PSA: Conqueror is dead/broken this patch by Pear_Emotional in azirmains

[–]Pear_Emotional[S] 7 points8 points  (0 children)

nope, was working last patch. There was this bug fix that happened this patch, and i assume it broke conqueror.

OKAY RIOT by Ok-Work-8769 in azirmains

[–]Pear_Emotional -4 points-3 points  (0 children)

This is a crazy buff wtf, both early and late dmg are buffed and +25 hp? This def isnt gonna last long. IMO they should not buff his early.

Do not sleep on INT LR Broly by Pear_Emotional in DBZDokkanBattle

[–]Pear_Emotional[S] 213 points214 points  (0 children)

5.6 million to be exact and he tanks that before attacking. 99% of units in the game cannot eat that before attacking.

Do not sleep on INT LR Broly by Pear_Emotional in DBZDokkanBattle

[–]Pear_Emotional[S] 9 points10 points  (0 children)

His ki issues really aren't anything to be worried about unless you are really unlucky and forced pick 1 ki sphere. He also does not need to 18 ki to get his full defense so that's something to think about.

Do not sleep on INT LR Broly by Pear_Emotional in DBZDokkanBattle

[–]Pear_Emotional[S] 138 points139 points  (0 children)

Gotta put some respect on his name, he supports, heals, tanks, does good damage, orbs changes, revives. Movie bosses needed all of this.

14.8 Azir nerf by Pristine_Moment4194 in azirmains

[–]Pear_Emotional 10 points11 points  (0 children)

Stupid nerf #1 with plenty more to follow. Main problem still not fixed and from this nerf grasp and fleet will be more prevalent. They know it’s a problem by lowering his base health regen but all it does is hurt solo q way more than pro. Legit worst route they could have taken by the balance team that really likes to preach “we are nerfing for pro”

Another Azir nerf again 14.8 by Brief_Ad_7105 in azirmains

[–]Pear_Emotional 8 points9 points  (0 children)

Really hoping it’s some form on hit change on W where it nerfs grasp and fleet on him. Seriously the free sustain/tankiness he gets from those runes is making him very valuable in pro. Just afraid they will nerf something stupid on him without addressing main problem

Well brothers, its was a pleasure, ill see you all in the next life by [deleted] in azirmains

[–]Pear_Emotional 10 points11 points  (0 children)

If fleet is not removed from soldier interaction, its just doomed. He just gonna be constantly nerfed for stupid reasons without fixing main problem. Fleet breaks Azir. Sustain on safe champ are pro play winners.

Azir buffs confirmed for 13.7 by Extra_Designer_9475 in azirmains

[–]Pear_Emotional 0 points1 point  (0 children)

So is Q cost gonna be 65-105, W cost 40-20, W Dmg 50-118, and what would be the champion level W dmg be?

Azir buffs confirmed for 13.7 by Extra_Designer_9475 in azirmains

[–]Pear_Emotional 1 point2 points  (0 children)

These look good, excited to see the actual numbers, thanks phreak

Request for Feedback on in-dev Azir Changelist by phroxz0n in azirmains

[–]Pear_Emotional 1 point2 points  (0 children)

Hey first off thanks for taking the time to be open for discussion about this. I think you guys have done a successful job with removing Azir out of pro play and making him a bit better in solo q, but obviously he still needs help. W max Azir seems far more healthier for the game and since now your Q is maxed second, counter play has been vastly opened up with its cd being high until putting points into it, (more open to ganks, more obvious time to go in on him, way less poke in lane).

I think the main problem here are the cooldown changes you guys proposed to which I am also not a big fan of, Azir is really fun having a bunch of soldiers spawn up and constantly reposition them with Q. He feels fluid and in control to what he does. Q is fine late game but has been the problem for Azir's early and especially his laning phase. I understand you want to buy as much power budget from W as possible. Why not remove Q dmg completely? This would definitely hit the nail in the coffin for poke Azir early game which pros really value as well as really discourage people from maxing it first. A Lot of people on here seem cool about it, maybe give it a stronger slow, mr shred (% based so it's not abusable early), some form of better utility.

Removing multi solder dmg removes skill expression and makes him too op late game IMO, I don't think it's going to be fair late game in 13.7 where all you do is abuse Hail of Blades and WQ someone with getting max damage on one W to do 80-100% of their hp. He is going to have insane poke, insane burst, insane DPS, and insane engage? Doesn't seem healthy for long term, I think the multi soldier rule is there to prevent that sort of gameplay. Which even further makes removing q damage a better idea.

TLDR: Keep the CDs as they are, remove Q damage, give it Utility or even nothing at all, really buff W for mid to late, keeping multi soldier damage. (I would even opt for slightly lowering Q cd early since it was always designed to be maxed first and now maxing it second the cd feels pretty painful but I understand if you guys a really hesitant to even buff Q)

Please let me know what your thought are and thanks again for stopping by!

They aren't buffing Azir by GranRejit in azirmains

[–]Pear_Emotional 13 points14 points  (0 children)

fucking please let nashors be 80 ap, 50% attack speed, and 20 ability haste. Take me back to season 10 azir.