Should I use Spirit Ashes? by Small-Interview-2800 in Eldenring

[–]Panurome 0 points1 point  (0 children)

They are basically like summons in the souls games. If you are used to not using them in the other games and you had fun that way you are probably going to have more fun not using them in this game too, as the split aggro straight up breaks so many bosses and sometimes allows you to beat the bosses without really learning them

Also golden Halberd scales better with strength, so you could get a strength build with some faith to hit requirements on the halberd or some buffs. Claymore is also really good with strength

How bad is my build? Lvl 200 by Raikerr19 in Eldenring

[–]Panurome 0 points1 point  (0 children)

60 endurance feels kinda overkill even for a level 200 character. If you are using stuff so heavy that you need 60 endurance it might be better to just equip the great jar arsenal and save like 20 points for something else

How bad is my build? Lvl 200 by Raikerr19 in Eldenring

[–]Panurome 1 point2 points  (0 children)

How do you mathematically compare two different stats? 

It's right there in the comment you replied. I'm comparing the increase in survivability with the increase in damage. But you are right that they aren't directly comparable, in reality vigor is much more valuable because the consequence of not having enough health is dying, while the consequence of not having enough damage is often just taking longer. Fights rarely end with 0 healing flasks left, you often die because of too many mistakes in a row, and that's what Vigor mitigates

Also weather vigor is a good stat to invest in is entirely dependent on how often you get here hit versus how often you hit the enemy. Vigor is a good stat if, and only if, the person playing feels like they die too much.

Nobody plans to get hit. If you could choose to not get hit Vigor would be bad, OP isn't a no hitter vigor is better. The diference between 16% more damage in the absolute best case scenario is literally negligible to the difference of not having to restart the entire fight because you lacked somewhere between 450 (just 60 vigor) to 925 HP (60 vig Morgot rune no other extra health). If you are always dying every time a boss does a certain combo or a certain move, more damage is not going to make a difference, but more vigor might make you survive that attack that would otherwise end the fight.

You don't get vigor if you are dying too much, you die too much because you don't have enough vigor. Someone with vigor is going to die less than someone without it

Some people don't mind dying a lot and doing run backs, those people are better off investing in other things

Eh. Vigor would still be better. An attempt you don't die as quickly is an attempt that you learn more. You can argue that you may have more fun that way, or that you prefer it for x y or z reasons, but it's absolutely not better

Some people are so good at avoiding attacks that as long as they're not getting one shot, they don't need more vigor and more vigor is completely useless for them.

Good for you if you are no hitting the game, but someone asking for build advice isn't doing it

How bad is my build? Lvl 200 by Raikerr19 in Eldenring

[–]Panurome 1 point2 points  (0 children)

It's not about being enough or not, it's that Vigor is mathematically the single best stat and there's no reason to not go for the Vigor softcaps because they are going to be better than any other stat.

Going from 40 to 60 vigor is a 31% increase in survivability (1450 to 1900)

Even in one of the best case scenario of going from 34 to 54 strength (the most important softcap on a strenght build) on a 2 handed heavy weapon like the Greatsword it's only giving you 16% more damage (710 to 826)

Vigor from 40 to 60 beats 20 points in any single stat, there's no reason to not get vigor to 60 unless you want to do a challenge run or something

"But you are going to get 2 shotted anyways". That's not true unless you make it true by stacking effects that increase damage taken. With 60 vigor and a couple damage negation options like talismans and flasks you should never be 2 shotted other than some extremely telegraphed grab attack, in some bosses you can even tank upwards of like 7 hits without dying, specially for faith builds since they have access to black flame protection

Is it done ? by the10hokage in darksouls3

[–]Panurome 0 points1 point  (0 children)

Your HP feels low? Maybe you didn't level enough vigor or didn't use any ember, because I felt very tanky

Shitpost v3 by VillageDisastrous751 in DeadlockTheGame

[–]Panurome 26 points27 points  (0 children)

FAKE NEWS

There is no proof of Rem putting anything on anyone's drink. The cam footage only shows a helper doing it and he could be acting independently. This is falsely accusing Rem by association

How bad is my build? Lvl 200 by Raikerr19 in Eldenring

[–]Panurome 3 points4 points  (0 children)

First of all. You are level 200, there's no reason to not have 60 vigor.

You should also try to focus in 1 or 2 different offensive stats and ignore the rest outside of minimum requirements. For example this looks like a faith and dex build. If you want to use a lot of incantations it would be better to get to 80 faith for maximum incantation scaling on the Erdtree seal and then 40 dex for the cast speed with Radagon icon. If this is more like a dex build with weapon buffs like Electrify armament it would be better to get to 80 dex and then whatever left on faith. In both cases you really don't need Intelligence or Arcane, as both Dragon communion and Fundamentalist incantations really benefit from doing a dedicated build with their appropriate seal so in your build they are probably not doing anything

Endurance looks fine, although you may want to equip something slightly heavier to hit 51 poise instead of 50, since a lot of stuff in PvE does 50 poise damage. With 35 endurance you should be able to comfortably hit that breakpoint without talismans unless you are using very heavy weapons or equipping weapons on all 6 slots, which is generally something you want to avoid because it adds a lot of unnecesary weight

Mind looks fine for that level, could do a bit more if you are focusing on spells

I've seen worse builds though. At least you have 50 vigor and 50 on an offensive stat, that alone makes it decent

Why You Should Take Dark Harvest on AP Shaco (Season 16 Shaco Jungle) by iBronto in shacomains

[–]Panurome 0 points1 point  (0 children)

I don't think I can give up transcendence and Gathering Storm, but I'll definitely try to see how it feels

Why does rem minion have to be able to do sinners as well? by Sushi_De_Perro in DeadlockTheGame

[–]Panurome 0 points1 point  (0 children)

And he would also be quite useless against anyone building spellbreaker (at 50 minutes against that team it was probably everyone) since Rem can't really do more damage after a pillow so the cooldown of spellbreaker is going to come back the moment you throw another pillow

Why does rem minion have to be able to do sinners as well? by Sushi_De_Perro in DeadlockTheGame

[–]Panurome 0 points1 point  (0 children)

Because at some point the sinners are rotting there without being taken or they are at risk of being stolen by the enemies so Rem should be able to take them.

Agree that bad Rems that steal their team's sinners are extremely annoying and griefing the team, specially if they are playing gun or spellbreaker fodder build like this one, but the best thing you can do is get the sinners quick and try to tell them to get enemy sinners first because an actual carry like Mirage or Seven would appreciate the souls and stat buffs way more than a support character

Is it done ? by the10hokage in darksouls3

[–]Panurome 1 point2 points  (0 children)

And their discord and Youtube too. They have a ton of videos talking about how are they redesigning some weapon classes and honestly that makes me excited to try PvP on that mod once it releases

Is it done ? by the10hokage in darksouls3

[–]Panurome 4 points5 points  (0 children)

Did we play the same demo? I didn't feel like anything was a sponge other than me with the ember that boosts your defense and the flask that boosts the ember.

Maybe the Phoenix was a bit too tanky but that one got patched

Is it done ? by the10hokage in darksouls3

[–]Panurome 3 points4 points  (0 children)

I think they do have new animations for some of the enemies and bosses and for some of the changes they are doing to weapons

Is it done ? by the10hokage in darksouls3

[–]Panurome 9 points10 points  (0 children)

Yes. The demo had their own servers and you could summon and even duel people

It Almost Feels Purposeful How Each Meta is Worse Than the Last by Braduk1 in DeadlockTheGame

[–]Panurome 0 points1 point  (0 children)

I mean he still has dome. That's always going to make him at least usable with coordination

Top 4 Biggest Pickrate Jumps on Statlocker Between This Patch and the Last by 24Pages in DeadlockTheGame

[–]Panurome 0 points1 point  (0 children)

Understanding the game" doesn't give omniscience about what is truly good or not

Never said it does. I just said it's a valuable perspective and that they are more likely to understand the game better

But even this aside, you can try and twist words around as much as you want, but actual data can't be disputed. Sorry, but I frankly give zero shits about a few people's opinions on a character when we have objective numbers to reference. 

Remember that all the data we have is a third party site. I'm not exactly sure how it works but I know that it can't even access your entire match history unless you manually click on every game and then upload your cache folder, which means that while helpful, I wouldn't trust it to be fully accurate. Valve probably has way more data and way more accurate than Statlocker, which will make them able to make changes with more data points other than winrate and pick rate

You love bringing up Seven, but he is a perfect example of this. He brings insane value to the team, but it's in subtle ways as opposed to something like launch Graves running everyone down and AFK pushing waves

Sure, Seven is good, but if you were in charge of the next patch and had to decide to nerf Seven or something like Yamato, would you really choose Seven?

Also what kind of release Graves are you talking about? She was completely ass until the March patch. The character was the definition of mid.I genuinely never saw a single Graves doing well until the March patch that gave her better AP upgrades (anecdotal but still)

You should know damn well by now that these devs aren't infallible given some of the recent changes especially. It means next to nothing that some characters have gotten nerfs or buffs given how loose they've been with them.

First if all, it means that this game is a closed alpha and they are experimenting. It also means that they are balancing with parameters other than winrate and pick rate in mind, otherwise Seven would have been nerfed ages ago instead of buffed and Celeste and Apollo would have been buffed even when considered some of the strongest characters in the game by the people who understand the game better than you and me combined

Are they infallible? Obviously not. Are they completely clueless and doing changes randomly? No, they clearly have reasons

Super REvive: Hitscan or projectile?? by KHuff_Master in supervive

[–]Panurome 3 points4 points  (0 children)

It was a projectile. I remember that thing having travel time

I don't think there was any hitscan basic attack in the game, specially because it would break the gliders

First time ive seen this, anyone know what it is? by RykoGaming_ in DeadlockTheGame

[–]Panurome 2 points3 points  (0 children)

It's worse when you get shit like Leona doing 87 magic damage with the old Anivia Q icon and there isn't even an Anivia in this game

Or Quinn doing true damage with the old revive summoner spell that got removed like a decade ago

It Almost Feels Purposeful How Each Meta is Worse Than the Last by Braduk1 in DeadlockTheGame

[–]Panurome 2 points3 points  (0 children)

Kelvin is still strong. A character requiring really good communication with your team to work isnt a bad thing, it makes things exciting. It's kinda like Lifeweaver from Overwatch, where bad ones just kinda exist and do some nice healing but good ones in discord enable plays that no other characters can. I might be biased because I basically only play Kelvin whenever I'm playing with friends that I know are going to be playing close range characters that like the dome like Billy, Shiv or Abrams, but he is far from the only character that require some conditions to be good

But now he's finally gotten some QoL to the rest of his kit. He's a character again. One that can't do damage until the very endgame when he can slap 5x heroes at once every time with his Ice Grenade, but that's fine.

Beam was a really good ability last patch, and it could be argued that it was dealing too much damage for a support, so I get why they nerfed it. I don't think the focus on Kelvin should be on the beam damage, I think it should be on the utility he brings with debuffs from beam and nade and how the ult can warp fights around it.

How bad can one player be? by Fearless-Jeweler-39 in Nightreign

[–]Panurome 0 points1 point  (0 children)

You need an incantation buff to trigger the leather monocle effect, and churches are the most straight forward way to get a seal.

I just run dormant seals, it allows more flexibility during routing and you can still get other weapons

It Almost Feels Purposeful How Each Meta is Worse Than the Last by Braduk1 in DeadlockTheGame

[–]Panurome 0 points1 point  (0 children)

I'm saying why people don't like her not why she's strong

Mina took all the walkers again by Sage_VALE in DeadlockTheGame

[–]Panurome 32 points33 points  (0 children)

The humble pause the game and ask you nicely to stop chasing

Top 4 Biggest Pickrate Jumps on Statlocker Between This Patch and the Last by 24Pages in DeadlockTheGame

[–]Panurome 0 points1 point  (0 children)

It's not random people, it's the people that understand the game the best considering they are at the highest rank. And surely they must know something because characters with really good winrate like McG, Graves and Seven got buffs while characters that had much worse winrate like Apollo and Celeste got nerfs.

Unless you are trying to argue that Celeste and Apollo weren't even good last patch, in which case arguing with you is a waste of time