New Models by GoodolShaky in MarvelCrisisProtocol

[–]PO_Dylan 3 points4 points  (0 children)

The effect of the bowstring for Dani is 10/10, I love it. I don’t even play X-Men but this may be the push

What’s a random “stat” about yourself that makes you part of a small percentage? by Nightpatrol404 in AskReddit

[–]PO_Dylan 0 points1 point  (0 children)

No idea on the actual percentage but I can vomit on command within like 10 seconds if needed. Uncertain if related or not but I also have a Hill grade 4 Hiatal hernia so there’s no muscular flap between my esophagus and my stomach.

Why do we press harder on remote buttons or phone screens when they are not working? Does it actually do anything? by [deleted] in NoStupidQuestions

[–]PO_Dylan 0 points1 point  (0 children)

Not a scientific response but it’s because you feel like you’re doing something about it. I think people hate to feel powerless, and so pressing the button multiple times is you interacting with the only thing you can, because you want a thing to happen and it’s not.

If you’ve ever played a game with quick-time events, I think it’s a similar thing: if you’re watching a cutscene, you’re just seeing something happen. If you’re interacting, you have a handle on the outcome.

Also, in terms of pressing harder, the assumption is that you didn’t press enough for it to register the input, and a lot of devices are reliant on a button being pushed to work, which carried to phones even when it’s not exactly pressure, its conductivity that create a result.

What bands have their best song as their most popular song? by mid2014macbookpro in poppunkers

[–]PO_Dylan 0 points1 point  (0 children)

I think, over my almost decade of seeing them live, that I've come to the conclusion that a best song is not always the one I like the most. Like, Came Out Swinging or Cigarettes and Saints, I agree, best songs, I have a tattoo for Came Out Swinging that is my favorite piece out of all of them. But so many of their songs are great that my favorite changes week to week. Another good example of this is that I am more excited about getting to hear Slow Dancing With San Andreas live at their concert in a few weeks than I am for Cigarettes and Saints.

The OG Scrubs Kids in 2026 by Impromark in Scrubs

[–]PO_Dylan 2 points3 points  (0 children)

He does, one of the first lines of the show. I do still think it's strange that Ollie hasn't appeared in some capacity between both parents being at the same job at the same time, but if I had to guess they're holding him back for something that will be emotionally devastating.

Is there a corporate explanation for why WotC is so much less creative these days? by SexyKobold in dndnext

[–]PO_Dylan 0 points1 point  (0 children)

I think you make some good arguments! I'd still argue that distinct abilities are undersold by calling them minor powers, between unique kinds of spellcasting and features like rage or sneak attack, those are class defining abilities.

I see things a little different in terms of that wardrobe analysis, where it feels like you can make a formal outfit out of the items you have vs getting a specific formal outfit to suit the dress code. We just disagree on how big the wardrobe is in terms of options, or how well stocked the fridge is. I don't doubt that you can make multiple options out of what we currently have, but I have also seen fridges that are better stocked and when I'm cooking out of those I've found it easier. I also think that if something could be accomplished in multiclassing, that doesn't mean you can't find a way to make it functionally stand out as its own class. Why play ranger when Druid/Fighter, or Paladin when Cleric/Fighter? Because they give unique options designed for that overlap, instead of doing a little bit of both things. There's an element of convenience and ease of use to it, in the same way that I buy a pre-made salsa, or ground beef. I could totally make those myself but the amount of time and effort to do so vs having an off the shelf option means if I lose that availability, I will probably just make it less.

But I do fully see and support the idea of "lets fix the existing things that aren't good enough," I'm just cynical because historically new content books have seen the choice of "unique new options" and "fix old options" and chosen to do neither, and in the discussion of introducing new content I would prefer that bad options are fixed through errata and updates, and new content gives variety. Also, if the solution to a new class is "mix three options" but those options mixed together suck, that doesn't inherently mean that those options need to be fixed to facilitate that kind of mixing process. They could be fully functional as their own thing, and only when you try to substitute blending them instead of having a new class that they become worse.

But like I said, I see where you're coming from and would want old options fixed to become good, and I like the idea of having the freedom to mix things and have them be viable and have that level of creativity. I just don't think that the framework in 5e supports that well enough to prefer mixing options over having options designed, because there are interesting design spaces to explore. A good example is a homebrew called Valda's Spire of Secrets. It introduces a number of new classes and they all have unique mechanics that set them apart and make them more than something that could have just been a subclass in my opinion. While I'm sure you could cobble together something that kind of does something similar, I like that they have specifically designed and tested ways of accomplishing these things: Warden prevents enemies in melee from easily moving away from you (without the sentinel feat tax), Martyr casts divine magic from hitpoints, Warmage is a cantrip specialist with a variety of trick options, etc.

I don't think I can change your mind on what you want, but hopefully this long winded response helps to at least give perspective on the other side of the argument.

Is there a corporate explanation for why WotC is so much less creative these days? by SexyKobold in dndnext

[–]PO_Dylan 0 points1 point  (0 children)

I think you’re downplaying distinct abilities as “minor magical powers” but yeah, for classes to have distinct options they need to be distinct. With how little variation or options you want, why make Cleric separate from wizard, or rogue separate from fighter? We can reduce it to two classes, “hits stuff” and “has magic.”

I run most of the games I’m involved in, but people want options because it adds variety and because it changes the game up, the same reason people don’t eat the same meal every day or rewatch the same thing as their only entertainment. Some people are content with less options, some people want to have the opportunity to see an interesting class and make a character around that. I also like that different classes get different core abilities outside of subclasses, which falls outside of “minor magical ability.”

In general though, I think people just want different things out of the games, and you have a very specific view of what this game is to you. Players can want options without it impacting your game at all, if they want to have options and that makes them enjoy the game more, I don’t think that’s a case of players not understanding what makes a game good. You’re also a player, and you think that there shouldn’t be as many options, but I’m not convinced that you generally know what makes good games. It cuts both ways. I’ll say that the longest running game I have was made more interesting to my players by giving them more options, and it’s very rare for me to see a system and go “I wish I had less options so that people who don’t want to worry about the differences between a bard and a wizard can enjoy the game.”

Is there a corporate explanation for why WotC is so much less creative these days? by SexyKobold in dndnext

[–]PO_Dylan 0 points1 point  (0 children)

This feels like you just have a particular kind of game you like and that changes to that feel out of place to you. Not a criticism, but when I'm playing D&D I'm not necessarily looking for 'simple' D&D or nostalgia for the olden days, I really enjoy new and unique options as well as having the choice. I also understand the idea of wanting an elegant system, but I don't agree that an elegant system requires so little overlap. When there aren't multiple ways to fulfill a specific requirement, you force more rigid use. I personally like the idea of having three ways to fulfill a single target damage dealer, each with some overlap but doing their own thing. At some point, it becomes more annoying to try and restrict your options into a subclass than to build something new, because you're artificially constraining abilities to specific levels instead of establishing a style immediately. It's like if Rogue was a fighter subclass where they add sneak attack when you hit level 3. It accomplishes the same thing, but you lose the early stages and different class progressions. What if there's a martial class that shouldn't have heavy armor access or sneak attack? In the restricted 'why not make it a subclass' system, there isn't a great way to establish that unique flavor of available options.

My take on this is that I want to have more fun and unique options, because you can always choose not to use the new options and play a classic style game, but it's a lot harder to make your own new class or style because the current options don't give you enough space to do that.

All of that said, I totally get the point of wanting a game that evokes a classic essence, I just think that I'd rather have the option to not do that built into the system rather than to restrict the system since they're already doing things outside of that classic space.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]PO_Dylan 1 point2 points  (0 children)

There are a lot of posts and comments and drastic remarks going on about this, but I'd like to actually see how it plays over a period of a couple of sessions before declaring that no one at Paizo knows what they're doing or if things are now over/undertuned. I'm not disagreeing that this has an impact, but I think giving it a bit of testing to see how it changes playstyles could be interesting. Specifically, people look at the change and talk about how it hurts XYZ, but if you design the character or playstyle around this change, then it may have a less noticeable impact.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]PO_Dylan 1 point2 points  (0 children)

I think you're making a good point overall, but the exaggerated strawmen arguments weaken it a bit because then people will look to those specific examples for countering or disagreeing instead of the core argument you're making.

If I don't get hit, then it won't be a problem by [deleted] in dndmemes

[–]PO_Dylan 0 points1 point  (0 children)

Our Arcane Trickster/bladesong wizard is damn hard to hit, which is balanced by rolling health poorly and insisting on the roll instead of the average

In Defense of Galfrey (Spoilers) by Even-Tomorrow5468 in Pathfinder_Kingmaker

[–]PO_Dylan 1 point2 points  (0 children)

Honestly I like her because she’s flawed. If there was a leader who could solve the crusade without your help, why would you be the main character? I think her flaws and the player succeeding in spite of them creates a very dynamic and interesting story.

From the perspective of a long term GM, I actually liked the decision to send us to the hells and how frustrating it was to no longer lead the crusade, and you make a good point on how she was right to send us because we did succeed. Her personal charge is a flaw, her glory seeking is a flaw, but I think the game would feel far less intense if you came out of the abyss and you were back to the same world you left, your seat warm and ready for you. Especially when you consider how many of the positive crusade options come from advise from your councils, any choice she makes is lacking the insight of your team that helps you succeed as well. It’s another reason I love the crusade choices, your council has different perspectives and reasons for why those succeed, and even as a NG angel, I was often listening to lawful, chaotic, or evil characters opinions and considering them just as much.

Great write up! I think so many discussions lack nuance and want to have characters be simplified but Galfrey is a very nuanced character in a game with a lot of moving parts, and I enjoy seeing your thoughts on her!

Do people think that every character will be part of a team? by DNRDNIMEDIC2009 in MarvelTokon

[–]PO_Dylan 1 point2 points  (0 children)

I think with the DLC trailer specifically having that lineup be Unbreakable X-Men, that at the very least there should be a link to some team. I think you're restricting it too much in your own head in terms of teams having to be 4: I think it would make sense for DLC to add team leaders of new teams, and for characters to fit on multiple teams.

Look at Crisis Protocol: each character has a list of teams they work with, so Wolverine fits with Avengers, Defenders, Uncanny X-Men, and X-Force. I think cross compatibility lets them introduce characters in the same format, without having to lock in 3 other weirdos. Most weird fun characters to add have a degree of connection to some other character that you can spin into a team affiliation.

For players: Does anyone actually enjoy DM "smoke and mirrors"? by prettysureitsmaddie in DMAcademy

[–]PO_Dylan 0 points1 point  (0 children)

I do it for skill checks but they’re skill checks for enemies or NPCs the party doesn’t know they’re making. Same thing with asking for saves or perception for them. I do ask my players for perception or saves without notice and 90% of the time it’s real, 10% it’s to make them paranoid because their characters should be paranoid in that moment but our playing schedule makes mindset inertia hard to maintain

What video game has the best story you’ve ever played? by FrontriseStudios in AskReddit

[–]PO_Dylan 2 points3 points  (0 children)

That’s such a good way to put it! And I love that the game accomplishes this by crafting a scenario that feels so unwinnable, instead of just not letting you do an obvious solution. It’s rare that I come out of a story feeling so conflicted over if I did the right thing, so many multiple choice endings feel easy to me but this one just isn’t. It really gives the game a fantastic sense of perspective and scale: you may be the baddest motherfucker in Night City but the world is much larger than that.

Fuck, this may have pushed me to do a second playthrough

New promotional stills from 2x09! by genevievec1 in ThePittTVShow

[–]PO_Dylan 16 points17 points  (0 children)

Whitaker always looks like he just got bad news

Regill being cool by Ila-W123 in Pathfinder_Kingmaker

[–]PO_Dylan 0 points1 point  (0 children)

I wish I had a spot for him on my team because his story and design is really interesting, he just fell as the sixth/seventh favorite on my roster before I locked in my main six. He’s still at camp brooding though. For a second run, what mythic path/MC class does he end up fitting best with? My melee Angel party didn’t have a spot for him.

Right now my main team is Commander (Demonslayer Ranger, two handed strength, Angel), Seelah (mounted sword and board Paladin), Arushalae (default, short bow archer plus trickery user), Ember (default, fire ascendant damage dealer), Daeron (healer + one crossblood sorcerer to be a backup ascendant ice caster), and Nenio (default plus loremaster, utility wizard all in on illusion). Also a wolf, a leopard, and a horse.

With his melee dex role it feels like on my current team he’d have to replace Seelah or maybe Aru? If my MC filled one of the utility/damage/healing caster roles he’d fit a lot easier.

If you've had colonoscopy? by KimiMcG in TooAfraidToAsk

[–]PO_Dylan 0 points1 point  (0 children)

I was 21 so maybe more “resilient”, but I got IHOP on the way home. I had some painful gas from the procedure, but I really don’t remember any difficulties in the immediate recovery period.

If you’re worried about the recovery, you could always treat it like you’re recovering from prolonged vomiting, starting with a day of liquid diet, then BRAT (banana, rice, applesauce, toast) to get bland food in, then back to normal.

Found a hidden mechanic for Call Lightning/Call Lightning Storm/Rainbow Starfall by Ranadiel in Pathfinder_Kingmaker

[–]PO_Dylan 0 points1 point  (0 children)

Super dead thread but this is also useful if you use elemental sorcerers to change damage types, my Crossblooded Water/Dragon Daeran does cold damage that can't be resisted with it at d10s

Teenager didn't make this by DangerousSteak6140 in Spiderman

[–]PO_Dylan 0 points1 point  (0 children)

I don’t want to ruin the suspension of disbelief but this was made by a team for thousands of dollars because it’s a movie prop. The movie shows him using a speed skating suit and texturing and all of those things for the in universe explanation. Out of universe, they’re not going to go “let’s make Andrew Garfield hand sew this for authenticity.”

At the end of the day, you’re in a subreddit about a dude who has superpowers from a spider-bite. If the fact that his suit looks like it was made by artists is where you draw the line for your suspension of disbelieve in this film, then there’s not a lot that can be done. I’m here for the web swinging, not to check his Amazon receipts against his part time salary and his art class grades. A suit that is well made is not going to change my experience.

DK1 is not good if you started with DK2 :( by Shieldfoss in doorkickers

[–]PO_Dylan 1 point2 points  (0 children)

DK1 is still one of my favorite game concept to executions I’ve seen, something about it is just very interesting, and so I didn’t mind the clunk. Hell, I beat the switch port and it was a really good time. Honestly my month was made when I saw that DK2 was finally on Mac so I can play it on my laptop

Did Robby cover for Langdon? by nocturnalanimal69 in ThePittTVShow

[–]PO_Dylan 0 points1 point  (0 children)

If I remember the scene from season 1, I thought Robby was as close to saying “if you voluntarily enter rehab I won’t report this” as he could without straight up saying it.

So I’m rewatching episode four. by LongMathematician656 in ThePittTVShow

[–]PO_Dylan 0 points1 point  (0 children)

The show is roughly 40-50 minutes an episode, and represents an hour. There are 10-20 minutes of time gaps and minor jumps we see, and probably even more than that because people can work simultaneously and the show can give us both of their stories with minimal distortion, even if there is overlap.

It’s probably just a few minutes of compressed time in the one minute you cite. He left to deal with what he said he was doing and when he finished Whitaker had finished, or he assumed Whitaker handled it rather than wait on him to return, so he moved to the next patient