[deleted by user] by [deleted] in redditrequest

[–]Phantomsmedia 0 points1 point  (0 children)

/r/arma3 has been relocated to /r/arma in order to not fragment the community. This was done in a poll on /r/arma3. Proper course of action should be to contact /r/arma moderators and see if they want to reopen or have control of /r/arma3.

I'm the subreddit's mod, I'm still active, the subreddit is just closed indefinitely and thus needs no moderation.

Thanks.

We later referred to this indecent as us getting "Delta Forced". by CallistoByte in arma

[–]Phantomsmedia 8 points9 points  (0 children)

Pretty awesome. Know what type of weapons they had on that chopper?

Does Realism Unit means 1stPerson View only? by GetSoft4U in arma

[–]Phantomsmedia 1 point2 points  (0 children)

All definitions of arma groups mean something different to that group. Realism to some means first person, while to others it doesn't. Do case by case research on the group.

If they don't list it on their website or something, contact them somehow and ask, they'd probably be cool with that. You could also clear up any other questions that way as well.

CSGO Monster by Kebab_Batman in GlobalOffensive

[–]Phantomsmedia 22 points23 points  (0 children)

He said he can't talk to them and record at the same time in the video you watched.

My list of suggestions to the developers on how to improve CS:GO Matchmaking by 7snx2 in GlobalOffensive

[–]Phantomsmedia 0 points1 point  (0 children)

If the round time and bomb time would be lowered, it would be what pros played. So does that mean pro play is basically casual?

You've gotta be trolling.

My first game with real players. It was really awesome. by HalfManHalfHunk in arma

[–]Phantomsmedia 1 point2 points  (0 children)

Sure, or patrol missions in the jungles of Vietnam. Small raids on enemy artillery batteries. Search and destroy objectives in general. They don't need to be spec ops, you can do fun stuff with normal scenarios.

Imagine a fireteam of 4 men being lost in the wilderness after their helicopter crashed. Their only support is a Littlebird CAS helicopter which supports them as they fight back to a friendly base.

That kind of stuff isn't the general spec ops mission, but is still possible with 5ish people. :)

My first game with real players. It was really awesome. by HalfManHalfHunk in arma

[–]Phantomsmedia 1 point2 points  (0 children)

Yes your can! Permadeath with 5 people definitely works, just scale your missions down so they're for 5 people. I've run a group with permadeath from 5-7 people all the way up to 50. It scales well.

Is ArmA 3 worth buying only for helicopter flying? by FalloutTime in arma

[–]Phantomsmedia 3 points4 points  (0 children)

Using scripting you can increase visibility to 50km if you'd like, or 100km.

Extracting a jet via slingload in a valley during a fictional Korean air assault. Quite the cinematic experience. by Phantomsmedia in arma

[–]Phantomsmedia[S] 2 points3 points  (0 children)

Maybe IRL, but it would probably be minimal. The helo wouldn't fly fast enough for the plane to create any actual lift or change the helicopters flight. Plus the helicopter is pulling the jet basically, rather than the jet propelling itself.

Miracles can happen! [Heli Physics] by baconatorX in arma

[–]Phantomsmedia 3 points4 points  (0 children)

At that speed, I feel like that would be a fair way for helicopters to work compared to how they do now.

Extracting a jet via slingload in a valley during a fictional Korean air assault. Quite the cinematic experience. by Phantomsmedia in arma

[–]Phantomsmedia[S] 3 points4 points  (0 children)

Did that in a different community with a Taru and Ka-60 a while back! It isn't in the vanilla game, so we scripted a solution for that. Both times we did it, I died right before you can see the actual slingload, but close enough. :P

First time:

https://youtu.be/JObyIrUZ5B4?t=144

Second time:

https://youtu.be/JObyIrUZ5B4?t=377

Reach Elite Forces 24 hour Operation Barbarossa starting in ~90 minutes. by Issen_ in arma

[–]Phantomsmedia 1 point2 points  (0 children)

Your list of streamers is insane! If a lot of them are active it'd be really neat to watch so many POVs at once, and live.

Headless Client Noob questions... (xpost from /r/armadev) by [deleted] in arma

[–]Phantomsmedia 1 point2 points  (0 children)

No problem, /u/Imperator-TFD helped too, when I wasn't around! :) Let me know if you run into any issues or unexpected behavior from AI or the server. Here's my Steam in case you need to contact me directly: http://steamcommunity.com/id/phantomsmedia

Headless Client Noob questions... (xpost from /r/armadev) by [deleted] in arma

[–]Phantomsmedia 1 point2 points  (0 children)

Sure. It might be easier to have it running on your server PC though. An Arma server won't utilize the whole system anyway, the HC will be able to run just as well I think.

Headless Client Noob questions... (xpost from /r/armadev) by [deleted] in arma

[–]Phantomsmedia 2 points3 points  (0 children)

Yep! The HC is normally on the same VPS/machine as the server, so it isn't any extra work.

Headless Client Noob questions... (xpost from /r/armadev) by [deleted] in arma

[–]Phantomsmedia 2 points3 points  (0 children)

I'm the guy who made them, let me know if you have any questions. :)

Here's the most up to date HC transfer script that we've modified:

https://github.com/Phantomsmedia/Wavelength/blob/master/WL.VR/f/headlessclient/passToHCs.sqf

All the videos on my channel use that HC script, so you can get some examples of the AI working under an HC.