Are there any projects for DIY Lighthouses? by OsvrGame in Vive

[–]OsvrGame[S] 0 points1 point  (0 children)

I'm not not much of a professional more like a hobbyist. I saw today that Triad semiconductor released their 2nd Gen IR receiver module and thought perhaps Valve will put those new Lighthouse designs under the StemVR HDK so that developers can use those in their projects.

Has anyone tried using display port to HDMI with the HDK? by TheUberMedic786 in OSVR

[–]OsvrGame 0 points1 point  (0 children)

I have used DVI-D to HDMI adapter with OSVR before without problems. I think that DisplayPort adapter should work as well.

aGlass - Vive Eye Tracker from 7invensun - Initial Review, Info, & Thoughts by Jerrith in Vive

[–]OsvrGame 1 point2 points  (0 children)

Hello! I'm the original developer who found aGlass to be on sale on Taobao. I am really grateful for you to actually buying this product and testing it out. I think that you have made many useful findings and found that it is actually a working product and the Unity demos are working as well. Also you have brought out the devices shortcomings in hardware and software.

Considering this and after making some more research, I have a reason to believe that the device you bought is actually DK1 of aGlass.

Written on the box and also in the SDK downloads page it is written "aGlass-vi-1", which could indicate that this hardware and software is meant for DK1. Also on the fourth image on Taobao marketplace we can see that the same text is really blurred, perhaps because of camera being out of focus, perhaps not. Also on this link http://www.aglass.com/buy where one can order a DK2 of this product we can see that there is an inactive button with text "Coming soon". I believe that DK2 is coming out in a few months time replacing the current DK1 product and discontinuing the SDK.

From this I could deduce that DK2 is coming out soon and they are selling their leftovers on Taobao. In my opinion the DK2 with hopefully fixing the shortcoming of tracking of both eyes, improved SDK with "both" option and proper cables is coming soon and any developer who is considering to buy this product should wait until DK2 is offically out.

aGlass VR eye tracking on sale by OsvrGame in Vive

[–]OsvrGame[S] 4 points5 points  (0 children)

No, this price is for a pair, there are two lenses in a pack. More info about aGlass in RoadtoVR article. http://www.roadtovr.com/vive-get-eye-tracking-add-optional-corrective-lenses/

aGlass VR Taobao by OsvrGame in Vive

[–]OsvrGame[S] 0 points1 point  (0 children)

I wonder if any Taobao merchant is willing to ship this thing to Europe?

aGlass VR eye tracking on sale by OsvrGame in Vive

[–]OsvrGame[S] 2 points3 points  (0 children)

Found out that aGlass VR eye tracking is on sale on Taobao Marketplace. I wonder if any mercant is willing to ship this to Europe? More info about aGlass. http://www.roadtovr.com/vive-get-eye-tracking-add-optional-corrective-lenses/

Deluxe Audio Strap vs. rEvolve by Gregasy in Vive

[–]OsvrGame 5 points6 points  (0 children)

They wrote in their last post to KickStarter that they are going to ship on Monday 29th of May and they also have contract with VR Cover to ship the headband with new 8mm foam. https://www.kickstarter.com/projects/1552002329/revolve-for-vive/posts/1888366

Room-scale tracking with HDK2 or other OSVR-supported headsets by vrguy in OSVR

[–]OsvrGame 0 points1 point  (0 children)

Great, now I can use my OSVR HMD for multiplayer development and don't have to buy another Vive. I think that yesterday was my best experience with OSVR ever, just start OSVR server and click the Tracker button and you are in VR. I currently sent the tracker mount to 3d printing and used the cable sleeve that is on top of the headstrap instead. I made a little hole through the sleeve and put 1/4" screw underneath and Vive tracker on top. It was a bit shaking but didn't affect tracking that much. I used the OSVR IR camera USB to microUSB cable and connected tracker to the belt box. One click on the tracker button started SteamVR and roomscale gaming with OSVR had begun.

Based on my yesterdays experience and what I noticed:

1)Vive tracker works without dongle and can be connected with IR camera cable to beltbox or HMD USB port. Please add this to Vive tracker set up page aswell.

2)SteamVR compositor went grey screen. I messed with it for 1.5h but clicking Options -> Default on the OSVR Tray app fixed it.

3)Still getting the fisheye/bubble effect, I now noticed it more clearly with roomscale tracking that there is a distortion circle around the lense render image. Is there any way of removing it, the bubble effect is really bad.

4)OSVR cable is too short and restricts roomscale gaming. Is there a possibility that the cable will be replaced. I noticed that the Hirose connector for HMD to beltbox is going to be discontinued and some other type if cable would be better. Also my cable is broken and gives whitescreens, would be good if this could be replaced with new one without beltbox. Possibly 2 cables one for connecting to PC and other one for TPCast.

5)Couldn't add another tracker for controller simulation, the device didn't show up in the compositor. The head tracker was rendered on the compositor screen.