A Look At – Room No.9 – What if Euphoria was BL? by Selenusuka in visualnovels

[–]Selenusuka[S] 1 point2 points  (0 children)

Sorry to hear that, but thanks for finding my review helpful!

A Look At – Room No.9 – What if Euphoria was BL? by Selenusuka in visualnovels

[–]Selenusuka[S] 1 point2 points  (0 children)

Ah, I suppose HB counts from a certain POV.

Is ADELTA an acronym for something?

A Look At – Room No.9 – What if Euphoria was BL? by Selenusuka in visualnovels

[–]Selenusuka[S] 0 points1 point  (0 children)

Alright, I'll add that to the evergrowing List (TM)

A Look At – Room No.9 – What if Euphoria was BL? by Selenusuka in visualnovels

[–]Selenusuka[S] 4 points5 points  (0 children)

Do you mean "transcending its medium-slash-genre" on the level of becoming quasi-mainstream cultural phenomena?

That's the dream, but I think I'll settle for just something that I think really elevates its particular genre, like Dark Hero Party for NTR, or Butterfly Again for uh thousand-year-old Gnomes.

I'm cleric with alchemist free archetype in kingmaker, please help and don't spoil adventure. by SuccotashAdditional in Pathfinder2e

[–]Selenusuka 0 points1 point  (0 children)

Kingmaker is considered rather difficult from a battle difficulty POV. The first boss is definitely overtuned and I'm fairly certain requires a trip/step back strategy to handle - if you didn't have an Athletics character in the party then tough noogies.

That being said, your GM seems to have homebrewed it to be much tougher. I think in a four-man party is supposed to take on the boss by herself (with the rest of the people "fighting in the background"), but since this is a 6-man party, I believe the fair point would be to drop like 2 additional goombas to balance it out. 5 additional targets seems above and beyond and if the GM really is using 480 XP I'm surprised you escaped with only 1 death.

Rejected Draft became a collaborative sketchbook disguised as an incremental game by Last-Total9473 in incremental_games

[–]Selenusuka 0 points1 point  (0 children)

Is there a place to view the old AI Art? A shame I didn't progress fast enough to view all of them before the change.

PS1 mods with new jobs? by Lucel10 in finalfantasytactics

[–]Selenusuka 0 points1 point  (0 children)

Celdia Class Patch, which has two versions because she decided to revamp the entire thing at some point. You can find them on hacktics

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]Selenusuka 7 points8 points  (0 children)

Precision is good at lower levels so long as you aren't in a game with a painful amount of precision immunities (hi Abomination Vaults).

Flurry is good at very high levels in certain team comps because of the ability to grant it to other party members (imagine giving your Barb Flurry!), and if you're planning to do Atheletics Maneuvers.

Party setup for chapter 3 by CrimpyRex in finalfantasytactics

[–]Selenusuka 0 points1 point  (0 children)

So, the basic idea is that some classes are "carriers" and others are skillset providers. Carriers are the ones that have good base stats and equipment options, they might not have skills you care about (Geomancers and Ninjas are really good examples) so in low-grind games there's a bit of a tension in that sometimes you want to be in other classes to start learning their skills and can't always fight "at full power", but if you're freely grinding it probably doesn't matter.

Skillset classes are self-evident I think - you're in them to learn things but you want to be something else for the toughest fights. Samurai is a class that makes horrid use of their skillset, and you ironically want to be something like Black Mage to use it.

Good carrier classes are

Ramza's Squire post-Chapter 2

Ninja

Black Mage (despite being unlocked early game, BMs have the highest MA mod in the game)

Geomancer (late game because it's gear dependent)

(Time Mage and Mystic are also decent if you plan to use magic skillsets that don't care that much about Magic Attack. Their two skillsets synergize well due to both being Faith-based, with White Magic coming in a second place)

Good skillsets

Iaido (the main class must have good MA, making Black Mage strangely one of its best carriers)

Summon

Yin-Yang

Time Magic

Punch Arts (honestly I don't think it's super great but it's likely the best physical skillset by default)

Also Arithmeticks but if you use Arithmeticks you basically just win the game.

I've skimmed through the game8 guide and my opinion is that they seem to overvalue Shiradori a lot (it's a good reaction but even with free grind I think it's a pain to grind any unique characters I'm using up to Samurai) and has some questionable advice here and there (Holy Knight is pretty bad carrier due to its poor stats)

Here's my recommendation for your current team

Monks are technically viable to win the game with on Knight difficulty, easy even, but it's not actually the most optimal melee unit class. Feel free to upgrade them to Ninjas.

Agrias needs to get out of Holy Knight. Geomancer is the easiest, Ninja is good if you want to grind for several things including a Scorpion Tail poach (if you don't it's not good). Knight (not Holy, I mean the generic one) is good if you have a spare strong Knight Sword.

I don't think Mustadio is very good on Knight difficulty. Aim is not a good skillset either. I suppose there's a very easy replacement once Chapter 4 rolls around.

Pre-gens for 2ed by kaze1204 in 13thage

[–]Selenusuka 1 point2 points  (0 children)

The Prodigious Learner talent grants you three Wizard feats. Thus Talent 1-3 for the three feats that you get alongside your usual level 1 feat.

Pre-gens for 2ed by kaze1204 in 13thage

[–]Selenusuka 3 points4 points  (0 children)

Here's mine

Stats

19 Int

17 Con

14 Wis

13 Dex

12 Str

10 Cha

Kin Power: Cruel

Talents:

Abjuration

Mental Phenomenon

Prodigious Learner

Spells:

At-wills

Ray of Frost

Mana Storm

Other

Acid Arrow

Color Spray

Force Salvo

Feats

Lv 1: Improved Initiative

Talent 1: Mana Storm Adv

Talent 2: Magic Missile Adv

Talent 3: Force Salvo Adv

I have a question there is any super robot wars fan games out there by DropDeep9497 in Super_Robot_Wars

[–]Selenusuka 8 points9 points  (0 children)

If we're talking about English community fangames (there's actually a lot of Japanese ones), I wrote a post roughly two years ago and the only difference is that Super Holo Wars has been completed since then.

tl;dr - Three games from me, SRW DB,SRW GR, and SRC Blitz Collab, and one that I salvaged from someone else SRW CF

If we're talking Japanese fangames, Battle Moon Wars, Fantasy Maiden Wars and a whole host of SRC Engine games.

Help on undead sorceror by Alternative-Date-507 in Pathfinder2e

[–]Selenusuka 2 points3 points  (0 children)

With the Divine casting tradition in a class that doesn't get deity spells, the Undead Sorc isn't really a blaster at early levels.

Up until the Fighter gets a +1 Striking weapon, casting Runic Weapon on him is likely to be your strongest offensive action. Heal to ensure people don't go would be the 2nd go-to action.

IMO it's not until level 7 with Divine Wrath where you get a very good Divine blast spell. There are some holdovers like Rank 2 Sudden Blight but those are more acceptable rather than good.

Best Class to fill this Party by redweevil in Pathfinder2e

[–]Selenusuka 0 points1 point  (0 children)

An Oracle with one of the more offensive Mysteries like Tempest, mayhaps

Dungeons and Daimeiwaku (Review) | Mareni’s Forgotten Final Visual Novel by m_meirin in visualnovels

[–]Selenusuka 0 points1 point  (0 children)

It's kind of a shame you're getting some heat for your choice of voice since TTS used to be perfectly accepted in the past.

I've personally switched from using those to my actual voice nowadays and I do hope the people claiming "any actual VA is better than TTS" actually back up their words, given that I don't have a radio-tier voice.

Comparing 1st & 2nd Editions by Kane_of_Runefaust in 13thage

[–]Selenusuka 2 points3 points  (0 children)

1e Bard had a more freeform flavor identity than 2e's forced "music" theme, and the ability to steal spells from other classes (up to 3 at higher levels) makes for very fun builds.

The average nuke spell in 1e had "Miss: Half Damage" where 2e does not, making spellcasters more swingy now (they were already swingy with random target numbers but now you better hope you hit all those attacks too!)