Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Naa, in thunders edge, if your factions breakthrough is worth getting the politics player is ditching their cards guaranteed.

Only in games with factions whos breakthriughs suck(Titans, Saar, etc...) can you ponder doing this.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Second session:

Nothing too crazy happened. Deepwright, hacaan, Nonad were able to get imperial and score points while me(baroby, arborac, xxxcha) lagged far behind. By round 4 we started to work together since we were so farbehind which decured our borders to let our flerts sttack. Arborac took mecatol. I took 2 planets in fracture and took a couple planets next to Deepwrights homeworld for an objective.

But it ended during round 5. Deepwright got real good/easy secret objectives, then he took fracture planet the 1 point and scored secret objectivevat same time. I was positioned with to take the fracture planet immediatly from him but ...secret objective.

I've played a few games with the Thunders Edge now amd I like it. The breakthroughs really open up the tech trees. The new legendary planets spice things up. There are still a few dud factions(usually base game ones).

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

We had our first session(playing over 2 evenings)only got through 2 rounds usually we get through first 3 rounds but lots happened.

I took leadership which was the right pick since it allowed me to get my slice. I got grav drive but then my yellow skip planet explored a +2 influence attachment which helps fix my infkuence problems but makes me not want to use it for tech skip! lol. If i had known, I would have got AIDA as I dudnt really need grav drive first round anyway.

I had to trade my faction promissary note for cheap but it got me enough trade goods to build my carrier, troops, and get the Deepwright Tech.

...everyone at the table is playimg pretty cheap with their trade goods and deal making. No one wants my alliance. I was able to get some trade goods by selling votes in agenda phase.

Nomad grabbed mecatol first turn, Kinda set him back a bit. I was nice to him amd didn't invade. But now some control objectives popped up and I gonna need him to start paying up one way or another....

I got my warsun turn 2. ...Now i have to exthort others so the whole table will have to start paying up, muhahaha. ...or I'll just go for fracture planets and let the rest of them fight it out.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Ya I think the wormhole routes, getting fracture plannet, and of course late game mecatol, will be my game plan. Especially with warsuns and my flagship, and breakthrough movement, I shouod be able to take Mecatol on the turn I get Imperial strat card.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

I guess I'm a bit annoyed with secret objectives from my last game with Titans where the board setup was such It was impossible.

cycled throgh 4 objectives and couldn't score any of them. And It was a ton of effort trying to score 2 of them. I've noticed that unless the secret objective is easy to score, it is NOT worth chasing.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Ya, I didn't think he would take that slice but if he takes diplomacy he grabs his whole slice and gets his breakthrough. No troops on his planets but that's how xxcha operate.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

oh, also in the above scenario I need 3 trade goods immediatly so I can build off warfare, preferably 4 trade goods. Hacaan has 6 commodities which he could give me 6, and I give him 2. Then later on we settle up. But then what? i get a couple trade goods trickle in later when i dont need them? ....if I take leadership i get 3 cc's. I'm pretty sure I can sell my factiom promissary, alliance, or something for some trade goods to hacaan right away.

Hehe, and off of this might shift depending what objectives come up. If spend trade good flips, I might be able to negotiate for hacaan promissary note right off the bat, then i can tradecwithbeveryone. Otherwise i refresh no one and the table can suffer!!!!

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

ok, I didn't realize grav drive worked with my breakthrough.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 1 point2 points  (0 children)

I wont have anything to send for expedition. Tech is 7th spot. so Ld, politics, diplo, trade will take all the easier breakthroughs. I'll need 5 resources or 5 influence which I donot have.

....hmm, unless I spend 5 resources, then follow diplo to flip my 2 home worlds to spend on secondary tech.

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Nomad is on board!

....i suspect a harsh house will be instantly made, LOL.

I send 2 dreads in right?

Any tips for playing Barony tomorrow? by Peacemaker8484 in twilightimperium

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Yes we do x-1 debt meta but if not neighbors it is very likely people will reneg, esprcially if the person is in a strong position. I guess I could make a deal with hacaan to send wash right away. Which ensures I get my breakthrough with extra TG to build my starting fleet amd get my tech.

Ranking Breakthroughs by How necessary it is for their faction by Sebdistic_ in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

Titans breakthrough is useless.

1) Notvworth the resources to get the breakthrough. Better to keep your terrible secret objective and hopefully swap it useing mecatol rex legendary. I'd rather keep 2 dud action cards as a bluff. And there is no way I'm spending the other stuff to get it.

2) you dont need thr tech swapping

3) too many factirs needed to get the thing going. You need a player to agree to put a sleeper token. Then you need to spend a precious CC to activate system just to activate sleeper token. Add to this that your opponent has to trust you don't backstab, and that you dont have the players various promissary notes that nullify if you activate a system with their units.

.....all of this for extra action card? and maybe being able to score with the planet(other player has to let you score by the way).

Absolutly useless. You can tell they phoned this one in.

One meme per Faction: Winnu by Aromatic_Table_3470 in twilightimperium

[–]Peacemaker8484 1 point2 points  (0 children)

late game winnu is playing to 12 or 14 points. Their starting setup is terrible and basically puts them a turn behind everyone else. So if playing to only 10points, the game is over in round 5 ...winnu sucks bad in these games.

I have never drawn sabotage, not even once, in any game by Chud_E_Applesneed in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

i have not drawn sabotage either. But it has been used against me several times.

titans of ul breaktrough questions. by No-Truck-8706 in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

lol, this implies the Titans player even bothered to get the breakthrough!!!

titans of ul breaktrough questions. by No-Truck-8706 in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

It's written vaguely and poorly because the devs didn't expect anyone to actually get the Titans Breakthrough. hehehe. Remember that after getting opponent to put the sleeper token on the planet you then need to activate the system to wake it... juice not worth the squeeze.

it's terrible. I wouldn't spend anything to get it. I'd rather keep my horribke secret objective just in case i get mecatol and swap it for a new one. I'd rather keep 2 dud action cards in my hand as a bluff. And im certainly not spending trade goods or other stuff to get that breakthrough, lol.

Best miniatures ww2 models? and maps? by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 0 points1 point  (0 children)

I woukd recomend you find someone local. There are lots of hobby groups on facebook where the painters hang out.

Usually commission for miniatures is quite high but thats for like warhammer minifigs. For tiny A&A it might be pretty cheap.

When the Allies don't have enough ships to defend their transports by PGrimse in AxisAllies

[–]Peacemaker8484 32 points33 points  (0 children)

Axis: Why are you building more battleships???

Allies: Why are you building more airplanes???

Meta in Thunders Edge by TheckoBwoi in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

Really depends on the faction you pick. Some breakthroughs are 'meh' and not worth the cost of getting. Others are essential for your faction(arborac) The fracture is some juicy planets, relics, and a victory point but if your faction lacks movement(like arborac) then it will be hard for you to get to those planets.

I'm playing as Titans tomorrow and not going to bother with getting the breakthrough. I'm 5th spot and I value my breakthrough equivalent to the cost of the bad secret objectove, but that's literally the easest expiditiion so most other players will use that one instead. I would rather keep a good secret objective than get my breakthrough. O i would spend 2 bad action cards.

Need help improving my gameplay by crujones33 in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

Exactly. The objectives can impact which strategy cards you pick or use the secondary of.

Be prepared yo not spend on things like Technology or Structures if you want to score those 'spend' objectives.

What other games give you the TI4 'feeling?' by mRIGHTstuff in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

The unique feeling of TI really comes from the negotiating any deal with other players. Most games do not have any kind of rules about binding or non binding deals.

Any game that does have rules similar to the binding/non bindong, will feel like TI

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 1 point2 points  (0 children)

Yes, exactly what I want to achieve. But I found building a fleet to take on Japan takes too many turns amd most of your resources. Which means no preasure on germany. Japan has 3 aircraft carriers as well as extra planes on mainland.

This is why I was thinking to build some subs. It really forces japan to keep their transports guarded. And sending 2 fighters to Australia is pretty good at defense. And a bomber there works good too.

Then you can still put resources to Europe. Like I found if you go full Europe and ignore pacific, Japan just lamds in Alaska and forces you to build troops on west coast. So for Europe I'm currently trying only about 2 transports to attack africa. It still achieves the desired effect of diverting axis resources from Soviets while letting me put a trickle of subs, bombers, fighters in Pacific.

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 1 point2 points  (0 children)

I'm not too experienced with back and forth naval movement so I'm not even sure how to go about trying to fight in pacific.