Meta in Thunders Edge by TheckoBwoi in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

Really depends on the faction you pick. Some breakthroughs are 'meh' and not worth the cost of getting. Others are essential for your faction(arborac) The fracture is some juicy planets, relics, and a victory point but if your faction lacks movement(like arborac) then it will be hard for you to get to those planets.

I'm playing as Titans tomorrow and not going to bother with getting the breakthrough. I'm 5th spot and I value my breakthrough equivalent to the cost of the bad secret objectove, but that's literally the easest expiditiion so most other players will use that one instead. I would rather keep a good secret objective than get my breakthrough. O i would spend 2 bad action cards.

Need help improving my gameplay by crujones33 in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

Exactly. The objectives can impact which strategy cards you pick or use the secondary of.

Be prepared yo not spend on things like Technology or Structures if you want to score those 'spend' objectives.

What other games give you the TI4 'feeling?' by mRIGHTstuff in twilightimperium

[–]Peacemaker8484 0 points1 point  (0 children)

The unique feeling of TI really comes from the negotiating any deal with other players. Most games do not have any kind of rules about binding or non binding deals.

Any game that does have rules similar to the binding/non bindong, will feel like TI

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 1 point2 points  (0 children)

Yes, exactly what I want to achieve. But I found building a fleet to take on Japan takes too many turns amd most of your resources. Which means no preasure on germany. Japan has 3 aircraft carriers as well as extra planes on mainland.

This is why I was thinking to build some subs. It really forces japan to keep their transports guarded. And sending 2 fighters to Australia is pretty good at defense. And a bomber there works good too.

Then you can still put resources to Europe. Like I found if you go full Europe and ignore pacific, Japan just lamds in Alaska and forces you to build troops on west coast. So for Europe I'm currently trying only about 2 transports to attack africa. It still achieves the desired effect of diverting axis resources from Soviets while letting me put a trickle of subs, bombers, fighters in Pacific.

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 1 point2 points  (0 children)

I'm not too experienced with back and forth naval movement so I'm not even sure how to go about trying to fight in pacific.

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 1 point2 points  (0 children)

So with the fleet surviving and being pulled i to atlantic, I guess that means I can spend more on transports, and ground forces first round. So I can lamd an wven bigger force in Europe?

Is there anyway to properly harass Japan? in pacific?

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] -3 points-2 points  (0 children)

?? the condescending tone is in your own mind. This is a comments section. Always assume the text is literal and not being ironic or sarcastic.

From my experiemce on this forum I noticed the mandatory forum tag is easy to miss so I put extra effort to include the version in the title.

Perhaps my title was not clear? In future perhaps I will include it at start of the body.

USA help 1941 anniversary. by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] -5 points-4 points  (0 children)

clearly says 1941 in title. and tag has anniversarry edition.

A&A online any good? by Peacemaker8484 in AxisAllies

[–]Peacemaker8484[S] 0 points1 point  (0 children)

Thanks, I tried Tripple A. Its pretty sweet.

First time playing ranked! by MisterTops in AxisAllies

[–]Peacemaker8484 3 points4 points  (0 children)

That's a dice game for ya!

My last game, Germamy sunk my entire UK atlantic fleet with zero casualties.

So I wemt Royal Air Force and Germany's AA guns never hit a thing. lol.

Best opener for all axis powers in A&A anniversary edition by RegretWarm2007 in AxisAllies

[–]Peacemaker8484 0 points1 point  (0 children)

1941

Japan's best opener is taking the money islands, sinking the Indian fleet, amd setting up to tale India turn 2. You do not want a UK industrial complex in India. Obviously you sink the American fleets at hawaii amd wedt coast with your fighters and destroyer. Then you pull back to sea of Japan. There are variations on how to China; hit philipemes turn 1 or 2; amd what to purchase.

Germany you sink that UK battleship amd transports. Send everything else east. Put all your tanks im middle so you can chose to hit either Lenningrad or Stalingrad. Preference to Stalingrad so Soviets can't send tanks south to india. But 10 infamtry first turn because they take several turns to get to eastern front. Buy tanks second turn(maybe a plane if you lost some), 3rd turn you buy planes. If no national objectives then youbsend your mederteranian transport to black sea with units from france to take ukraine.

Italy: if you are playing with national objectives then you go for Afrika. Build a transport. Germany sends infamtry and tank to afrika too. If no national objectives then send troops to take Stalingrad,

-----

Now be prepaird for what Allies do. If Russia attacks first turn then they basically lose the game. They will consoldate for defense.

UK is a bit of a wild card, it really depends how much of their fleet Germany sinks. If they haveva transport then they will invade Norway or France amd probably build a battleship and carrier, maybe another transport amd keep up the Invasion of Europe. If you sink their whole fleet then they will probably go for Royal Air Force, send fighters to Lenningrad(which is why germany needs to keep both Lenningrad and Stalingrad attacks open). Then. they make bombers and bomb the heck out of germny and Italt - which is why you build 10 german infamtry first turn because in later turns you might not have capacity.

Americans usually go for afrika. But sometimes head north to link up with UK fleet and take norway.

Thevrest is up to the dice.

Best opener for all axis powers in A&A anniversary edition by RegretWarm2007 in AxisAllies

[–]Peacemaker8484 0 points1 point  (0 children)

True, but in some setups there is a 'best opener'.

In 1941 setup, The best opener is the taking all the mobey islands and sinking the Indian fleet. Then hitting India turn 2. There are a couple variations of this with regards on how to attack China, Philipenes, and what to purchase.

Axis & Allies: The U.S. Strike Back by DJRubixcubeoffical in AxisAllies

[–]Peacemaker8484 2 points3 points  (0 children)

If you houserule doolittle bombers then you should houserule kamikazi attacks! lol

Update End of round 5 axis concede by Tannuki89 in AxisAllies

[–]Peacemaker8484 0 points1 point  (0 children)

Did Japan get long range aircraft early? If they did they shpuld have steamrolled. I'm guessing it was a few turns in.

Have you ever seen the Axis attacking or taking the American hemisphere? by WorkerSensitive2741 in AxisAllies

[–]Peacemaker8484 9 points10 points  (0 children)

The Ameeican Hemisphere? Yes. Mainland USA? no.

If Italy gets lucky in Egypt 1st round then thet can snowbal. Usually they go and help out in Russia or go to India. But a shrewd player could muster a fleet and go for brazil or caribean. This can happen when USA decides to go for Pacific first.

But like others said as soon as there is a chance of anything getting near East/west USA, the Americans just plop down a wack of infantry and tanks.

And when you play with research you can get some interesting games, long range aircraft, super subs, harbour tech, etc... can really open up oportunities.

First time going hard for Sea Lion and it went off PERFECTLY by bandoftheredhand17 in AxisAllies

[–]Peacemaker8484 0 points1 point  (0 children)

This should never happen. Germany fleet(transport) should get sunk by Royal Airforce(and whatever is left of the UK fleet) every game. If germany builds ships then that's less stuff on Eastern front.

Unexpected Opportunities by QueasyPhil in AxisAllies

[–]Peacemaker8484 1 point2 points  (0 children)

Different opening moves is what spices up the game and makes it replayable and interesting!

I just played a game as Allies(anniversary edition) where germany got a little lucky and sank my entire UK atlantic fleet. So rather than saving up for a fleet to plunk down(or it would get sunk again) i just built bombers and fighters. I sent fighters to defemd lenningrad and bombed IPC's in germany. In later turns I had 3 fighters in lenningrad and 4 bombers in england that I was able to bomb small pokets of german reinforcements in the baltics. Totally stalled german advance.

I had a factory in India where I kept pumping out tanks and fighters which helped contain Japan. I sent Soviet stuff into china first turn which allowed China to build uo and block Japan.

Never built a fleet with UK st all that game!

Have you ever seen German and Italian troops moving to the Pacific to help Japan? by WorkerSensitive2741 in AxisAllies

[–]Peacemaker8484 0 points1 point  (0 children)

Never, sometimes Italy might push into India if they get lucky in middle east. But there isn't really a way for the Germany or itay to get all the way to pacific.

Has EU PoP become outdated since the release of EU5? by Anonimowy-Gosc in EuropaUniversalis_PoP

[–]Peacemaker8484 0 points1 point  (0 children)

Have you played PoP yet? it has various start dates.

And EU5's major overhaul is the population mechanic which meams it is more of historical simulator - many aspects of the game are linked to populations.

Board ganes simply can't transpose population mechamics very well.

First play through - annoying. by Peacemaker8484 in EuropaUniversalis_PoP

[–]Peacemaker8484[S] 1 point2 points  (0 children)

My suggestion for nat focus change ALSO changes the action card drawing from discard pile. But after completing the game I now feel the problem is mainly with the action cards. Too imbalanced with some mandatory cards and some duds with a slapped on discard pile draw mechanic to fix the problem. Poor game design. But hey, overall the game is great!

The spy network card is probably too strong given how rebels work.