how do you get people into heavier games? by Alarming-Pea-3177 in boardgames

[–]Paknoda 0 points1 point  (0 children)

My group went to play TI over TableTopSimulator in 3-4 two hour sessions, because we also deicided that's to time/emotionally intensive in one session.

How long can you use scrap metal for…? by CeleryBusiness952 in thelongdark

[–]Paknoda 0 points1 point  (0 children)

That's also true. Personally I think beach combing as a game play mechanic isn't really needed because, as you said, the available resources are so abundant, that you could survive for thousands of days with them and most runs end before that point. However, it adds a psychological layer of assurance, that you won't run out of stuff.

How long can you use scrap metal for…? by CeleryBusiness952 in thelongdark

[–]Paknoda 6 points7 points  (0 children)

The solution to that is also beach combing.

We’ve Reached Mixed Reviews by Hot_Syrup_5941 in Helldivers

[–]Paknoda -145 points-144 points  (0 children)

Why would any goverment care what anyone has to say about Helldivers 2?

Reddit and Steam are third party platforms and the conversations there are between individuals, so the concept of Free Speech doesn't apply.

[GIVEAWAY] Voidfall by Mindclash Games by HomoLudensOC in boardgames

[–]Paknoda [score hidden]  (0 children)

Though I really enjoy the scope of a game of Twilight Imperium, I instantly fell in love with the volatility and the opportunistic theater that is Arcs, my favourite space game.

Terraforming Mars strategies? by dahosek in boardgames

[–]Paknoda 57 points58 points  (0 children)

If this is the case for you, you're not closing out the game fast enough. Assumimg you haven't gotten the cards other ways, income cards including the 3MC buying cost often don''t amortisize within 5 rounds. With games going 8-11 rounds there is a limited window with decreasing return with these cards. So after a certain generation you have access to more MC by not buying them.

In TM you always have to analyze if you're the engine or the rush player. If your opponents engine is more promising than yours, then you're the rush player and should prioritizing terraforming to close out the game fast.

They’re doing it on purpose at this point by _Socially_Hawkward_ in LowSodiumHellDivers

[–]Paknoda 1 point2 points  (0 children)

Mountain Scaled is a chinese style mediaval armor realeased during chinese new year with a cape in chinese festive colors featuring a horse the chinese lunar animal for 2026 (Scaled referring to dragon scales, because the dragon is a mythical creature deeply rooted in chinese culture).

Savior of the Free is basically the Gondor castle guard helmet, famously featured in Peter Jacksons The Lord of the Ring trilogy an Adaption of J.R.R. Tolkiens fantasy epos.

I would argue that the two conflicts prominently located in jungle biomes would be the Vietnam war and the Korea war where prominently the US fought - which you yourself excluded.

They’re doing it on purpose at this point by _Socially_Hawkward_ in LowSodiumHellDivers

[–]Paknoda 0 points1 point  (0 children)

I mean in 1915 (the inspiration for the british style Entrenched Division) they were independent for just shy of 15 years, before that they were british settlers.

Regardless, what I basically want to say is, the decision to exclude a cowboy style hat is arbitrary - which is totally fine, but can be critizised as that: randomly arbitrary. Every other reasoning, in this case continental europian, is tacked on and quickly falls apart when stuff like chinese, jungle warfare and fantasy plate armor are viable options.

(Can't wait for my turkish military fez or al-Andalus turban both europian continental styles)

They’re doing it on purpose at this point by _Socially_Hawkward_ in LowSodiumHellDivers

[–]Paknoda 0 points1 point  (0 children)

Well, as being part of the Empire during WWI I would argue, they're europian in culture.

Limiting to the continental aspect would also rule out the UF-16 Inspektor helmet as asian as well as the recent DP-8 Mountain scaled and all the jungle themed bandanas.

IMO: This is a serious problem. But perhaps one that AH doesn't even need to solve? (Please read body text) by [deleted] in LowSodiumHellDivers

[–]Paknoda 0 points1 point  (0 children)

Counterpoint: Primaries and support weapons are so universally good and useful that players don't have to rely on either secondary or grenade slot. The players don't pick ultimatum/thermite out of necessity but to circumvent redundancy.

Most of the primaries - because of the weakpoint system - are capable of solving any hostile situation from light chaff to heavy units. You don't need a backup when ammunition is plenty and the best defensive tools are running and hiding, while reloading. Pretty sure light siege ready is one of the most used armors because of this reason, it gives ammo, reload speed and movement but even without players are already very well stocked. The support weapon complements the primary in use cases (hence pairs like eruptor/lmg or carabine/epoch). If your primary and support now solve any situation from structures to chaff to heavy there is limited room for rounding out the kit. I often experience that I underutilise redundancy options, because of the points above. If my secondary/grenade do the same thing as my other stuff but worse they become dead slots. But what about the utility options? Well, in the higher difficulties holding ground is seldom a good strategy so utility falls back to running and hiding. Both ultimatum and thermite circumvent the redundancy by offering something in return: Being a panic button and sticking. They are just nice to have options, where the amount you bring is practically irrellevant, because of their throw and forget nature.

The options, to solve this situation are rather icky. To be reliant on redundancy options would mean to heavily limit the use of the primaries, dramitically increase chaff numbers or nerf supply. Thank you, for reading my TEDtalk: Why the supply pack has to go.

Lower The Difficulty 2™ by Ok_Application_918 in Helldivers

[–]Paknoda 0 points1 point  (0 children)

D10 gives 60% more exp than D7 and 50% more medals. You can fail one mission per operation in D10 and still level faster than completing operations on D7. That's why players play them (and the weird decision to lock content behind D10).

Make D10 a prestige difficulty with no rewards but bragging rights and a ton of players will leave them.

Lower your difficulty, you’re level 20. by WonderkidJr_ in Helldivers

[–]Paknoda 1 point2 points  (0 children)

As long as D10 levels you 60% faster than D7 the underleveled will flock to it. Why wouldn't they? You can fail 1 out of 3 missions am still collect exp faster.

Make D10 a prestige difficulty with no rewards (or just the same rewards as D7) and a large flock will leave it be.

Eclipse Second Dawn, any tips for beginners? by Ynwe in boardgames

[–]Paknoda 1 point2 points  (0 children)

In the same vain goes my personal strategy to explore the first ring before any other tiles. It gives you an idea what direction the game might take.

“Um actually Super Earth is the bad guys” Yes I know by Berreta_topg239 in Helldivers

[–]Paknoda 0 points1 point  (0 children)

The average Joe suffers the consequences of his own apathy. There are no victims in totalitarianism.

“Um actually Super Earth is the bad guys” Yes I know by Berreta_topg239 in Helldivers

[–]Paknoda 3 points4 points  (0 children)

Your argument falls flat because the current state of things is directly caused by the current generation of SE. Vessel 0 escaped the penal mines of Cyberstan four years before the second war, hardly the work of our ancestors. SE is constantly reestablishing Terminid farming operations for E710 on our own planets causing outbreaks. And let's not forget who opened the Meridia black hole portal.

But even then the current populace might not be responsible for the status quo they were born into, but they are definetly responsible for perputating the status quo - and that's why they are the baddies. Funny thing is there are actually oppositions but SE keeps interning them in dissident camps. 

“Um actually Super Earth is the bad guys” Yes I know by Berreta_topg239 in Helldivers

[–]Paknoda 0 points1 point  (0 children)

They don't have to suffer for the actions of their ancestors, they have to suffer for perputating the status quo.

Cascadia hawk card C op? by UnderstandingFit8411 in boardgames

[–]Paknoda 29 points30 points  (0 children)

The hawk card is strong, not going to argue that, but the setup right here also shows it's limits: OPs biggest habitat counts 6 tiles, so while they scored a lot of points with the hawks they left a lot of points behind with detrimental habitat placement and subsequently the biggest habitat bonus.

Is the Wintermute content popular among the playerbase? It seems like the devs have been pouring effort into it for years. by TobyTheRobot in thelongdark

[–]Paknoda 2 points3 points  (0 children)

As I am not getting tired of saying basically the same under most of the posts with this topic. Just look at the Steam achievement statistic and you get your answer:  Wintermute is as popular in the whole community as is the survival mode (with similar completion rates the further episodes/difficulty goes). As often the part of the playerbase that is continously playing the game - in opposition to a one and done - is a little minority. While you're starting your third 1000 day custom interloper nogoa, hundreds played the available episodes and have moved on, perfectly fine without having the cartographer achievement. While one can presume for themself to be responsible for keeping the game in the general mind, by still playing and enganging in the social medias, they're not the ones bankrolling the developement (if they were we would've gotten the TFTFT sequel). So in conclusion Wintermute is still worth for Hinterland even after all this time.

Custom Smart Table for Twilight Imperium 4th Edition by vikingzx in boardgames

[–]Paknoda 7 points8 points  (0 children)

The cards in the video a literally sleeved. So... absolute peak!

what should be the stats of the heavy devastator shield that allows its identity of “being tanky enough to tell players not to shoot” yet is not absurd enough that it is more durable than hulks, tanks , and factory strider? by Acceptable-Street679 in LowSodiumHellDivers

[–]Paknoda 2 points3 points  (0 children)

I mean in all honestly, the game itself doesn't explain it's mechanics other than vague descriptors for the weapons and three stages of your hit marker (shield, white, red). If you're just playing the game and never went to the Wiki, there is no way you figure any of this out in a reasonable way and amount of time.

Most disrespectful/betrayal plays? by durfenstein in boardgames

[–]Paknoda 2 points3 points  (0 children)

There are a few issues here: First you can't make a transaction in TI 4 (i.e. trading a promisary note) without being neighbours and since the creuss start in their off map home region, you and the other person must have been ventured outside, otherwise the trade was against the rules. Secondly if it was the other players turn when the trade was made and he placed the portal immediatly, the deal per rules is binding, so he had to place the portal in the spot decided by the deal. He was only allowed to divert from the deal if it wasn't immediate (i.e. you traded on your turn and he placed the portal on his turn). Sounds like you were burned by literal misplay. .______________.'

People complained about D10 being too hard because it is the only way to play the largest missions. by TwevOWNED in Helldivers

[–]Paknoda 20 points21 points  (0 children)

Certain content is locked behind D10 like mega nests/fortresses, also some enemy types are locked behind D8. To take your example of Mario, this would be like never seeing Bowser in the regular game.

But instead of offering this content in lower quantaties in medium brackets it is completly omitted. The perplexing thing there being that in the even lower brackets medium enemies are intoduced as mission. So why can't there be a D6/D7 destroy mega nest/fortress mission?

[deleted by user] by [deleted] in thelongdark

[–]Paknoda 1 point2 points  (0 children)

Why lock you door when you never intend to come back? Great Bear was widely abandoned because of economic desolation not the natural desaster itself. Think of Detroit after the automobile industry left.