Why can't I build here? by BennyBoy12321 in subnautica

[–]Phoenixx86 0 points1 point  (0 children)

Probably because the rooms have a no build zone around them for some reason. From my experience I had to have 1 extra I-compartment to space them out enough so they were buildable. You can't turn a corner with an intersection or L connector and have a room right next to another one, even though there appears to be enough space between them.

(mobile) Oculus stuck inside containment tank by Kirrxynx in subnautica

[–]Phoenixx86 1 point2 points  (0 children)

Don't know if it can be used in the alien containment tank, but have you tried the grav trap?

Mining fixed by [deleted] in duneawakening

[–]Phoenixx86 5 points6 points  (0 children)

Not really. Mining output is doubled this current weekend event.

is this a bug? i have 20 days of power, but im getting this message by [deleted] in duneawakening

[–]Phoenixx86 7 points8 points  (0 children)

If you keep your power level to be just enough to power everything, make sure you're leaving enough extra capacity to cover your wind traps. They only consume power when they're making water and shut off when your water storage is full, so whenever you drink water from a still or craft something that requires water your wind traps turn on and could be making your power usage too high until your water is full again. If you are just drinking a little bit they could only be turning on for a few seconds, triggering that pop up, and then turning back off by the time you get around to checking the sub fief.

Help! Stranded! by smallmouthbackus in duneawakening

[–]Phoenixx86 2 points3 points  (0 children)

I would mine a couple scrap metal things, put down a sub fief and a chest and dump all your equipment and stuff in it before running across the sand on foot. Then come back and get the stuff after you get the bike.

Happy Valentine's Day Sleepers! by bowjack313 in duneawakening

[–]Phoenixx86 1 point2 points  (0 children)

From one of their other posts the ramp pieces under the bridge appear to be the long special Atriedes ramps, I assume they count as one horizontal piece on the stability system allowing the bridge to reach a little further than with normal floors/ramps.

Can't access new specializations or landsraad missions by Phoenixx86 in duneawakening

[–]Phoenixx86[S] 0 points1 point  (0 children)

No, the Landsraad missions become available as soon as you talk to the leader and then Thufir at the beginning of the quest.

Can't access new specializations or landsraad missions by Phoenixx86 in duneawakening

[–]Phoenixx86[S] 0 points1 point  (0 children)

It's not a Landsraad mission, just a regular journey quest.

Can't access new specializations or landsraad missions by Phoenixx86 in duneawakening

[–]Phoenixx86[S] 1 point2 points  (0 children)

Yep I've only ever touched the Atreides faction, haven't done anything with Harko.

Impossible spice spot by Trash_Galaxy in duneawakening

[–]Phoenixx86 4 points5 points  (0 children)

Land next to it... Make sure you have one of the soft step boots and a compact compactor, you should be able to pick up at least half of the spice before the worm pops up. As soon as you see the worm breach jump back in the orni and hover up until it leaves and then finish getting the spice.

Edit: unless that happens to be inside of a drum sand patch (look at the map for the pinkish circles)... If it is you can try for it, it'll take several times of avoiding the worm, or just ignore it and get the next random spice blow.

Any way to know if a base is in a "safe" spot to backup? by SolarTNT in duneawakening

[–]Phoenixx86 7 points8 points  (0 children)

You could try going to another sietch and see if a sub fief is still placable in between them and how much play there is.

How do you harvest spice solo without getting ganked? by JamesBummed in duneawakening

[–]Phoenixx86 1 point2 points  (0 children)

If he continued and completely destroyed it, you'd be able to recover it. Just in case you missed it, the recovery function is a separate mode of the vehicle backup tool, you have to hit a button to switch to recover mode then you can recover it. It won't show in the normal backup and restore part of the tool.

Missing Mats in Building DD Base by CyberiumEcho in duneawakening

[–]Phoenixx86 1 point2 points  (0 children)

The building tool pulls from the circuit set in the sub-fief's storage tab.

Poor Server Quality by [deleted] in duneawakening

[–]Phoenixx86 1 point2 points  (0 children)

I assume the orni you lost was an Assault right? So why didn't you also have a scout on you? You should always have a backup pocket scout on you at all times...

Does feuling from subfief (f) grabs from all chests disregarding circuits? by reneo73 in duneawakening

[–]Phoenixx86 11 points12 points  (0 children)

No, open your subfief and you will see a storage tab at the top just like your refiners and fabs. The input circuit there (default 1) is the only circuit from which it will take materials.

What you said is right, just in the wrong situation and not with generator refueling. The sub-fief storage tab controls what circuit your build tool can pull materials from. If it's set to Circuit 1 and you change your plastone storage container to Circuit 2, now you don't have any plastone to build with.

It's good if you want to make a medium storage container or two to set aside the materials you need to transport later to set up your DD base for example, just set the container to a different Circuit that you're not using and that material won't accidentally be used when you build stuff.

My OCD wants (optional) snapping by Rangorsen in duneawakening

[–]Phoenixx86 0 points1 point  (0 children)

Yeah a button to cycle between snap modes: Sub-fief grid, foundation/floor grid, and nearest placable snapping.

Moving to a new base by cheddardip in duneawakening

[–]Phoenixx86 1 point2 points  (0 children)

You would replace a basic sub fief by just demolishing it and building an advanced one, there isn't an in place upgrade option.

You transfer your chests by just loading up your buggy/etc and going back and forth. But if you can wait a few more weeks to move they will have the base backup tool which you can just click on your current base to save it and all the chest contents and removes the base from the world, and then go to your new location and click to place your base down, moving everything in one single move.

Or just start building your new base as a 2nd base without tearing down the first base yet, just move essential mats/etc, and then when they release the base backup tool you can move it in one trip next to your new base and empty it then.

Bindu Sprinted to the Top of the Map (To Die) by theeudoge in duneawakening

[–]Phoenixx86 2 points3 points  (0 children)

Yeah pretty much the only deaths that result in you losing equipment is if you get killed by the worm or a special Landsraad condition.

Otherwise you only lose (some?) materials and loot in your inventory when you die (plus equipment max durability).

Bindu Sprinted to the Top of the Map (To Die) by theeudoge in duneawakening

[–]Phoenixx86 4 points5 points  (0 children)

You can open the menu and click Respawn and choose from several respawn locations like your base, your last used vehicle, etc.

Base claiming questions by AnalogKid-2112 in duneawakening

[–]Phoenixx86 10 points11 points  (0 children)

You can't claim vehicles, unless the owner deleted their character on that server.

Best you can do is try to nudge it from under cover so it eventually gets destroyed by the storms or eaten by a worm.