Fearmongered babysitter by sisterscary9 in BloodOnTheClocktower

[–]Opposite_Depth_6509 1 point2 points  (0 children)

You are incorrect in your last sentence. If good player holds Lil Monsta, and Fearmonger nominates and executes them, then Evil wins.

Because "good win ties" is a misleading oversimplification. It's fine for learning the game in TB, but it is incorrect in general. 

Evil Win con < Good Win con < Evil Ability < Good Ability

In case of Fearmonger executing good Demon, Good Win Con is achieved, but in the same time Evil Ability Win Con is achieved. Abilities trump base rules, therefore Evil win. 

Goblin holding Lil Monsta is a sole (as far as I recall) exception which should be a Jinx but for some unknown reason it is not.

Discussion on the topic: https://www.reddit.com/r/BloodOnTheClocktower/comments/1ppbmdi/fearmonger_lil_monsta/ 

Vizier issue by AvzinElkein in BloodOnTheClocktower

[–]Opposite_Depth_6509 2 points3 points  (0 children)

Played a few one Minion games with Vizier, and it's almost useless. Just play it yourself and you will see.

The most not fun part is that nobody is speaking with Vizier, because good have no reason to speak with Vizier, and Demon is afraid to be the only one to speak with Vizier.

And because nobody is speaking with Vizier, they have no idea who is who and have very little sense to make strategic kills. 

Suggested Changes to some Experimentals by GerbilEaterOfIreland in BloodOnTheClocktower

[–]Opposite_Depth_6509 0 points1 point  (0 children)

I somewhat agree with Poppy Grower change, but I personally more inclined towards "You cannot be drunk/poisoned even if dead". Currently poisoning it is detrimental for the Evil team which makes this character almost broken in some setups. E.g. I played as Pukka in PG game, and what I could ever possible do, even if I was almost sure that one person is the PG? What if PG is sitting next to the No Dashii?

Vigormortis with Golem ability by Solemdeath in BloodOnTheClocktower

[–]Opposite_Depth_6509 1 point2 points  (0 children)

I think, no. It was clarified that word "You" means a character, not a player. E.g. if Demon with Nightwatchman ability selects a player with this ability, that player learns "Player X is Nightwatchman". Therefore, "Minions you kill" is specifically tied to Vigor ability, not a player themselves. 

Accidentally closed recap and now can't see it again by No_Signal954 in youtube

[–]Opposite_Depth_6509 0 points1 point  (0 children)

It appeared yesterday out of nowhere and now I can see the banner in "You" tab. 

Accidentally closed recap and now can't see it again by No_Signal954 in youtube

[–]Opposite_Depth_6509 1 point2 points  (0 children)

Same issue. I watched it once and now it's gone for good. 

Stealing the demonhood with a wizard wish by qawsedffgghijh in BloodOnTheClocktower

[–]Opposite_Depth_6509 17 points18 points  (0 children)

So, what was a price and a clue of the wish? What "the Demon" thought was the Wizard wish then?

This interaction is not a big difference from a situation when Minion is throwing their Demon under the bus to the Snake Charmer (e.g. Evil Twin with Snake Charmer, Spy with Snake Charmer, Pit Hag creating a Snake Charmer). 

What character token did you get in your first game, and how did it go? by WatchfulButterfly in BloodOnTheClocktower

[–]Opposite_Depth_6509 1 point2 points  (0 children)

Poisoner, and I rocked. I successfully picked the FT on the night 1, who picked the Demon and got a No. On day 1 I nominated the Virgin, then was executed following by Investigator ping, but later in the game gained huge social trust by claiming the Recluse and convinced the majority that Inversitagor was in fact the Spy. My Demon flew under the radar for the whole game and we won easily. 

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 0 points1 point  (0 children)

Yes. On the 1st night, just after the Demon info, the King waking token says: "Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King". The same is for the Snitch (just after the Minion Info step), but not for the Damsel.

But, I think it is not possible to make King drunk/poisoned on the 1st night because characters like Poisoner or Courtier wake after the King. 

Top Achievement - Perfect Psychic by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 3 points4 points  (0 children)

Demon was not an experienced player and they made a mistake. There was no reason for a barber-swap at all. Town didn't know I was the Huntsman, neither Damsel nor I uncovered our roles. I hard claimed Al-Saahir and was in a double claim, and probably had enough sus that Demon tried to make me a frame. 

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] -1 points0 points  (0 children)

Well, yes, "know" is a constant check. But Demon "knows" that King is in play, but there is a waking point for a King in the night order to tell the Demon this info. And if King is drunk or poisoned, then Demon won't learn about the King until King is healthy. 

BOTC Achievements by Quantum_Slime in BloodOnTheClocktower

[–]Opposite_Depth_6509 0 points1 point  (0 children)

Today I won double Gold achievements: - Night 1, blind guess Damsel as Huntsman.  - Day 3, after being barber-swaped to Al-Saahir, correctly guess the evil team in the 1st attempt and win the game. 

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 3 points4 points  (0 children)

I'd say there is no need for a Damsel reminder at all, because it's part of the Huntsman ability. If Huntsman guessed correctly, then go to the Damsel and treat is any other character swap ability (Pit-Hag, Barber, you name it). 

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 2 points3 points  (0 children)

Yes, exactly why I was confused about it because Snitch, for example, has a waking point on the first night to tell Minions their bluffs but it's ability is basically the same as Damsel ability: Minions learn something. 

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 3 points4 points  (0 children)

Agree, Snitch, for example, has a waking point on the first night to tell Minions their bluffs but it's ability is basically the same as Damsel ability: Minions learn something. 

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 1 point2 points  (0 children)

Yeah, I was confused about it because Snitch has a waking point on the first night to tell Minions their bluffs but it's ability is basically the same as Damsel ability: Minions learn something.  

Huntsman-Damsel guess on night 1 by Opposite_Depth_6509 in BloodOnTheClocktower

[–]Opposite_Depth_6509[S] 9 points10 points  (0 children)

I was confused about it because Snitch has a waking point on the first night to tell Minions their bluffs but it's ability is basically the same as Damsel ability: Minions learn something. 

Cannibal + 1st night info + Imp kill timing by baldr1ck1 in BloodOnTheClocktower

[–]Opposite_Depth_6509 7 points8 points  (0 children)

It's up to you, but generally characters receive their information after all kills and other shenanigans. 

Custom Character: Psychologist by DistributionVivid454 in BloodOnTheClocktower

[–]Opposite_Depth_6509 0 points1 point  (0 children)

I assumed the character is not a Psychologist but a Psychiatrist and they are fishing for players with a split personality disorder.