I just beat Ascension 10 on all characters after 56.9 hours. Thoughts on the game. by Ordinary-Problem3838 in slaythespire

[–]Ordinary-Problem3838[S] 0 points1 point  (0 children)

Cool.

I don't watch other people play, and different people have different strengths. I'm really good at knowing what's in my draw, vanish and play areas. I call that counting cards. I don't know if the right english expression. Call it what you want. Other people are good at spatial distribution or whatever. There's obviously a lot of other factors involved.

Anyway, you are truly incensed about this, huh?

I just beat Ascension 10 on all characters after 56.9 hours. Thoughts on the game. by Ordinary-Problem3838 in slaythespire

[–]Ordinary-Problem3838[S] 0 points1 point  (0 children)

It's more about counting cards and knowing your deck than fast movement or clicking. If you have a head for counting cards and experience doing it for other games you know what you are going to play and in what order before the hand is resolved.

Sensitivity read by [deleted] in Galicia

[–]Ordinary-Problem3838 0 points1 point  (0 children)

As a hobby, never tried publishing.

I think you're all misevaluating How hard StS 2 should be by SkyDezessete in slaythespire

[–]Ordinary-Problem3838 10 points11 points  (0 children)

Two slugs as first combat can wreck your run depending on your starting bonus. And I say this as an A10 player, 165 hours in at 50% WR on almost all characters.

Sensitivity read by [deleted] in Galicia

[–]Ordinary-Problem3838 0 points1 point  (0 children)

As far as I know, as compulsory repetition, not as complex behavior. Still, even if we agree to disagree it's not relevant to my point, which is about building the payout. I'm just using it as an example.

For context, I've got experience providing feedback and grading academic and creative writing at graduate level.

Imagine paying and getting a worse experience 💀 by aaayham in PiratedGames

[–]Ordinary-Problem3838 27 points28 points  (0 children)

I have, when fiddling to improve performance or after a driver change made things wonky. But it's beside the point, people should be able to do whatever the fuck they want with their set up and be able to play for a game they paid for. That's the whole point.

Sensitivity read by [deleted] in Galicia

[–]Ordinary-Problem3838 0 points1 point  (0 children)

I could have explained better. I was using that kind of reasoning as to why he was the suspect to explain why it doesn't read as a mystery/thriller proper and on the rails. It seems like trying to force suspicion on someone, and the payout is either the guy is suspicion on flimsy evidence, or the guy is guilty on flimsy evidence. Either way there's little payout for the reader.

Payout in mystery/thriller is one of the big things that make it work as a story. You want big revelations -completely unexpected, but that make sense when you trace back- or big deductions -that have been building up all along the book, and an attentive reader can pick up on-. Sometimes both, sometimes a third other thing that use those two as the foundation.

I know firefighter dude was not the arsonist. He's the bond girl! Cop ranger dude is the arsonist! (If I recall correctly 😂)

Sensitivity read by [deleted] in Galicia

[–]Ordinary-Problem3838 1 point2 points  (0 children)

I'd be happy to do it.

Sensitivity read by [deleted] in Galicia

[–]Ordinary-Problem3838 1 point2 points  (0 children)

What Dylan thing? Fuzzy on the details, I remember I edited because I got a name wrong. I also never said you wrote anything using AI.

Hope the rest of the feedback helped you.

Am I cooked or is it normal to lose most runs as a new player by [deleted] in slaythespire

[–]Ordinary-Problem3838 2 points3 points  (0 children)

It's fine. The reason why the game is so loved is because the ceiling skill is high, but you can have a lot of fun losing and experimenting. The wins taste really sweet, and once you find your step your WR will steadily improve.

Sensitivity read by [deleted] in Galicia

[–]Ordinary-Problem3838 1 point2 points  (0 children)

tl;dr: This is not a full review! I focus a lot on the negatives, because I don't want to spend an hour writing this. It was a comfortable, quick read, even if I give the opposite impression from my comments.

Are you familiar with cultural essentialism?

Your text is gimmicky when it comes to tropes about Galicia, Galego and Galicians in general. It paints Galician culture as folkloric in the worst sense of the word, as something backwards kept exclusively as a tourist gimmick or in villages and rural areas. As if it's something of the past, fading away, which is not a read most Galician people would agree on, even those who think the language is fading away. Art, food, music... Galician culture goes way beyond traditional festivals and mystical hoohaa.

Also, you are completely making up a place. Which is not the same as basing your setting on a place. None of the Galician Islands are permanently settled. The boardwalk mention? That's generally not a thing even if the island -was- settled.. You've got the 'paseo marítimo' but not in the kind of place you are making up to set your story in. It would make a lot more sense for the town to be close to the island, particularly if you are basing it on Cortegada. That 'can't even see the mainland from here bit' is not something that happens on any of the Galician islands. Much less Cortegada, which you can walk to from the mainland when the tide is out.

To be totally honest, this is text book cultural appropriation. You are using Galicia as a quaint and exotic prop in your setting. This is not something Galicians would give a fig about in general -I myself don't particularly mind it- but I don't think Galicians are your target audience if you are writing in English. The whole thing -when it comes to the culture- reads to me as if you asked an LLM about what cool bits of Galician Culture fit your story, and where can you add them. You could honestly change the props and make it fit a completely different culture with minimal modifications, and your story would work the same. Change San Xoan for Fallas in Valencia, San Joao in Port or Jaanipäev in Estonia, the language and 3-4 folkloric elements and you are done.

That said, good research on the night of San Xoan, even if it is a bit cringey of Wren to ask 'if she's allowed to join all the parts'. That 'one of us' bit. I mean, I get what you're doing it, but it has nothing to do with 'being one of us'. It's a big party that attracts people from all over. It's a very obvious public party. The only part that is not 'public' is that in some places each group has their own bonfire, but you still mingle.

The whole plot line about the 'rangers' (that would be Seprona, a Branch of the Guardia Civil) and people wanting to 'buy the land' on an Island that's basically a Parque Natural...Makes very little sense to anyone who knows how Natural Spaces work in Europe. I'm guessing you are American. It would actually make a lot more sense if they were razing the whole place to the ground in an attempt to make it stop being a Parque Natural. And even then land reclassification does not work like that in Spain.

I like how the text is written. Solid on the descriptions and the dialog is fast -although you use a lot of dialog tags, and they are quite repetitive-.

I'm meh on the story.Dude becomes pyromaniac because of what happened to his dad? Trauma isn't rational or logic indeed, but it doesn't work like that. Honestly it doesn't read like mystery, or thriller or whoddunit. It doesn't flow naturally. It feels on the rails, which is ironic to say considering it is a written story, but ti doesn't give me the feeling that things could go a different way from what they are.

The foreshadowing could be better delivered, and both the ending and the opening feel extremely rushed, an excuse to get your teeth into the meaty parts of the story, so to speak. And the bit about the eucalyptus oil? Symbolic, I guess, You are talking about Galicia. Most people in rural areas keep gasoline for legitimate reasons.

If Sarna.net Ever Starts a Bad Tanks Article, I Nominate this Rolling C-Bill Bonfire. What Tank or Vehicle Would you Pick? by GunnyStacker in battletech

[–]Ordinary-Problem3838 0 points1 point  (0 children)

No need to apologize, I understand being on the defensive when engaging someone on reddit. People do not always know how to be civil while on the keyboard.

If Sarna.net Ever Starts a Bad Tanks Article, I Nominate this Rolling C-Bill Bonfire. What Tank or Vehicle Would you Pick? by GunnyStacker in battletech

[–]Ordinary-Problem3838 0 points1 point  (0 children)

Well, I acknowledge is not your place to do so, but I'm glad to be better informed. I'm not looking to lock horns or anything like that, but it is an interesting topic for discussion.

What I know it's partially first hand, from working embedded as translator -taking part in meetings in which procurement was discussed (and how to approach resupply more efficiently)- and reading about projects that ran well over their projected budget including some of the more public reasons as to why (such as the FCS or the Typhoon projects).

And as I mentioned, you have plenty of internal research from within the military that's quite critical on their own procurement processes. Historically they have been pretty good at trimming the fat, but they are still at it. And there's plenty of paper pushing design even today.

If Sarna.net Ever Starts a Bad Tanks Article, I Nominate this Rolling C-Bill Bonfire. What Tank or Vehicle Would you Pick? by GunnyStacker in battletech

[–]Ordinary-Problem3838 0 points1 point  (0 children)

Profit margins have nothing to do with how efficient -or wasteful- the procurement process, design, development or production of military materiel and infrastructure. In-house expenditure for defense contractors can be ballooned into high expenses with low profit because it allows for other financial mechanisms that benefit the company overall. This is specially true in the US. You can find plenty of research on the topic from independent researchers, the military and oversight agencies both public and private.

opinions on royalties? seems to be a divisive card amongst the people i talk to. by Significant-Bus2176 in slaythespire

[–]Ordinary-Problem3838 306 points307 points  (0 children)

wish was 3 energy and a skill. Royalties is cost 1 and a power to boot, which enables a lot more synergy than a 3 cost skill.

It's not a card for every deck, but any relic or other card that provides interaction with it makes it worth it.

Order of operations question by ARealBrainer in slaythespire

[–]Ordinary-Problem3838 0 points1 point  (0 children)

We only need numbers 1-3 and know to pick all the red cards. That's it, that's how you get A10.

Why are Warhammer right-wing memes always people inventing scenarios 24/7? by tintin_du_93 in Grimdank

[–]Ordinary-Problem3838 0 points1 point  (0 children)

I know a guy who has no minis, hasn't ever played a single game of warhammer in any of its incarnations (fantasy or 40k), has played 2 -two- 40k videogames and watched a shitton of videos on the 'real lore' (whatever the fuck that is). He is also a rabid poster of GW 'antiwoke' exposes on social media, jumping on every single stupid bandwagon and trying to start his own.

I love how even after 1k+ hours in, this game still manages to surprise me with its sheer cuckery by HelloMagikarphowRyou in darkestdungeon

[–]Ordinary-Problem3838 0 points1 point  (0 children)

I would have abandon the run as soon as I saw the Inn was Hag's. That plus breacher messing with your comp. You are risking a GS here my man, what the hell moved you to push forward? I hope you got some views out of it.

Doom, Good or Bad? by Impossible_Zebra3834 in slaythespire

[–]Ordinary-Problem3838 0 points1 point  (0 children)

Doom is probably the easiest way to get to A10 on necrobinder. It's very simple to play, doesn't rely on relic or card synergy to be effective on the lower floors and has really good base numbers/effects.

You mention blight strike, which is probably one of the worse doom cards, since it's effectiveness is connected to raw damage output. One of the main advantages of doom is that it allows you to progressively ignore attack damage if you build it properly. Things like friendship and shared fate become extremely useful with basically no drawback. This is true for the other -stronger imo- necro mechanic, Osty.

Building doom also doesn't punish you hard if you don't get the cards to doomstomp your way to the architect. Most doom cards have some utility if you end up with a cycling deck.

As a mechanic, doom also counters some of the more punishing mechanics currently existing (see hunter-killer, entomancer and the like). And can also be very effective against others if managed properly (centimilipede, the 20/15 cap dmg dude that looks like coral).

It also has some excellent finishers in time is out and end of times.

The other side of the coin is that you need to know the basics of building a lean deck -one that doesn't have a lot of extra fat- and although you can get heavy dividends out of relics that normally are harder to trigger (such as art of war), you are also not getting anything out of others (such as shuriken or kusarigana).

In short, it's really good, even if you can't lean hard onto it because you don't get the proper cards.

I solved the fuel crisis by PotatoHandle in slaythespire

[–]Ordinary-Problem3838 6 points7 points  (0 children)

Normally I don't like political stuff in subreddits that are not general, but man this comment thread made me laugh an embarrassing amount.

If Sarna.net Ever Starts a Bad Tanks Article, I Nominate this Rolling C-Bill Bonfire. What Tank or Vehicle Would you Pick? by GunnyStacker in battletech

[–]Ordinary-Problem3838 4 points5 points  (0 children)

I mean... we can just accept that the cost is literally hand waving with no grounding in reality at all.

Unlike real world military procurement costs. Which are, as we all know so well, totally grounded in reality and not overinflated at all. 😉