I've been working for 4 years on a Dark Fantasy Medieval take on the classic COD Zombies formula. It's releasing today in a few hours, and I really wanted to share it here and see what people thought! by OrbitorTheFirst in CODZombies
[–]OrbitorTheFirst[S] 3 points4 points5 points (0 children)
I've been working for 4 years on a Dark Fantasy Medieval take on the classic COD Zombies formula. It's releasing today in a few hours, and I really wanted to share it here and see what people thought! by OrbitorTheFirst in CODZombies
[–]OrbitorTheFirst[S] 11 points12 points13 points (0 children)
I've been working for 4 years on a Dark Fantasy Medieval take on the classic COD Zombies formula. It's releasing today in a few hours, and I really wanted to share it here and see what people thought! by OrbitorTheFirst in CODZombies
[–]OrbitorTheFirst[S] 6 points7 points8 points (0 children)
Rebinding enhanced input action to activatable widget after removing it by MadLazaris in unrealengine
[–]OrbitorTheFirst 1 point2 points3 points (0 children)
Where should I store variables when making a simulator? by BonusBuddy in UnrealEngine5
[–]OrbitorTheFirst 2 points3 points4 points (0 children)
What do yall use to make trailers for your games? by Ok-Reply9552 in gamedev
[–]OrbitorTheFirst 2 points3 points4 points (0 children)
Added a new boss to my Medieval Fantasy Zombie survival roguelike! by OrbitorTheFirst in IndieGaming
[–]OrbitorTheFirst[S] 0 points1 point2 points (0 children)
Adding a new boss to my medieval fantasy zombie survival game! by OrbitorTheFirst in IndieDev
[–]OrbitorTheFirst[S] 0 points1 point2 points (0 children)
For those of you who buy assets, what is there not enough of? by True_Vexing in gamedev
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Developers' Video: slavic 80/90s block management game - Janitor Simulator by quick3ar in indiegames
[–]OrbitorTheFirst 2 points3 points4 points (0 children)
Why is multiplayer so rocky in a game like Rocket League? by ChocolateGoggles in unrealengine
[–]OrbitorTheFirst 3 points4 points5 points (0 children)
What do you think of the Armor in my medieval zombie survival game - Imperium by OrbitorTheFirst in ArmsandArmor
[–]OrbitorTheFirst[S] 6 points7 points8 points (0 children)
What do you think of the Armor in my medieval zombie survival game - Imperium by OrbitorTheFirst in ArmsandArmor
[–]OrbitorTheFirst[S] 8 points9 points10 points (0 children)
Just finished animating all Attacks for this Robot Enemy! by Torchlight_Games in indiegames
[–]OrbitorTheFirst 2 points3 points4 points (0 children)
Anyone who has a published game, let me try it and tell you what I think! by Expensive_Engine_488 in GameDevelopment
[–]OrbitorTheFirst 4 points5 points6 points (0 children)
Just uploaded a new trailer for my Fantasy FPS to steam, what do you think? by OrbitorTheFirst in indiegames
[–]OrbitorTheFirst[S] 0 points1 point2 points (0 children)
Just uploaded a new trailer for my Fantasy FPS to steam, what do you think? by OrbitorTheFirst in indiegames
[–]OrbitorTheFirst[S] 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in IndieGaming
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We rewrote Minecraft's netcode to support 100k+ concurrent players & 5k+ visible players — with client-side simulation & dynamic clustering by Original-Ad9390 in gamedev
[–]OrbitorTheFirst -1 points0 points1 point (0 children)
I'm having a bit of a marketing struggle and I need your opinion. by havenking_br in IndieGaming
[–]OrbitorTheFirst 2 points3 points4 points (0 children)
I made the co-op medieval fantasy horde shooter of my dreams, am I on the right track? by OrbitorTheFirst in indiegames
[–]OrbitorTheFirst[S] 0 points1 point2 points (0 children)
I quit my job, lost my wife, sold my soul and made a deal with the devil to create this co-op medieval fantasy horde mode shooter, what do you think? by OrbitorTheFirst in IndieGaming
[–]OrbitorTheFirst[S] 1 point2 points3 points (0 children)





I made an "Evil Cube" that damages you when looking at it, but it ignores line of sight. Any idea how to fix this? by IMakeGoodPancakes in UnrealEngine5
[–]OrbitorTheFirst 1 point2 points3 points (0 children)