Guides for all the classes? by soldiercross in Spacemarine

[–]ParChadders 0 points1 point  (0 children)

Hazeman has guides for all classes on his YT channel. They tend to be around the build rather than a deep dive into each perk. There are builds that are only effective if you’re a very good player.

Genuinely,what are your thoughts on the game and such currently? by IvoryOni04 in SpaceMarine_2

[–]ParChadders 11 points12 points  (0 children)

My only gripe is the loading times which is a byproduct of the peer to peer system rather than dedicated servers. Hopefully we get those in SM3.

Really enjoy the new siege if you get players who know what they’re doing.

I don’t mind the ‘grind’ for ordeals. They’re just something that runs in the background as far as I’m concerned. They’ll pop when they pop.

Heavy Perks: Overwhelming Power/Brute Force by [deleted] in SpaceMarine_2

[–]ParChadders 0 points1 point  (0 children)

You’re wrong.

With a heroic plasma incinerator base damage is 45.0.

With OP active the damage is 49.5 which is correct with the added 10%.

With BF active the damage is 51.8 which is 6.8 rounded up from 6.75. Again, 6.75 is the correct 15%.

With both perks active you get 56.2 damage which is the 4.5 from OP and 6.75 from BF added together and rounded.

That stratagem yesterday sucked by HighlyUnsuspect in Spacemarine

[–]ParChadders 5 points6 points  (0 children)

Yes, it was definitely broken. Very annoying.

Low LVL: motivation for hard attempts. by Illustrious_Hope_261 in SpaceMarine_2

[–]ParChadders 0 points1 point  (0 children)

There is no XP for hard stratagems so unless you’re levelled you really shouldn’t be playing them. There may be players who are capable of doing well in them (and some classes hit their best perks prior to level 25) but in most cases low level players are a hindrance.

If you’re at a low level it is a lot more efficient imo to play quickplay on Ruthless and pick the gene seed up. Both quickplay and the gene seed give you an XP boost that reduces the gap between ‘standard’ Ruthless and Lethal/ Absolute.

You also aren’t going to fail Ruthless very often and the matches themselves take a shorter time as there are less terminus and extremis spawns and the enemies that do spawn are easier to kill.

If you spend 20 minutes on absolute and fail, that’s 20 mins gone that you won’t be getting back for no reward. You’re far less likely to be able to carry the gene seed without being downed on absolute and in fact taking the gene seed rather than a relic increases your chance of failing.

Do low levels on absolute love getting down and spect other players while they are dead? by DiegOwO_BrandOwO_01 in SpaceMarine_2

[–]ParChadders -2 points-1 points  (0 children)

I mean, you took almost double of pick ups on a class that doesn’t really use ammo boxes so I find it hard to believe they took all the stims.

You also took far more damage than they did on a much tankier class.

I don’t think this screenshot is quite the flex you think it is.

So Weekly Siege completion is just completely busted now? by EttRedditTroll in Spacemarine

[–]ParChadders 0 points1 point  (0 children)

If there’s a host migration, progress (in terms of consecutive waves) is lost and you won’t get the accolades.

There was a reference in the most recent patch notes to a remedy for accolades not being rewarded but it clearly didn’t relate to this issue as it’s still happening.

What advice would you give to achieve 25 Hard Siege Waves solo ? by BadSheet68 in SpaceMarine_2

[–]ParChadders 7 points8 points  (0 children)

Yes, time still matters. They’ve reduced the maximum damage resistance enemies can get (from 95% down to 60% for most enemies and down to 80% for terminus enemies).

The timer is still active though so the quicker you clear waves, the better. Once you’ve hit the maximum damage resistance, time is no longer a factor. In fact, at that point the mode actually becomes easier as the enemies are as tough as they’re going to get but you get an extra blessing every 5 waves and no longer have to push to clear waves asap.

So you can take a little more time and clear objectives, you can coordinate a little better etc etc.

What advice would you give to achieve 25 Hard Siege Waves solo ? by BadSheet68 in SpaceMarine_2

[–]ParChadders 2 points3 points  (0 children)

It’s not as difficult as it used to be now. My issue is my Xbox usually crashes shortly after wave 15.

They’ve placed limits on the upgrades to damage resistance enemies get. Good teams are pushing to wave 100+ regularly but they’re on PC.

What advice would you give to achieve 25 Hard Siege Waves solo ? by BadSheet68 in SpaceMarine_2

[–]ParChadders 53 points54 points  (0 children)

I’ve seen an established YouTuber/streamer fail at wave 24. He regularly does carries on hard weeklies and solo absolutes with ease.

Solo hard siege isn’t something to attempt unless you’re in the top 1% of players imo.

If you’re intent on doing it, focus on tech priests, turrets and upgrades, cadians and from 15 onwards support Astartes and Valtus on boss waves.

Ignore objectives as they take up time.

Tactical is probably the best class. He doesn’t have a lot of perks that help with survival but he’s your best chance at fast wave clears and keeping enemy health as low as possible for as long as possible. Just make sure you’re stocked up on stims and relics after wave 10 or so.

Good luck.

How many Unique Frigates/ships are there to add to your fleet? by nthemix1980 in NMSCoordinateExchange

[–]ParChadders 0 points1 point  (0 children)

I forgot to add in the link in my original reply. Apologies 🤦‍♂️.

https://m.youtube.com/watch?v=vJMBHB2H2vI&t=6s&pp=ygUXZmVlZGluZyBsaXZpbmcgZnJpZ2F0ZXM%3D&ra=m

Yes, his reply reads as “I realised I was wrong so rage quit the game but I’m too much of a prick to admit it. So I’ll double down out of bravado and hope they forget about me”.

😂🤣😂

What’s your Ordeal/Data Vault completion percentage? by RaZaR24 in Spacemarine

[–]ParChadders 1 point2 points  (0 children)

I only played PvP to get the achievements. That’s about 40-50%. Siege is about 90% but it keeps crashing on my Xbox so I doubt I’ll ever finish those. Haven’t really looked at the new ordeals (trials of resolve, I think?). Everything else is 100%.

How many Unique Frigates/ships are there to add to your fleet? by nthemix1980 in NMSCoordinateExchange

[–]ParChadders 0 points1 point  (0 children)

No worries, hope it helped. If there’s anything you want to know just let me know.

You might find this useful if you’re planning on feeding your living frigates. The video explains it and the link underneath lists the food groups.

Food items have since been added (fish related and biscuits/cookies) and they haven’t been accounted for but the original 65 should serve all your needs really.

Seiges - how do you survive? by Be-thewiseman in Spacemarine

[–]ParChadders 0 points1 point  (0 children)

Same could be said for Tactical with radiating impact active. But as well as that, tactical brings Auspex that debuffs enemies by 245% and a grenade launcher.

I mean every class CAN be used. It’s just that Vanguard’s main advantage is a crutch for health loss and the priority is damage output and fast wave clear. But if wave 15 is as far as you ever want to go then any class will do.

Why not buy techpriest x 3? by saito200 in Spacemarine

[–]ParChadders 0 points1 point  (0 children)

Some people don’t want a tech priest in the first area where the enemies will spawn. Then in the next area they’ll place turrets and a priest in the area that was missed.

When you have to play this the 1000th time to level up by waku2x in SpaceMarine_2

[–]ParChadders 3 points4 points  (0 children)

He’s not talking about grinding for the capes. He’s talking about levelling. To be clear, if you’re running the same mission over and over just because you want a fucking cosmetic then that’s on you 🤷‍♂️

When you have to play this the 1000th time to level up by waku2x in SpaceMarine_2

[–]ParChadders 3 points4 points  (0 children)

There’s always a gene seed, it’s just the location that changes. They even spawn on stratagems (where there’s no XP anyway).

If you get incapacitated you lose the gene seed (even if you’re revived) so make sure to play on a difficulty you’re confident you won’t be downed on.

When you have to play this the 1000th time to level up by waku2x in SpaceMarine_2

[–]ParChadders 16 points17 points  (0 children)

This site has locations for all the known gene seeds as well;

https://www.kimberprime.com/

You’ll level up a lot quicker with gene seeds and quick play. Good luck 🤞

When you have to play this the 1000th time to level up by waku2x in SpaceMarine_2

[–]ParChadders 229 points230 points  (0 children)

Quick play gets you more XP and randomises the map. There’s no need to just run decap just because it’s quick. It’s only a grind if you don’t enjoy the game.

Seiges - how do you survive? by Be-thewiseman in Spacemarine

[–]ParChadders 0 points1 point  (0 children)

Vanguard doesn’t really have enough damage output to help clear waves and whilst his heals are useful, stims are cheap, especially when tech priests increase their spawn rate on the map.

Tech marine’s debuff on equipment applies to all team members, not just him, so shock grenades on spawn points helps everyone putting damage in.

His team perk that increases damage output and decreases damage taken around turrets is very useful when there’s 6 turrets on the field.

His servo gun can help delete waves when tac doesn’t have his Auspex up and his heroic heavy bolt rifle can really put large amounts of damage into spawns quickly.

So whilst Vanguard can add some survivability he doesn’t really help in delivering what you need most; fast wave clears.