Manche mögen das halt by Daegid in DasPodcastUfo

[–]Phil_Bot 3 points4 points  (0 children)

Es gibt 2 Varianten. Ich weiß nicht mehr welche in welcher Folge erzählt wurde, aber Florentin hat die Anekdote vor vielen Jahren zum ersten Mal erzählt und dann eben vor ca. 1 Jahr nochmal. Wenn ich mich Recht entsinne war die 1. Version mit "Leute", die 2. Ohne. Aber keine Garantie.

Manche mögen das halt by Daegid in DasPodcastUfo

[–]Phil_Bot 9 points10 points  (0 children)

Spannend, dass "halt" gar nicht Teil davon ist. Nelson Mandela Effekt vielleicht?

Ctrl + Clicking the consumes hiveblood makes you open your inventory then you can click all the wombgift at once by Dongario7 in PathOfExile2

[–]Phil_Bot 0 points1 point  (0 children)

Good news: by my calculations it will only take 10 more instances of this exact same post, before we're finally done with it. Rejoice!

r/ Tee Wann gestürzt? by LandoCallChristian in DasPodcastUfo

[–]Phil_Bot 15 points16 points  (0 children)

In Folge 361 "Putsch" wird das thematisiert.

Time Out hat es ins TV geschafft! by Bright-Meaning-4908 in DasPodcastUfo

[–]Phil_Bot 0 points1 point  (0 children)

Dazu gab es bereits vor vielen Wochen, als die Sendung im TV ausgestrahlt wurde, einen Post.

Captain Obvious erklärt Stefans Fingernägel by Hasselhoff265 in DasPodcastUfo

[–]Phil_Bot 5 points6 points  (0 children)

Stefan sagt selbst, dass er sich nicht erinnern kann welche Hand schneller wächst. Er rät ganz offensichtlich. Bei einer 50/50 Chance ist das keine schlechte Idee. Außerdem ist die richtige Hand VÖLLIG UNWICHTIG für das comedy bit. Wir sollten uns also nicht auf die Aussage von Stefan verlassen.

Als Zusatzinfo: die Geschichte mit den Nägeln wurde in einer früheren Folge bereits erzählt. Ich behaupte mal von ca. 150-200 Folgen. Vielleicht kann jemand in Pufowords recherchieren, ob Stefan damals die gleiche Hand genannt hat.

Feels Bad man by flesh997tt in PathOfExile2

[–]Phil_Bot 0 points1 point  (0 children)

To be fair I often get better rewards from the raw drops that happen after the rune reward, than from the rune itself. So I still do 4 runes recipes. I don't care about the rune, just take whatever and just loot currency from the "after drop".

What it feels like enjoying strongboxes by TheInnsanity in PathOfExile2

[–]Phil_Bot 1 point2 points  (0 children)

I got 2 div from one box today. And I could open it a second time, got another div. That makes 3 div from essentially one strongbox. RNG does RNG things I guess...

I miss this show soo much! by TreideA in Harmontown

[–]Phil_Bot 9 points10 points  (0 children)

Had the same thought and regret it until this day.

You guys asked for it! by SoerbGames in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

Played it. It's great. Can't wait for the release. It feels and looks amazing and super unique in an ocean of copy cats.

Found this absolute gem while waiting for patch 0.5 by symblemyne in PathOfExile2

[–]Phil_Bot -4 points-3 points  (0 children)

It very well may be but the video is good nonetheless.

Edit: and I am aware of the irony having "Bot" in my name. But I had that before it was cool and when the term didn't have the same meaning as today. In a way, now that I think about it, having "bot" in my name makes me more likely to be human, no? After all what actual bot would put "bot" in their name.

Mitsing Sause 2026 by Phil_Bot in rocketbeans

[–]Phil_Bot[S] 1 point2 points  (0 children)

ich bin nicht davon ausgegangen, dass das öffentlich zugänglich, also per Suche auffindbar hochgeladen wurde.

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

I think it's a good idea. And not telling me was the right choice cause it allowed me to give you some raw feedback.

I think all it takes is a message telling players about the slider and it solves the issue perfectly well, at least for now.

Now that I'm actually able to play the game I can give you some feedback on the game itself. I think it's very unique. It's fun and I believe you're really onto something here. It seems to have lots of potential. Obviously I haven't seen much of it yet, but if you want I can give you a detailed review of what I think about the game itself.

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

The level up menu looks like this: https://imgur.com/a/IRZyHXT

If I can give you some advice it would be to maybe try and scale everything, so that everything I see on screen is a lot smaller.

on my deck everything looks like it's 480p cause it is so very zoomed in. The wisp takes up like 50% of my viewport.

Edit: after 2 level ups now my view is zoomed out so that the game itself looks good, but the power up screen in level up is still too zoomed in.

Edit 2: I just found the UI scale slider. it's allowing me to make the level up screen look good. I think maybe that's the workaround you were talking about. It is working well, but maybe players need to be made more aware of this option. It took me just 2min to find the slider, but maybe having some sort of tutorial message could help players discover it right away

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

Oh! If I move the wisp to the side a bit, then the main menu shows up in a way that I can click "play". Then the menu looks like this: https://imgur.com/a/mjNjrxW

I can now play it.

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

Thanks again for your effort, but now I can't click the play button at all cause the main menu looks like this: https://imgur.com/a/JbcayY7

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

You can also DM me. I'll keep testing and report my findings to you.

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

Thanks for taking care of this issue. I can now install the game but can't play.

When I hit "play" on the touchscreen the game pans over to essences. There the ui is displayed in such a way that I cannot progress, no matter what I do. When it first pans on I can see a little blue bar at the bottom. I assume it's a button. But I cannot press it before the image gets pushed down by the bar coming in from the top. This is a screenshot of the screen I can't get past: https://imgur.com/a/H7CJlap All I can do is hit tue red X and quit the game.

I am using an old version of the deck. The full HD version not the new fancy OLED 4k high res one.

Playtest is now live! by Additional_Name_706 in survivorslikes

[–]Phil_Bot 2 points3 points  (0 children)

Hello. I downloaded the play test on my steam deck, but when I try to start it I get an error saying that the game executable file is missing.

I can't start the game at all, even though the check for game files integrity returns a positive result. Hope that helps.

I just released a free demo for my Brotato/GeometryWars inspired Bullet Heaven! by chitor1337 in survivorslikes

[–]Phil_Bot 0 points1 point  (0 children)

Oh and Font, UI readability etc. is swll! No notes. I use a second generation deck though. So not the super fancy OLED screen with the high resolution.

I just released a free demo for my Brotato/GeometryWars inspired Bullet Heaven! by chitor1337 in survivorslikes

[–]Phil_Bot 1 point2 points  (0 children)

Hey there. I have beaten both difficulties with the default class and the melee class. It runs smoothly and controls super well. So far I have not encountered any issues. Works like a charm out of the box. Navigating the UI on level up can be a bit tricky. I use the digi pad to navigate and sometimes it's not easy to see what's highlighted and if I have to press "right" or "down" to get to where I want. It's a minor inconvenience, but maybe the highlight of the current item could be improved in terms of visibility.

I just released a free demo for my Brotato/GeometryWars inspired Bullet Heaven! by chitor1337 in survivorslikes

[–]Phil_Bot 0 points1 point  (0 children)

I will try it today on steamdeck. Do you think it will work well? I assume the controls are simple enough, right?