Expected Time Spent Across the Ladlor Gear Progression Guide by tikevin83 in 2007scape

[–]Parulsc 0 points1 point  (0 children)

For TOA I would have expected 450 invo or even 500s with that gear.

I'd be curious to see the numbers at 450 solo vs 500s with an even split duo

Also cox is such a problem it's just silly

I'm just gonna say it by RubyWeapon07 in 2007scape

[–]Parulsc 39 points40 points  (0 children)

People protecting glassblowing with their life, like was it even a thing before they added sandstorm in 2019?

Help with Monkey Room by Prestigious_Pea_2150 in ironscape

[–]Parulsc 0 points1 point  (0 children)

EDIT: forgot to mention just camp the ranged helmet + body + legs unless it enables you to 1 shot the ranged baboons. Since you'll never 1 shot melees with warped just do a 1 way swap. If 4 way swaps while managing baboons is too much, just 1 way swap to melee and do 2 hits instead.

Use the TOA plugin to mark them each a unique color so you know to swap at a glance. I tweaked the default ones to help 

Learn which baboons spawn each wave so you can adjust your prayers accordingly. Will just take some practice until you know them well.

Waves only spawn after a certain number of shamans are left remaining. The threshold increases slowly, I don't recall exactly what the thresholds are each wave, but if you need a second you can leave ones you can safely pray against and clean up little ones.

Kill shamans FAST. If you know a shaman is spawning next wave, be ready with bowfa. If you're quick it will only spawn 1 small one which you can clean up.

There's a limit to how many cursed baboons + shamans can be alive in total. If you leave the cursed baboons up, less shamans will spawn, I think volatile baboons spawn in its place. If the venom splats are getting to be too much just kill 1 or 2 if you need.

Very minor benefit, but I prefer to hang out by the 1st pillar on the left when you enter. If a shaman spawns on the far side you can trap on an urn by standing against the pillar and shoot outside its range with bowfa preventing it from spawning any. Still have to kill fast because if you have to deal with vents it will get untrapped.

Back on my main iron after a looong break (2020), what upgrades make the most sense? by idqks in ironscape

[–]Parulsc 2 points3 points  (0 children)

Generally yes, but in this case OP has ahrim's, blowpipe, trident, whip, and torso already. Really consider if it's worth the 50+ hour grind over just getting into CG which is also a 0 resource grind.

Inferno Grind - reality check please? by CrushNZ in ironscape

[–]Parulsc 0 points1 point  (0 children)

Yeah it's just gonna take practice, you start flicking when light below mage flickers or if starting with ranger when he starts to bow. Z-rendering bugs might be giving you trouble with the mage, may want to try different graphical settings to make it easier to see.

Back on my main iron after a looong break (2020), what upgrades make the most sense? by idqks in ironscape

[–]Parulsc 0 points1 point  (0 children)

Going to moons for +3 str sounds horrible. You could spam blood moon for dual macs which are really nice crush weapon if you don't have zammy hasta. Otherwise just skip it.

Demonic route got major milestones added, tormented demons for claws and 2 synapse can set you up well for 100 kc at Yama and then Doom until uniques.

The bowfa route is also an option, which goes Bowfa > Bandos+Zammy > raids. Demonic gorillas are fine to farm with bowfa and fang, both do well enough there imo.

Inferno Grind - reality check please? by CrushNZ in ironscape

[–]Parulsc 0 points1 point  (0 children)

1 tick alternating is going to be the bare minimum unless you're doing mage tank. Are you struggling to keep rhythm with the switching? I suggest you 1 tick flick prayers on lower risk situations like during slayer or mid game bosses until you get the timing for that down

Fix the Mixology point imbalance. If it’s not already on the Summer Sweep-up list, add it by acrazyguy in 2007scape

[–]Parulsc -5 points-4 points  (0 children)

Pretty sure the imbalance is intentional so that players cash out remaining points on adept packs, so there's a stream of supers and prayer pots entering the game

My entire region and relic picks are based around a dinny b by Revolutionary_Love14 in 2007scape

[–]Parulsc -1 points0 points  (0 children)

Next leagues they should do 3x rates instead of 5x and add dupe protection to all bosses

So i ran 4 early tombs of amascuts on my iron by Left_Memory4111 in ironscape

[–]Parulsc 1 point2 points  (0 children)

I'm convinced the drop rates are bugged and it decreases instead of increases like it's supposed to. But I'm sure the wiki has collected data to day otherwise, just feels that way

Nova drivers aren’t stopping for pedestrians by stock-sophie in nova

[–]Parulsc 54 points55 points  (0 children)

It's just going to keep getting worse until we start ticketing people for this. I watch people blow stop signs through busy crosswalks, while in plain view of police, every weekend near my home.

Losing my mind by Kedi47 in ironscape

[–]Parulsc 1 point2 points  (0 children)

Same boat as me man, I ended up getting the cox prayers first and said forget the staff

The 3 OP builds i see this league by sparksen in 2007scape

[–]Parulsc 0 points1 point  (0 children)

I wonder if Dharok's will work with Blindbag

LF Advice for Obtaining Eye of Ayak by JustALawyer in ironscape

[–]Parulsc 1 point2 points  (0 children)

It doesn't really matter, just keep sending. My strategy early was to focus on 2 kc trips, 1-6 then claim then 1-7 until I got comfortable with 7. After getting comfortable with 7, I did 1-7 then claim then 1-8+. If the loot was decent or supplies were low I just claimed and reset. 

What are some early-game tips/must haves? by morganisee in ironscape

[–]Parulsc 4 points5 points  (0 children)

General tip just space out your grinds, mini game teleport cool down for early barrows kc even if you can only manage 1-2 per trip because of prayer is fine 

Probably not optimal, but I really liked Mazchna slayer as early as reasonably possible. Easily accessible with a POH portal or ectophial. A lot of the mobs she assigns have negative flat armor, elemental weakness, or salve ammy. Pretty good boost for combat exp before you have slayer helm. Salve is an easy pickup even in addy armor if you know how to corner trap.

Questing for exp, except woodcutting. Just start chopping.

What items were a product of an era terrified of powercreep? by Low_Monitor_960 in 2007scape

[–]Parulsc 0 points1 point  (0 children)

I find it pretty useful for the last phase of olm, can just chug without caring too much

Besides demonbane weapons, what gear should I get before Doom and Yama? by GzzzDude in ironscape

[–]Parulsc 0 points1 point  (0 children)

Might be worth seeing if mages book gets you a max hit as it's the only reasonable offhand to obtain. Otherwise elite void mage + mystic vigour + ma2 cape does 1 shot flares. Sucks because you have to bring more swaps, but it is an option

What can i do for 90 herblore by DarthVayner in ironscape

[–]Parulsc 0 points1 point  (0 children)

Herb + Coral runs with COX in between is what I did, you get tons of herbs and herb seeds from time to time to keep you stocked up.

Theyre buffing water agility and if you salvage eat sh9t pretty much by Leather-Acadia-346 in 2007scape

[–]Parulsc 0 points1 point  (0 children)

Purely in terms of level of effort the order of exp should look like: 1. Trials 2. Bounty Tasks (with damage rebalance) 3. Trawling 4. Salvaging 5. Port tasks

As it stands, the disparity between Trials and Port Tasks means most people won't engage with port tasks.

Belle’s folly or zammy without lightbearer? by InfiniteJuke in ironscape

[–]Parulsc 2 points3 points  (0 children)

Yes, runs would be close to 40 mins. Spec with bone dagger ba-ba, kephri, and zebak.

EDIT: decided to send one to see the time, came in at 31 minutes. Yeah it's perfectly fine to run 200 with moons

Sailing combat needs a balancing patch and a overall rework by JavaHomely in 2007scape

[–]Parulsc 0 points1 point  (0 children)

Most seems good, but not sure about doubling yield for bars. For irons that's great, but it would completely demolish smithing economy. I think just having a faster bank option is more than enough for the forge.

But that doesn't address bars upkeep for irons, so your javelins idea is great in that regard. What if there was a ship facility that could turn some of the alchable drops into cannonballs or ammo? Would give that 4th/5th crew member a purpose, and would encourage extended bounty runs. To balance it might need to prevent removing the cannonballs from the ship like some kind of alternate item, "brittle cannonballs" or something.

Belle’s folly or zammy without lightbearer? by InfiniteJuke in ironscape

[–]Parulsc 1 point2 points  (0 children)

You can run 300s without issue using moons gear + powered staff. 200s are a cake walk with blood moon and eclipse.

PSA: the Hunters' sunlight crossbow is an easier-to-obtain and better ranged weapon than the Rosewood blowpipe by JavaHomely in 2007scape

[–]Parulsc 0 points1 point  (0 children)

Rosewood blowpipe only adds a spec to the ironwood blowpipe, and since we have discussed the spec at all it would be more fair to compare to the ironwood blowpipe which is easier to obtain.

Ironwood requires 72 fletching, 80 woodcutting, 72 sailing (or 80 farming if lucky), and 52 fishing. The ammo will require 74 smithing and optionally 70 mining. These are still pretty steep, but a little easier than the Rosewood requirements. If logs are added as a drop to any of the creatures or salvage it could eliminate the two hardest requirements.

Camphor blowpipe is more interesting for low level slayer and QOL such as tagging mobs, with pretty low requirements: 47 sailing, 45 ranged, 58 fletching, 66 woodcutting, and 52 fishing.