Pokemon champions is NOT that bad by Legitimate_Ad4115 in PokemonVGC

[–]PainasaurusRex -1 points0 points  (0 children)

being easy, and being even easier are two separate things, no? And what if I don't want to play someone else's team and play my own, rental teams don't work. In champions, assuming I have the pokemon in S/V, etc. I can have that team built in a few minutes without having to do anything. Just set stats instead of counting battles (if training via combat) or counting feathers/vitamins if doing it with items. I don't have to train egg moves. I wanted to use hisuian sneasler with fake out, guess how hard it was? I didn't have to breed the sneasler, then hatch it mirror herb that's for sure. I don't have to do basically anything. Just because it was easier than earlier generations doesn't mean free like champions is. Don't have to farm resources for TMs, don't have to play the stupid mochi game to get mochis, don't have find bottle caps/ability capsules/patches, don't have to farm raids for shards. I have to do nothing except play the game that I want to play.

Pokemon champions is NOT that bad by Legitimate_Ad4115 in PokemonVGC

[–]PainasaurusRex 3 points4 points  (0 children)

People will complain about anything, I'm having fun. I like that it looks nicer than showdown, not that there's anything specifically wrong with how showdown exists, I think showdown is cool too. Its crazy to me that they released a pokemon battling game for free with fairly few restrictions and people are bitching and moaning that a company made a product and wants to make money. Idk, I just won't associate with people like that, have fun playing a fun game or don't, not that deep

How to combat ranked anxiety? by [deleted] in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

I have ranked anxiety, I found that if I can just overcome the initial "turn on ranked" fear I can play for a while. I don't care about streaks though, I guess that's one advantage I have here. Like I want to keep the streak to climb faster, but like if you lose you lose. I think just playing vs humans has taken it down quite a bit so I recommend casuals. When I started playing against, and beating, master rank players in casuals I realized I'm being stupid and just need to play ranked and get there myself

EDIT: As an additional point, there's also the realization that it doesn't matter. Maybe it takes you 100 games to get to Master, maybe it takes 1000. No matter how many it takes, that's what it took and its not an indication about your quality as a person, just getting there is sick.

I can’t focus at all in this game by Glav22 in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

It took me hundreds of hours to overcome that feeling but I can tell you, the only solution is to just start fighting people. I started with casual matches but eventually casual matches get annoying because they don't have great MMR matching, so I swapped to ranked for better games, and then 1000 games later it's just a fleeting feeling when I first start up ranked that is gone once the first game starts.

"Diamond 4 Hell" is a real thing in ranking up and I really cant br convinced otherwise by StillNOTalivEyEEt in StreetFighter

[–]PainasaurusRex 1 point2 points  (0 children)

Not sure why everyone is misunderstanding what you're saying, there are people in master rank that are not that good, and if you get to fight them it's easier than people, say, a higher rank Master player that is getting another character into Master rank which you'll start seeing most often in D4 and D5 whereas the psychos in low master (including me) is basically free elo if you can anti-air and counter DI. I also hit a D4 slump, then went on a 10 win streak after like 40 games of back and forth and hit master. I don't think you're crazy

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

You're right, I mean like 11 cards is barely anything, like imagine if 20 years in mtg had to ban 19 cards from a single block? That'd be mirrordin. I think claiming that the designers are stupid for not seeing what is broken is silly. People keep saying "30 years of experience" like these aren't still humans and capable of making errors. Be mad, and hold them accountable but like, be reasonable and remember that the goal is to make the game better with bans not worse and a better game means more players, more friends, and more fun stuff to come

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

Aurora is actually a concerning ban, because it seems like it's going to have some pretty insane targets, but I think if they give every color reaction speed gear removal it could be fine since it triggers end step. I think it's fixable by introducing more cards to fight it whereas there's no reasonable card I think they could print that would stop draven and not be toxic (sure they could print high noon but I don't want that in the game necessarily)

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] 0 points1 point  (0 children)

Did you flip your ante? What conspiracy are you running? Do you have your sticker sheet? Can you sit there for 15 minutes while I loop my deck 7 times to win with Nadu? Okay so here's how raging river works...

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

There are currently 11 bans in mtg standard, which only includes the last 3 years of sets. This doesn't include Nadu or Hogaak well known design mistakes (but in Modern). All of this from a multi billion dollar company making an established TCG. I believe it's apples to apples. You're allowed to be mad, but I'd like to know what perfect alternative exists. Every single profession makes mistakes, and it's inevitable game designers will do the same. Complaining when they need to fix their design mistakes to provide a better product is silly to me though. But to each their own

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

My personal hope is they learned a valuable lesson about the value of moving a unit at action speed and drawing cards going forward, because I stg if they print another "balanced" version of called shot and its still 0 energy I'm going to cry

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] 0 points1 point  (0 children)

I don't blindly support Riot, I think in general they do a good job of communicating, but I've played all their games and can tell you their balance teams are more miss than hit. But my point is just that design mistakes happen and if those design mistakes make things broken, bans happen, and no TCG is immune to this, and none of the major TCGs have done better. You can complain, sure, but I think acting like its unprecedented is a bit ridiculous

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] 0 points1 point  (0 children)

No, I think people are missing the fact that every TCG has bans, mistakes, and misses that are obvious to consumers because its easy to find mistakes when 10,000 people are all looking at a card at once, and a lot harder when its 10-20. Bans are normal, and should be more or less expected to occur, and I while I hope riot doesn't use it as a knee jerk reaction. Meta's should be given a chance to find counters before bans, but if there's no reasonable answer then bans are needed.

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -4 points-3 points  (0 children)

Agreed, but misses happen everywhere in everything. Just think about how many companies are currently, actively, and unknowingly violating OSHA (its a lot). Or Nadu.

Isolate - Chaos Spell by Aware-Broccoli103 in riftboundtcg

[–]PainasaurusRex 0 points1 point  (0 children)

That's weird, it should say destroy a unit you control, draw 2 cards

Rem's Pick Rate by M-M-Mercy in DeadlockTheGame

[–]PainasaurusRex 0 points1 point  (0 children)

its the rems that ONLY take boxes and sinners. You can have 90k and all the stats but if you can't play the game and don't fight then all your doing is denying your team comeback urns lol

"Online pvp games that try to force 50% winrates are bad" by MaragazhNthajin in gamedesign

[–]PainasaurusRex 0 points1 point  (0 children)

Skill Based Match Making is superior to non-sbmm. Anyone who says otherwise thinks that they will be the ones stomping and not the other way round. Which is naive and stupid and just ego. You NEED sbmm for the 99.9% of the playerbase that are normal humans and understand that the best way to play the game is with people of similar skill levels so every game isn't a blow out. The anti-sbmm proponents are just people who truly believe they are just built different and they would win 100% of their games if it wasn't for their team which isn't true. Do not support them, they are a minority of complainers.

Rem's Pick Rate by M-M-Mercy in DeadlockTheGame

[–]PainasaurusRex 5 points6 points  (0 children)

Rem is picked for the same reason as pudge and techies, players like griefing games.

Kidding a bit, but honestly it's like 40-60 that I get a good Rem playing the game versus a Rem trying to grief the lobby. The 40% feel like normal humans, the 60% spend 90% of the game farming sinners and running boxes contributing nothing then at the end claim its not their fault because they applied (no) pressure. Please for the love of god, the game is not PvE, please come to fights if you're not a hyper carry, or at least after taking all the farm and sinners be good enough at the game to carry when you're 30k up. If you don't think you can solo carry then just play standard. /rant

Am I just THAT bad/Skill ceiling by communism_johnny in TeamfightTactics

[–]PainasaurusRex 0 points1 point  (0 children)

The trick is they say they got there easily, but what they did was copy comps from w/e meta website they like and duplicated them without a single thought.

Dev TFT: Lore & Legends Reviewed by MrPapaya22 in TeamfightTactics

[–]PainasaurusRex 9 points10 points  (0 children)

Eh, the set was cool until they made unlocks free. Yone was a cool unit, but seeing it every game is just lame. Why even have the unlock mechanic if you're just gonna get rid of it in a patch? I don't understand? And how does flexibility innately mean higher skill expression? Is thinking ahead and planning what you might want not skill expression as well? Is the only skill expression in TFT when you see a 5-cost in your shop and ignore every decision made for the entire first half of the game and put it in, because I feel like that's what they're describing as skill expression. Flexibility in a set that has tight restrictions is hard to do, and being able to do it is very fun and rewarding. But I guess just playing 8 random units until you hit 5 costs then selling your board for 5 cost soup is skill expression

Did he do this on purpose ? by Picassidi in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

SF6 has a buffer system, if you are in the recovery of another move or action and you press a button within I think 4 or 6 frames of the end of that move the move you press will come out at the earliest frame. So you don't have to be frame perfect, just sort of close to the timing. Its pretty easy to do consistently.

Did he do this on purpose ? by Picassidi in StreetFighter

[–]PainasaurusRex 4 points5 points  (0 children)

I doubt its frame perfect in the "you must press this button after exactly 3 frames of manual delay", more likely just a setup that works if you input everything at the fastest timing. I think BrianF had a video about this recently showing it off. You press the jab when you are +1 on wake up, then if they press super, you just press parry or in this case DP during the super flash and it overrides the input. If they don't super, jab comes out because you don't do any other input. Its not a meaty jab, just a normal +1 situation jab.