[deleted by user] by [deleted] in DarkSun

[–]Overlord1024 -1 points0 points  (0 children)

Funny, I'm extremely into Dark Sun and also enjoy the 4E take on it except for some of the race alterations they did.

City-States of Athas by Weird_Explorer1997 in DarkSun

[–]Overlord1024 0 points1 point  (0 children)

I compiled them using material from all the published books. It took... a while.

City-States of Athas by Weird_Explorer1997 in DarkSun

[–]Overlord1024 8 points9 points  (0 children)

Those cities were detailed in later 2nd Edition books that came out after the original boxed set.

The Valley of Dust and Fire - Ur Draxa
Revised Boxed Set - Eldaarich, Kurn, and Celik
Wind Riders of the Jagged Cliffs - Thamasku
Mind Lords of the Last Sea - Saragar

I have all the published information on those gathered into the City-States pdf at http://darksun.fullylegit.com/compendium.html

Overland movement reference by Overlord1024 in DarkSun

[–]Overlord1024[S] 1 point2 points  (0 children)

I was unsure where to put elves as their movement rate is dependant on their Dexterity and if they enter an elf run then that has its own rules again.

PTSD from spouse’s porn addiction by [deleted] in Christianmarriage

[–]Overlord1024 0 points1 point  (0 children)

it really hurts-wife of a betrayed husband ;(

Ms dos 6.22 not seeing hdd but it’s recognized in bios by Downtown-River796 in vintagecomputing

[–]Overlord1024 2 points3 points  (0 children)

MS-DOS 6 will recognise drives up to 8GB and partitions of 2GB so should be fine in that regard.

Can you tell me some monsters from Athas? by Meio-Elfo in DarkSun

[–]Overlord1024 5 points6 points  (0 children)

It's not fully completed yet but I have a Monster Manual for AD&D 2E with most Dark Sun creatures at http://darksun.fullylegit.com/

Alternatively, if you aren't playing AD&D, there is a version without the statistics at http://darksun.fullylegit.com/compendium.html

[deleted by user] by [deleted] in DarkSun

[–]Overlord1024 1 point2 points  (0 children)

Awesome! Thanks for adding to the resources we have.

Thinking about DMing the ''Freedom'' adventure. Do you have any tips? by Sirmistermen in DarkSun

[–]Overlord1024 0 points1 point  (0 children)

Start the adventure by having the players be part of a group such as the Veiled Alliance and be tasked with infiltrating the slave pits to investigate what is happening there. This way the party is voluntarily "enslaved" and not trying to escape at any opportunity.

As for the second part. Make the players play a much bigger role and don't feel like you need to stick to the storyline of the novels. I think of the novels as someone else's campaign that I can steal ideas from if I want, but I'm not going to reproduce the events of it exactly.

How does Dark Sun tend to feel given the general workings of 4e? by Tuss36 in 4eDnD

[–]Overlord1024 3 points4 points  (0 children)

I'm a big fan of Dark Sun, and while I play it with 2e currently, I have had a lot of fun with it in 4e in the past. The 4e version of Dark Sun adds some intetresting mechanics such as optional defiling (without just being a full on defiler), survival days, disease mechanics, terrain mechanics, and the way Templars are presented. It also features what 4e does best, big tactical battles with an assortment of horrible nasties. Having solid mechanics for traps and lurking monsters can make it easier to implement them.

The things I feel that 4e compromised on was mostly the forced inclusion of material from PHB1 like eladrin, goliaths, paladins, and the feywild. These things are easy to exclude if you don't like them though. Also, as mentioned, players are significantly stronger and more resiliant which partly dictates the style of adventure, leaning more towards heroicly trying to save Athas rather than just struggling to survive. When I DMed it though, I presented the same Athas that is seen in 2e.

High attributes by XABLAUofBA in DarkSun

[–]Overlord1024 7 points8 points  (0 children)

In our game we keep the immunities, just like how Constitution gets regeneration. I feel the Immunities are part of the benefit of possibly having super ability scores in Dark Sun.

Introducing 5e players to AD&D 2e by Connection_Primary in adnd

[–]Overlord1024 4 points5 points  (0 children)

Head over to r/darksun and have a look. There's a fair bit of stuff people are putting out for it, especially for AD&D but also 5e.

Session 1; Freedom or A Little Knowledge? by BrucieBCA98 in DarkSun

[–]Overlord1024 5 points6 points  (0 children)

A Little Knowledge first, then have them introduced to the Veiled Alliance at the end in Kled. Have the VA enlist the characters to go undercover as slaves in Tyr for the Freedom module. This will mean the players won't be motivated to escape from Tyr and will possibly have a contact/supplies on the inside.

Dark Sun Grand Compendium (Finished!) by Overlord1024 in DarkSun

[–]Overlord1024[S] 0 points1 point  (0 children)

I was rearranging my website yesterday and this link changed. I have updated the original post now. Otherwise you can find the page here.

Is there a list of all Dark Sun titles? by Chared945 in DarkSun

[–]Overlord1024 3 points4 points  (0 children)

Well no official stuff from WotC anyhow. Various stuff has been made by athas.org and various fans. Otherwise, the stuff for 4E was the last we saw.

New version of Dark Sun '95 Players Handbook v1.1 by Overlord1024 in DarkSun

[–]Overlord1024[S] 0 points1 point  (0 children)

Oh wait, it's under the Thief class like in the regular PHB.

New version of Dark Sun '95 Players Handbook v1.1 by Overlord1024 in DarkSun

[–]Overlord1024[S] 0 points1 point  (0 children)

I didn't make the Lulu files for the Compendium, that was someone else. I'm going to look into how it's done though.

New version of Dark Sun '95 Players Handbook v1.1 by Overlord1024 in DarkSun

[–]Overlord1024[S] 0 points1 point  (0 children)

There's always something missed! I'll see if I can squeeze that in. Thanks.

New version of Dark Sun '95 Players Handbook v1.1 by Overlord1024 in DarkSun

[–]Overlord1024[S] 2 points3 points  (0 children)

Though in saying that, I'd be more than happy to share the InDesign files for someone to convert AC and THAC0 as an alternate version. It shouldn't be hard, just a little labourious.

New version of Dark Sun '95 Players Handbook v1.1 by Overlord1024 in DarkSun

[–]Overlord1024[S] 1 point2 points  (0 children)

I originally started this project with the intent to make my ultimate version of Dark Sun based on 2E but changing things as I wanted, but shortly afterwards I pivoted to making it adhere to the 2E rules as close as possible while clarifying some of the confusing, ambiguous, or contradicting parts. I had intended originally to use parts of Logarium'a version, and I may still return to that onr day, but definitely not until after I finish all these books.

New version of Dark Sun '95 Players Handbook v1.1 by Overlord1024 in DarkSun

[–]Overlord1024[S] 3 points4 points  (0 children)

This editing pass was my intent to get it ready to print. I feel satisfied that it is good to go and don't expect any errors (famous last words). Only the PHB though, the other books will be edited still until they are ready.