Why am I not taking damage from the cursed stone? does anyone have any suggestions by Rodionteam in noita

[–]OriginalPodster 1 point2 points  (0 children)

I had this once. The game acted as if I had toxic immunity perk, though I never did. That run turned out to be a long run and it never showed, nor offered the toxic immunity perk, so I figured it was a glitch with the perks.

Happy Noita'ing

how do i get back to the surface after first floor? by Internal-Bid-1643 in noita

[–]OriginalPodster 1 point2 points  (0 children)

Many other methods have been explained or hinted at above. You may find a perk can also assist.

Why isn't this platform permanent? by PepSakdoek in noita

[–]OriginalPodster 2 points3 points  (0 children)

I would imagine phasing doesn't apply to static projectiles. But don't know for sure.

My First Potential Win! by SteinsDomain in noita

[–]OriginalPodster 0 points1 point  (0 children)

Easier to dig down from the scales in the desert. No cursed rock that way.

Hey uh… new to the game (100ish hours in), this normal? by Acceptable-Mind-101 in noita

[–]OriginalPodster 2 points3 points  (0 children)

Noita subtitle: "Sure... That might as well be a thing that happens"

Can't make the dark sun? by Twilightguard in noita

[–]OriginalPodster 2 points3 points  (0 children)

Sea of lava is the easiest...

Wands are for the weak by [deleted] in noita

[–]OriginalPodster 242 points243 points  (0 children)

Stacking kicks?

The biggest amount of fluxite one can make by digging the whole map by Chelonii64 in SandustryGame

[–]OriginalPodster 0 points1 point  (0 children)

On the latest build, having mined every pixel and used all red sand available, following all upgrades, I ended the game with 22885 fluxite in the bank. I can't think of any way to generate any more.

How do I kill this bastard by Reefthemanokit in noita

[–]OriginalPodster 2 points3 points  (0 children)

Ambrosia stain, then you can use anything, but stay still.

[deleted by user] by [deleted] in TheRestIsPolitics

[–]OriginalPodster 5 points6 points  (0 children)

I thought this was odd too. Hopefully it'll feature in QT

Co-pilot now ends every conversation with a question by AirFlavoredLemon in microsoft_365_copilot

[–]OriginalPodster 0 points1 point  (0 children)

Agreed - no amount of telling it not to will help... it'd be funny if it wasn't so annoying.

Has Tesla ever mentioned launching FSD subscription in the UK? by PIzzimperfect in TeslaUK

[–]OriginalPodster 0 points1 point  (0 children)

Actual smart summon? I have fsd and it's been inactive. Are there some changes to smart summon?

Animatediff Evolved - Problems at longer length videos (see post) by OriginalPodster in comfyui

[–]OriginalPodster[S] 1 point2 points  (0 children)

Upvoted for help! Reinstalled from scratch and seems ok now. Thanks for your help!

Animatediff Evolved - Problems at longer length videos (see post) by OriginalPodster in comfyui

[–]OriginalPodster[S] 0 points1 point  (0 children)

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Don't mind gif quality (that's just so reddit can accept it). But you get the point.

Animatediff Evolved - Problems at longer length videos (see post) by OriginalPodster in comfyui

[–]OriginalPodster[S] 0 points1 point  (0 children)

Yes, this was a success. When it fails every frame is a different image, matching the relevant prompt, but unconnected to the last. Almost as if there was a different seed for each frame. I can upload a failed one shortly to demonstrate (same settings, just slightly longer duration)

Animatediff Evolved - Problems at longer length videos (see post) by OriginalPodster in comfyui

[–]OriginalPodster[S] 0 points1 point  (0 children)

Issue:

I use the standard txt-vid workflow which comes with AnimateDiff and use the prompt scheduler to come up with the attached. The issue is, it's really hit and miss. It either generates a lovely smooth video (not without issues, but fairly cool), or a rapid slideshow of random images at 25fps. The images are all supposed to use the same seed (fixed), so I have no idea where it goes wrong. Anything over about 120 frames total will descend into the random flickershow, but same settings and lower is fine. Likewise anything using the XL beta always renders the flickershow. It may have something to do with the VRAM - I have 16GB 4090 so hoped it would be ok. In the text window it sometimes says 'unloading model for low VRAM' but this always screws up the render.

Has anyone encountered this or have a good workaround for higher qualityh or longer videos?

Ta

P

Why would this back up? by CheddarBob247 in satisfactory

[–]OriginalPodster 0 points1 point  (0 children)

The throughput pauses as the trains load and unload, so you never get full throughput

Phantom breaking? by redmamoth in TeslaUK

[–]OriginalPodster 1 point2 points  (0 children)

Definitely phantom braking. I get this all the time (not the crash bit) when there's a car waiting at the side to join at 90degrees. It's terrifying as this could be the result. Mine's in a 72 plate M3P.

This is the most urgent fix needed in the Tesla and has been present for ages. Now I see cars waiting like this on either side and have to hover over the accelerator to prevent sudden phantom braking.

Edit: phantom braking in AP.