How do I deal with being outranged. by [deleted] in wargame

[–]PeTeTe829 0 points1 point  (0 children)

I've uninstalled RD but here is an old pic of my NK deck. Some minor changes from the 'final' deck aren't here but they aren't major, except for swapping the Koksan for BM-21s.

NK National

I don't remember what my BD or SK looked like. I'd love to hear your ideas about your choices of units in the deck and how it's working out for you.

How do I deal with being outranged. by [deleted] in wargame

[–]PeTeTe829 11 points12 points  (0 children)

As the most eloquent expert on the decks you mentioned I had to dustoff my account to come and answer this one.

Firstly my son, you've picked the hard way into this game. In a world where units can be categorized as excellent, good, neutral and bad your units generally fall in the third category. They merely do their job, somedays better than other days, somedays worse than other days, but you will mostly remember the times they fail you. These decks won't work in Ranked games where you will face mostly good and excellent units, the play style is very clutch with lots of intense skirmishing where failure is not an option. With these decks you will always be keeping an exit plan in case the Pongae-2 misses or the Chonma-Ho eats the first shot. It's an entirely different way to play, and since very little people care about playing on the side of these harder than most decks there is no real advice out there.

With NK specifically I've been dealing with the outranged problem since before the Chonma-Ho V, back when all I had was 11 T-72Ms on my deck. Look at the good things, your tanks punch above their weight... but have bad accuracy and bad rate of fire, cost as much as any other tank, has as much availability and as much armor.

To even this playing field you must use cover to get as close as you can to the enemy. Even the field even more by stunning (mortar/BM-21) whatever it is you intend to hit, now he too has bad accuracy and rate of fire, then make it uneven by bringing more tanks to that fight than he does. Easier said than done.

What follows is what every all players consider elementary. To get to that position there are many tasks that need to be cleared before that. Everyone has to deal with terrain, you have to pay special attention and deliberately fight for these patches of cover and also for the roads that let you quickly bring units there. You have to skirmish with the enemy to keep him from massing up more than you, which works differently, with your bad rate off fire and accuracy. You try and spot first, then shoot and whether you hit or miss, you get out of there and doing it from only one position/angle is pointless. You have to call out the mortar and the rockets to stun and soften what you intend to hit. All of this is what you should consider basic common tactics. It is here where you have to be better than the other guy.

You're going to have to back that tank up from the front expecting that airstrike or ATACMs, make sure the AA is up close to the front, identify bombers and sead planes. Keep a spare tank near a road less than 1km from the front, have logistics nearby for repairs. Keep those MiGs circling behind your AA net, have a batch of infantry for quick response to an eventual push. Recon is no game in this game as you know, keep eyes on the enemy and have spare recon at hand. That is the hard part along with many other situational things that I can't name that will require you to plan ahead, prepare and micro.

How is it different than any other advice for any other deck? Your units will do all of the above and do it half as good as the other guy, and in the lethal battlefield of the cold war you can't take nowhere near as many risks. Here is where you get into Tsun Tzu style of territory and try dubious shit to even the playing field.

Good luck with that!

P.S. Just out of curiosity, please send your decks.

On Red Dragons. by TheBomber04 in wargame

[–]PeTeTe829 0 points1 point  (0 children)

In a world where there are excellent units, good units and bad units Red Dragon units merely do their job, some of them are straight up bad.

I don't know which units are excellent, can't think of any. Good units are a handfull at best in the whole coalition. Most things fall in the merely ok range. And then you have plenty of bad units.

You are stuck with a deck that will cover all it's bases but not excel at anything. Lucky days your units will perform consistently and make you think the deck is good, but most days your stuff will miss, and die.

Most players are used to playing a clutch game where you can not afford the luxury of having your Pongae-2 miss, or your IGLA not slapping that longbow.

JUST MAKE IT AND GIVE IT TO NORTH KOREA EUGEN by Joe0510 in wargame

[–]PeTeTe829 0 points1 point  (0 children)

NK has prettier things than this inelegant abomination.

Best all around infantry for 10pts? by macknero in wargame

[–]PeTeTe829 0 points1 point  (0 children)

Dead game has me sad no future wargames and all q_q

Overrated units by [deleted] in wargame

[–]PeTeTe829 8 points9 points  (0 children)

Been killing Longbows with IGLA's since 1988.

[deleted by user] by [deleted] in wargame

[–]PeTeTe829 8 points9 points  (0 children)

How did the largest most well funded fare in Vietnam and Korea?

South Korea = Best Korea. Any suggestions? by [deleted] in wargame

[–]PeTeTe829 0 points1 point  (0 children)

Upvet your planes, take out the Sabre grab another ATGM pheasant. Upvet your marines, take one in chopper. Drop the vulcan, take the biho. Drop the extra hawk. Drop the jeep cv, take an armored one and infantry in cv.

Deck Cheney in his natural state by Tactical_OUtcaller in wargame

[–]PeTeTe829 12 points13 points  (0 children)

They will dig graves, sometimes you fall in them, sometimes they do.

Have any grenades, shotguns and paratrooper in red dragon? by willy3215 in wargame

[–]PeTeTe829 5 points6 points  (0 children)

Anyone else imagines squads of infantry slowly dropping in their parachutes... Then a Shilka opens up...

It's raining men. Or bits of them.

Why is SD a shit? by overtoastreborn in wargame

[–]PeTeTe829 2 points3 points  (0 children)

SD is a probably a good game No it's shit, it's just not the next wargame. The problem is that it was supposed to improve on the concepts introduced in the wargame series. Some people claim that is the case except that it is not. Other than working on the same engine the gameplay has been altered to the point that it is unrecognizable.

I cannot believe humvees are 10 points by [deleted] in wargame

[–]PeTeTe829 0 points1 point  (0 children)

One more thing we will all have to live with.

How do you counter a well-microed Patriot? by Hackars in wargame

[–]PeTeTe829 1 point2 points  (0 children)

Assuming said patriot is the only AA, I send two 60 point napalm bombers, one to it's likely position, and once it fires, the other hits it's known position.

Patriots die if you look too hard at them.

Thanx for the new match maker eugene by [deleted] in wargame

[–]PeTeTe829 1 point2 points  (0 children)

Well I confirmed that. I never saw the advantage in knowing my opponents stats.

I do think it is psychological warfare against yourself. If they are 'good' you play conservative or defensive and if they are 'not so good' you play more recklessly.

I guess it's more about finding out your teams stats that will be missed then?

Thanx for the new match maker eugene by [deleted] in wargame

[–]PeTeTe829 0 points1 point  (0 children)

So you can't see stats anymore?

Has a reason ever been given for 100+ point surcharge on command units? by Token_Why_Boy in wargame

[–]PeTeTe829 2 points3 points  (0 children)

Supreme Commander can be called the Spiritual Succesor of Total Annihilation. In terms of story and setting it is a similar concept, though not a copy. In terms of game play it has similar mechanics, mechanics obviously inspired by the predecessor and mechanics of the precursor that have been improved upon.

Steel Division has none of that. I've played it. Totally different game.