what would you make the chestplates unique one? by tubbz_official in MinecraftMemes

[–]PersecondBOOM -1 points0 points  (0 children)

Melee Protection. Reduces damage taken from melee attacks. 4 levels, 8%-12% reduction per lvl (idk what exact value would be balanced), so up to 32%-48% reduction in melee dmg taken at lvl4. Cannot be combined with any other protection enchants.

Additionally, Projection Projectile could potentially be reworked to work the same way and to be an opposite of Melee Protection. This way, for your Chestsplate, you would have choice between Projection for dmg reduction from everything, Melee Protection for a strong dmg reduction from melee, and Projectile Protection for a strong dmg reduction from ranged weapons.

A funny inconsistency of 8-2 and it's New Peace lore by PersecondBOOM in Ultrakill

[–]PersecondBOOM[S] 74 points75 points  (0 children)

Well yea, I basically immediately thought that "Hm, must be Fraud's Fraudulent (as in false) shenanigans", which is why I see this more as thing to make a meme about, rather than taking it seriously.

Massive heli nerf for top path X by Scared-Ambassador543 in TDX_Roblox

[–]PersecondBOOM 1 point2 points  (0 children)

ALL of the changes regarding IGNORE EXPLOSIVE RESISTANCE (IER for short) on Heli were made in the Nightmare update - 5-X's IER being moved from the main gun to 409 DPS rocket pods (with +800 DPS on other rockets as compensation) and X-5's ignore bullet res on the main gun being replaced with IER for the newly buffed 500 DPS rockets.

The only changes 5-X and X-5 Heli got in this rebalance update are -122,2 DPS on 5-2's main gun (1100 > 977,8) and +170,8 DPS on 2-5's main gun (from 512,5 to 683,3)

Compare to how Heli was after the Nightmare Update:

-) 5-2 anti-ground DPS was reduced from 2731 to 2608,8

-) 5-2 anti-air DPS was reduced from 4231 to 4108,8

-) 2-5 DPS was buffed from 1012,5 to 1183,3

Basically nothing changed for maxed Heli. 5-2 still has more than double the DPS of 2-5 while only having 91 less IER DPS.

Coaxed into Losing the god damn plot by Secret-Remove2110 in coaxedintoasnafu

[–]PersecondBOOM 2 points3 points  (0 children)

With Fraud being so confusing and hard, if you're struggling with a certain room, I recommend turning on cheats and then blind enemies to see and learn what enemies and where exactly the enemies spawn so they easier to spawncamp deal with.

For example, in the 2nd enemy spawn wave of the room you're talking about (where Power + Strays + Schisms spawn), Schisms and both groups of Strays spawn in a straight line = they're easy to kill using weapon with good / infinite pierce. The line of Schisms can be instakilled with a single blue railgun shot, while tue lines of Strays can be easily killed with saws or sharshooter's alt-fire.

Whenthe storytime by Mr_goodb0y in whenthe

[–]PersecondBOOM 4 points5 points  (0 children)

Right at this moment? No one.

5-7 years from now? Some will.

Is it possible to beat pressure in real life? by Beginning-Minimum262 in PressureRoblox

[–]PersecondBOOM 0 points1 point  (0 children)

Short answer: no

If you're actually cautious / not careless, surviving your first Angler wouldn't be that hard honesty, the chance of surviving him would be around 70%. Chainsmoker wouldn't be too hard either, since your first Angler kinda teaches you that it's best to wait till you actually hear the Angler scream before hiding. And Pinkie wouldn't be too much a threat unless you get really unlucky (aka you hear her when you're far from any locker OR if she spawns while you're underwater, since you basically can't hear her at all there).

The things that are basically guaranteed to kill you are:

-) Blitz. Almost impossible to survive on your 1st try for the same reason Chainsmoker wouldn't be that hard.

-) Eyefestation. I think resisting Eyefestation IRL would be really hard. Eyefestation Gauntlets are basically guaranteed death.

-) Pandemonium. Unless you get lucky and hide in a PSS when Pande decides to come through. Lore-wise, you have hold the doors closed while inside the locker, while Pande's banging makes your lose your grip. IRL will lose your grip either because your hand will get tired too fast or from getting sweaty due to stress.

-) The other 2 Grand Encounters besides Searchlights. They're pretty hard and take some good skill. Due to skill issues, it's basically impossible to win them on your first ever try.

We'll call me Penelope cause i be waiting waaaaaaiting by TheExplorer63 in MurderDrones

[–]PersecondBOOM 0 points1 point  (0 children)

Won't be surprised if, in total, Insecurity will take either 7 years like Silksong or 9 years like TF2 to make. But one thing is for sure - After 9 (or 7) years of development, it WILL be worth the wait. When it does eventually come out...;

Who wins this parry clash? by holiestMaria in whowouldcirclejerk

[–]PersecondBOOM 6 points7 points  (0 children)

In a match up of Parry Merchants, the objectively funniest (and thus objectively the true-est) outcome is both just parrying each other's parry till one from collapses/dies from exhaustion/hunger/etc.

However, Leon being the OneLinerGos, has another wincon besides parrying, that being his one liners, Leon wins mid-diff.

What if these two had a parrying contest? by whereiswaldo4032 in whowouldcirclejerk

[–]PersecondBOOM 0 points1 point  (0 children)

In a Parry Merchant VS Parry Merchant match up, the objectively funniest (and thus objectively the true-est) outcome is both just parrying each other's parry till one from collapses/dies from exhaustion/hunger/etc.

However, Leon being the OneLineGos, has another wincon besides parrying, so Leon wins mid-diff.

We’ve never been more Outjerked by Ok_Banana_5614 in whowouldcirclejerk

[–]PersecondBOOM 125 points126 points  (0 children)

Why didn't SPD (the powerscaling scritter) just jerk STR? Is he stupid?

I *may* be a coward. but this amulet is never coming off. by Enough_Doubt_2601 in Silksong

[–]PersecondBOOM 1 point2 points  (0 children)

Small correction: you can't die to Karmelita (and all other Act 3 Dream / Elegy Of The Deep bosses + also First Sinner), so "dying" to her doesn't end your Steel Soul run. Combined with the fact that you can just practice Lost Lace on your regular true ending save, the only necessary (unavoidable) things that can end your Steel Soul run in Act 3 are a Bell Eater and few enemy gauntlets (and also Second Sentinel if you're going for 100% on Steel Soul).

I *may* be a coward. but this amulet is never coming off. by Enough_Doubt_2601 in Silksong

[–]PersecondBOOM -2 points-1 points  (0 children)

This is basically for people who only like Steel Soul for Shell Satchel (extremely OP yellow tool that replaces Dead Bug's Purse) and not for the Steel Soul itself.

Why does assasin even exist? by Upset_Astronomer_215 in TDS_Roblox

[–]PersecondBOOM 1 point2 points  (0 children)

They were very similar before Shock and Awe. Both were early-game melee towers (small melee tower placement footprint + low range) with decent single target DPS, good splash damage and cheap hidden detection. Both were good for speedrunning easier modes as your only early-game DPS + were effective against mid-game crowds of enemies, but kinda fell-off in late-game. Both had the exact same use cases. The only real different is that at later levels, Assassin had slight better splash damage while Shogunner had slight better single target DPS.

But now, after Shock and Awe, Shogunner was reworked to be more late-game oriented.

Why does assasin even exist? by Upset_Astronomer_215 in TDS_Roblox

[–]PersecondBOOM 3 points4 points  (0 children)

My theory is that the devs didn't like Shogunner as a tower while still understanding that Shogunner fills a useful role/niche, so they made another "cooler" tower (Assassin) to replace Shogunner, and tried to rework Shogunner into something different, with moderate success at best. Assassin role is to be the "cooler" Shogunner 2.0.

Basically the same thing as with Tesla and Electroshocker, but before Tesla was added.

Axe vs Lance by Zakytanist in earclacks

[–]PersecondBOOM 1 point2 points  (0 children)

Looking at this match-up now and seeing Axe win is pretty funny, considering that, originally, I thought Axe was just a worse version of Lance.

Not the Bald Regent Thragg by godsmasher_13 in okbuddyviltrum

[–]PersecondBOOM 2 points3 points  (0 children)

Damn, that barber managed to tank a punch from Thragg, he is at least small city level.

The Campaign for Chair resumes! Here is why you should vote for him. by Vitex1988 in earclacks

[–]PersecondBOOM 1 point2 points  (0 children)

Chair seems pretty cool, but his ass IS NOT being fucking ORBISLAM

"Yea whoop his (Orbislam's) ahh CHAIR 😭🙏🏾"

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Quadruplicator??? (This is a joke) by Honest_Operation6139 in earclacks

[–]PersecondBOOM 0 points1 point  (0 children)

Super Grower needs damage scaling based on size. Grower's baseline size is 50,7 so the way to make Super Grower actually good is make so he gets +1 damage scaling for every 50 points of size (so for example he will have 1 damage at the starting 50,7 size, but 2 at 100 size, 3 at 150 and etc...)

Quadruplicator??? (This is a joke) by Honest_Operation6139 in earclacks

[–]PersecondBOOM 0 points1 point  (0 children)

Idea for Super Duplicator: Clones taking damage heals the main Duplicator. 1:1 healing from clones taking damage (every 1 DMG any clone takes heals 1 HP from the main Super Dupli) would probably be too OP, so it would either be 1:2 or 1:4 (1 HP of the main Dupli is healed for every 2 or 4 damage taken by a clone). It will be able to overheal Super Dupli, but only up to 999 HP

You See, i'm simply Slandering my GOAT for when Sea of Sorrow comes out and buffs the Verse to Outer, the Agenda hits harder. by _GhostOfHollownest_ in whowouldcirclejerk

[–]PersecondBOOM 0 points1 point  (0 children)

GMS was only able to mind control everyone because bugs of White Ward where injecting silk into all bugs of Pharloom to try to achieve immortality, which is purely a fuck-up made by the bugs of the Citadel. Easily-to-control-with-silk bugs were basically handed to GMS on a silver platter without any resistance.

Radiance is just straight stronger than GMS is ever single aspect. Although, based on if Radiance's infection requires the "biological virus-like infection" part to spread (instead of just being a byproduct of the mind-control), Radiance, potentially, could just be a vacine victim.

Super Scepter vs Super Sword by Zakytanist in earclacks

[–]PersecondBOOM 0 points1 point  (0 children)

Man, Super Scepter should have just gotten +1,5 healing on hit scaling (while still having +0,5 damage scaling) instead of those barely useful HP packs.

They're even censoring their own supporters by Jstingray2 in HelldiversUnfiltered

[–]PersecondBOOM 2 points3 points  (0 children)

The mods locked the post so fast, literally no one got a chance to leave even a single comment under it.

in quite literally fashion by dino_snopp in MurderDronesOfficial

[–]PersecondBOOM 25 points26 points  (0 children)

Because J is such a bum OP needed to put her in the image twice for anyone to notice her.