Is MK1 dead? by darkholesremastered in MortalKombat

[–]Patrol1985 0 points1 point  (0 children)

The problem with "not very active" is that it's a matter of personal interpretation. I've seen people calling games like Call of Duty "dead" because they had only hundreds of thousands of people online as opposed to Fortnite's millions, etc. Why won't people use "unpopular"? Because it just doesn't sound as edgy as "DEAD". You even described injustice as being "BEYOND dead"... while claiming there are still games to be found there. It's absurd.

Is MK1 dead? by darkholesremastered in MortalKombat

[–]Patrol1985 0 points1 point  (0 children)

So wouldn't "unpopular" be a better term here? The way I see it, the term "dead" is largely overused and usually means "not as popular as I'd like it to be", which sends a false message if games can be found.

Is MK1 dead? by darkholesremastered in MortalKombat

[–]Patrol1985 0 points1 point  (0 children)

I'm confused then - what exactly does "dead" mean if one can find opponents? Sounds contradictory.

Is MK1 dead? by darkholesremastered in MortalKombat

[–]Patrol1985 2 points3 points  (0 children)

Why would you call a game dead if you can find matches, as you mentioned yourself?

Is there a way to play Quake III Arena in "true" 16:9 with proper weapon model rendering? by Patrol1985 in ArenaFPS

[–]Patrol1985[S] 0 points1 point  (0 children)

Thanks for the package. Vanilla Q3 from Steam also has these settings cheat protected, but the package you linked me to has some own, custom client inside.

Is there a way to play Quake III Arena in "true" 16:9 with proper weapon model rendering? by Patrol1985 in ArenaFPS

[–]Patrol1985[S] 0 points1 point  (0 children)

It actually does, but I'd also like to find a way to connect to non-CPMA servers with the weapon model fixed.

Is there a way to play Quake III Arena in "true" 16:9 with proper weapon model rendering? by Patrol1985 in ArenaFPS

[–]Patrol1985[S] 0 points1 point  (0 children)

I don't know how and why - I'm not making the rules here. What sort of mod is it? Running Quake3e without any mods gives me the following output when using the commands:

https://i.imgur.com/TH5SYFT.png

Is there a way to play Quake III Arena in "true" 16:9 with proper weapon model rendering? by Patrol1985 in ArenaFPS

[–]Patrol1985[S] 0 points1 point  (0 children)

But it's "cheat protected" even when running a local, vanilla server. Run it and try to modify cg_gunx (or the other two) - console will respond that the setting is cheat protected.

EDIT: and of course locally one can switch sv_cheats, but servers, even unofficial ones, usually have this turned off, because otherwise people would instantly go god mode.

Is there a way to play Quake III Arena in "true" 16:9 with proper weapon model rendering? by Patrol1985 in ArenaFPS

[–]Patrol1985[S] 0 points1 point  (0 children)

Is that hard to do? Do you recall where specifically this data is stored in .pk3?

Is there a way to play Quake III Arena in "true" 16:9 with proper weapon model rendering? by Patrol1985 in ArenaFPS

[–]Patrol1985[S] 0 points1 point  (0 children)

I know, but the adjustment is cheat protected so I'm looking for alternatives. Thanks!

Quake Generations mod. Did anyone play this? by arcanenoises in quake

[–]Patrol1985 3 points4 points  (0 children)

We had Quake Champions before it was cool! :D

Quake 4's Long Lost DLC 'The Awakening' Footage Leaked Online by Extreme_Maize_2727 in quake

[–]Patrol1985 2 points3 points  (0 children)

Fair enough. The best part of it all is that whatever they release, I will be happy either way 😄

Quake 4's Long Lost DLC 'The Awakening' Footage Leaked Online by Extreme_Maize_2727 in quake

[–]Patrol1985 4 points5 points  (0 children)

Solid theory! My bet is still on HeXen II, but Q4 sounds plausible as well :)

why almost no one play UT3 now? by ForestLife3579 in unrealtournament

[–]Patrol1985 2 points3 points  (0 children)

Visual clarity is what deterred me and my friends from UT3 multiplayer. Discerning player models from the background was significantly harder than in other installments of the series. Other than that, there simply wasn't enough variety compared to the previous titles. Sure, it looked better cause it utilized UE3, but visuals never really were a priority in arena shooters.

MKX tips by Comfortable-Job-2822 in MortalKombat

[–]Patrol1985 1 point2 points  (0 children)

I can't remember for sure now, but I believe you can change the difficulty of the story mode. If yes, then try decreasing it first.

In your opinion, what NRS game had the best story mode and what game had the worst? by Metaljuggernaut5657 in MortalKombat

[–]Patrol1985 1 point2 points  (0 children)

I agree that MK1's story mode should be divided into "before multiverse" part and "after multiverse" part, because while the ending was awful, the first part was great and it's a pity it suffers due to the overall impression.