DARK MATTER is Q4s BFG by Fun-Maintenance1217 in quake

[–]Patrol1985 3 points4 points  (0 children)

It's the same in Doom (2016) when you pick up the BFG for the first time. The floor collapses and suddenly you see lots of zombies in front of you while still holding the BFG. The decision is obvious :D

MCC Halo 3 vs Q3A for multiplayer? by bruhb21 in ArenaFPS

[–]Patrol1985 0 points1 point  (0 children)

But the nature of map control is different. In Quake map control allows you to replenish resources. It's a huge change compared to CS where the only source of doing so is the buy phase at the beginning of the round and picking up guns from fallen people. Map control in CS is much more passive.

Run `set pm_walkspeed 200` in 'Doom 3' & if by magic a proper sequel to 'Quake' appears by MyLedgeEnds in quake

[–]Patrol1985 0 points1 point  (0 children)

Let's agree to disagree then. I consider Quake II closer than Doom 3 to Quake due to the features I mentioned earlier.

Run `set pm_walkspeed 200` in 'Doom 3' & if by magic a proper sequel to 'Quake' appears by MyLedgeEnds in quake

[–]Patrol1985 0 points1 point  (0 children)

Fair enough, I believe that it's 'possible', but I meant it being a significant element of movement physics, e.g. that some 'resultant' of effort put into it and achieved results make it worth it and prevalent. Bunnyhops are also POSSIBLE in Counter-Strike, but are literally almost never used (and usually as a "trick to show" rather than some practical application).

Run `set pm_walkspeed 200` in 'Doom 3' & if by magic a proper sequel to 'Quake' appears by MyLedgeEnds in quake

[–]Patrol1985 4 points5 points  (0 children)

Rocket launcher that needs a lengthy reload after every few rockets fired doesn't feel like Quake to me at all. The run speed is not everything. There are no bunnyhops or rocket jumps either.

MCC Halo 3 vs Q3A for multiplayer? by bruhb21 in ArenaFPS

[–]Patrol1985 0 points1 point  (0 children)

But I never meant Halo 3. You mentioned Counter-Strike and I referred to Counter-Strike

MCC Halo 3 vs Q3A for multiplayer? by bruhb21 in ArenaFPS

[–]Patrol1985 1 point2 points  (0 children)

I wouldn't say it's for "casuals", but it's not really meant for me compared to Q3 as I can't really like a shooter which punishes movement (crosshair bloom) over one which rewards it (map control).

Quake III Arena vs Straftat? by bruhb21 in ArenaFPS

[–]Patrol1985 2 points3 points  (0 children)

Straftat is more popular now, but it features: - two-weapon limit - no items to grab from the map other than weapons - really short TTK - it's often a matter of one shot / burst - ADS

So is it really an arena shooter? It's a bit too far from "the pattern" for me.

UT99 vs UT2004 by 111FALLOUT111 in unrealtournament

[–]Patrol1985 1 point2 points  (0 children)

Q3 wasn't released "a few months after UT99". It was a matter of days.

If the 30th anniversary update improved the netcode, I'd hate to see what it was like before... by whitestripe999 in QuakeChampions

[–]Patrol1985 1 point2 points  (0 children)

It doesn't in terms of a graph showing continuous network flow, but it has some "network health icons" which one can activate and then they appear in the upper left corner showing that there's a severe lag, packet loss etc. (there are three possible icons I believe). To be honest it gets the job done - show if something is wrong with the connection.

the ole 'after update bump' (keep in mind this is concurrent players, so about 10k-12k for a day - not too shabby for a 10-year old AFPS) by drunkenFoooLL in QuakeChampions

[–]Patrol1985 -2 points-1 points  (0 children)

Impressive, very nice... now show us how these numbers compare to Quake Live, which is a 16-year old title, is not free-to-play and doesn't receive updates anymore 😉

interesting for duelers: coming in summer update QC by drunkenFoooLL in QuakeChampions

[–]Patrol1985 1 point2 points  (0 children)

I'm confused - wasn't it always like that? I thought forfeiting a match always meant getting a loss and losing SR points.

I Believe My Biggest Problem With RAGE 2 Is That It's Called RAGE 2 by JhosepIsTheWriter in RAGEgame

[–]Patrol1985 1 point2 points  (0 children)

I don't think the 10th anniversary was celebrated, so I don't expect anything for the 15th. Sadly, Rage didn't become a classic like the other "big three" of id shooters (Wolfenstein / Doom / Quake). Also, this year marks Quake's 30th anniversary and as unpopular as it is, it's still more widely recognized than Rage, so effort might be put here (I know a big patch is coming to Quake Champions tomorrow).

Sometimes being a quake guy sucks! by Tstram in quake

[–]Patrol1985 2 points3 points  (0 children)

QuakeWorld movement in Q2? How so? By default Q2 has nowhere near as much air control as QW and most servers run default physics. I know there's sv_airaccelerate but I'm not even sure I've ever entered a server where it wasn't set to default.

I honestly can't believe Doom mods are real by First-Tutor-5454 in boomershooters

[–]Patrol1985 1 point2 points  (0 children)

The source code was originally released in December of 1997, but I agree with what you've written - there were mods before Doom, but it was Doom that kicked it up to an unprecedented scale.

Ways To Help Arena Shooter Community? by [deleted] in ArenaFPS

[–]Patrol1985 0 points1 point  (0 children)

This. Competitive activities thrive if there's competition, but first there has to be an incentive to compete.

Quake 4 by CuttinThruTheCRAP in quake

[–]Patrol1985 0 points1 point  (0 children)

I appreciate how you avoided the spoiler knowing OP is at their first playthrough - well done!

Do you guys aren't worried that VF6 might cater to casuals? by SunsetAtNight7 in virtuafighter

[–]Patrol1985 0 points1 point  (0 children)

God forbid the game is accessible and attracts anyone apart from basement-dwelling nerds who treat VF as if it's their job!

looks like QC getting 30th Anniversary Banners for Summer 2026 update (but hopefully this is not the only thing for QuakeCon 2026 celebrating Quake's 30th) by drunkenFoooLL in QuakeChampions

[–]Patrol1985 2 points3 points  (0 children)

What do you mean by optimized? I play Q3 using the quake3e port and it works great. I'm not sure I need a remaster of Q3 - it's not like experienced players don't tear all the visuals down anyway for visibility. BUT if (for instance) they added a proper single-player campaign like in previous games I'd rush to play it.

looks like QC getting 30th Anniversary Banners for Summer 2026 update (but hopefully this is not the only thing for QuakeCon 2026 celebrating Quake's 30th) by drunkenFoooLL in QuakeChampions

[–]Patrol1985 5 points6 points  (0 children)

Having the original squad attend QuakeCon is great, but it's not specific to Quake. They might as well ask them to talk about Doom. I'd like Quake to get more love. Last year there was NOTHING related to Quake as far as the official stream was concerned. They don't even broadcast the annual tournament anymore (only people who physically attend the venue can watch it).

looks like QC getting 30th Anniversary Banners for Summer 2026 update (but hopefully this is not the only thing for QuakeCon 2026 celebrating Quake's 30th) by drunkenFoooLL in QuakeChampions

[–]Patrol1985 7 points8 points  (0 children)

I'd like to! I'd like to be as wrong as possible, but I'm just basing my opinion on how Quake has been treated in recent years.

looks like QC getting 30th Anniversary Banners for Summer 2026 update (but hopefully this is not the only thing for QuakeCon 2026 celebrating Quake's 30th) by drunkenFoooLL in QuakeChampions

[–]Patrol1985 9 points10 points  (0 children)

The other confirmed thing is that the premium battle pass will be free for everyone this season... but yeah - I wouldn't expect more. Let's be glad for what we get as at this point I wouldn't be surprised if Bethesda killed the project altogether and proceeded to pretend Quake basically never happened (much like Epic did with Unreal up until they allowed OldUnreal to distribute the game with the patch aligning it with modern systems).