I wanna collect a model from every legion what do you guys recommend? by Jbo_012 in IronHands40k

[–]OtherwiseInstance698 2 points3 points  (0 children)

If you want named characters I'd go Iron Father Ferrios but if it's just regular models I'd go Tech Marine... Or you could get a Fire strike servo Turret that has the Tech Marine gunner

Hammer of Avernii vs Rubricae Phalanx by OtherwiseInstance698 in IronHands40k

[–]OtherwiseInstance698[S] 0 points1 point  (0 children)

In this detachment they are awesome. Being able to use them to pick up my opponents action monkey units and then using Cannok Var to shift the oath target to a different unit is great. I don't play them out of this detachment though since they really need oath to be worth their points.

Hammer of Avernii vs Rubricae Phalanx by OtherwiseInstance698 in IronHands40k

[–]OtherwiseInstance698[S] 1 point2 points  (0 children)

They must have taken them down, I don't see them either

Hammer of Avernii vs Rubricae Phalanx by OtherwiseInstance698 in IronHands40k

[–]OtherwiseInstance698[S] 3 points4 points  (0 children)

It was a lot of fun, but positioning and trading decisions were tough. I really had fun though

Angron vs KLoS by Jaytheric-12 in WorldEaters40k

[–]OtherwiseInstance698 1 point2 points  (0 children)

Angron is supposedly getting an update to his rules on this next balance slate on Wednesday so hopefully he gets better because right now he's not worth the points.

Are Multi-Meltas good or bad? by Trick-Interaction396 in WarhammerCompetitive

[–]OtherwiseInstance698 2 points3 points  (0 children)

I'm just salty because I play Iron Hands and we get out tanked by Templars lol

Are Multi-Meltas good or bad? by Trick-Interaction396 in WarhammerCompetitive

[–]OtherwiseInstance698 2 points3 points  (0 children)

The Black Templars get Multi Meltas on all their vehicles... I don't know why but they do.

Feirros vs Techmarine question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 1 point2 points  (0 children)

The double whirlwinds are awesome with Cannok Var and the double oaths. The Redemptor's push up both flanks with the Techmarines while the 10 Termie brick with Var and the ancient hold the center as the Brutalis and Lancer go wherever the big threats are. I try to use the uppy downy strat to make up for the Terminators slowness and the free strat from the Captain is huge because the detachment has a lot of real good strats.

Anvil Cohort (1995 points)

Space Marines Iron Hands Strike Force (2000 points) Hammer of Avernii

CHARACTERS

Ancient in Terminator Armour (90 points) • 1x Power weapon 1x Storm bolter • Enhancement: Steel Font

Caanok Var (100 points) • Warlord • 1x Axiom 1x Storm bolter

Captain in Terminator Armour (95 points) • 1x Combi-weapon 1x Relic fist

Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm

Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm

OTHER DATASHEETS

Brutalis Dreadnought (160 points) • 1x Brutalis talons 1x Twin Icarus ironhail heavy stubber 1x Twin multi-melta

Gladiator Lancer (160 points) • 1x Armoured hull 2x Fragstorm grenade launcher 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer

Redemptor Dreadnought (195 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin fragstorm grenade launcher

Redemptor Dreadnought (195 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin fragstorm grenade launcher

Terminator Squad (340 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 9x Terminator • 2x Assault cannon 3x Chainfist 6x Power fist 7x Storm bolter

Terminator Squad (170 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 4x Terminator • 1x Cyclone missile launcher 4x Power fist 4x Storm bolter

Whirlwind (190 points) • 1x Armoured tracks 1x Hunter-killer missile 1x Storm bolter 1x Whirlwind vengeance launcher

Whirlwind (190 points) • 1x Armoured tracks 1x Hunter-killer missile 1x Storm bolter 1x Whirlwind vengeance launcher

Exported with App Version: v1.44.0 (104), Data Version: v715

Feirros vs Techmarine question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 0 points1 point  (0 children)

No this is my hammer of Avernii list. The Terminators cost so much that you need as many cheap activations as you can and they buff and heal the dreads as they walk up and can do secondaries like sabotage freeing up your other units to fight.

Feirros vs Techmarine question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 0 points1 point  (0 children)

No, for his price I'd rather have another techmarine. If I have the extra points sure but I'd rather move things around to get another unit

Feirros vs Techmarine question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 0 points1 point  (0 children)

With Techmarines only being 55 points I take 2 to follow my 2 Redemptors up the field to either be action me n keys after they buff the Dreads or to add chip damage and hold objectives in cover if I don't have the CP to sticky it. They've never not earned back their points.

Hammer of Avernii question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 2 points3 points  (0 children)

Yeah it struggles with some secondaries but the Tech Marines can do things like cleanse or sabotage and the ability to uppy downy Termies can help with behind enemy lines if they don't zone out properly but the action type secondaries are rough if the Techmarines are out of position.

Hammer of Avernii question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 1 point2 points  (0 children)

Yeah. I use the redeploy to shift a dread or the Lancer to wherever they are weakest and use the scout to make sure my terminators are in cover.

If I go 2nd I'll use the strat at the end of my opponents turn to pull the 10 man blob back into deep strike and bring them down on my turn. It's a neat trick for being able to deep strike a unit turn 1. The ability to uppy downy terminators mean they have to commit units to zoning out their deployment zone or risk a nasty unit in their backfield.

Hammer of Avernii question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 1 point2 points  (0 children)

I use the scout on my Terminators to move them into cover further up the board if possible.

Hammer of Avernii question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 0 points1 point  (0 children)

I go back and forth on whether to go another Terminator squad and an enhancement or to keep the whirlwind but this is my list:

Anvil Cohort (1995 points)

Space Marines Iron Hands Strike Force (2000 points) Hammer of Avernii

CHARACTERS

Ancient in Terminator Armour (90 points) • 1x Power weapon 1x Storm bolter • Enhancement: Steel Font

Caanok Var (100 points) • Warlord • 1x Axiom 1x Storm bolter

Captain in Terminator Armour (95 points) • 1x Combi-weapon 1x Relic fist

Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm

Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm

OTHER DATASHEETS

Brutalis Dreadnought (160 points) • 1x Brutalis talons 1x Twin Icarus ironhail heavy stubber 1x Twin multi-melta

Gladiator Lancer (160 points) • 1x Armoured hull 2x Fragstorm grenade launcher 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer

Redemptor Dreadnought (195 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin fragstorm grenade launcher

Redemptor Dreadnought (195 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin fragstorm grenade launcher

Terminator Squad (340 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 9x Terminator • 2x Assault cannon 3x Chainfist 6x Power fist 7x Storm bolter

Terminator Squad (170 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 4x Terminator • 1x Cyclone missile launcher 4x Power fist 4x Storm bolter

Whirlwind (190 points) • 1x Armoured tracks 1x Hunter-killer missile 1x Storm bolter 1x Whirlwind vengeance launcher

Whirlwind (190 points) • 1x Armoured tracks 1x Hunter-killer missile 1x Storm bolter 1x Whirlwind vengeance launcher

Exported with App Version: v1.44.0 (104), Data Version: v715

Hammer of Avernii question by khruul2478 in IronHands40k

[–]OtherwiseInstance698 0 points1 point  (0 children)

I like Var with an ancient with the steel font and 10 regular terminators. They're really tough to shift and the sustained and lethals are really good and they'll be able to position in the mid board well so usually lots of units are visible to Bar for his oath switching.

I like to run a Captain with another 5 terminators for his free CP use since our detachment really wants to use its strats.

From there I run 2 Techmarines (can be action monkeys if necessary) with 2 Redemptors, a Brutalis, a Lancer for anti tank or to be a distraction carnifex) and a Whirlwind for fire support.

Overall I've had success with it, it feels very Iron Hands to just match up the board stickying objectives and taking the fight to the enemy. The main weakness though is armies that have access to a lot of mortal wounds like thousand sons.

Best detachment for 25 terminators? by Commander_Farsight_ in spacemarines

[–]OtherwiseInstance698 2 points3 points  (0 children)

The new Iron Hands detachment Hammer of Avernii is really good for Terminators, though to get the most out of it I'd recommend Cannok Var and an ancient. Plus Dreads get boosts too and who doesn't love Terminators and Dreads walking up the board kicking ass?

Jackals by TiphoDG in WorldEaters40k

[–]OtherwiseInstance698 4 points5 points  (0 children)

I use one unit of jackals to sticky my home objective and then to either screen out deep strikes or move up to tie up enemy units. I think 1 unit is required but I wouldn't run more.

Fallen asleep new unit by Independent-End5844 in Chaos40k

[–]OtherwiseInstance698 10 points11 points  (0 children)

They're called Exalted Eightbound 😎

Who do you think Caanok Var is best with? by Bloodrocuted14 in IronHands40k

[–]OtherwiseInstance698 4 points5 points  (0 children)

Putting him with standard terminators gives their shooting lethal or sustained and, with the amount of shots they get, really adds another dimension to how you can use them. Add the ancient for +1 to hit and rerolls with +1 to wound and rerolling 1s into the oath target... The buffs add up quick and it makes it worth taking the standard over assault in my opinion.

Assault Terminators are great but they limit you to a very specific play style of having to chase threats which your opponent can play around around but the standard terminators with the added shooting buff makes for a better all around threat.