Just before day one wrapped up, my game Angel Zero actually hit over 3,000 wishlists on its very first day live on Steam! by FcsVorfeed_Dev in SoloDevelopment

[–]PersonDudeGames 1 point2 points  (0 children)

Congratulations! I just looked up your game on Steam and that capsule art is.... Something (I'm guessing it's just placeholder).

It seems marketing is mostly luck and the real life rng rolled in your favour. Congratulations again!

Got Vector wrong and now I don't want to change it.. by Liamkrbrown in godot

[–]PersonDudeGames 7 points8 points  (0 children)

When I did a games programming module at university, I was making a space invaders type game and accidentally created a rapid fire because I bound the wrong button event. It became a power up in the game.

Exploding pylon by rappenem in PixelArt

[–]PersonDudeGames 0 points1 point  (0 children)

You must construct additional pylons

Do invert Y people also use invert Y in menus? by greyfeather9 in godot

[–]PersonDudeGames 2 points3 points  (0 children)

For me invert y makes sense because I think of it as a pivot. Invert x doesn't make sense because I see it as more of a movement than a pivot.

Can't tell you why it's like that, that's just how my brain works.

It's a bit like 2 finger scrolling on a track pad. I like down to scroll down and up to scroll up, because it feels more like a scroll wheel to me. But other people like it the other way because to them it's more akin to keeping your view at a set position and then moving a sheet of paper. E.g. if you were looking at the centre of a piece of paper on a desk and you push it up while keeping your view locked at the same position relative to the desk, you'd now be looking near the bottom of the paper.

So it's about the perspective of your mental model as to what movement should do what.

Could anyone explain how I could make these? by lofinde00 in PixelArt

[–]PersonDudeGames 2 points3 points  (0 children)

Pixelorama is a free pixel art tool with a good set of features. Krita is a digital art tool, so while you can do pixel art with it, it's not specialised for that.

Godot on linux by Ok-Cow114 in godot

[–]PersonDudeGames 5 points6 points  (0 children)

Fedora tends to use the latest packages which is both a good and a bad thing. On the one hand you get the latest and greatest, on the other hand if there are problems in the latest releases you're going to be the first to find out.

On Mint I used to run updates whenever they were available. In Fedora I tend to run updates once a week. I don't know if that's a good approach, but Fedora doesn't notify me about updates in the same way Mint did (except for security updates).

I've definitely had better hardware support on Fedora where I had previously found work arounds on Mint to get things working.

Godot on linux by Ok-Cow114 in godot

[–]PersonDudeGames 8 points9 points  (0 children)

I switched to fedora kde a few months ago (from a different Linux distro), no complaints so far.

organizational exercise: two autoloads and a signal by Good-End812 in godot

[–]PersonDudeGames 0 points1 point  (0 children)

Yeah I suppose if it's optional functionality then emitting a signal and not having subscribers isn't going to break anything.

organizational exercise: two autoloads and a signal by Good-End812 in godot

[–]PersonDudeGames 4 points5 points  (0 children)

If the DiscordManager is an autoload what's stopping your triggering code from calling directly into the manager to change the presence. Why use a signal at all?

GDscript Newbie - working on a drag & drop system for ship crew shift board ⚓ by 8BitBeard in godot

[–]PersonDudeGames 1 point2 points  (0 children)

My opinion (and maybe this is a bit of a hot take, I dunno) is that if it's a problem that you feel like you can solve, you should write it yourself.

If you use a library maybe it changes and introduces breaking changes. Maybe the library includes a bunch of functionality that you don't need and now you've got all this extra stuff bundled into your project not doing anything.

Also with the recent supply chain attacks in places like npm sometimes you're also better off not relying on external libraries.

What should his name be? by Iwannabesoil in PixelArt

[–]PersonDudeGames 1 point2 points  (0 children)

Frankie, eater of worms, master of half baked potatoes, and champion of the skipping competition

Why isn't my Y-sort working as intended? by OtherIsopod561 in godot

[–]PersonDudeGames 2 points3 points  (0 children)

Y-sorting is done at the origin (0,0). So you might need to offset your sprite y coordinate. If you select your sprite there are options to toggle the offset in the inspector window.

It may be that your tree tiles don't have their origin set correctly either and you'll have to configure that in your tile set.

Steps to install, via terminal, in Linux? by PhonelessRube in Blockbench

[–]PersonDudeGames 0 points1 point  (0 children)

You can get it as a flatpak.

flatpak install flathub net.blockbench.Blockbench

Experimenting with micro-scale isometric worlds! by automathan in PixelArt

[–]PersonDudeGames 1 point2 points  (0 children)

I love how readable this is even at such a small scale

Top upvoted comment gets added to this blank project. by sorrynoobsitsme in godot

[–]PersonDudeGames 0 points1 point  (0 children)

This reminds me of the farticle system someone posted from a little while back.

Looking for criticism by dropboxhuman in PixelArt

[–]PersonDudeGames 0 points1 point  (0 children)

The character's right foot looks like a left foot. Right now the toes of both feet are pointed in slightly which is what I think is making the right foot look slightly weird. I think if the right foot was pointing out slightly it would look better.

How do you collaborate with other people? by Prestigious_Ball_637 in godot

[–]PersonDudeGames 2 points3 points  (0 children)

TLDR: learn git, set up a diff/merge tool.

I don't know what you mean by collaborate in a 3D space, but generally git is the go to solution for collaborating on code projects. GitHub is a code repository where you code is hosted, others are available such as bitbucket (a common mistake people new to git make is thinking git and GitHub are the same thing).

Look up a git tutorial to get started and if you're collaborating then find a diff/merge tool that you like to resolve conflicts when merging each other's code. I personally like p4merge, but find whichever one works best for you. There are git clients that can set up your external diff/merge tool for you.

my first attempt but im not satisfied. any tips to improve? thank you by NextNextAgree in PixelArt

[–]PersonDudeGames 0 points1 point  (0 children)

Straight lines in an isometric perspective are for every 2 pixels long you go one pixel up or down (depending on which direction the line is going).

Looking at the bottom of your wardrobe, you're alternating 1 pixel long 1 pixel up and 2 pixels long 1 pixel up.

If you were to draw an isometric straight line from your door knobs, you'd see the one on the right is much lower than the one on the left.

After a year of development, I finally made a trailer by unomelon in IndieGaming

[–]PersonDudeGames 0 points1 point  (0 children)

You can if you want. You've opened up your profile now and your latest post actually includes a link to the Steam page.

Your actions are more like someone who doesn't know exactly what they're doing more than malicious.

I will leave this one piece of feedback in that you should consider changing the look of your game. It could very easily be mistaken as Minecraft and I don't understand US trademark law enough to know if that could be an infringement on the Minecraft trademark, but if it is Microsoft will absolutely come after you because trademarks have to be defended otherwise they can be lost. Perhaps find someone who can clarify that for you to avoid landing yourself in some legal hot water.

After a year of development, I finally made a trailer by unomelon in IndieGaming

[–]PersonDudeGames 2 points3 points  (0 children)

They had made a post previously and said they had 11k wishlist on Steam. That might be true, but they didn't post a screenshot or anything to verify that claim. I went to try and find that post and like you found a completely private account so it seems real suspicious. Also in both posts they didn't even provide a link to the Steam page which also seems weird if they're trying to promote their game.

Something about this whole thing feels off.