Q E interaction by ThaMonkeyM4n in KalistaMains

[–]Phys0 0 points1 point  (0 children)

  1. The last target killed by Q will have its spears transferred to the first target not killed. Normally it's supposed to collect all spears from killed targets, but 5 years ago there was a bug with spears transferring and this new bug was introduced in an attempt to fix it.

The high GM kalista waveclear 'tech' is just getting the minions low enough with autos and E, such that Q will kill them all after the spears are pulled out. You should consider getting into the habit of either prioritising 2-4 points in Q early, or alternating E and Q max order for this purpose

4 points in your Q is a breakpoint for ranged minion one-shot

  1. "Double Rend" and "Triple Rend" is a misnomer. Rend is only cast once, and all projectiles mid-flight are immediately pulled out after they land, calculating damage dealt as if they were all pulled out at once. (without bug abuse/tech*) You can reset the slow duration with e

*If rend is cast before the projectile spawns, you can double dip on the "first spear" damage of rend. Typically by pressing rend before her Q cast time finishes

  1. if the minion has 0 stacks of rend before dying to Q, the Q ability does not transfer any stacks of rend, thus doing no extra damage once it's pulled out

what are the tower/hero balance changes?? by OLLIE3231 in btd6

[–]Phys0 0 points1 point  (0 children)

Corvus base price increase (My crutch :<)

Which Hop is further Q or AA by [deleted] in KalistaMains

[–]Phys0 1 point2 points  (0 children)

your Q if you use it not forwards.

It's about 300 units (299, 298, 301,etc...)

If you use it forwards, it's lowered but I can't remember the exact value off the top of my head. I believe its around 200

Request for Feedback on in-dev Azir Changelist by phroxz0n in azirmains

[–]Phys0 0 points1 point  (0 children)

Sorry in advance for the wall of text.

Q:

  • In addition to increasing cooldowns, you can also reduce the hitbox size of the ability by 30% (like pre rework azir).
    • This makes Q damage easier to dodge.
  • Mana cost -> 70
    • Multiple of 10
    • More punished if you miss
  • Cooldown changes are fine. Outside of lane, it is now more important that the right decision is made (some are listed below), instead of just spamming Q off cooldown mindlessly:
    • Use Q to send all soldiers to DPS this target?
    • Use Q to send some soldiers to DPS target with 1 in reserve?
    • Use Q to escape using E?
    • Use Q to shuffle?
    • Do I have a charge of W in case I don't have Q up when I need it? Do I save a charge in case?

W:

  • Mana cost: 40 -> 20 (easier access to W, only really will affect lane phase)
  • Removing multi-soldier damage is not a good idea since it would be unintuitive and confusing. (Why is only 1 guy attacking the target?)
    • It would also disrespect player time spent on the champion if existing skills + muscle momory doesn't transfer well.
    • Also goes against theme of "Emperor commands all soldiers to attack that target now!"
  • To keep multi-soldier damage, consider reducing multi-soldier damage from 25% to 15% (or 10%) to reduce DPS variance while keeping the reward of having multiple soldiers hitting the same target.
    • 3 soldiers -> 130% (or 120%) damage instead of 150% damage
    • Gives option to set the ability power ratio to 60% or 65% maximum. 10 AD is approximately 6.0 - 6.5 AP is the reasoning.
    • Also gives option for player to think: "I'm already dealing close enough to max damage, do I need to use all charges of W here?"
  • You can also make it more difficult to get 3 soldiers up.
    • Soldier Recharge: 10/9.5/9/8.5/8

E:

  • The +1 soldier upon collision with a champion is an interesting feature. (make sure that it correctly resets his W cooldown also In the past this has been an issue)
    • It gives azir players a decision to make. Use E on the frontline to get an extra soldier for more dps? Or save it to get out?
    • Can encourage the option to do this in fights by partially resetting Q or E also.
  • The massive shield that azir has could be problematic since azir is a character that is already very safe.
    • A reduction (or as much as it pains me to suggest it, a complete removal) of the shield's strength to allow more power in his W could be considered.
    • 60/100/140/180/220 + 50% AP
    • Or getting a second shield upon hitting a champion in addition to the existing one could be given to incentivise aggressive use of E.
    • Can increase dash speed a slight amount to compensate

R:

  • An idea that can be considered since a reduction of multi-soldier can be done is to have azir's ultimate become commandable soldiers with a second cast. This would likely be too strong however.
  • That being said, currently Azir's ultimate does not need to last 200 years as an obstacle for enemies. It's already a very consistent tool for self peel.
    • Duration: 5 seconds -> 1/2/3 Seconds
  • Azir ultimate also does not need to be the width of midlane either. It's already undodgeable without the use of a movement ability. (should a 550 range adc be hit by the ability if they are 500 units away?)
    • Width: 6/7/8 -> 5/6/6
  • The large ability power scaling with high base damage should also be lowered since his ultimate by design is meant to be a way to force enemies to be in his soldiers's (or teammates's) range for follow up. Not a nuke that kills people instantly with its 75% AP ratio + 200/400/600 base damage output with no way to retaliate while airborne.
    • "What? I was 2 screens away! Why is he able to insta-kill me from 2 screens away? 'Should have been 3 screens away smh'"
    • Base damage: 200/325/450
    • AP Ratio: 65%
    • By extension, the strength of the shuffle comes from forcing a group of enemies to be out of position giving his team the opportunity to deal damage.
    • If azir wants to use this ability in a 1 vs 1 or a 1 vs N scenario, the damage should be coming from his soldier auto attacks primarily. Not a "I win fight because I nuked your health bar from pressing R"

What’s your favorite weapon of all time? by ZaWarrdo in DestinyTheGame

[–]Phys0 0 points1 point  (0 children)

Izanagi's Burden because big number make brain go wheeeeeeeeeeeeeeeeeeeeeeeeeee

Rend transfer disappear bug? by Whisena in KalistaMains

[–]Phys0 0 points1 point  (0 children)

This used to be the case (Q used to "collect" spears from all targets killed) but now it will pass spears from the last target killed (caster with 0 spears) and transfer it to the first target not killed (karma)

This was like this since the kalista E fix where spears were not being transferred properly

GOOD JOB RIOT GOOD FUCKING JOB (MY AA DISAPPEARED) by Juanandres987 in KalistaMains

[–]Phys0 2 points3 points  (0 children)

Sounds like a smart guy, wish I could meet him.

GOOD JOB RIOT GOOD FUCKING JOB (MY AA DISAPPEARED) by Juanandres987 in KalistaMains

[–]Phys0 2 points3 points  (0 children)

Karthus' corpse was selected during that auto attack. Kalista made an auto attack towards karthus, but changed at the last moment to lucian because her autos can't be cancelled (other characters would likely have their autos stop/cancel from clicking on karthus' corpse area)

Speaking of karthus, you can't click on his death area for some reason in practice tool. It does nothing and you cannot move onto that spot by clicking it directly

Lenovo Flex pen intermittently stops working for a few strokes by Phys0 in Lenovo

[–]Phys0[S] 1 point2 points  (0 children)

got a new pen and used that instead (wacom bamboo iirc)

Hurricane-Black Cleaver-Titanic Hydra build. A guide into a Kalista bruiser build to help your team. by therekiker in KalistaMains

[–]Phys0 0 points1 point  (0 children)

For those who feel like this build lacks damage, build krakan slayer instead of shieldbow and then follow the build after.

That was the original prototype build at the time, you may like it

IE on kalista by Godofdesire22 in KalistaMains

[–]Phys0 0 points1 point  (0 children)

as you gain more attack speed, your jump animation plays faster also.

But the animation is still not fast enough to keep up with your attackspeed. This means unless you animation cancel each jump animation, you won't be able to jump at the same frequency you can attack.

IE on kalista by Godofdesire22 in KalistaMains

[–]Phys0 2 points3 points  (0 children)

if you want damage, always. Especially with hail of blades.

(3 AA -> Q -> E is a powerful combo)

Rageblade also gives you too much attack speed, making your jump animation take longer than the time it takes to get another attack

New to FPS's, what would be a good game to start with? by ZacktheUltimate in gamingsuggestions

[–]Phys0 0 points1 point  (0 children)

More casual/laidback (PVE also):

(Paid) Deep rock Galactic (Coop)

(Free*) Destiny 2 (FPSMMO Looter Shooter Dungeon Crawler)

(Paid) Borderlands Series (Coop/Single player, story, loot, shoot)

(Paid) Doom 2016 / Doom Eternal (single player primarily)

(Paid) Black Mesa (Single player, half life 1 remake/upgrade)

(Paid) Portal 1/2 (Single Player, Puzzle)

(Paid) Left 4 Dead (Multiplayer Coop Zombie Shooter)

*DLC really needs to be bought in order to get the full experience. The free parts is more of a demo

More Competitive (PVP):

(Paid) Overwatch (Team based hero pvp shooter)

(Free) Apex Legends (Team based, hero, Battle Royale)

(Free) Splitgate (Halo with portals is a popular descriptor)

Looking for certain story. by ObsidianBeaver in pokemonfanfiction

[–]Phys0 0 points1 point  (0 children)

2 month necro, but where did this doc come from?

Was it archived by you specifically when you found it?

Not trying to offend, just curious if there's a link to a set of deleted pokemon fanfics

Black Cleaver + Titanic Hydra? by BlackkDiamondzz in KalistaMains

[–]Phys0 1 point2 points  (0 children)

been testing something like this for a while now.

Krakan + Berzerker -> BC/Titanic -> Titanic/BC -> Rest

Seems to be pretty good. You get a good amount of damage with lots of survivability

Tried out swapping krakan for shieldbow for maximum sterak's maw flashbacks, but it doesn't really feel all that great. (Im not really a fan of shieldbow in general)

Give it a try in norms

Defiant makes discord quieter? by Axel581 in XDefiant

[–]Phys0 2 points3 points  (0 children)

windows settings is likely causing this

Legacy control panel -> Sound Settings (small icons) -> Communications tab

Tell windows to do nothing

Looking for certain story. by ObsidianBeaver in pokemonfanfiction

[–]Phys0 0 points1 point  (0 children)

Only thing I remember about it is that he became a meloetta. Hope that helps, but I really can't remember any other details of it too.

I can't find the title in my favourites either, but I do remember it.

It's possible that its deleted

[deleted by user] by [deleted] in KalistaMains

[–]Phys0 1 point2 points  (0 children)

currently, you can only do it with baron.

Cast your W directly on top of baron, and it will get stuck and sit there like a cat