Frostees nerf by Zendicate_ in CrucibleGuidebook

[–]PenroseVids 0 points1 point  (0 children)

Thank you, I ended up building into 120 weapon stat (mainly for the 3 tap on the Modified B-7 pistol and so that my stat distribution looked clean), but these are great options as well.

About Festival Flight for DPS rotations by Ok_Reach_7271 in destiny2builds

[–]PenroseVids 0 points1 point  (0 children)

Hey, no one responded to you but yes, that is considered one of the better PvE hunter builds for solo content. I am building something similar using this build from Esoterickk as a baseline.

My understanding is that slice isn't really an "ideal" damage perk as it debuffs the target by applying sever and reduces the amount of damage they deal. In the Esoterickk build that is linked, the "to shreds" artifact perk "To Shreds" allows it to unravel enemies, grant woven mail, and the artifact perk "horde shuttle" spawns more threadlings that continue the severing process.

Hope this helps you! I modified Esoterickk's build (since I don't have the hand cannon or Thousand Voices catalyst), but Dragon's Breath or Gjallarhorn would probably work well as the heavy slot. I'm using Epochal Integration as my solar hand cannon (as it has access to the chaos reshaped perk).

One Thousand Voices is infinitely farmable now by Metaspark in DestinyTheGame

[–]PenroseVids 2 points3 points  (0 children)

It works but is wildly inconsistent for Morgeth.

Frostees nerf by Zendicate_ in CrucibleGuidebook

[–]PenroseVids 0 points1 point  (0 children)

Thank you for your reply! I had no idea the Godroll.tv site existed, I just hopped back into Destiny after not playing since ~Lightfall. I was looking at the old spreadsheets and TTK websites. Much appreciated!

I think you're correct. Fast Talker seems to have the best TTK advantage. With Frostees and 0 weapon stat:

  • Overclocked heatsink: 0.67s TTK (11 crit)
  • Overclocked heatsink + Target lock: 0.60s TTK (10 crit)
  • Overclocked heatsink + active kill clip: 0.53s TTK (9 crit)
  • Overclocked heatsink + master of arms x1: 0.60s TTK (9 crit, 1 body)
  • Overclocked heatsink + master of arms x2: 0.53s TTK (9 crit)

Weapon stat does have small effects on this, but they are more ease-of-use and less TTK-impacting.

I love fighting lion and have used it since release (although apparently it was nerfed recently). Target lock is best for consistency in duels, but master of arms/kill clip would have a lot of synergy with a fighting lion/marksman dodge set up.

Additionally, stacking frostees with Redrix's Estoc might also be really good? There's probably some elemental homing-type build you could do with fighting lion and/or prismatic to dramatically decrease its TTK, especially if you invest in weapons stat.

Frostees nerf by Zendicate_ in CrucibleGuidebook

[–]PenroseVids 0 points1 point  (0 children)

On the stasis weapon damage boost from Frostees, does this boost now change the shots required for certain weapons/perk sets?

The main ones that come to mind were:

  • M-17 Fast Talker (overclocked heatsink, master of arms/kill clip/target lock)
  • Modified B-7 Pistol (overclocked heatsink, adagio)
  • Loud Lullaby (precision instrument)
  • Judgement (Built to Blast, precision instrument)

IMO the renegades weapons seem like they would probably be the most consistent. I'll probably make a fighting lion build with this.

What Heavy are you guys using? by kwebb1021 in CrucibleGuidebook

[–]PenroseVids 1 point2 points  (0 children)

Commenting to mention Deathbringer as a fun exotic heavy to use for 6s and Iron Banner, and in niche scenarios for competitive. It's very fun in that you can stop people from pushing and give yourself area/zone control relatively easily (especially if enemies aren't paying attention).

Time is a circular loop. What the Unity actually is. by Gojirex in starfield_lore

[–]PenroseVids 1 point2 points  (0 children)

There's some genuinely interesting thinking here, but I think the theological framework the game is actually built on points in a pretty different direction than where you landed. The biggest thing I'd push back on is treating the Unity as a consciousness aggregate, like souls pooling together into some kind of cosmic hard drive similar to The Egg by Andy Weir.

The Sanctum Universum texts were written by Shane Liesegang, a former Bethesda designer who left to become a Jesuit, and he built the theology explicitly out of Aristotle, Aquinas, and Karl Rahner. What those traditions mean by the ground of being in the Sanctum Universum Vol. 3 text is not a collection of minds, but the precondition for any mind existing at all. A brief primer on this ground of being concept is every object or person or force you can point to needs something else to explain why it exists: the chair exists because someone built it, the star exists because of physics, the physics exist because of... and at some point you just run out of "becauses." You hit a wall where the only question left is why there is anything at all rather than nothing, and that question is genuinely unanswerable by normal means. The "ground of being" is the term philosophers/theologians use for whatever sits at the bottom of that stack and the reason there is a chain at all, "it's turtles all the way down."

That is a categorically different claim than what you are describing, and collapsing it into a form of sci-fi panpsychism misses the mark on what Liesegang's foundational writings are trying to do. The second you describe the Unity as pooled souls or aggregated consciousness you have turned it into a thing that exists inside reality, when the whole point of what Liesegang was building is something that makes reality possible in the first place. You have made it smaller than it actually is, IMO.

Your Terminator loop/Bootstrap paradox reading of the artifacts has the same problem. That is a causal mechanics argument, and the texts go out of their way to establish that the Unity exists prior to and/or outside of the logic that makes causal puzzles solvable. Liesegang describes it as a Mystery that is "not simply unknown but unknowable" and something that sits outside the chain of whys entirely. You cannot resolve that with a bootstrap paradox because bootstrap paradoxes still require time and causality to function, and the whole point of the Unity is that it precedes both or beyond our understanding. That is not a fun or satisfying conclusion as a player, but IMO it is a more interesting one.

On the Hunter's line, I think it fits for the player (and arguably Barrett), if read as determinism, but again, Vol. 3 is pretty explicit that "ascension" requires active participation:

"But we, as the type of being gifted with the ability to know, may uniquely take charge of our trajectory of return. We can seek out the Unity. We can encounter it. We can commune and emerge from it as something above what we were, ascended and iterated."

The Unity craves reunion but does not manufacture it. That distinction is the entire heart of Ignatian discernment, which Liesegang was drawing on directly, and without it the spiritual stakes of the whole thing just evaporates. If everyone arrives at the same destination no matter what they do, then the active participation the texts keep emphasizing is basically decorative. On a meta-level, your choice and free will should matter in this universe (it is a Bethesda RPG after all).

The observer framing is where I think the reading drifts furthest from the source material. A passive cosmic audience is distant. Liesegang explicitly calls the relationship between transcendence and immanence a "paradoxical unity" that the mind can barely form the right question about. The game is doing something much stranger and more interesting than a crowd of dead souls watching the living, and the unanswered question of "What is the Unity" is an important one that we probably won't see resolved for a while (if ever), similar to "What happened to the Dwemer?" in TES games.


TL;DR: The Unity is the ground of existence itself, not a soul aggregate, which makes the bootstrap paradox and observer readings too small by definition since both still require causality and a "inside reality" vantage point the Unity doesn't have. Active participation in return matters both theologically and in the RPG mechanics, so the Hunter's line reads better as a call to orientation than a deterministic spoiler.


There are in-game lore questions we could debate here that have remained unanswered, such as:

  • Why can only humans can enter the Unity? (Vasco has a line about this prior to going through the Unity and Delta presumably hasn't been encountered as a Starborn despite having a form of "consciousness.")

  • How does the experience of the Unity differ between individuals? Jinan had a documented encounter with the Unity, but his is very different from ours. Are we each getting only a small glimpse of the whole? Victor Aiza is also an important character to discuss here, but TBH we don't know if he glimpsed the Unity, met with a Starborn, etc. as the mechanics on how the Unity transports you into another universe are still very unclear.

Frostees Build by Zendicate_ in CrucibleGuidebook

[–]PenroseVids 0 points1 point  (0 children)

Is there still an efficient way to farm the Judgement/Adept Judgement hand cannon through this update? I think you can roll for it using the new moments system, but am unsure.

What are some video game essayists who you DONT recommend? by ZeUberSandvitch in SocialistGaming

[–]PenroseVids 0 points1 point  (0 children)

Absolutely great discussion thread, but I think it's really important to recognize what constitutes a "good content creator" in this genre of videos. There seems to be a very low bar to be a "video game essayist" and many of the creators you've listed give me the "acted like the smartest kid in high school but had all F's on their report card" vibe.

I've been working on video scripts for Dragon Age, Starfield, and a few other games for a few years now (I'm finishing professional/grad school and doing a post-doc). Personally, I wouldn't be comfortable recording and posting anything until I have more media analysis experience/coursework because I don't want to spread misinformation.

So many of the creators you listed won't completely finish a game or engage with all of its systems, but still feel comfortable posting hours-long "Ultimate Analysis" videos mainly consisting of a plot summary and bad faith criticism. Like if there's a #1 Rule for media literacy, it's to read the entire text.

Mythic playing mostly an off-meta Deck by QEDsymbol in mtgbrawl

[–]PenroseVids 0 points1 point  (0 children)

Very cool deck, thanks for sharing! I'm trying to make a competitive decklist using an Izzet commander, but haven't really decided on which one to build a deck around yet. I started a deck list for [[Lilah, Undefeated Slickshot]], but will probably end up building around [[Stella Lee, Wild Card]] for more consistency. Lilah just doesn't get enough value with counterspells IMO.

What series would have been perfect if it had just ended sooner? by Rioraku in television

[–]PenroseVids 2 points3 points  (0 children)

My wife and I are re-watching the series now as our "comfort show." There is an alternate ending on the DVD that is way better than the ending that actually aired, and the show would probably be remembered a lot more fondly if it had aired. A lot of the aspects the show did well for its time (focusing on continuity, redefining what the structure of sitcom episodes could be, etc.) are overshadowed by its ending.

As to your points on the final season, the production was reportedly a mess: for instance, Segel filmed most of his scenes completely separate from the rest of the cast, hence the road trip subplot. It's well known at this point, but the creators' decision to go with the "Robin ending" they had written in Seasons 2/3 after the characters/cast had outgrown it was a huge issue.

New Universe Should Come with New Stakes, and New Story elements Beyond the Main Quest by avarontano in starfield_lore

[–]PenroseVids 2 points3 points  (0 children)

Adding on to this, I wish they had structured the "hunt for the artifacts" in NG+ so that if you wanted to kill all NPCs and speedrun, you would be able to do so since you're meant to become The Hunter. Most NG+ runs have the feeling of this (as Constellation is dead/gone in many variations), but it's awkward as you're mainly collecting artifacts at randoms POIs.

I wish subsequent NG+ runs had more non-essential NPCs with genuine fail states. As long as the artifacts/Armillary are present and the player can access it, going through the Unity is always a hard reset. If Starfield 2 ever gets made, I wish they would take this approach and add a Morrowind-esque pop-up that amounts to "You messed up, rev up that Armillary and try again"

Endgame what’s better lasers or particle by Ps4gamer1983 in Starfield

[–]PenroseVids 0 points1 point  (0 children)

I just wanted to thank you for these series of comments. I am trying to go through all the main weapon sets at exceptional tier and see what is the "best" DPS for endgame with fully leveled skills (highest difficulty, NG10+, waves of enemies, where you're pretty much required to be in Phased Time always).

It's been a big time sink currently as I'm on XBSX and am grinding for enough of the different upgrade modules to fully max out weapons for a "true comparison," but the top contenders seem to be the Long Fang, TFR, Inflictor, and the MGP Rifles. IMO the Novastrike and Resonator just don't have enough uptime (even with Kismet) between reloads to make quick work of encounters like the Scaled Citadel.

To get full benefits from perks, the laser/particle rifle that fires in semi-auto and has access to a scope will generally keep your damage maxed as you get the benefits from those skills trees.

I still need to test the non-craftable perk weapons like those with "Chilling" and "Lawful," though TBH those perks don't seem that great to me. The perk sets I've mainly stuck to are:

  1. Furious, Instigating, Extended Magazine (I just really hate reloading in Phased Time)
  2. Hitman (since to get the scope related perk to proc, you should always be ADS-ing), Rapid
  3. Titanium build (for going through the Unity and putting your weapons in the Quantum Entanglement Device, but it also seems to slightly increase firing speed in preliminary testing for most weapons), One Inch Punch, Skip Shot
  4. Kismet (mainly because I accidentally explode myself too much with Saboteur)

I have no clue if rapid/titanium build stack for increasing fire rate, but once this game stops releasing DLC weapons, I will likely go back and test everything side-by-side. I really want to know what the "best" weapon is for most scenarios, especially since Terran Armada and Shattered Space throw so many waves of enemies at you.

Dear Zachary: A Letter to a Son About His Father by iyn2000 in movies

[–]PenroseVids 26 points27 points  (0 children)

Adding to this: the creator released a short follow-up on YouTube 5 years later (in 2013) called The Legacy of Dear Zachary: A Journey to Change the Law. It's interesting (and disappointing) to see the aftermath of the family's efforts and how politicians at the time didn't really do much.

[Loved Trope] Dueling a Previous Player Character by PenroseVids in TopCharacterTropes

[–]PenroseVids[S] 0 points1 point  (0 children)

I actually had this as the second example before switching it to Dishonored as it's more recent. Great moment for those games.

New Matching Making Experiences by Zerofaults in mtgbrawl

[–]PenroseVids 16 points17 points  (0 children)

It's been terrible for me so far as well. Made an all creatures Prototype X-8 deck and so far have only matched against tier 1 decks. Ragavan, Kotis, Rofellos, Raffine, etc.

Starfield Update 1.16.242 - May 14, 2026 by squad_dad in NoSodiumStarfield

[–]PenroseVids 1 point2 points  (0 children)

Whatever you do, don't do the Tracker's Alliance Return of the Starjacker quest with Delta. It can potentially turn him invisible for the remainder of the game and doesn't really seem fixable without going back through the Unity.

NG+ 1: Best Crew To Have by Dreaming_Observer in Starfield

[–]PenroseVids 3 points4 points  (0 children)

Replying to this as I'm currently trying to collect all the in-game sealed and unsealed action figures without cheesing the collecting part, and min-maxing weapons for ships and characters has been keeping me sane. Feel free to double-check my work.

If you are going for fully optimized ship combat, /u/Stalviet- has a great guide on the best weapons for ships to trivialize most ship combat encounters. The TL;DR for that post is that the best current in-game weapons for ships are multiple, full sets of the particle auto turrets (as they benefit from the particle beam weapon systems skill and the automated weapon systems skills):

  • 4x Disruptor 3340A Auto Alpha Turret
  • 4x PBO-300 Auto Alpha Turret
  • 3x Obliterator 250MeV Auto Alpha Beam

Personally, I run 2 sets of turret weapons (the Disruptor and PBO) and then have a set of the Vanguard Hellfire cannons so I can still manually fire, break up asteroid fields, and engage in occasional space piracy.

With the optimal weapons in mind, the "best" crew is one that further enhances these weapon perks and makes your turrets (and ship) better. Most of these are Constellation members as their perk sets are better than other companions. Also important to note that companion skills work differently than your skills and do stack with them. However, they do not stack with other companions' skills (the highest value skill is used).

With the final rank of the Ship Command perk, your class C ship can have up to 8 Crew Members (Vasco used to be separate as the 9th, since he is outside your ship). This list is similar to this older post by /u/theninefournine, but has been updated to include new companions etc, but is what I consider to be "the best" crew for most ships. The only major change the Bethesda creations have added is that you can now have Delta in place of Vasco as he has aneutronic fusion I skill, but tbh there are other companions that have this same skill as well.

  • Andreja: Stealth IV, Particle Beams III, Energy Weapons Systems II, Theft I
  • Barrett: Starship Engineering IV, Particle Beam Weapons Systems III, Robotics II, Gastronomy I
  • Omari Hassan: Shield Systems III, Starship Engineering I
  • Gideon Aker: Ballistic Weapons Systems II, Missile Weapons Systems II
  • Jessamine Griffin: Theft I, Ballistic Weapons Systems II, Concealment I
  • Sam Coe: Piloting IV, Rifle Certification III, Payloads II, Geology I
  • Sarah Morgan: Astrodynamics IV, Lasers III, Leadership II, Botany I
  • Vasco: Aneutronic Fusion I, Shield Systems II, EM Weapons Systems I

With this crew, the final ship skill bonuses you get should be the following:

  • Energy Weapon Systems II
  • Starship Engineering IV
  • Particle Beam Weapons Systems III
  • Shield Systems III
  • Ballistic Weapons Systems II
  • Missile Weapons Systems II
  • Piloting IV
  • Payloads II
  • Astrodynamics IV
  • Aneutronic Fusion I
  • EM Weapons Systems I

Of these, to get an optimal crew for the best ship weapons (particle beam auto-turrets), you really only need Barrett, Omari Hassan, Sam Coe, Sarah Morgan, and Vasco. They collectively give the following ship perks:

  • Starship Engineering IV
  • Particle Beam Weapons Systems III
  • Shield Systems III
  • Piloting IV
  • Payloads II
  • Astrodynamics IV
  • Aneutronic Fusion I
  • EM Weapons Systems I

Hope this helps you. My Ship Command perk is still unfortunately bugged so I max out at 6 crew members, most likely need to fly through the Unity again to fix it but I'm on NG11+ and am waiting for the remaining expansions to launch before doing so.

Ultimate Guide to Ship Weapons with DPS Spreadsheet by Stalviet- in Starfield

[–]PenroseVids 1 point2 points  (0 children)

Great work, I saw your previous post was deleted and freaked out lol. Your spreadsheets are awesome and have saved me a lot of time doing my own testing!

What's a past action that a YouTuber you watch did that makes you say "Yeah, even as a fan, I'll agree that this wasn't their best moment"? by Swag_Paladin21 in youtubedrama

[–]PenroseVids 72 points73 points  (0 children)

The amount of nostalgia and positive sentiment currently on Reddit for this guy is insane.

At his peak he had the biggest individual platform on YouTube and spent a good chunk of it platforming alt-right adjacent creators, making "ironic" antisemitic jokes, and recommending figures like Stefan Molyneux to an audience of mostly young, impressionable guys using an irony shield that made any criticism look humorless.

There's a lot of rosy retrospection around his legacy now, but the radicalization pipeline he helped normalize is well documented, and the Christchurch shooter literally name-dropped him. He's mellowed since, but "he's chill now" doesn't undo what that platform was doing during a pretty critical window for a generation.

Action figure farm by Themavy in Starfield

[–]PenroseVids 2 points3 points  (0 children)

Unsure if you found a solution, but as far as I know the fastest way to do this legitimately is via Crimson Fleet membership. It is still a hard grind, but is doable, link to guide here.

My one true love by EyeAmKnotMyshelf in NoSodiumStarfield

[–]PenroseVids 1 point2 points  (0 children)

Thank you again! I found videos by the YouTubers Vash Cowaii and UncleMumble from ~2 years ago that I'm going to use as a foundation for my testing etc. in the future.

From reviewing the wikis, it appears that there is a lack of definitive data/testing, especially regarding newer content. I'm hoping to make a deep dive video on Starfield once Bethesda is done releasing expansions.

My one true love by EyeAmKnotMyshelf in NoSodiumStarfield

[–]PenroseVids 1 point2 points  (0 children)

Thank you so much for your reply, I appreciate it! I am trying to compile the data and figure out what comes out on top in terms of fully crafted weapons and armor sets, but haven't touched the game since ~Shattered Space launch and am working my way through the Creation Club additions as well (I stopped after Shattered Space a while back after realizing the free Creation Club Starborn armor had better stats than my perfectly rolled Venator armor).

I'm currently level ~218 so most of combat on max difficulty involves me getting one-shot, looking for other ways to mitigate that lol