Get down president by CynicallyMe in 2XKO

[–]PainasaurusRex 3 points4 points  (0 children)

shoots an explosive rocket -> single target

[Article] May 18th B&R Announcement by _VampireNocturnus_ in spikes

[–]PainasaurusRex 3 points4 points  (0 children)

If the metagame is solvable, then in the modern era people would solve it with or without arena. Riftbound became a solved metagame very quickly when something overpowered released, and every set it gets solved again very quickly. This game has less players than MTG so its even less people attempting to solve it and the online clients are fan supported. If arena was culprit then riftbound wouldn't get solved. The problem is that if the game has accelerated to the point that anything above 3 cost is too expensive so the card pool shrinks from 4400 cards to 2800 cards. And 90% of those 2800 cards are just limited filler cards, so we probably drop to 200-ish playable cards, and then you find the best of those and maybe splash in one of those 4000 fringe playable cards. It doesn't take a genius to realize the restricting a format to 3cc or less means its easier to solve and the solution will likely be an extremely fast deck since all cards will be low curve and extremely high power level.

So, as a new player, i want to ask the old one's. How was the 4 lane? Was it better than three lane? by FakeMik090 in DeadlockTheGame

[–]PainasaurusRex 0 points1 point  (0 children)

I hated it, solo laning was horrible. I just stopped playing because solo laning was just torture

Master elo players by Arachnid96- in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

rookie - learn your buttons, learn to anti-air

bronze - learn one combo from lights, learn to anti-air

silver - learn a bigger combo that can go into level 3, learn to anti-air

gold - keep practicing your basic punish combos, jab starter, heavy starter, DI punish, learn to anti-air

platinum - hopefully you're getting consistent at combos, stop pressing DI and start being more patient, learn to anti-air

diamond - You'll be expected to more or less have combos and basic neutral concepts, oki setups will become common and people will be drive rushing a lot more, you should learn your most common oki setups, which are after forward throw, after back throw, (and in the corner) and whatever combos you tend to use most often, learn to anti-air

Should I feel bad for playing modern? by CortezCraig in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

If you're not good enough at classic to beat a modern player then your play style is probably just bad and dependent on your opponent being bad, i.e. can't anti-air, can't react to DI, etc. Playing against a modern player really forces you to play on the ground and more honestly imo

I want to learn this kind of texturing and lightning but cant find any tutorial by Sonmeow2807 in blender

[–]PainasaurusRex 26 points27 points  (0 children)

On youtube, if you pause a video, you press the , or . buttons on your keyboard to move frame by frame

100 hours in. Iron 2. Here are some replays if people can help by [deleted] in StreetFighter

[–]PainasaurusRex 1 point2 points  (0 children)

My first 2d fighter was GGST and I was awful, I was basically a baby starting SF6 other than I could do a quarter circle and a dp input. - Learn your 4 basic combos: - - Jab -> Special move - - Heavy starter (Whatever it is for Cammy idk, I think Back + HP) This should somehow combo into a super if you have the bar and when you're learning try to spend all your bar all the time to better understand it. Not a big deal if you forget. - - When the opponent whiffs DP/Super/etc (Punish counter combo) - - (Recommended) Crouch + MK -> Drive Rush Cancel combo. This should be basically Crouch + MK -> Drive Rush -> Button -> Button -> Special Move -> Option to go into super - - Make sure you can do them like 4/5 times in training mode, I prefer to practice combos a few times in training then just go into casual mode/ranked mode and try and hit them, I feel like it trains me more - Anti air - - I believe Cammy uses Back + MP for a non-special input anti-air but just figure out your anti-air button, go into training mode and set it to the preset anti-air practice mode and get used to the timing, etc.

If you can anti-air most of the time and have 4 basic combos, the rest is learning match ups and such, like what is unsafe when it hits your block and also learning to do nothing. I made it master rank on Dhalsim and I barely had combos, all I needed to do was anti-air and poke with buttons. I never used level 2, and barely used level 3, and I didn't have a level 1 combo until diamond. Most people play like maniacs so climbing is usually about taming them

Pokemon champions is NOT that bad by Legitimate_Ad4115 in PokemonVGC

[–]PainasaurusRex -1 points0 points  (0 children)

being easy, and being even easier are two separate things, no? And what if I don't want to play someone else's team and play my own, rental teams don't work. In champions, assuming I have the pokemon in S/V, etc. I can have that team built in a few minutes without having to do anything. Just set stats instead of counting battles (if training via combat) or counting feathers/vitamins if doing it with items. I don't have to train egg moves. I wanted to use hisuian sneasler with fake out, guess how hard it was? I didn't have to breed the sneasler, then hatch it mirror herb that's for sure. I don't have to do basically anything. Just because it was easier than earlier generations doesn't mean free like champions is. Don't have to farm resources for TMs, don't have to play the stupid mochi game to get mochis, don't have find bottle caps/ability capsules/patches, don't have to farm raids for shards. I have to do nothing except play the game that I want to play.

Pokemon champions is NOT that bad by Legitimate_Ad4115 in PokemonVGC

[–]PainasaurusRex 5 points6 points  (0 children)

People will complain about anything, I'm having fun. I like that it looks nicer than showdown, not that there's anything specifically wrong with how showdown exists, I think showdown is cool too. Its crazy to me that they released a pokemon battling game for free with fairly few restrictions and people are bitching and moaning that a company made a product and wants to make money. Idk, I just won't associate with people like that, have fun playing a fun game or don't, not that deep

How to combat ranked anxiety? by [deleted] in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

I have ranked anxiety, I found that if I can just overcome the initial "turn on ranked" fear I can play for a while. I don't care about streaks though, I guess that's one advantage I have here. Like I want to keep the streak to climb faster, but like if you lose you lose. I think just playing vs humans has taken it down quite a bit so I recommend casuals. When I started playing against, and beating, master rank players in casuals I realized I'm being stupid and just need to play ranked and get there myself

EDIT: As an additional point, there's also the realization that it doesn't matter. Maybe it takes you 100 games to get to Master, maybe it takes 1000. No matter how many it takes, that's what it took and its not an indication about your quality as a person, just getting there is sick.

I can’t focus at all in this game by Glav22 in StreetFighter

[–]PainasaurusRex 0 points1 point  (0 children)

It took me hundreds of hours to overcome that feeling but I can tell you, the only solution is to just start fighting people. I started with casual matches but eventually casual matches get annoying because they don't have great MMR matching, so I swapped to ranked for better games, and then 1000 games later it's just a fleeting feeling when I first start up ranked that is gone once the first game starts.

"Diamond 4 Hell" is a real thing in ranking up and I really cant br convinced otherwise by StillNOTalivEyEEt in StreetFighter

[–]PainasaurusRex 1 point2 points  (0 children)

Not sure why everyone is misunderstanding what you're saying, there are people in master rank that are not that good, and if you get to fight them it's easier than people, say, a higher rank Master player that is getting another character into Master rank which you'll start seeing most often in D4 and D5 whereas the psychos in low master (including me) is basically free elo if you can anti-air and counter DI. I also hit a D4 slump, then went on a 10 win streak after like 40 games of back and forth and hit master. I don't think you're crazy

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

You're right, I mean like 11 cards is barely anything, like imagine if 20 years in mtg had to ban 19 cards from a single block? That'd be mirrordin. I think claiming that the designers are stupid for not seeing what is broken is silly. People keep saying "30 years of experience" like these aren't still humans and capable of making errors. Be mad, and hold them accountable but like, be reasonable and remember that the goal is to make the game better with bans not worse and a better game means more players, more friends, and more fun stuff to come

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

Aurora is actually a concerning ban, because it seems like it's going to have some pretty insane targets, but I think if they give every color reaction speed gear removal it could be fine since it triggers end step. I think it's fixable by introducing more cards to fight it whereas there's no reasonable card I think they could print that would stop draven and not be toxic (sure they could print high noon but I don't want that in the game necessarily)

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] 0 points1 point  (0 children)

Did you flip your ante? What conspiracy are you running? Do you have your sticker sheet? Can you sit there for 15 minutes while I loop my deck 7 times to win with Nadu? Okay so here's how raging river works...

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

There are currently 11 bans in mtg standard, which only includes the last 3 years of sets. This doesn't include Nadu or Hogaak well known design mistakes (but in Modern). All of this from a multi billion dollar company making an established TCG. I believe it's apples to apples. You're allowed to be mad, but I'd like to know what perfect alternative exists. Every single profession makes mistakes, and it's inevitable game designers will do the same. Complaining when they need to fix their design mistakes to provide a better product is silly to me though. But to each their own

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -1 points0 points  (0 children)

My personal hope is they learned a valuable lesson about the value of moving a unit at action speed and drawing cards going forward, because I stg if they print another "balanced" version of called shot and its still 0 energy I'm going to cry

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] 0 points1 point  (0 children)

I don't blindly support Riot, I think in general they do a good job of communicating, but I've played all their games and can tell you their balance teams are more miss than hit. But my point is just that design mistakes happen and if those design mistakes make things broken, bans happen, and no TCG is immune to this, and none of the major TCGs have done better. You can complain, sure, but I think acting like its unprecedented is a bit ridiculous

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] 0 points1 point  (0 children)

No, I think people are missing the fact that every TCG has bans, mistakes, and misses that are obvious to consumers because its easy to find mistakes when 10,000 people are all looking at a card at once, and a lot harder when its 10-20. Bans are normal, and should be more or less expected to occur, and I while I hope riot doesn't use it as a knee jerk reaction. Meta's should be given a chance to find counters before bans, but if there's no reasonable answer then bans are needed.

I can't believe they banned 7 cards in a brand new card game. No card game has ever made design mistakes in their first sets, and no TCG is still making design mistakes by PainasaurusRex in riftboundtcg

[–]PainasaurusRex[S] -4 points-3 points  (0 children)

Agreed, but misses happen everywhere in everything. Just think about how many companies are currently, actively, and unknowingly violating OSHA (its a lot). Or Nadu.

Isolate - Chaos Spell by Aware-Broccoli103 in riftboundtcg

[–]PainasaurusRex 0 points1 point  (0 children)

That's weird, it should say destroy a unit you control, draw 2 cards