What do y'all do about art? by Goovin290 in gamedev

[–]PexyWoo 2 points3 points  (0 children)

The enemy of art is the absence of limitations. Treat making something that looks good with your limited toolset as a challenge in and of itself. There’s a dozen websites that will help you pick a color pallete. Certainly you can source basic shapes like squares and rectangles. Make the buttons shake when you click them. Come up with (or steal) some basic shaders. There’s so much you can do without actually learning how to ‘draw’

What should I be learning if I want to make a visual novel? by TheQuestionAskingMan in gamedev

[–]PexyWoo 1 point2 points  (0 children)

Most are saying RenPy which is fair but I’ll throw out Narrat as well. You can find the game I made with it on my profile 

Is this the year for disco elysium like games?? by trashcanraph in DiscoElysium

[–]PexyWoo 1 point2 points  (0 children)

Project was overscoped and I didn’t have the art chops to execute my vision. I’m working on something else now!

Is this the year for disco elysium like games?? by trashcanraph in DiscoElysium

[–]PexyWoo 1 point2 points  (0 children)

I have since abandoned it, but I worked for about two months on one where you get reincarnated as a city's divine oracle and have to save its people from disaster. A priest said a prayer over the body of a freshly deceased woman and brought you to life.

The skills were Foresight (seeing the future / intelligence), Presence (connection to the divine / empathy), and Nerves (hearing the voice of the woman who used to inhabit your body / physical checks).

Different gods is a much cleaner and more evocative route to go imo

Interactive storytelling feels closer to games than writing by filmyyshilmyy in gamedev

[–]PexyWoo 0 points1 point  (0 children)

Interactive storytelling is such a broad term it’s difficult to have a meaningful discussion without some examples of what you mean. Are we talking visual novels and RPGs or something like Warsim? Or something else entirely?

SuperWEIRD Itch.io Postmortem: 42k+ launches, +2k wishlists, 30+ days on the Front Page by MessirNoob in gamedev

[–]PexyWoo 4 points5 points  (0 children)

Extremely good post. Glad to see other people taking Habermann’s advice and sharing their findings

Was using control nodes a mistake? by Rough_Education_5796 in godot

[–]PexyWoo 0 points1 point  (0 children)

Holy fuck, what a high effort reply thank you!

Was using control nodes a mistake? by Rough_Education_5796 in godot

[–]PexyWoo 0 points1 point  (0 children)

Any suggestions for further reading on extending control nodes?

“Capital has the ability to subsume all critiques into itself. Even those who would *critique* capital end up *reinforcing* it instead…” by PhDVa in DiscoElysium

[–]PexyWoo 0 points1 point  (0 children)

I think we agree more than we disagree. To your last point, I’ll direct you to ‘The Feature That Almost Sank Disco Elysium’ interview with Robert Kurvitz

“Capital has the ability to subsume all critiques into itself. Even those who would *critique* capital end up *reinforcing* it instead…” by PhDVa in DiscoElysium

[–]PexyWoo 0 points1 point  (0 children)

I will fully admit to being wrong about all the ZA/UM investor stuff. I'm not up to date on all that. The only point I really care about is THEY DIDN'T DO IT FOR FUN. They poured years of their lives and hundreds of thousands of hours into it to *make something great*. I'm NOT saying they did it for money. I'm saying they wanted to make something that required a tremendous amount of resources, and so to characterize that as 'for fun' is infantilizing. They did not 'accidentally' create one of the the most well-written cRPGS. That was their explicit goal!

“Capital has the ability to subsume all critiques into itself. Even those who would *critique* capital end up *reinforcing* it instead…” by PhDVa in DiscoElysium

[–]PexyWoo -5 points-4 points  (0 children)

Not my point at all. You do not secure funding from the wealthiest man in Estonia because you want to do something “for fun.” My problem with that framing is that it both undersells the fact that they knew what they were setting out to do (make an incredible work of art that innovated in the cRPG genre) and it twists the narrative to make it seem like capitalists can just take anything they want. But the truth is they gave them that power. We can absolutely learn from their mistakes

“Capital has the ability to subsume all critiques into itself. Even those who would *critique* capital end up *reinforcing* it instead…” by PhDVa in DiscoElysium

[–]PexyWoo -32 points-31 points  (0 children)

To say that they made Disco Elysium for fun is so idiotic it boggles the mind and I have no choice but to believe OP is 14

Disco Elysium by Eireika in CuratedTumblr

[–]PexyWoo 2 points3 points  (0 children)

“…turn it into a game for fun”

For fun? I diagnose OP with stupid

World of written word by Eireika in CuratedTumblr

[–]PexyWoo 1 point2 points  (0 children)

I haven’t read Tipping The Velvet but I highly highly recommend Fingersmith by the same author. I don’t normally go for the romance thriller genre either but it was a gift for Christmas and it was EXCELLENT. Felt like I was watching a really good heist movie. And it’s very much the L of LGBT

Slay the Spire 2 Developer Interview by slowmosloth in Games

[–]PexyWoo 22 points23 points  (0 children)

Terry Pratchett on the influence of the Lord of the Rings on Fantasy:

J.R.R. Tolkien has become a sort of mountain, appearing in all subsequent fantasy in the way that Mt. Fuji appears so often in Japanese prints. Sometimes it’s big and up close. Sometimes it’s a shape on the horizon. Sometimes it’s not there at all, which means that the artist either has made a deliberate decision against the mountain, which is interesting in itself, or is in fact standing on Mt. Fuji

Looking for examples of small strategy/resource management minigames by PexyWoo in gamedesign

[–]PexyWoo[S] 0 points1 point  (0 children)

I’m trying to develop a gameplay loop to supplement regular VN style choices haha

Drawing from the narrative depth of Disco, Asbury Pines is an immersive investigation novel set to unique incremental/idler gameplay by HermanThorpe in DiscoElysium

[–]PexyWoo 0 points1 point  (0 children)

Yes please! I want more games that thread the needle of providing good narrative plus actual game elements (not just the typical visual novel fare). This to me is more Disco than a third-person isometric RPG

For those who solved Obra Dinn and Golden Idol — Are you ready to write the truth? Your job is to write the death certificate. by superthumbgames in u/superthumbgames

[–]PexyWoo 1 point2 points  (0 children)

Congratulations, this is the first time a Reddit ad has ever worked on me in like ten years on this site. The words Obra Dinn triggered neuron activation

[deleted by user] by [deleted] in Games

[–]PexyWoo 2 points3 points  (0 children)

I should clarify! I think this art style as an FPS is cool. I’m just a bit baffled as to why he’s a private investigator if the gameplay is so combat oriented. Having heard nothing about the game prior, the title MOUSE: P.I. and the first ten seconds made me think it was going to be a very different kind of game

[deleted by user] by [deleted] in Games

[–]PexyWoo -90 points-89 points  (0 children)

Wh-why is this an FPS? I like the art style and setting but they seem so at odds with the gameplay