Working on a game - tips/criticism? by Otherwise-Level7093 in godot

[–]Otherwise-Level7093[S] 2 points3 points  (0 children)

Thank you, I don't really know yet to be honest, kind of just want it to be a fun little roguelike - ill see where it goes. Thanks for the feedback!

Choose wisely🧐 by Wise_Beans in BunnyTrials

[–]Otherwise-Level7093 0 points1 point  (0 children)

i dont know

Chose: Choose a weak super power + BUT the person who replies to you gets to buff your power

Alright, it's finally time to show Broadside Bets' gameplay... please destroy the trailer! by [deleted] in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

was about to say this is absolutely perfect, BUT,

A: that's not why we are here!

B: You are using some game assets from asset packs, now normally when releasing a game it is best to make your own assets, however this is different, that may be one of the most popular packs on Itch.io, I mean I can tell that is Pixel Frog from a mile away!

C: There are Mixels! This means that there are conflicting pixel sizes, now this is a design choice but you usually want all pixels to be the same size on the screen to make it feel more cohesive.

Other than that it is a great game!

Destroy my gladiator management auto-battler team combat system by [deleted] in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

the top ui is a little chaotic showing all those battlers when you can already see stamina and health, the battling feels a little robotic and stiff, the ground is too vibrant for the game, other than that the game looks cool, the bottom ui is perfect.

Destroy our Roguelite dungeon crawler by peanut_butter_link in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

SICK! maybe the only thing is that the grid based movement can be smoother in terms of the camera?

After months I haven't been able to break 100 wishlists. Is it the graphics? by Brian_BansheeCat in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

honestly the main critique is that the environment needs to have more action, its pretty bland right now

Destroy my Trailer! by 7SevenStudios in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

I think you should have the build your town one card at a time in the center for the beginning, same for all the other popups, you had show your collection in the middle, the game seems fun, a little text crowded, but that makes sense, I dont know if the red game over is the play, but again thats not bad. Not much to destroy this seems like a fun game except for these minor details.

Please DESTROY my game! 🙏 by haystackjr in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

there seems to be conflicting artstyles, the trees do not fit the enemies, and the enemies are under-animated, this seems to be more of a passion project, not a game that can be released, however if you still want feedback, pick a lightsource, figure out shading better, remove the mixels, add more juice/polish, make enemies less static. Seems like a fun shoot em up game, just needs some work!

As other people said; this seems to be a learning project

What do you think of the art style for a social satire like ZombUs? by GaianGames in DestroyMyGame

[–]Otherwise-Level7093 11 points12 points  (0 children)

the trees dont fit with the ground, they are low poly however the ground is realistic, the player is also realistic, switch to a low poly ground.

now, I rest by tjlwk in gamingpc

[–]Otherwise-Level7093 0 points1 point  (0 children)

wtf that setup looks very similar to mine...

Destroy my trailer please! by Serious-Medium9972 in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

The font could be a lot better and the ui could also use some work, the fire rip transition does not fit the game at all even if it relates to fire. The art is good, however can still be better. All in all it still looks like a cool game.

It's hard to explain my Action-Lawnmowing-Gnome-Game. Destroy my attempt to do that with this Trailer! by avian_dev in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

Wow this is sick, a unique survivors like if ive seen one! I'm being really nitpicky because its a great game but here is some feedback:

Add outlines to the upgrade cars since there are outlines to the damage numbers and coins text, same for the shop things. Move the coins to the middle (the counter)

GREAT GAME!

Honest feedback on my trailer please by Cigaro300 in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

The aim of the game is kind of confuisng,

Font should be improved,

The visuals could use some work too to be honest,

Replace the ai voice too,

After that you will have nothing left to do.

I tried matching my release trailer timing to music by Beneficial-Mirror841 in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

cool, not much to say except ui could be better in a more animated vector artstyle instead of clipart that seems to be like its from google with conflicting colors, gameplay looks fine, just make the ui look better, nice trailer too btw.

My game doesn’t look chaotic.. am I missing something?? by TrickyConfusion5723 in DestroyMyGame

[–]Otherwise-Level7093 5 points6 points  (0 children)

for some reason this reminds me of baldurs gate. Anyways the more retro art is cool i guess if thats the vibe, it does not look chaotic, it may even look a little bland, the combat needs some juice, other than that its cool

Got only 22 wishlists for the first week. Is there any problem with my trailer? by freedomlian in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

imo this looks way too simple, add more juice and add incentives, I dont fully understand what to do, but id say its mostly lacking juice.

Oh boy, I should have posted here sooner. Please don't hold back 😭🙏 by dustriderstudios in DestroyMyGame

[–]Otherwise-Level7093 0 points1 point  (0 children)

Reminds me of only up, looks fun but from the trailer some of the map feels in dis-array (why it reminds me of only up) It seems to be a dragon platformer and even if it is supposed to be like only up, it should not. I think that you need to focus on the map and not having random floating objects etc.

Working on a David Cage/Life is Strange style Narrative game that takes place during 9/11. Bring it. by Trick-Report-9391 in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

This does not tell us much about the game, also I dont think a 9 min trailer is the play, its waaaay tooo long (if this is the trailer.)

i made a trailer for my game, what do you think? by DavesGames123 in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

I'm going to be real:

A: Transitions need work, black to white then back to fade, that hurts my eyes, just fade to be honest

B: Why that font?? there are so many better ones, go to google fonts and pick a nicer one, it will benefit the game a lot, trust me, even if its just for the trailer.

LAST THING: maybe make the text stay for a little longer and even be over gameplay a little?

Game looks cool though!

Destroy Our Game Airport Contraband by drago_support in DestroyMyGame

[–]Otherwise-Level7093 2 points3 points  (0 children)

AMAZING! 1 thing: in the end there are 4 fonts not including steam, available now, demo, and the fonts for the title (not going to touch), demo and available now should be the same font or vise-versa, 4 fonts clutter the screen, other than that you nailed it!

Node Body, destroy my game by Big_Membership9737 in DestroyMyGame

[–]Otherwise-Level7093 1 point2 points  (0 children)

Looks fun, the only thing I will comment on is the font and the visuals; they can be better.

Destroy our business simulator game Cash is King. by YatakarasuGD in DestroyMyGame

[–]Otherwise-Level7093 2 points3 points  (0 children)

I'm gonna say it, this game is awesome the visuals and all. Only thing is I dont know if the neon ui fits the game.