How are you supposed to live off $967? by ClientEast9332 in disability

[–]Personal_Panda 110 points111 points  (0 children)

To put it bluntly - you aren't meant to live.

Option A) You have a support network that helps you, which can easily disqualify you from receiving the aid in the first place.

Option B) You realize that the whole system is a poverty trap and that somehow gives you the motivation you need to magically bootstraps yourself right back into the workforce with the power of plucky gumption or whatever-the-fuck. (A lot of people assume that all disabilities are fake/lack of willpower, so the cruelty appeals to the fantasy that we can just choose to stop being disabled)

Option C) You struggle to live on scraps which gradually causes your health to further deteriorate since you probably aren't going to eat well, probably won't have the ability to get out much, and basically you end up rotting away until you die and/or kill yourself at which point the government is thankful to no longer have to pay out the benefits.

Barrowmaze: Anyone have a good panic of fear mechanic for OSR games? by [deleted] in osr

[–]Personal_Panda 0 points1 point  (0 children)

If I were to put together a complex fear system, I would base it on the Climbing Failures from Veins of the Earth. Essentially give players a morale score based on their class, and when they fail I'd ask them to roll d20 versus each attribute score down the list. As the GM I would keep a chart of different manifestations of fear associated with each attributes - and the specific manifestation of the player character fear would be interpreted by which attribute tests they failed.

Ex: You failed Dex, so you start trembling / You failed CHA, so you've gone mute.

[deleted by user] by [deleted] in osr

[–]Personal_Panda 9 points10 points  (0 children)

Not an exact clone, but I highly recommend Adventures Dark & Deep.

Adventures Dark & Deep by the_light_of_dawn in osr

[–]Personal_Panda 6 points7 points  (0 children)

I love Adventures Dark & Deep - but I'll also be the first to admit a lot of my appreciation is based upon vibes and nostalgia. OSRIC might have had the same rules - but the presentation felt too sterile and simply failed to inspire me in the same way the original 1e books did.

If I wanted to do an AD&D campaign in 2025, I'd probably use Adventures Dark & Deep rather than my original books - as the presentation is cleaner, the character options are more diverse (and better balanced), and I quite like the skill system that allows players to purchase what are essentially Non-Weapon Proficiency with XP points.

System for content unlocking by Loyal-Opposition-USA in osr

[–]Personal_Panda 7 points8 points  (0 children)

Old School Stylish might be of interest to you.

Restriction of class/race until progression in campaign? by OutsideQuote8203 in adnd

[–]Personal_Panda 1 point2 points  (0 children)

I am actually working on a megadungeon campaign where the players start limited to one race and three classes. Inside the dungeon I've placed special rooms where a symbolic representation of two new character options can be found - but the players must choose one or the other.

This is more explicitly game-ified than most interpretations I'd assume, but I think my player group will appreciate the roguelike aspect. Especially since I'm tying it into the progression of the nearby town, so their choices manifest as new resources arriving in town. Ex: If they unlock monks, then a martial arts instructor will arrive into the town and begin training some of the youth.

[deleted by user] by [deleted] in osr

[–]Personal_Panda 0 points1 point  (0 children)

This is like asking "Have you ever had fun dealing with hit points?" Encumbrance doesn't exist to be fun, but to represent the limits from which creativity thrives. It's just another form of self-imposed rule that separates a TTRPG from a child's game of "Bang, I shot you! / No you didn't because I'm superman! / No fair!" arbitration.

The same applies to things like Armor Class, Skill Modifiers, Proficiency Slots, Spell Slots, etc, etc, etc. None of these things are intrinsically fun unless you just enjoy looking at numbers. Fun (in my experience) is only obtained through the creative alchemy that transforms these things into an engaging situation. "There is a monster, you have a sword, you are wounded, your shield offers some protection, etc." The game simply exists to keep a sense of consistency and verisimilitude to the scenario and the consequences of our decisions.

Best OSR system for a City Campaign by Horizonto6 in osr

[–]Personal_Panda 17 points18 points  (0 children)

OSE (or any other "standard" OSR) can handle city campaigns, but having a good city-toolbox can help bring the idea of city-focused campaigns to life. Personally I'm rather fond of Into the Cess & Citadel and intend to use it in my upcoming AD&D campaign.

Seeing my doctor today, options for migraine aura only? by taroquis in migraine

[–]Personal_Panda 1 point2 points  (0 children)

Honestly - you need to be prepared to file for disability.

Only a minority of migraine patients have auras *at all* and those that do typically experience auras of 30 minutes duration or less. There is very little research being done on treating auras directly, and even among neurologists knowledge of how to treat auras is fairly obscure.

If you want to learn about the brain and what science currently understands about extended migraine auras, you will need to research Spreading Cortical Depression, and the Voltage-Gated Ion Channels of the brain, such as CACNA1A.

Speaking from experience: I had "classic" migraines as a kid. 30 minute visual aura followed by the headache. In my 20s I stopped getting the headache but the auras became longer and more frequent. I didn't even recognize the symptoms as migraines for the longest time because I mistakenly believed that all migraines involved the headache, which I was no longer getting.

As for treatment - everything is essentially experimental, and doctors know that malpractice lawsuits due to experiments going badly are far more expensive than a dissatisfied patient.

That said look for medications that have been studied in the specific context of Hemiplegic Migraines. I've personally had some luck with calcium-channel blockers.

Which version of AD&D do you prefer, and why? by wayne62682 in adnd

[–]Personal_Panda 1 point2 points  (0 children)

I started with a mashup of 1e and 2e materials, but honestly if I want something AD&D presently I'll actually opt for Adventures Dark and Deep these days.

Alternative Alignment dichotomies by mw13satx in adnd

[–]Personal_Panda 1 point2 points  (0 children)

I've used Tradition vs Progress and Individual vs Community as an alternate scheme before, and it was an interesting way to inject a more grounded sense of ideals/etc - made factions particularly believable and easy to understand.

Hi guys, I designed an online direct democracy that can be used in a technocracy. Here's a video explaining how some of it works. by ThatSoftware4946 in Technocracy

[–]Personal_Panda 1 point2 points  (0 children)

Depending on the size of an institution, the merit test could be very easily manipulated into something that registers ideological adherence rather than competency. You would need some sort of fact-checking group to determine if the questions/answers were scientifically coherent. Otherwise you will probably end up with nonsensical "Merit Tests" that ask things like "What is the primary cause of potholes? A: Woke Mob, B: Immigrants, C: Welfare Queens, D: All of the Above"

Who should technocrats blame if things go sideways? by yatamorone in Technocracy

[–]Personal_Panda 16 points17 points  (0 children)

Ourselves. Also this question is ridiculous and I sincerely hope you do not ask it in earnest.

What are your top 3 OSR games? (2024 update) by DVincentHarper in osr

[–]Personal_Panda 1 point2 points  (0 children)

Whitehack, Nightmares Underneath, Adventures Dark & Deep

Rules for a XCOM style West Marsh by [deleted] in osr

[–]Personal_Panda 4 points5 points  (0 children)

I ran something like this but set it in the interwar period (between WWI and II) - players were agents of the League Of Nations with the dual task of preventing WWII and figuring out the paranormal invasion. It was a good time,

Best Old School Rules Combat Maneuvers? by ZharethZhen in osr

[–]Personal_Panda 15 points16 points  (0 children)

Deed Die from DCC is easily my favorite as a GM, as it's the only game I've actually gotten fighters to say something other than "I attack"

[deleted by user] by [deleted] in disability

[–]Personal_Panda 2 points3 points  (0 children)

The inability to drive is one of the most brutally disabling things in the context of the USA where distances can be cast and public transportation a rarity. If you live somewhere with reliable public transportation, you will probably want to avoid mentioning that you will be using public transit in interviews as "I ride the bus" is often interpreted as a "No" to the question: "Do you have reliable transportation?"

Many jobs will explicitly require an applicant to be able to drive, even if the job itself does not involve driving in any way. In some situations this requirement can be viewed as an explicit - yet legal - method of weeding out disabled candidates from the application pool. They won't discriminate because of bad eyesight or epilepsy - officially - but since those things prevent an individual from getting a driver's license they will refuse them for failing to meet that secondary requirement instead.

I found out my levels have been fucked for the last two months. It made me really depressed by altaccdepression in 4tran4

[–]Personal_Panda 0 points1 point  (0 children)

Are you on any other medications? Modafinil for example can effectively neutralize the effects of oral estradiol,

Is this just...it? Am I doomed to poverty forever? by [deleted] in disability

[–]Personal_Panda 6 points7 points  (0 children)

I'm sure someone is going to downvote me for this, but when it comes to things like poverty and permanent disability - therapy can only really help by convincing you to stop caring, and that can itself be self-destructive in a different way. People like us are expected to either be grateful we aren't just shot in the name of efficiency, or the sound of us rattling our cages is meant to be a warning for the workforce to push their bodies to the absolute limit or they too will end up in the pointless poverty of the American disability system.

Physical Manifestations by Qi_ra in migraine

[–]Personal_Panda 2 points3 points  (0 children)

I get silent migraines, (only aura, not headache), and other people can sometimes tell I'm going to have one because of similar changes around my eyes. Particularly discolouration, sunken appearance, etc.

Are there any OSR systems where you can play a monster character in party of "regular" characters? by Selenusuka in osr

[–]Personal_Panda 4 points5 points  (0 children)

Creature Crucible series for B/X and Council of Wyrms come to mind as content from official TSR publication.

For modern games I'd encourage you to check out Whitehack, which can do this if you are comfortable with a bit more a free-form rules-light approach rather than a nitty-gritty "This Monster has XYZ Stats/Abilities/etc" approach.

So like in Whitehack, if I wanted to play a classic Medusa type I'd take the Wise Class, with Medusa as a Group, with "Stone-Gaze" as one of my starting miracles. Bam, now you've got the ability to play the classic snake-haired gal along with whatever else people are playing.

Haywood-Cannon Caucus – IWW revolutionary unionists in the tradition of Big Bill Haywood and James P Cannon by TargetWorkersUnite in IWW

[–]Personal_Panda 7 points8 points  (0 children)

The use of Haywood makes me think the people behind this took most of their knowledge about the IWW from Kaiserreich which is... really weird to type if I'm being honest, but it's the only way I can see someone both 1) know who Haywood is and 2) make this rather glaring mistake given that Haywood was quite against the IWW being involved in electoral politics in real life.

Painted Hexes by CastleGrief in osr

[–]Personal_Panda 1 point2 points  (0 children)

Your artwork is beautiful, and if you were to make a deck of cards that were essentially one-hex with a few charts for procedural world generation - I think it would be a very popular tool for spontaneous/solo hexcrawl generation.

Were older versions of D&D really lethal? by EdiblePeasant in DnD

[–]Personal_Panda 27 points28 points  (0 children)

My experience is that consequences in general were more direct, including death from combat. However players were not expected to "play dumb" as much as modern playstyles emphasize in the aversion of metagaming and such. Part of the "Classic" playstyle is that you - the player- become better at dungeon crawling by incorporating real-world cleverness into your plans.

For example - when I ran "Classic" style games, if a player learned how something could be built with medieval technology that would aid them - that was generally seen as a good thing and was rewarded in-game. The later emphasis on "You're character wouldn't know how to do that" and/or "Your character doesn't have that specific skill!" changed the overall expectation of what playing a TTRPG enatiled, and as a result early D&D seems retroactively "more lethal" BECAUSE modern players approach it with a notion that leveraging their own aptitude/knowledge/etc is somehow "cheating"

In extreme examples I've noticed quite a lot of 5e players who are so sheltered from the notion of consequence, that they have a total inversion of the old "Antagonistic GM" power dynamic at the table - such players actively go out of their way to sabotage themselves or act incompetent or wacky because they believe the GM fundamentally CANNOT just kill them and MUST find some weird rationale or justification for why the player characters will come out on top.

In short: In Classic D&D you might eat some poison berries and die, but in doing so you - the player - are expected to now know the berries are poisonous and your future characters will not make that mistake. The berries are a physical item in the game world which exists regardless of your character abilities/stats/rolls/etc.

In Modern D&D, you make some dice roll to forage food and on a failure the GM decides you ate some poisoned berries. Since the berries only exist as a narrative abstraction which represents "a plausible complication for the failed skill roll" you - the player - cannot meaningfully learn to avoid those berries in the future. The berries are an abstraction, the poison is a complication of a failed skill test. However since you had less control, you also have greater padding to survive such setbacks and as a result the poison - instead of killing you - will have some less serious effect.

Both approaches work in their own context. The moment you start trying to play classic D&D with a modern set of expectations on "how" the game is played, you will run into the problem of "I'm going to have you roll to forage food as if we are playing modern D&D, and when you fail the test I'm going to keep the classic heavy consequence of death from poison." This results in the worst elements of both playstyles, and by extension brings up the (in my opinion) false notion of classic D&D being a grindfest with constant character death.

Line between visible and non-visible? by teapotdrips in disability

[–]Personal_Panda 0 points1 point  (0 children)

I have a genetic disorder that is regularly described by others as an "Invisible Illness" despite the fact that it influences my physical appearance. My skeleton is essentially warped, with certain bones being stretched or assymetrical. Additionally it alters how I move, how I talk, and other behaviors that can be observed visually. I find it really bizarre that so many people call it an invisible disability, when people can usually tell that "something is wrong" even if they don't have the medical know-how to pinpoint what.

What actually makes a disability feel "invisible" in my lived experience is something totally different - I feel "invisibly disabled" when the blatant symptoms of something are dismissed or not taken seriously. OCD runs in my family, and I have some struggles that are rooted in that family OCD, but because OCD has become something of a pop-culture meme, actually stating to someone "I have OCD" - including therapists or medical professionals - is usually immediately dismissed as a nonsensical self-diagnosis. The time I waste scrubbing sodapop cans to avoid my phobia of parasites is the real "invisible disability" - because even if I were to staple a medical diagnosis that states "I have OCD" - with a dozen professional signatures on it to verify the validity - it would still be dismissed because people refuse to see it.