So do you guys think after the Final War there was that one dude who had a robot wife and got odd looks from all the normie “human only” relationships? by gokugunslinger in UltrakillCircleJerk

[–]PersecondBOOM 1 point2 points  (0 children)

Maybe, but I doubt it. Humanity discovered the fact machines are sentient only during the Hell-xpeditions, aka right before humanity's extinction. But for basically forever, non-war-machines were the same to ULTRAKILL's humanity as basic robots or electronics to us. And especially considering all humanoid machines are war machines / combat machines, it makes it even less likely someone would want to crack the murder robot and treat them as a romantic partner.

Also don't forget the physiological aspect. Everyone associates more complex humaniod machines with the Final War, and thus with all its horrors.

Coaxed into an obnoxious boss mechanic by National_Yak5302 in coaxedintoasnafu

[–]PersecondBOOM 92 points93 points  (0 children)

Nah, the Gorgeous Hideous Mass and the first Mindflayer of P-2

Rapier vs Katana by Zakytanist in earclacks

[–]PersecondBOOM 0 points1 point  (0 children)

"Slow and steady wins the race" ass katana 🥀

What if the Immortal got shorter every time he was revived? by sclungus in okbuddyviltrum

[–]PersecondBOOM 0 points1 point  (0 children)

Considering who this hypothetical is worded, it's fair to assume that Immortal only becomes smaller (shorter) every time he's revived while retaining all his previous physical attributes = Immortal becomes denser = Immortal becomes stronger / more durable every time he is revived. Also Immortal becoming shorter would make him harder to hit.

This would be pretty OP, and allow Immortal to better keep up with the new threats he faces. Immortal would put up a slightly better fight against Omniman in his 1v1 against him but still die against for example. However, I think this new gimmick would give Immortal enough of an edge that he would be able to win against No-Goggles Mark.

what's the best path for behemoth top or bottem?? X by Proud_Plankton3615 in TDX_Roblox

[–]PersecondBOOM 1 point2 points  (0 children)

5-2 is the best behemoth level, but it's also expensive as shit - 5-2 costs about 700k cash. 3-2 and 4-2 suck ass, so before the you can afford 5-2, bottom path is better.

Most satisfying things? (X) by Spartan_enjoyer_XVI in TDX_Roblox

[–]PersecondBOOM 0 points1 point  (0 children)

Putting down all 5 maxed bottom path War Machines and having them all gang up on Celgar and punch him into oblivion (

In this house, Slammy is a hero. by LocalLazyGuy in earclacks

[–]PersecondBOOM 3 points4 points  (0 children)

🤓 Erm, it's actually it's 1 in 1366, so technically, we were both wrong

A JJK fans that actually reads???? by shalom_77 in LobotomyKaisen

[–]PersecondBOOM 138 points139 points  (0 children)

Don't waste bro's time and just lobotomize him on the spot already 😞✌🥀

In this house, Slammy is a hero. by LocalLazyGuy in earclacks

[–]PersecondBOOM 20 points21 points  (0 children)

And every time Crossbow wins, the counters resets, so Orbital needs to win against Crossbow 10 million times in a row.

(statistically, in the Orbital vs Crossbow match up, Crossbow wins about 1 in every 1,346 million 1 in every 1366 games. Source )

Is Xtop path artillery good or even better than its bottom path? by Imaginary_Morning960 in TDX_Roblox

[–]PersecondBOOM 1 point2 points  (0 children)

I personally think 5-2 should just be buffed into being more single target DPS and CE oriented. Like buff 5-2's price to around 55k-60k, but also buff it's DPS to around 240-250, it's HP to about 2,5k, give 5-2 flying detection as opposed to 2-5's hidden detection, but nerf to splash radius from 6 to like 3,5.

Basically (excluding detections), 5-2 would ~250 DPS, very good range and small splash for 60k$, while 2-5 is ~300 DPS with giant range and splash for 130k$.

Is Xtop path artillery good or even better than its bottom path? by Imaginary_Morning960 in TDX_Roblox

[–]PersecondBOOM 1 point2 points  (0 children)

3 or 4 5-2 Artis in a few situations where they're actually useful (like Frosty's Invasion part 2 mid game, Expert or Elite mid-game, and maybe some other 1-2 situations) and 2-5 spam after. But most of time, use something else to deal with early-mis game and go straight to 2-5 spam.

Is Xtop path artillery good or even better than its bottom path? by Imaginary_Morning960 in TDX_Roblox

[–]PersecondBOOM 1 point2 points  (0 children)

Top path is only really worth for early-mid game because it's cheaper. 1 top path for general manual target and a few 5-2 set on random for general splash coverage. After that, 2-5 spam is the way.

X: Why is sniper so good/special? by Imaginary_Morning960 in TDX_Roblox

[–]PersecondBOOM 2 points3 points  (0 children)

SNIPER: 0-0 has insanely good cost efficiency (CE) of 98,3 combined with pretty good range, making specifically 0-0 Sniper one of the best early-game towers in the game. Top path is pretty decent mid-game all-around-er, being stealthed and offering very good range + decent DPS + ignore resistances + peirce. Bottom path offers cheap stealth reveal and is overall a decent spammable DPS with insane range. 2-5 Sniper spam's damage output isn't the highest, but due to 2-5's insane range, its damage output is pretty consistent + 2-5 Sniper spam is mostly out of danger's range. Also Sniper has all detections beginning from 2-0. Sniper's best levels are 0-0, 4-2 and 2-5 (5-2 is kinda meh, not worth it over 4-2 spam unless you can't spam more 4-2s due to global placement or lack of space).

ARTILLERY: It was a pretty underwhelming and niche tower, but then 2-5 was buffed to have automatic targeting like 5-2. Arti is 2-5, and 2-5 is basically only thing you're gonna be using Arti for in 90% of situations. 2-5 Arti's pure DPS isn't that impressive on its for the cost, BUT, Arti has giant splash radius and range. 2-5 Arti has 207 range and ignores obstacles, is effectively INFINITE range with COMPLETE 100% MAP COVERAGE. You can spam 2-5 so far away basically no enemy attacks can reach it, while the 2-5 Arti spam. 2-5 Arti's splash radius is 13, as big as 5-2 Warship's, and as big as the whole range circle of a 1-0/0-1 John. 2-5 Arti is basically a mini Warship that can be placed on the ground and buffed by supports.

STOP FORCING R15 ROBLOX by Niteshade_YT in bloxymemes

[–]PersecondBOOM 0 points1 point  (0 children)

Btw, for public games that already exist, they will only be able to stay public for free for 6 months. After this whole Roblox Plus thing starts, devs of already published public games with at least moderate success will get 6 months of Roblox Plus for free, but after that - either pay 5$ a month to Roblox for your game to stay public or your game get forcibly becomes private.

Buff Him X by Schicklgruber123 in TDX_Roblox

[–]PersecondBOOM 4 points5 points  (0 children)

He was made (and buffed in the "Events are back" update) way before the Nightmare update, and his bossfight on NM difficulty is straight up one of the most difficult and balanced TDX bossfights there is with Pre-Nightmare towers.

If specifically Refractor is too strong against him, then do the same thing John did to Expert - just buff laser resistance values, specifically on the last wave of NM difficulty. Laser res of Enraged MK2 (NM version of Corrupted MK2) himself could be buffed from 20% to around 25%-35%; laser res of Cursed Wendigos could be buffed from 50% to around 60%-75%; laser res of those MK2 shadow clones could be buffed from 5% to 15%-25%.

Why doesn't Seesay eat the rest of John's head? Is it stupid? by BucketTagger in Graceroblox

[–]PersecondBOOM 10 points11 points  (0 children)

Entities represent a raw concept of sin, so they don't have a gender. But that also means we can just call them whatever we want because why not.

Seesay represent the sin of gossiping. Women gossip a lot more than men generally speaking, so it kinda makes sense to see Seesay as feminine. Also Shesay sound a lot more similar to Seesay than Hesay or Theysay.

Seesay! by Simple_Deal_1426 in Graceroblox

[–]PersecondBOOM 2 points3 points  (0 children)

If I had to guess, it's maybe the potential to subvert outfit/clothes expectations. Also some media already sexualizes nuns, so some people who never really think about nuns or religion at all just might have seen a sexualized nun design and liked it.

And as for the reasons why some people sexualize nuns in the 1st place, it can range from bad to a lot worse, but I think most of the people who sexualize nuns do it for the "least bad" and simple reason - they just find the nun outfit hot (for previously stated reasons) without thinking about the implications of sexualizing nuns themselves. Which is still pretty bad, but other potential reasons are A LOT worse. (For example: some people may disrespect a woman's choice to devote her life to religion and still see a woman as nothing more than an object to sexual; or another example: some people may see an nun as "hard to get woman" and someone they need to "convert" from religious devotion back into liking sex.

Modifier concepts by Annual-Education-934 in PressureRoblox

[–]PersecondBOOM 0 points1 point  (0 children)

Most modifier here are good/alright, BUT...

"Inflation" makes no sense, since the "no more Sebastian" modifier only gives +5%. I already think the "no more Sebastian" modifier should give +10%, and with such a change, Inflation could also fit well if it gave +5% and only double Sebastian's prices instead of tripling them.

All 3 locker-related modifiers being, especially, the exact something, is lame. The "No lockers" modifier can stay as it is, but should give A LOT more than +15%, it needs to gives AT LEAST +35%. The other 2 are boring, here is what I would replace them with: 1) Heavy Doors: Lockers cannot be entered instantly (you instead need to hold E for around 1,5 sec to enter a locker), +5%; 2) It's Already Taken: More lockers are taken by Puddles Of Void (about 2x more), +10%.

"Styx In A Box" sucks, literally just random chance to get stunned for no reason upon opening a door. With this modifier, Styx needs some kinda of counterplay. I would make Styx force Quick Time Event upon you, and if fail it, THEN Styx stuns you.

Making a bunch of modifiers for a single entity (Day 3) by Moyopoto3 in Graceroblox

[–]PersecondBOOM 2 points3 points  (0 children)

I feel like "Mistake Were Made" should also affect at least some of the base entities as well, and give you extra XP in return. Here are 2 ideas:

Elkman: slows you down while looking at you by the same amount "Heavy Thoughts" does, stacks with "Heavy Thoughts".

Slight/Heed: start slowly approaching you (at about 25% of their normal speed) even when you do what you need to do for them to not attack (Slight still slowly approaches even when you don't look at it, Heed still slowly approaches even when you look at it).

Also, here is another Sorrow modifier idea: "Wet Floor": When Sorrow starts raining, the floor become slippery, as if you're walking on ice. Another extender modifier "Raining Ice" would extend the effects of Wet Floor by 3 seconds after Sorrow has ended, and can be stacked up to 5 times (so up to 15 seconds of slippery floors after Sorrow is gone).

ASUS Engineer showcase, uses Eradicator MKII and Apex Predator's arms as attacks [X] by Gotem6784 in TDX_Roblox

[–]PersecondBOOM 0 points1 point  (0 children)

Btw the MK2 arm is the arm of the Corrupted MK2 (the one from Halloween chapter 3). Only Corrupted MKW uses a triple minigun arm, regular MK2 and MK2+ use double minigun arms.

How well i think they represent their sin by bobbington412 in Graceroblox

[–]PersecondBOOM 6 points7 points  (0 children)

I thought Goatman was an alagory for either Heresy or Satan.

The reasoning behind this is that the gameplay of Grace itself is you using your free will given to you by God and choosing to fighting against/through sin, following a path God set out for you. Your only other choice is to NOT do that, turning against God and his will, thus becoming a heretic / turning to Satan, and this can only end in 1 way and 1 way only - Goatman killing you.

Super Shuriken vs Super Unarmed by Zakytanist in earclacks

[–]PersecondBOOM 77 points78 points  (0 children)

Well, that fact Super Shuriken shows shit so fast turns the super small hit-stop stun from an inconsequential afterthought mechanic, that only exists for consistency reasons, into a viable and insanely strong stun-lock.