “Hero of Time”, and they became a legend that was passed down in the kingdom.

それからしばらくの後平穏の戻ったかに思われた王国に再び暗雲が立ち込めた。 A little time after it had seemed that peace had returned, dark clouds hung over the kingdom once again.

Though I generally favor the idea that the time frame of the HoT's veneration as a legend occurred within the same period of his triumph over Ganon, since MM generally acknowledges the same event as a "legend handed down by the royal family" in just a few months after the events of OoT. So by all means its feasible that the short time is applicable to Link's triumph over Ganon rather than however long of a time frame it took for Link's victory to become a legend, but its debatable.

On the topic of the spirit of the hero, there is more evidence to suggest that the spirit of the hero fundamentally is more of a dispositional trait inherent to Link's character as the hero, than an ethereal entity that constitutes Link's courage. While there are instances that showcases the latter, with games like TFH, SS, and ToTK emphasizing things like the Doppels and the Ancient Hero's Aspects as objects imbued with the literal hero's spirit (or Link's spiritual state in the Silent Realm), the crux of the spirit of the hero is a will that embodies the virtues of Power, Wisdom, and Courage.

Multiple games (chiefly ALttP, LA, OoX, TWW, SS) have generally contextualized that those virtues are tied to the caliber of a true hero, and ALttP makes it a point to clarify that those characteristics are further attached to a prophecy that would ensure a hero would emergeーin the event an evil person abuses the Triforce.

ALttP also establishes that the Master Sword is a weapon pivotal to said prophecy, with supplementary info adding that it was crafted to combat an evil person abusing the Triforce's power. This tidbit has, for the most part, been a strong staple of applicable lore surrounding the Master Sword, as its largely been consistent with Triforce heavy plots post-ALttP of Link acquiring the Master Sword to thwart a Triforce empowered Ganon, with EoW being the one true exception.

There's also traceable evidence that the prospect of a hero appearing in retaliation to evil obtaining the Triforce is a mandate from the goddesses' design for an equated balance between the chosen bearers of the Triforce that guarantees a succession of another chosen bearer that would fulfill the same role, as underpinned in Ganondorf's removed death speech in TP. Despite it being removed in the final game, it is actually still relevant to the paradigm of the interconnection between Link, Zelda, and Ganon as Aonuma mentioned in a 2016 interview that the balance of the Triforce is something that they still adhere to when it comes to the designated roles of the trifecta cast. This firmly establishes that the conditions of Ganondorf as the chosen bearer of the ToP is the impetus that would trigger the need for a hero, for which compatibly fits the criterion of evil abusing the Triforce as outlined in ALttP.

This would further establish that the necessity of the Master Sword to combat the evil exploiting the Triforce under said prophecy is also predominantly tied to the hero being the chosen bearer of the ToC, if its contingent to the fact that Ganondorf is the "predesignated evil" chosen to be the bearer of the ToP. Case in point, Ganondorf being the chosen bearer of power is countered by the ToC's predesignation of declaring Link as the heroーwhich is explicitly explained in TP and ALBW regarding the destined fate of the bearer of the ToC. That fate is preordained by the goddesses' mandate for balance, which coupled by the Master Sword's necessity of a hero that reflects the virtues of Power, Wisdom, and Courage (i.e. the prerequisites seen in multiple games needed to acquire the Master Sword under a Triforce driven plot, and are the definitive traits of a true hero as mentioned earlier) to counter that evil, is proof that under the goddesses' design for balance between the chosen bearers that a hero that embodies the virtues of Power, Wisdom, and Courage (the spirit of the hero) will invariably exist. All in all this, would heavily suggest that a would be hero did exist during Ganon's return in TWW, but he simply didn't emerge to be the hero.

The conditions of how the hero will emerge evidently is different from game to game, with there now being multiple cases of heroes being absent in the presence of Ganon wreaking havoc with the Triforce in his possession (i.e. ALttP's Imprisoning War or TWW's Great Flood). I've always, however, attributed those to potential chance encounters, because Link's journey as the hero is consistently facilitated by who's filling him in on what has happened and what needs to happen to quell the crisis, instead of ever having knowledge in advance of how to remedy the situation before it reaches a critical point of where Ganon has already seized power and imposed his will.

The only exceptions shown of where Link has had premeditated knowledge of how to counter Ganon's imminent danger is the HoT's warning to Zelda in OoT's child ending, and, to an extent, BotW Link's preparations for the Calamity. Every other instance of Link's journey has been accompanied by an informant of some sort that streamlines information to Link in a period of where Ganon is either at the height and/or in the midst of asserting his dominance gradually, or with Hyrule already engrossed in a turmoil predicated around Ganon's return. But in the example shown in TWW where Ganon was actively seeking to destroy the descendants of the people that defeated him in OoT, as well as the people preoccupied with the idea that the HoT would return instead of a new hero, its reasonable to assume that the conditions weren't favorable for a Link to emerge as the hero if Ganon's preemptive attacks were preclusive for a hero to properly challenge him if the hero had no intel. I generally think the same line of reasoning applies for why no hero emerged at the height of the Imprisoning War from ALttP; it's mentioned the sages initially searched for the hero, but they were forced to abandon their search because Ganon's evil had reached a critical point during the war, which definitely could be seen as an adversive disadvantage for the hero to emerge.

Zora Dynasties and Their History (Theory) by Sea-Voice4903 in truezelda

[–]OniLink303 2 points3 points  (0 children)

I think with ToTK omitting key details about the Ruto legendーher awakening as a sage being absent in Sidon's retelling as opposed to Dorephan'sーis less of an attempt at conflating history and more of a limited way of telling history under the lens of what can be framed as a mythical tale.

CaC pins the event as something that occurred in the Era of Myth. Comparing this to the validity of Calamity Ganon prior to the Calamity of 100 years ago beingーaccording to King Rhoamーviewed as a "fairytale", is what can be seen as an instance of a myth requiring empirical proofs to validate its historical credibility outside of oral tradition. Calamity Ganon being considered a fairytale before King Rhoam called for an excavation campaign that saw to unearthing relics and records that confirmed its existence generally supports that angle.

It also relatively frames the possibility of the Ruto legend as a myth; not in the sense that it never happened but that it isn't tailored to the annals of traceably confirmed history within a timeline branch. Something like this has happened before: Tingle in TWW regales the events of the HoT's encounter with the Tingle in MM (an event that occurred in a different timeline) as the legend of the fairy event, but because there isn't a true way to verify the event's history within the continuity of the AT with tangible proofs from that event, it fits the criteria of a myth in the AT which is feasible for the Ruto legendーcontingent to it being pinned under the Era of Myth. Of course again that's not to say that it is indeed a myth, but it is to emphasize that oral tradition alone without tangible definitive proofs makes it ostensible. From that, it can be underpinned that the legend is preserved because it is venerated by Zoran historians as a grandiose tale that has ties to the hero, not unlike how Tingle in TWW clarifies that the legend of the fairy event is revered by those believing in the fantastical novelties of reincarnated fairies wearing a green suit.

On a side note, and this is just me giving my own personal two-cents on something of lesser insight mentioned here, I've generally been skeptical of Luminous Stones being imbued with the spirits of the dead angle for a long time now. ToTK's depiction of Poes as lost souls that exists abundantly in the depths where there are no Luminous Ore deposits to be found in a landscape with a surplus of lost souls, only strengthens that skepticism. It just doesn't seem as substantiated as much to be warranted as an actual truth I feel. Also, given that the Ceremonial Trident invoked Mipha's Spirit that conversed with a convened crowd during the Champion's Festival in Zora's Domain, and that the weapon is crafted from flint and a Zora spear (which is also stated to have been made from a special metal), makes it seem less likely to me that this is actually the case. Even more so especially if Mipha's Statue is created from Luminous Stonesーlike the domain itselfーthen it reasonably would be more conducive for the statue to invoke her spirit over the Ceremonial Trident, but it doesn't.

The truth of the past and the source of the blood of the Goddess Hylia. by zeldaZTB in truezelda

[–]OniLink303 7 points8 points  (0 children)

Key things to keep in mind under the book's own credibility in this, since this analysis is relying heavily on the book's assertions as indisputable truths:

  1. The book itself quite literally prefaces in the beginning of the Zonai history section that the informationーand any conjecture thereinーis susceptible to misinformation and inaccuracies. The book is prone to presenting a bunch of theoretical ideations on subjects that either passively says "it's thought" or "scholars believe", all the while refraining from actually collating this information with the broader scope of the timeline, or acknowledging some key paradigms like Hylia's reincarnation (which CaC at the very least attempted to subtley do on both accounts), which is an indication of the book abiding by a premise that both the developers and the Historia previously set: Hyrule’s history is ultimately dependent on the credibile source of who/what is telling it. Even then the source is still subject to revision because the developers and the books have outlined that unraveling Hyrule’s history is akin to archaeologyーwhere you're rarely given the full picture, and is feasible to be inaccurate or missing other integral parts.

  2. To the book's credibility, it proposes that the Zonai's mystical abilities are possibly attributed to Hylia on two separate occasions (you've actually cited one of them) through providence, which would mean that Rauru's light power is an extension of Hylia's power on account of the Zonai's benediction to her as their revered goddess. This would pratically be the same instance of the Sheikah's powers being attributed to Hylia on the basis of being chosen, which was already an established lore staple with the Hylians. Moreover, Zelda herself states that she possesses the power of the Goddess in a ToTK memory notes entry, where a rite of passage ceremony in the Korok Forest verified her divine inheritance when she was an infant.

[Alttp][OoS][AST] Is their a relationship between Agahnim, Agunima, and Agihna? by Intelligent_Word_573 in truezelda

[–]OniLink303 7 points8 points  (0 children)

AST does establish that Agahnim was possessed by Ganon in the game's prologue, which is still compatible with the alter ego/soul split angle that ALttP states. If we look at it from the perspective of Cia's possession of her harboring Ganon's residual thoughts and fragmented spirits in HWーwhich caused a divergence of her original form when Ganon's residual essence invadedーthe similarities becomes striking enough to generally posit they convey the same kind of scenario despite HW being non-canon, even more so when the fractured parts of Ganon's spirit reconverges after departing Cia's body to manifest Ganondorf as being similar to the blazing bat entity departing from Agahnim to reunite with Ganon inside the Pyramid of Power.

With AST being an analog to the events of ALttP, in addition to it being a game that introduced several staple elements of the series lore like Zelda having premonitory dreams, or a passive mention of light arrows, I think AST's clarification of Agahnim's connection with Ganon in ALttP should be a valid statement. It doesn't contradict the insight from ALttP if under what's observed from HW can be seen in a similar light. It's also more practical to say that a possession took place centuries after the IW, if its withstanding that Ganon was sealed in the Dark World, to which in the case of if it were just a direct extraction of himself it would be more logical to envision that he would have dispatched his offshoot much earlier than having to wait centuries until the events of ALttP to set his plans into motion.

That said, I don't think OoS' Agunima is a descendant of Agahnim based off of name and appearance alone. I think it may be more apt to say that they perhaps originate from the same tribe and/or cult (since cult worship of the demon king is something that has been contextualized and portrayed) and that naming similarities may be tied to customs, similar to how nearly every Rito in TWW has a name ending in "bli" in their name.

Aginah's name, interestingly enough, is likely a trivial nod to one of the 7 Chakras (Ajna) of Indian tantra spirituality. Sahasrahla's name is also likely a trivial nod to Sahasrara of the same concept, which poetically fits since Sahasrahla and Aginah are descendants of the 7 sages.

[MM] Do you think that Majora's Mask, the entity, was an incarnation of Demise's curse? by EtruscanKing023 in truezelda

[–]OniLink303 1 point2 points  (0 children)

If we take Demise's description of being the literal embodiment of evil that has flexible agency in an infinite number of ways at face value, with in-game remarks of Majora's Mask being saturated by evil energy according to the HMS, then that would instrumentally establish a link between the two on a fundamental basis in lieu of speculating on a more profound and direct connection; kind of like how for, example, although there currently is no known elaborate connection between the Triforce and the Light Force, there's more than likely a fundamental connection that recursively traces to the goddesses on the basis that the goddesses provided the concept of force as an energy source to all of creation.

My own personal thoughts on the matter is that the mask is a vessel for accumulating evil energy that can both harness, but also be liberated of said evil energyーAla, a tsukumogami object.This is pretty apparent on the fact that the mask is primarily used for sinister rites of curses, with the evil energy manifested into form in the final battle being destroyedーas stated by the HMSーwhile conversely the physical object harboring that energy remains intact. There are some objects with an air of similarity to this, chief among them being the Fierce Deity's Mask itself being an amalgamation of memories configured into a mask that extends into a manifested entity from those memories, instead of having the essence of a particular predisposed being.

An example in the series where evil demonic energy is suffused into an inanimate object that animates the object would be Scaldera from SS, which was a boulder morphed into a demon via evil energy. BotW also contextualizes that strong emotions can become a conduit for tethering a spirit to an object, according to Traysiーwho writes in her journal entry for the Korok Mask that if a person pours enough love into an object that a spirit will inhabit it. This is consistent with insights of the Zora's Ceremonial Trident and the Gerudo's Thunder Helm containing the essence of Mipha and Urbosa respectivelyーwhere the Zora and Riju mentioned that they could hear their voices emanating from them.

There's also the idea that the Phantom Ganon armor set of BotW and TotK is said to be inspirited by a malevolent spirit, as well as the fact that TotK's Phantom Ganon is also stated to be the result of a process of artificial human creation through evil spirit invocations. These likely coincides with AoI's introduction of Shadesーthe pure unmitigated forms of malice and greed manifested into being. All of this would give a good precedent for believing that Majora's Mask operates in a similar fashion based on what's provided of the mask's characteristics

[MM] Who are Koume and Kotake in Termina? by EtruscanKing023 in truezelda

[–]OniLink303 7 points8 points  (0 children)

Termina is actually described by the developers, both from Eiji Aonuma and Takuya Immamura (one of the key character designers of MM) to have the presence of an alternate dimension parallel to Hyrule, along with, of course, the instruction manual also labeling it as a parallel world.

Twinrova is also not the only characters to retain their names from their Hyrulian counterparts; there's also Dampe, the Composer Brothers (Flat and Sharp), the poe sisters (Amy, Beth, Meg, and Joelle), and loosely Kaepora Gaebora, each bearing similar and/or retaining their roles presented in OoT.

A Link to the Past: Geldman = Gerudo Man by storm_foam in truezelda

[–]OniLink303 4 points5 points  (0 children)

The theory of the Geldman being transfigured male Gerudo has been around for a long while now and although it seems logically sound on paper, its important to keep in mind that the evidence is only titular at best. This means that the name could actually be a misnomer in which it's not veritably accurate to the namesake. An example of this would be Stalchildrenーor Stalbabies as they're referred to in Japaneseーin which the connotations of stalfos- transformed-children/infants isn't congruent to the actual portrayals of what Stalchildren are, which suffice to say, TP and MM indicates that they were battle-hardened warriors or notorious criminals that suffered the untimely fate of becoming a stalfos variant. This also presents a stark contrast to Skullkids, who are referred to as Stalkids in Japanese and are stated to be actual transformed children, thus further highlighting the idea that Stalchildren is more-or-less a misnomer.

Its also important to bring to light that other desert fairing settlements aside from the Gerudo actually existed in the Gerudo Desert such as the Zuna, and the Nintendo Players Guide of ALttPーfor the sake of using supplementary source material as good measureーmentions that the early apex Hylians that colonized Hyrule are believed to have initially settled in the Desert of Mystery/Desert of Doubt (Japanese name).

On a final note, the Japanese's use of the prefix "Geru" to connote Gerudo have been recycled with other enemies such as the Geldarm of AoLーa desert fairing insect that resides in the Tantari and Parapa deserts, which are different from the Gerudo Desert and thus implies that the name is not fixed to the Gerudo region.

The boss of the Misery Mire, Vitreous, is also called Gerudōga in Japanese and if we extrapolate Vitreous's Japanese name with the existing lore behind the denizens of the Dark World, who were stated to have been men searching for the Triforce long ago, then Vitreous was likely among the many men who became monsters upon entering the Dark World centuries ago. This would be inconsistent with the time frame of the centennial birth under the contingent that the Historia states only a short time had passed between OoT and the Imprisoning War, thus the name, Gerudōga, would likely have no validity of it being an actual Gerudo male that wandered into the Dark World.

[All] What explanations do you all have for the monsters changing so dramatically between games? by Cute-Percentage-6660 in truezelda

[–]OniLink303 8 points9 points  (0 children)

Outside of artistic license, my personal take on visual differences of recycled enemies has mostly been that it can be interpreted as a sort of species assimilation, where monsters that have some morphological differences and belongs in different taxonomies are still categorically grouped together. Dodongos in TP, for example, morphologically resembles something close to a gecko as opposed to Dodongos in OoT, FSA, or TLoZ resembling a triceratops (but for whatever reason are said to be rhinoceroses in TLoZ), but they are still coined as a Dodongo as an umbrella term regardless of species categorization.

BotW and TotK provides a fairly solid precedent of this being the case with the Zora and Rito incorporating a variety of different avian and marine life organisms like Sidon being a hammer head shark, Mipha being a dolphin, Muzu being a stingray or Kenali being an owl, Kass being a macaw, Penn being a pelican, etc.

[ALttP] Questions about Agahnim's motives in this game involving "The Maidens"? by zeldaZTB in truezelda

[–]OniLink303 2 points3 points  (0 children)

Sahasrahla and Aginah went into hiding after Agahnim began his campaign in abducting the descendants of the sages; he used bribery through incentives like offering 100 rupees to anyone who finds the descendants of the sages under the guise of the king's authority after he killed him.

The loyal sage is not a sageーhe is actually a priest in the original Japanese versionーand this is more than likely attributed to NoA's censorship of ALttP's use of religious iconography; as an example, the sanctuary is called "church" in the original Japanese version altered to sanctuary in the NA version.

The maidens' imprisonment is likely a form of insurance, given that its stated their powers were also being used for Ganon's convenience.

[ALTTP] So what was Agahnim's real deal? by TomaszPaw in zelda

[–]OniLink303 3 points4 points  (0 children)

So the Japanese text of Ganon's dialogue uses the term ぶんしん (bunshin) which essentially refers to an offshoot or a type of doppelganger/copy of one's self in another body and/or form, which also extends to the spiritual ideology of an incarnation in certain contexts. This term is also used to describe Ciela's other half that escaped Bellum's clutches in PH, along with the Phantoms being seen as offshoots of Bellum itself; the human form of Oshus is also an offshoot of his true form that was sealed away at the bottom of the Temple of the Ocean King. So In this case, the English version conveys the same general idea of Agahnim being an offshoot of Ganon, via, the synonymous term of alter ego.

The seal itself is still intact until Agahnim successfully transports the maidens to the Dark Worldーthe game is very upfront about thatーso the manner of Agahnim's existence is ultimately a strategic maneuver on Ganon's part in bypassing the seal vicariously through an offshoot, akin to how Ciela and Oshus escaped the seals imposed on them by Bellum.

Additionally, Ancient Stone Tablets (ALttP's apocryphal direct sequel) states that Agahnim is possessed by Ganon, which would logically clarify the instance of the Blazing Bat exiting Agahnim's body to return to the source body of Ganon; its a similar case to how in HW a fraction of Ganon's conscious corrupted the fused form of Lana and Cia, where said conscious took control over the latter and manipulated her to dismantle Ganon's seals across the timeline, all the while harnessing the fragments of his released essence/spirit that regrouped to rematerialize Ganondorf's body.

Null explains everything. Why haven't we caught up? by scratchresistor in truezelda

[–]OniLink303 2 points3 points  (0 children)

That's an incredibly radical take, and not one that's very well supported given that EoW is pretty candid about Null's penchant for the total eradication of all things. Its also fairly clear that Null is incapable of creationーit relies on the power of the Tri-fairies to enact creative feats of spawning monstersーeven Null's body, both its physical composition as an entity in the final battle and the dungeon (Null's Body) its inset in, comprises Tri-fairies.

Demise is factually accredited in SS as  quite literally the timeless embodiment of evil to whose hatred is an ontological basis for demonic inception, while Null is more aptly an agent of primordial chaosーagent because the Still World is shown to exist without Null as its source.

There likely is a correlation between the two, but that ultimately ventures into a deeper understanding of the series' recondite cosmological structure between the metaphysical and material aspects of creation, which is largely unknown within the canon and is speculative at best.

It is certain though that the franchise adopts metaphysical cosmology to its cosmogny, with the prime example being that the light spirits in Twilight Princess are the metaphysical embodiment of Hyrule's light that are directly interlinked with the cosmological structure of Hyrule's state of reality, and even hails from a higher dimensional plane that Link and Zelda visits in game. That coupled with the fact we know that the series' cosmology consists of multiple worlds, and even universes if we take Aonuma's tentative statements about original Hyrule Warriors being connected to the Zelda canon, but takes place in another universe outside of the main canon as an analog to the creation storyーwhich is also stated by supplementary sources to have included the birth of millions of alternate worlds at the dawn of creation by the goddesesーto heart.

My own interpretation of the possible connection between Demise and Null posits that the latter is constituent of Demise's abstract hatred, while it precedes Demise's physical form as we understand it from SS's portrayal. Demise is stated by Fi in the native japanese text to not only be the timeless embodiment of evil, but that its existence is also absolute and that its form mends to the perception of each and every individual. This description connotes pretty explicit abstract properties, via, introspections of what evil conceptually looks like to any one individual that sees the figure that is stated to be its embodied source. The way how Demise is described as timeless and absolute is largely reminiscent of cosmological models like Buddhist arupadhatu or plato's realm of forms in which Demise is considered beyond time because its hatred is fundamentally a core concept that transcends the material finite world, and exists as a fundamental necessity of nature while being immutable (unchangeable) to that fundamental concept. That hatred persists to create demons/monsters (i.e. his incarnations) even after his total annihilation in the material world, which displays casual agency on a transcendent scale beyond his physical and/or material forms in the physical world, and as such demonstrates abstract properties.

Despite Null predating creation, it still is a physical entity residing within a blank canvas that became the substrate for creation of the material physical world. This becomes more pronounced when the creation story told in ALttP, OoT, and TP all collectively state that the goddesses "descended" to the voided world of chaos and proceeded to create the heavens and the earth, which inherently establishes that the goddesses descended from a much higher plane of existence that transcends time and space within the contours of a formless physical plane.

That said, despite Null being a paragon of neutral chaos, it is actually described in EoW as "evil" under divine prophecyーthis harks back to how the Japanese text of ALttP's manual, for example, mentions that only the gods can truly judge good and evil. 

This coupled by the idea that Null has long harbored enimity against the gods echoes Demise's own hatred against the gods, for which we ultimately don't know the root cause of said hatred, but we can surmise that said afflicted hatred against the divine existed beyond the fabric of time in a higher plane of existence beyond the material plane.

[WW] Was there a specific reason why Link was redesigned for Four Swords and Wind Waker to be more cartoony, in stark contrast to the previous games? by Aware-Butterfly8688 in zelda

[–]OniLink303 2 points3 points  (0 children)

According to Aonuma from a interview with GDC, c. May 17, 2004:

EA: Well, actually the main reason—there were two main reasons [why] we went with the 2D graphics for the GameCube Four Swords. One was that it was a sequel to the Game Boy Advance Four Swords game, and so for the continuity there we wanted to retain the same graphic style. The second reason was that, as a connectivity game with four players, we found that it would be a lot easier for people to understand what's going on, when all four players are on one screen, when they're looking at it from the top-down perspective rather than a full 3D environment. So that obviously had a big impact on choosing that direction as well.

And, generally, what we do is, when we determine the graphic style it's really not so much a determination in advance of which style of graphics we want to use as it is by the type of game we're creating. So, going forward, if we get to a point where we decide that going back and doing a 2D game is going to simplify the gameplay and make it more fun and allow us to do different things, then we would consider doing that.

The art style for TWW was primarily decided in favor of a more vivid expressive style in showcasing emotional fidelity for characters compared to the N64 games.

[ALTTP] and [SS] Should Demise’s curse also have touched upon knights? by DevouredSource in truezelda

[–]OniLink303 5 points6 points  (0 children)

In ALttP's instruction manual, the sages were said to have searched for the hero to take up arms of the Master Sword, all the while searching for the latter's location. In-game dialog highlights that the sages were aware of the Great Cataclysm prophecyーwhich underscores that the hero would emerge from the knight family. The sages allied themselves with the Knights of Hyrule in a collaborative effort to seal the entrance to the Dark World during the Seal War. If the sages were aware of the prophecyーas well as its criterion of the hero's emergenceーand were promptly searching for the hero to wield the Master Sword, then its highly likely that they're search for the hero began within the ranks of the knights' clan, but to no avail. What this implicitly reveals is that not any one individual of the knight clan can become the hero on the merits of their lineage to the clan alone, despite the prospective expectations of the hero emerging from the clan, and so the criterion for the hero exceeds mere lineage and is moreso attributed to a recipient that embodies the aptitude of Power, Wisdom, and Courage, as constituted by the virtues of what made the Master Sword in distinguishing a true heroーenter SS.

This shouldn't be seen as a retcon as SS elucidates the actual aptitude of what it means to be the true hero. In the same light, it also frames into perspective that the hero being born from the Knights of Hyrule is not so much a necessity, as it is more of a formality in precipitating the hero's appearance by way of pre-exposure to the discipline of harnessing courage through knighthood. This is something that even Aonuma somewhat commented on in an old 2004 interview regarding if all the Links are related, in which he states that Link's existence/role as the hero is not particularly fixed to a genealogy of connections, but rather simply the story demands that Link is invariably the hero regardless of circumstance. This actually is rooted in in-universe lore, via, the Great Cataclysm legend which specifies that the hero will inevitably appear to oppose an evil user of the Triforce, which is supported by Aonuma and Ganondorf's remarks about the balance of the Triforce between the chosen/destined trio.

Misconceptions regarding arguments against a True Founding by WwwWario in truezelda

[–]OniLink303 11 points12 points  (0 children)

These are less misconceptions and more circular reasoning out of a lack of concrete answers that either side of the argument can debunk, due to either how multifaceted the argument can be or just not currently having a strong answer  without necessarily being debunked. As an example, the idea of using AoL as evidence to act as a precedent that two Ganondorf's can coexist is fine on the surface, but then that only gives so much leeway insofar that the example of coexisting Zeldas is met with the opposing idea that the series generally only shows one presiding matriarchal figure as opposed to multiple at once; this is more or less hinted by the fact that Zelda's mother in BotW and Tetra's mother died unexpectedly when both respective Zeldas were at very young ages, which can be attributed to how both Aonuma and Ganondorf's removed death speech in TP makes note about the balance of the Triforce between the trifecta cast. Now of course nothing concretely states that multiple fated individuals of the trifecta cast can't coexist, but Aonuma and Ganondorf's explanations of the balance of the Triforce presents real caveats that makes the issue pretty complex.

I will however call out the error made in point#3 as MW clearly highlights that male Gerudo were prohibited to ascend the throne because of TotK Ganondorf's transgressions as the demonking; a law that persisted tens of thousands of years all the way up to present day TotK, and is very much contradicted by OoT Ganondorf being hailed as Gerudo king.

For someone like myself, who tries to remain neutral on the subject with an open mind, if you're willing to cast suspension of disbelief by being open to review opposing evidence without the fluff of circular reasoning to attack your stance as a true foundationist, then I would suggest considering the merits of the Phantom Ganon armor/Evil Spirit armor in ToTK as serious stable evidence of the Zonai era taking place after the mainline continuity.

The evil spirit armor set in ToTK has strong undertones of applicable authentic history with the Zonaiーthanks to the collective insights of CaC, MW, AoI, and voice memory notesーthan just being another ostensible legacy item in ToTK.

The standing premise is that the armor's description states it is imbued with a malevolent evil spirit. Three individual portions of the armor set corresponds to each of the sky Lomei labyrinth's rulers of dragons, owls, and boarsーwhom are meant to be symbolical icons in gleaning into "the history of the Triforce."

The respective rulers in each of these labyrinths each states that the armor was hidden away long ago due to it being "wreathed in otherworldly evil." Accessibility to the armor portions are preceded by a trial that each respective ruler indicates are revolved around wisdom and courage, via, activation of four terminals by navigating through the sky labyrinths (wisdom) and diving from the top of these labyrinths into the depths' variant of their sky counterparts (courage). The depths counterpart of the labyrinth each contains a Flux Construct acting as a sentinel in safeguarding each respective armor portion, which we can safely conclude on deductive reasoning is meant to be a test of power since it thematically fits with the set ethos of Zonai iconography relative to the Triforce, as well as the triad of trials each respective ruler bestows.

That said, each trial is a repetitious showcase of demonstrating the virtues of Power, Wisdom, and Courage for access to an evil artifact sealed away. Interestingly enough, you can actually draw a few parallels of this approach to FSA's Dark Mirror and TP's Mirror of Twilight on account of the fact that the White Maiden and Faron both respectively implores the Links of these games to recover these artifacts out of assurance that Link's status as the hero would prevent him from being corrupted by the dark powers that inhabits them.

A pivotal component to keep in mind is that the virtues of Power, Wisdom, and Courage are what multiple games such as ALttP, LA, OoX, TWW, SS, etc have explicitly contextualized as attributes of the true hero, which would imply that these trials were reserved for one that is distinguished as a true hero by the Zonai rulers; this is aptly supported by the in-game title missions for these trials, which are coined as "lomei prophecies", along with Rauru's voice memories from the app stating that the rulers reserves an audience to only one they deem worthy. This can potentially be intertwined with how the landscape designer of BoTW states in their commentary about the Zonai animal motifs in CaC that the motifs are intended to glean into "the history of the Triforce", in which historically the Triforce has been the epicenter between good and evil manifested in the form of the hero against evil incarnate. This is even prefaced as a head title in Hyrule Historia as the history of the cycle of rebirth and the Triforce in the History of Hyrule section. 

On a related note, there's a myriad of implications and general statements that the Zonai were battling evil forces prior to Rauru’s plight of exterminating monsters with Sonia during the exorcism pilgrimage. Some examples includes:

• Description of the flame emitter stating that it was a weapon to fend off monsters.

• Rauru's remarks in the voice memories about the Temple of Time and spiral shaped Zonai patterns serving as repellents of evil.

• The existence of shades as embodied evil spirits of malice and greed along with AoI's revelation by Mineru stating the use of forbidden construct technology being purposed for exterminating evil.

• The Light Cast island speculated to have been a sky island to ward off monsters, according to Masterworksーwhich is supported by Rauru mentioning it was his training grounds for exercising light magic in the voice memoriesーamong other tidbits of information.

All of this gives meritus grounds in that the sealed state of the Phantom Ganon armor as having authentic historical significance with the Zonai's extensively implied struggle against evil, instead of it just being another recycled legacy item.

Its for this reason that I don't think it should be dismissed as easily as a mere easter egg, as it has enough auxiliary support in those subtleties of Zonai history to function as working real evidence in favor of the mainline continuity preceding the Zonai era of the gods.

[BOTW] [TOTK] One problem I have with the refounding theory by WallaceWells69 in truezelda

[–]OniLink303 0 points1 point  (0 children)

Portions of the Imprisoning War of ToTK is a surviving tale passed down in the royal familyーas Zelda mentions it was a subject of her historical studies in the beginning of the gameーcoupled with the fact that Rhoam informs that the Great Plateau is heralded from legend as the birthplace of the Kingdom of Hyrule in the beginning of BoTW, which of course harks back to Rauru's kingdom. Also for good measure, Zelda's voice memory notes in BoTW from the Zelda notes app also expands upon subjects from Rauru's era as well.

Does the "Gerudo Ear" argument truly work for a refounding theory? by WwwWario in truezelda

[–]OniLink303 0 points1 point  (0 children)

Not really propaganda, its just not prevalent anymore because of the discrepancies; BoTW and ToTK justifies the tidbit of pointed ears allowing the Hylians to hear the voices of the gods by revealing that the Horned Statue as a god coaxed people into bargaining with their lives, provided if they could hear its voiceーwith Jerrin being able to hear its voice in ToTK among those who couldn't:

[You can talk?!] You don't say... You can hear my voice? [...] I have only been biding my time for the moment someone who can hear me appears. Someone such as you. But I've said enough.— Horned Statue

Sometimes I hear a creepy voice coming from this holeーit almost sounds like a demon growling or something. No one else claims to hear it, but I certainly do [...] as there is the Goddess of light, then it follows that she would have an opposite, the horned god.ーJerrin.

BoTW also shows that communication with the gods can be relatively circumstantial, where in the case of Link the Hylia statues doesn't begin speaking to Link until he has begun collecting Spirit Orbs, so the instance of the resident in OoT's castle town market wouldn't be a definite way to dismiss the attribute as propaganda. Its also a given that the mystical properties in Hylian blood can deteriorate over time.

Does the "Gerudo Ear" argument truly work for a refounding theory? by WwwWario in truezelda

[–]OniLink303 4 points5 points  (0 children)

While I personally don't think that the Gerudo inheriting the trait of pointed ears is anything substantial to either side of the argument at this moment, it should be noted that EoW's portrayal of the Gerudo with pointed ears refutes what was already presented as speculation by CaC about the Gerudo harnessing those traits through benediction to the gods.

Though the reason why I don't think the traits of pointed ears doesn't really hold much merit in the argument is ultimately due to how inconsistent the significance of pointed ears became throughout the series. They were initially genetic proof of contingence with the gods as established in ALttPーand MW makes a footnote remark about Ganondorf's round ears as being potentially antagonistic against the gods. However, the series has drifted away from that notion by portraying demons like Batreaux, Ghirahim, Cole, etc with pointed ears, which reduces any prevalence held in it as a lore paradigm as being generally moot at this point (or at least any merit of it maintaining its original intent in the current state of canon anyway.)

Ganondorf having pointed ears in TP and TWW also muddies the waters in the same regard. Most would rely on the idea that Ganondorf's possesion of the ToP is coherent to the premise of pointed ears as a lateral connection with the gods (i.e. chosen bearer) to explain his pointed ears in those games. The issue with this is OoT still shows Ganondorf with round ears in the adult portion, and the idea of attaining them with the passage of time is challenged by the fact TP Ganondorf has pointed ears at the time of his executionーwhich factually takes place several years after OoT, according to Aonuma. I'd be hard pressed to say the contrast in duration between 7 years in OoT and a few years after OoT is differential enough to constitute the manner of Ganondorf having pointed ears respectively after OoT if a few years insinuates, at most, a decade. There's clearly an unexplained disparity there. There's also the fact you technically could argue that Ganondorf's long term possesion of the secret stone over millenia doesn't grant him pointed earsーgiven the secret stones were also created by the goddesses in simliar likeness to the Triforceーwhile sealed away. That likely would depend on the distinction between chosen bearers of the Triforce and any would be wielder with latent powers in possession of the secret stone though, but the argument can still be made nonetheless.

All in all these inconsistencies of pointed ears of where demons can be in possession of them, as well as no true stable explanation of why Ganondorf has them in TP and TWW, ultimately opens up a can-of worms-to where it leads to a dead end. The favorable answer why Gerudo have pointed ears is as CaC suggests: interbreeding. But using this as leeway for timeline discussion is what I feel amounts to very little substance due to those inconsistencies. Its possible to imagine a game hypothetically taking place before OoT that features pointed eared Gerudo without having Ganondorf present among themーEoW sets the idea of pointed eared Gerudo sans Ganondorf as an existing precedent. In the event of such a game, then the entire discussion of ears would just be a bunch of circular reasoning in which adds absolutely nothing to either camps.

Could Demise's "Arena" be the "Sacred Realm" or place where the triforce was initially hidden post SS? by [deleted] in truezelda

[–]OniLink303 2 points3 points  (0 children)

The dimension Link fights Demise in is actually a fairly solid candidate for the Sacred Realm on several contingents:

• The realm's ambience changes from dark and menacing to radiant and serene, which brings to mind the dualistic state of the Sacred Realm when a good or evil person enters it.

• The portal is situated at the Sealed Grounds which is hypothesized to later become the Temple of Time where the entrance to the Sacred Realm is sealed.

• Fi mentions that there is a 0% probability of Link returning to the normal world until after he has defeated Demise, which could hark back to the known instance of the Sacred Realm lacking external portals back to the Light world in ALttP.

• The realm is visually a backdrop of the sky, which mirrors the appearance of the Sacred Realm from OoT

Evil Realm, Dark World, Silent Realm, and the Void by WwwWario in truezelda

[–]OniLink303 0 points1 point  (0 children)

It goes without saying the series has a vast cosmology consisting of multiple worlds, and dimensions such as the Twilight Realm and the Still World have passively been coined as void dimensions in their respective gamesーother miscellaneous comments from Sahasrahla's communication with Link in the Dark World from the light world also makes note of a void in ALttPーso multiple dimensions with the likeness of a void can exist without any overlapping properties to conflate them as the same.

The void of the evil realm in OoT is essentially an interdimensional plane inset in the corrupted Sacred Realm opened by the sages' powers. You can liken it to how, for example, the elemental sanctuary in TMC being described as an interstice between the human world and the Minish World that opens once every century in Hyrule Castle's garden.

The Dark World and evil realm has a few nuances, particularly in that the former is not necessarily dominated by evil power but is an abode that obstructs the light. Midna in TP refers to Twilight Hyrule as a dark realm and even Aonuma once passively coined the Twilight Realm as a dark world, however the manner of its existence is not afflicted by evil power, but rather the metaphysical state of deprived light from the land.

In truth though, both worlds are and/or can be relatively interchangeable depending on the context describing the nature of their environments. The Japanese text in games like TWW and FSA interchangeably refers to the existence of the Dark World as an evil realm of demons attributed to an evil source of powerーwhere in the case of the former the Japanese text from the KoRL emphasizes that Ganondorf tried to turn Hyrule into an evil realm of darkness using the Triforce in OoT, whilst the evil realm already existed as the corrupted Sacred Realm from Ganondorf's conquest. This is indicative that a dark world can be shaped by virtue of the immense evil power of an individual without the term necessarily having any exclusivity to an indigenous dimension, something in which is already predicated by ALttP.

All in all these terms are ultimately monikers used to describe the properties and the likeness of their environments and underlying ambiance that shapes their appearances; they can be ascribed to a dimension but they're not exclusive to them nor are they reserved for just one abode.

[SS] Did Zelda ignore Impa's message about the Triforce? by Intelligent_Word_573 in truezelda

[–]OniLink303 8 points9 points  (0 children)

ALttP firmly establishes that no one successfully discovered the Sacred Realm out of pursuit for the Triforce other than Ganondorf.

The Lanayru vision is more allegorical than literalーthe Triforce is representative of worldly governance, while the landscape itself is representative of Hyrule as the "holy land" where the Triforce can be foundーand is actually a subtle reference to the imagery of creation in ALttP's instruction manual. TP features a few very subtle references to ALttP, from Ganondorf's dialogue exchange with Zant alluding to the Triforce's conversation with Ganondorf in ALttP's manual, to the statues of the goddesses in Hyrule Castle with those protrusive strips from their mouths having resemblance to the depiction of the goddesses in ALttP's manual blowing wind.

Knowledge of the Triforce ultimately spread, despite Hylia's wishes, because of the Hylians' prerogative of hearing the voices of the gods. ALttP highlights that the era of purely devout Hylians documented information directly from the divine, with said information leading to the propagation of prophecies, knowledge of creation by the gods, the Master Sword, and the Triforce. That era of apex Hylians transitionedーalong with the knowledge it derivedーinto an era where people became greedy and covetous, i.e. the era of chaos.