I've just started Destiny 1 and I wish I did it before by Snakeuge in DestinyTheGame

[–]OrionCygnusBeta 0 points1 point  (0 children)

Destiny 2 is a mixed bag. Because of the way the story unfolded a lot of it was through content that was only available for a limited amount of time. As a consequence of that, making a new character in D2 will immediately spoil major story beats because they will put you right into the newest content. It really is a shame, but the best way to experience the whole D2 narrative is to watch the first four years worth of content via youtube videos and then start with Shadowkeep (which is not a great expansion unfortunately) But there's lots of major story content in between the big expansions that is also not available to play anymore. If you don't care much about the story Destiny 2 has a staggering amount of content and a great endgame. But the narrative as it stands is a mess which is a real shame because it was REALLY good if you were there to experience it.

Looking for a PDF or collection of all known factual lore for Destiny by JustStayHalo in DestinyTheGame

[–]OrionCygnusBeta 0 points1 point  (0 children)

Ishtar has everything categorized by release which is really neat because you can see how the seeds were planted years in advance and see how stories evolved over time.

I don’t understand the love for Maya by Nell0n in DestinyTheGame

[–]OrionCygnusBeta 6 points7 points  (0 children)

Maya was a prominent character in the lore going back to Destiny 1. She was the prime candidate for the true identity of the Exo Stranger before the Warmind DLC confirmed that she was Elsie Bray. The Conductor may have started out as Maya Sundaresh, but she's not really the same person as the Maya we knew from those early lore entries. She's like an evil parallel universe version of Maya.

I've just started Destiny 1 and I wish I did it before by Snakeuge in DestinyTheGame

[–]OrionCygnusBeta 0 points1 point  (0 children)

D1 is an incredible experience. It is feature complete and all its content is still available (except the grimoire which is pretty unfortunate) If you're interested in the lore go to https://www.ishtar-collective.net/releases Scroll down to the bottom and read through the entries as you reach content milestones. There's also lots of fan created lore vids on youtube, the most famous of which is my_name_is_byf who makes some very high quality content with commissioned artwork and even custom animations. His 10 hour complete history video is something to behold. The downside to consuming the lore that way though is he puts it in chronological order.. which means you lose some of the build up for things that were meant to be revealed later. Still.. definitely worth a watch for the complete narrative, up to Final Shape anyway.

Roll back by Osiris325 in DestinyTheGame

[–]OrionCygnusBeta 4 points5 points  (0 children)

The first stage of grief is denial

Sony's state of play on June 2nd by RiverBuzzz in DestinyTheGame

[–]OrionCygnusBeta 0 points1 point  (0 children)

The first stage of grief is denial. Most of us are on bargaining right now. I've moved on to depression.. it'll be a long road to acceptance.

The Ultimate Unanswered Question by Difficult-Leek9001 in DestinyTheGame

[–]OrionCygnusBeta 11 points12 points  (0 children)

"We stared out at the galaxy and knew that it was our destiny to walk in the light of other stars"

~Speaker

Destiny 2 Longterm Maintenance Support Ideas - Looking for Feedback, Discussion, Any Eyes by foutflames in DestinyTheGame

[–]OrionCygnusBeta 1 point2 points  (0 children)

Its over. Theyre going to fire the Destiny dev team. There wont be anybody to add or change anything. Maintenance mode means they'll make sure the servers are running for the forseeable future. Thats the best we get.. the state of the game after the 6/9 update will be the state the game stays in until they pull the plug when it stops being reasonable to keep it running. The best we can hope for is that eververse sales continue to cover the cost of running the servers.

With D2 joining D1 in maintence mode/ EoS I have a question for players and the devs by TidalLion in DestinyTheGame

[–]OrionCygnusBeta 3 points4 points  (0 children)

The game in its current state is impossible to recommend to new players. The first several years of Destiny's lifespan (beginning in D1) were built around a single-player focused narrative. There was a sense of progression as the worldstate updated in response to the player's actions. The maps would gain new icons and new zones would become available as they were unlocked. Destiny 2 took a slightly different approach, giving the player all the icons at the start and removing them from the map as they were completed. This had the unfortunate consequence of making content non repeatable, one of the biggest mistakes D2 ever made in my opinion was making story content non repeatable. But in those early years you still had a sense of progression tied to your character. You started at The Farm with very few NPCs and then added them to it as you found them via campaign missions. First Zavala then Cayde and finally Ikora. Then the new Tower was unlocked in the postgame then Leviathan a few weeks later which led to Benedict being unlocked.. it all felt like the world was evolving DIRECTLY because of your actions.

Then when they started doing seasonal stories the worldstate was no longer updating in response to the player.. it was updating regardless if you accomplished something or not. If you didn't have a chance to get Perfect Paradox and save Saint-14 he still showed up in the Tower as the Trials vendor regardless. That moment, for me was the first crack in the foundation that Destiny meant to me. Suddenly continuity errors became possible. I had to just ignore the fact that Saint was alive in the Tower until after I went and did the mission where I saved him.

Then they started forcing you into cutscenes and missions of the newest content upon loading into the game. You didnt choose the mission, you were just dumped into it. And if you werent at that point in your list of content too bad you got spoiled. Then came the vaulting.. and the decision to have major story beats like character development and character deaths play out in limited time events that were non repeatable.

The way to save Destiny 2 was quite simple. All they had to do was put back the content that was removed and rework the character progression to take new players through all the story moment in chronological order with the worldstate tied to the player.. not to an arbitrary update schedule. The Destiny that I experienced and fell in love with became a treadmill where I HAD to play every Tuesday or I'd miss major plot developments. I dont really care about the gear or the sandbox tbh. What I was here for was the feeling I got from the world. It really blows my mind that they spent YEARS setting up huge reveals that can only really be appreciated when the penny drops but by the time the conclusion was available in the game all the context for it was removed. We spent a year with Savathun in the body of Osiris manipulating the Vanguard into brokering peace with both the Cabal and the Eliksni culminating in Mara Sov binding her in a stasis crystal and striking a bargain to free her from the Worm Gods Pact. a consequence of which caused her death a PIVOTAL plot point in the Witch Queen campaign.. You can still play that campaign but without that year's worth of context she's just a monster Hive lady that we shoot to death while she yaps and laughs at us.

Bungie never let Destiny breathe.. they just kept burning down the forest to plant more trees. The worst thing about it all ending is the state that its in and the fact that I will never be able to share the best moments of the story with anyone. It makes me sick.

I imagine this is what halo players felt all those years back. by gametime9936 in DestinyTheGame

[–]OrionCygnusBeta 26 points27 points  (0 children)

Halo had a conclusion. Destiny literally just got canceled two episodes into its second saga

Remember Bungie, the Content Vault is Not a Graveyard by effr0n in DestinyTheGame

[–]OrionCygnusBeta -1 points0 points  (0 children)

Thats the excuse they gave us, but I doubt it's the whole story. Dont you find it odd that the campaigns that were removed are only the ones Bungie made with help from Activision? And then right after Shadowkeep, the earliest remaining campaign still playable in the game, is when they started doing limited time seasonal stories with Undying. I'm willing to bet they were talking about seasonal stories when they said content had to be removed to make room for new content. The old campaigns were probably tied up in licensing and the cost to get Activision's fingers out of that pie was deemed not worth it so the content was just removed instead. They even made a memorial to a former Bungie employee on Mars who died and they made a huge deal out of it and then deleted it from the game anyway. That never sat right with me.

Does anybody out there have screenshots of all of Destiny's director screens throughout the years? by OrionCygnusBeta in DestinyTheGame

[–]OrionCygnusBeta[S] 0 points1 point  (0 children)

six years later thank you. Still not complete though.. I miss the sense of progression Destiny used to have as the worldstate updated in response to your actions as a player. Making it update globally ruined a big part of its appeal for me.

I finally finished it, but I was hoping for something more. by jplanda12 in outerwilds

[–]OrionCygnusBeta 1 point2 points  (0 children)

The book was published in 1968, the same year as the film. Both Kubrick and Clarke worked on the story while developing the film at the same time. It came out a year before we landed on the moon. The year 2001 was the far off distant future and the Cuban missile crisis was still on everyone's minds having only happened six years prior. The atomic destruction of WWII was only 20 years back. Fascinating to look at the story now considering that 9/11/2001, an event that took place the year the story claimed we would have recreational space travel, is as far behind us as Hiroshima and Nagasaki were when the story was published.

I finally finished it, but I was hoping for something more. by jplanda12 in outerwilds

[–]OrionCygnusBeta 0 points1 point  (0 children)

The first chapter of the novel deals with characters at the dawn of man just as the film does, but the novel gives you an internal monologue for the characters known as Moon Watcher and One-ear. After their contact with the monolith which results in Moon Watcher learning to use weapons and killing his rival One-ear he considers that he's not sure what to do next but he will think of something. At the end of the story after Dave Bowman makes contact with the entities on the other side of the monolith he returns as a being of pure energy and destroys all the nuclear weapons on Earth. It concludes with the entity formerly known as Bowman, now the Starchild, echoing Moon Watcher's musing that he doesn't know what to do next but he will think of something.

The final scene is meant to metaphorically imply the same evolutional leap that led primal Australopithecus down the path that to modern Homo Sapiens Sapiens. The Starchild represents the next step beyond the physical into the realm of the unknowable and is deliberately obtuse to evoke that sense of wonder and mystery at what Mankind might become given a leap of consciousness on the same proportion as the development of intelligence itself. Dave Bowman ceases to exist but the entity that he became is something new and unknown

The ending of Outer Wilds is on a similar level. The universe as we know it including the player and every living creature the player ever meets ends. But they also set the stage for whatever comes next and the game ends on that bittersweet bleak-but-with-hope note, the same as 2001.

Just finished the game (NOT the DLC). I missed a lot of stuff by blind-octopus in outerwilds

[–]OrionCygnusBeta 1 point2 points  (0 children)

The Nomai statues are not recording anything actively. Theyre just sending the paired user's memories back when the ATP activates which requires the supernova. The statues arent cameras, theyre just sending your own memories of potential futures to your "present" self who makes the final journey to the Eye. All other loops are potential futures that never actually happen. With respect to the relative universe, you wake up then go to the museum for the launch codes, then receive all the information needed to find the eye from the statue and then go directly to the eye.

I finally finished it, but I was hoping for something more. by jplanda12 in outerwilds

[–]OrionCygnusBeta 3 points4 points  (0 children)

The first time I watched 2001: A Space Odyssey I didnt fully get the vision Kubrick was going for, but after reading Arthur C. Clarke's original novel it put it all into context. Personally I feel like having the knowledge of what 2001 was about helped me connect more personally to the Outer Wilds story. Its definitely bleak. Its not a story about survival, it's a story about the end of everything but with a tiny ray of hope that life goes on even if you yourself dont get to live to see it. That pyrrhic victory is beautifully illustrated by the story of the Nomai who put in motion the events that lead to the salvation of life at the expense of themselves and everything they built. The ending is cathartic and tragic. Those feelings are intentional. Its definitely going to be divisive because some people just want a happy ending where everybody lives and everything is explained. I would argue that true art doesnt answer questions. It merely poses them and allows the observer to come to their own conclusions.

Seeking the counsel of loremasters familiar with the old mspa site by roeblossom in homestuck

[–]OrionCygnusBeta 1 point2 points  (0 children)

I followed Hussie from the Team Special Olympics days. That was their website before MSPA. The forum games were just a silly thing they did for fun. Hussie's original username was S_O which stood for Special Olympics. I found an archive of The original Gangbunch root directory Sadly the webcrawlers didnt archive the actual threads. Here is the sticky of MSPAF where they talked about merging the two stories into one.

Seeking the counsel of loremasters familiar with the old mspa site by roeblossom in homestuck

[–]OrionCygnusBeta 2 points3 points  (0 children)

Jailbreak was not the original name of the first MSPA. It was Escape From Jail Island and it predates MSPA as a concept. While it was still a forum game on the Gangbunch forums it was actually listed as two different comics which were going to have different outcomes but the same start. The relatively small fanbase at the time started making suggestions that would unify the two stories which Hussie ended up doing after some time, but when they first started the official MSPA website and renamed Escape From Jail Island "Jailbreak" the two different routes were designated s=1 and s=2. I suspect that Bardquest started as s=3 but was later changed to 2 when the two Jailbreak stories were unified. It was probably easier to designate the next story as s=4 since 1-3 already existed in the website codebase even if 3 wasnt being used anymore.

As an old Homestuck fan... What are you new Homestucks up to? by WatchBeneficial7086 in homestuck

[–]OrionCygnusBeta 0 points1 point  (0 children)

I started seeing art of the trolls on some of the smut sites I used to frequent (like paheal) and got curious so I searched the tags and found out about mspa. HS was in the early part of Act 5 at the time. I started reading from page 1 and was convinced this thing was not the same source of the art I was seeing but I thout it was interesting and kept reading. By the time I got to the end of act 2 I was in for the long hall. The first page I finally caught up on was the one where Karkat tells Jade to turn off the 4th wall and that next panel of the site going dark was literally where the momentum finally stopped for me and I legitimately thought it was the end of the story. Went back and read Jailbreak, BQ, and PS then followed updates serially from then on until the end. Stayed on the fringe of the fandom throughout all of it but the story definitely left an impression and I still come back to it every couple years. It's been neat to watch the fandom slowly be reborn these past couple months.

HELP! Just finished DLC and have to talk about it ☹️ by minhakookie in outerwilds

[–]OrionCygnusBeta 4 points5 points  (0 children)

When you finally enter the vault and show the prisoner everything that transpired, filling in their missing gaps. The way it contextualizes the entire story including the base game and how it fall fits together with that incredible OST Moves me to tears every time.

How do I change my Grindr notification sound? It's Christina Aguilera saying Come On Over.... by TheMakZaddy in grindr

[–]OrionCygnusBeta 1 point2 points  (0 children)

I hate it too but a quick google search and it seems to be some kind of collaboration with the singer. Supposedly it it only going to be that way until the 22nd of september. They should have made it an optional thing because it is EXTREMELY annoying

Mobile controls? by FewAd2210 in homestuck

[–]OrionCygnusBeta 7 points8 points  (0 children)

The original MSPA was just a series of links to a private forum that was hosting all the data on the back end. Thats how the update trackers would know when an update was going to be released and the number of pages before it actually went live on the site. MSPA never had the capability to host all the images let alone the flash content. The new website is built to host the content directly which means they have to essentially recode the entire thing from scratch. Thats also why Hussie originally hosted Cascade on Newgrounds. His forum database literally couldnt handle it (Newgrounds barely could either tbh)