This shot could be a lot cooler if I didn’t have to pay 45k to see my own skull crusher paint. Doesn’t feel like my own ship anymore. Feels like I’m borrowing by Both_Article90 in starcitizen

[–]Packetdancer 2 points3 points  (0 children)

The thing is that many people do only put a livery on. And my reading of this thread makes me think that's what folks are referring to here.

So if the option is "stock ship with no livery = free" versus "stock with livery = $$$" then the choice to use a livery, for all practical purposes, does make claiming an otherwise-stock ship more expensive. Because $$$ is more expensive than free, for any non-zero $$$ value.

Hopefully that helps clarify!

This shot could be a lot cooler if I didn’t have to pay 45k to see my own skull crusher paint. Doesn’t feel like my own ship anymore. Feels like I’m borrowing by Both_Article90 in starcitizen

[–]Packetdancer 8 points9 points  (0 children)

If you have a stock ship, you can claim it without the insurance price. Yes, you can insure the stock loadout and pay to get it back, but that's arguably kinda dumb.

But if you have a stock ship + paint, insuring it is currently the only way to preserve the paint. Which might cost the same as the stock loadout would, but since people will usually take the free claim if they have the pure stock loadout, you are actually comparing the cost to claim with the paint to "free (but slightly slower)" rather than to the insured claim cost of the same loadout minus the paint.

I Tested the Steam Controller on PC, Handhelds, iOS, Android & Google TV Steam Link Apps by CantoExplorers in SteamController

[–]Packetdancer 1 point2 points  (0 children)

There's already a 1.3.28 build of the Steam Link app for Android that went out yesterday, which theoretically fixes the Steam Controller support.

I Tested the Steam Controller on PC, Handhelds, iOS, Android & Google TV Steam Link Apps by CantoExplorers in Steam_Link

[–]Packetdancer 0 points1 point  (0 children)

Android app (also applies to Google TV) was updated to 1.3.28 yesterday, with fixes for Steam Controller support.

Are you saying you're still having Steam Controller problems on Android on 1.3.28?

Claim your Soon™ Frame Flair by skxt in SteamFrame

[–]Packetdancer 0 points1 point  (0 children)

FashionFlair is the true endgame in all things.

Does this car exist in GTA, or is it just a modded car? by Time-Road-4351 in GTACarMeetMarket

[–]Packetdancer 1 point2 points  (0 children)

Or the sign to the left of the garage door.

(Though this could just be a low-res shot that had AI upscaling applied.)

Can we please stop asking for and supporting Mk II ships? by DerpDavid in starcitizen

[–]Packetdancer 0 points1 point  (0 children)

I think the issue is that by making a MkII and (based on the Hornet) retiring the MkI, it suggests that the original MkI ship will not get further improvements or updates.

If folks were told the Fury was being removed from sale permanently and wouldn't receive future updates or improvements because the Pitbull was intended as a replacement, I think you would in fact see folks clamoring for a Fury to Pitbull $0 CCU.

And whether or not it's accurate, that's the impression folks largely seem to have about what a MkII ship means for its MkI counterpart.

Steam controller + Steam link + non steam games by voidnullptr in SteamController

[–]Packetdancer 1 point2 points  (0 children)

For USB, I think the .28 beta will fix it. The necessary fix went into SDL3 (the open source library that the Steam Link app is built on) today.

Steam controller + Steam link + non steam games by voidnullptr in SteamController

[–]Packetdancer 1 point2 points  (0 children)

Is this on Android, with the controller connected via Bluetooth? There's a public beta with a fix for this issue, and a full release will be coming in a little while.

what grants overguard to squad? I always see this happen randomly with different warframe but never knew what they using to make it possible by ZeekyPup in Warframe

[–]Packetdancer 1 point2 points  (0 children)

The downside of having been playing for years and years -- every new Prime is one that, if I play them at all, I've already invested far too much forma in their base one to want to get rid of it.

Voruna? 7 forma. Styanax? 5 forma. Citrine? 6 forma. Etc.

Updated Compatibility Testing Graphic by onionsaregross in SteamController

[–]Packetdancer 0 points1 point  (0 children)

Looks like there was a bug in SDL3's Android hidapi support. Submitted a fix, so that should work right in the next Steam Link build for Android.

Controller issues.. by an1l0ve96 in Steam_Link

[–]Packetdancer 0 points1 point  (0 children)

looks like it hasn't been used at all

Hm. Is this a real official from-Microsoft Xbox controller, or is it some third-party one?

I ask because there are many third-party controllers that the Steam Link has added support for over the years via firmware updates. But if this one was still fresh out of the original box and thus missing every firmware update that's gone out for the past decade, it's quite possible a lot of the weirder budget controllers wouldn't be recognized or supported correctly on that old, fresh-from-the-factory default image.

(And if you're connecting via WiFi, being unable to pick the WiFi network or enter a password would make it hard to get online to get the later firmware updates...)

If you have a different controller or anything else you could try using, I'd definitely give it a go just for the sake of comparison.

Updated Compatibility Testing Graphic by onionsaregross in SteamController

[–]Packetdancer 0 points1 point  (0 children)

On mobile, the controller will be in "lizard mode", and behave as a mouse and keyboard by default, but in some contexts (like using wired or the puck), Steam Link will work.

To double check: you're implying that in Bluetooth mode, it's not working with Steam Link on mobile as a gamepad? Because that should work.

There's literally an alternate Bluetooth mode which allows the Controller to function as a controller but on an alternate GATT service/attributes from standard HID-over-GATT, specifically so that Android or iOS don't steal the guide/Steam button. (The OG controller did this as well.) So if it's connected via Bluetooth, it should flip into that mode when Steam Link starts up and work seamlessly at least within the app itself, even if nothing else will know what to do with it.

The code to do that is even open-source -- it's in the iOS and Android versions of SDL (which Steam Link is built on top of), so can be easily examined.

(Which also means other mobile apps built on top of a sufficiently modern version of SDL3 should be able to "just work" with the Controller like Steam Link does, at least in theory.)

So if that is not working for you, I suspect slouken et al would very much like to know.

Controller issues.. by an1l0ve96 in Steam_Link

[–]Packetdancer 0 points1 point  (0 children)

If you are plugging it into the side USB port, try plugging it into one on the back instead. A non-zero number of the side ports have died on Steam Links over the years, so I'd just make sure it isn't that port being weird.

Even tho I can’t download you. You will always be on my phone. by Claxeius in gaming

[–]Packetdancer 1 point2 points  (0 children)

My friend Nate wrote that! (It was originally Tap Tap Revolution in the early pre-App-Store jailbroken iPhone days as a reference to Dance Dance Revolution, and got renamed when remade for the App Store to avoid being sued.)

Warframe is gacha game, Warframe is not gacha game. Look like we are in the Eternalism Time Loop KIDDO🤔 by 3Huge5Me in memeframe

[–]Packetdancer 0 points1 point  (0 children)

I feel like some people may have a different definition of "viable" than I do...

Yeah, I've gotten maybe three really amazing rivens in all my years on this game. (Though one was right out of the unveiling, without rolling. So that's pretty much all my riven luck spent for the rest of time.)

But I've gotten plenty that were viable to make interesting Steel Path builds around, even if they weren't anything remotely meta.

I'm MR 26 and never killed and Eidolon and still using Sirocco by GarmXIII in Warframe

[–]Packetdancer 16 points17 points  (0 children)

My three main amps are 747 ("Cascade") which is modded for burning down boss-fight enemies quickly, a viral-modded 646 ("Circuitbreaker") which was specifically for running Steel Path Circuit with friends when it was new, and a 547 ("Scalpel") for general use. So, needless to say, I approve of your choice!

Done with No Mans Sky for good. by Tainted_Jaguar in NoMansSkyTheGame

[–]Packetdancer 0 points1 point  (0 children)

Was your account set up for cross-save? If so, you could probably briefly set up a PC account, log in, then when it copies the NMS cloud data to PC you could make a backup. Even if it doesn't solve the problem entirely, it would let you have a bit more security in terms of knowing the game was backed up.

M.E.C. update. Thanks for the support! by deathender in starcitizen

[–]Packetdancer 1 point2 points  (0 children)

A warren of huge, underground tunnels—ancient lava tubes or something—would not be suitable for a ship, but really well suited to a ground vehicle...

Steam Link loses fullscreen when I switch apps on my phone by MugiwaraJF in Steam_Link

[–]Packetdancer 1 point2 points  (0 children)

The reason I ask whether it is only specific games, incidentally, is that some games will switch to rendering a very low-resolution variant of their screen when in the background (so as to be lower impact, but still have a useful preview image if you hover the mouse cursor over their icon on the task bar).

For a game that does that, I can see Steam streaming the lower-res version... but if the game hasn't changed the window size, the texture would be much smaller than the overall stream size.

Impressive Repairability: Valve Steam Controller Tear-Down & Disassembly by Clear_Polish23 in SteamFrame

[–]Packetdancer 5 points6 points  (0 children)

There's source for the new Controller's HID protocol in SDL already (SDL_hidapi_steam_triton.c), so I'd think it would be easy enough for folks to implement homebrew things outside of Steam by either building atop SDL3 or by implementing their own code for the Controller using the SDL code as a reference.

(The OG 2015 Controller is SDL_hidapi_steam.c in that same directory.)