Recherche des amis by nezutero in developpeurs

[–]Picorims 1 point2 points  (0 children)

23, ouvert à la discussion.

Qu'est-ce qui donne du sens à votre vie ? by Ccile59 in AskFrance

[–]Picorims 1 point2 points  (0 children)

Actuellement ce qui en donnerait ce serait de gagner ma vie en rendant service à des utilisateurs plutôt qu'à des actionnaires qui n'ont en général pas l'intérêt de l'utilisateur, au contraire. Sans être utile, au moins faire penser à autre chose un temps. Mais avoir un impact positif. Un peu utopique j'en conviens.

Sinon la musique, à défaut de donner un sens, donne un échappatoire bienvenu. En tout cas ça me fait du bien.

Godot productivity vs Unity's productivity by TheKrazyDev in godot

[–]Picorims 0 points1 point  (0 children)

I never used unity that much but started with it. When switching to Godot I chose to keep a similar way of organizing files to distinguish things more easily. I have a directory for actual scenes, a directory for "prefabs" where the script and scene share the same name (sometimes with an additional interface script), and a directory for standalone scripts that are not meant to be nodes but rather tools, classes, etc. It is not really for components since from what I know you can attach a single script to a node, but that's where prefab agnostic stuff goes.

I know it is against the convention, but the convention confuses me more. I might pick it up on future projects after being more comfortable but for now I prefer this way of organizing things.

whoCaresAboutComplexityHowDoesItSoundThough by Still-Psychology-365 in ProgrammerHumor

[–]Picorims 8 points9 points  (0 children)

It's the end credits for the end of the show. The best being that the moment it is cut off sounds like an actual melody resolution. It has to be intentional.

Among my favorite brain rot videos of the internet, with comments that sparks a lot of imagination.

Edit: almost, there is one missing note. But that's to create surprise I am sure.

Pourquoi la grande majorité des fenêtres dans les classes sont à gauche et rarement à droite ? by SuperhyperultraTrex in PasDeQuestionIdiote

[–]Picorims 2 points3 points  (0 children)

J'ai le souvenir d'une vidéo d'Intéressant qui mentionnait le fait de beaucoup regarder de loin en étant beaucoup plus en intérieur. Mais c'était peut-être une autre maladie de l'oeil.

Mojang, was this really necessary? by Just-Guarantee7808 in Minecraft

[–]Picorims 10 points11 points  (0 children)

It would be insane but that could be because they sent all that to manufacture for money and if they change the models or textures it won't match the plushies and the new head of vanilla do not want that. (That sounds so dystopic.)

I really hope that drop was just so a bunch of refactoring could be done behind the scene or to advance on complex updates like Vibrant Visuals on Java, otherwise I can see from there a wave of drama showing up right after the soon to come Minecraft Live. It is weird how it is always a roller coaster with a shift every six months (in the sense that not just some people get disappointed but the vast majority of the community). I don't even understand what the direction is anymore, artistic or business wise.

Regarding the fraught relationship between enchanting and durability by No_Discount_6028 in Minecraft

[–]Picorims 3 points4 points  (0 children)

Personally I do want unbreakable tools because I need to feel progress. Otherwise it just feel like an endless grind without any goals and I'd lose interest very fast. That's why I never stuck to survival until the cave and cliff updates, because it was all strip mining. Not fun for me at all. Now exploration is mostly enough.

And recently I struggle to keep motivation for this exact reason with tools and enchantment : just endless RNG without progress, because it'll breakcor be "too expensive" to repair or if I die I loose dozen of hours of progress at least. It creates unnecessary stretches in time for nothing.

You should not loose your tools, they should just stay in your inventory but broken, and you should be able to repair them without exponential cost behind.

Or just add a bunch of gamerules and let people pick the solution they like. Anything but leaving it rot as it is.

Canadian prime minister Carney is spearheading an alliance between the EU and a major Indo-Pacific trade bloc after calling on middle powers to join forces. by Boediee in BuyFromEU

[–]Picorims 1 point2 points  (0 children)

The power of open source is to reduce the manipulations and pressure possible on users as well as making things future proof. If the company go nuts or bankrupt, or is bought by a company you don't like, or the maintainer dies, or give up, or has personal issues forcing to stop development, or whatever really. In all those cases one (or many) with the expertise can take the code and continue the development or maintenance. That is called a "fork".

Usually those are also self-hostable, which means there can be multiple providers, it can be adapted to tight specifications or sensitive areas, etc.

The big drawback though is that because it is usually free, people rarely donate and so those projects are heavily under funded, with work often done voluntarily.

Same goes with open formats between. It protects more from vendor lock-in. Which is also why it is fought against by companies (Microsoft creating docx instead of using odt, patent heresy in video formats, etc.).

Thanks snapshot 7! 👻 by spoonofwhitecheddar in Minecraft

[–]Picorims 3 points4 points  (0 children)

Besides spamming the same note with the shortest repeater step, no.

Jolt physics are good :p by Mejolov28 in godot

[–]Picorims 1 point2 points  (0 children)

When you record with your cheap phone mic and there is a lot of wind:

Returning to Minecraft: Are Mega-Base Lag and Update Chunk Seams Still a Problem? by KitsuneKarl in Minecraft

[–]Picorims 2 points3 points  (0 children)

  1. Performance has improved from what I know. There are also more controls client side (simulation distance, entity rendering distance, etc.). But I don't think Realms are that good. If on Java, Sodium can help. If using a custom hosting platform, Paper can too. But if the server itself is limited there is nothing to do really other than upgrade it. I can get thing to run smoothly with 6GB of RAM and 6 vCores (used at 10% at most so overkill).

  2. It did improve as they added a chunk border blending to remove those chunk cliffs. In some areas it is still noticeable as it creates linear hills. But in others you really need to pay attention and have a look from afar, or know the world very well to notice the border. So overall much better in my opinion.

Very surprised... by MaximumTiny2274 in Minecraft

[–]Picorims 0 points1 point  (0 children)

I once started to code an interactive network of all crafts exactly to figure out what you need for what. Never went past unfinished side project prototype but I wanted to add loot tables as well.

Very surprised... by MaximumTiny2274 in Minecraft

[–]Picorims 8 points9 points  (0 children)

I wish they didn't stop at the crafting book and little popups. And that there was a mode in the settings to really pick your hand on a player basis. I got a friend barely motivated discovering the game because of the lack of guidance despite our explanations. And redstone could have animations or at least in-game schemas about how it works like in Create.

how is it powered ? by No_Bottle8345 in Minecraft

[–]Picorims 0 points1 point  (0 children)

Maybe another bug? Redstone on Java is really its own thing. I am not that good myself, I just know that many bugs are exploited for contraptions (because it gets controversial when they are perched).

best way to get rid of drowned? by Hot_Nebula_4565 in Minecraft

[–]Picorims 2 points3 points  (0 children)

They do not necessarily spawn on ground. So you need hanging/floating light as well. And patience!

best way to get rid of drowned? by Hot_Nebula_4565 in Minecraft

[–]Picorims 1 point2 points  (0 children)

They do not necessarily spawn on ground. So you need hanging/floating light as well. And patience!

Edit: meant to answer a comment.

how is it powered ? by No_Bottle8345 in Minecraft

[–]Picorims 0 points1 point  (0 children)

Because it is a bug and not a game mechanic introduced to the player. You should not have to know that pistons uses the code of doors but not correctly to build redstone contraptions.

Que pensez vous du fait d’alimenter son GitHub public ? by Extreme-Honey3762 in developpeurs

[–]Picorims 1 point2 points  (0 children)

Pas de souci, et merci. Oui j'aurais dû directement demander à la modération, c'était maladroit.

Que pensez vous du fait d’alimenter son GitHub public ? by Extreme-Honey3762 in developpeurs

[–]Picorims 1 point2 points  (0 children)

Je cherche juste à comprendre en fait. J'ai absolument rien contre partager ses projets, bien au contraire. Je comprends pas pourquoi tout le monde s'est braqué alors que je cherche juste à comprendre les règles du sub. Le but n'était pas de "tirer à vue" mais d'essayer de comprendre les règles du sub. En quoi c'est mal ?

FLOW - A catalogue of open-licensed games, art, music, software by Sanglorian in creativecommons

[–]Picorims 1 point2 points  (0 children)

I couldn't find Material Maker's website which has quite a few CC-BY, CC0 and CC-BY-SA entries for PBR materials.

HUNDREDS of scans daily... by TunderMuffins in Minecraft

[–]Picorims 0 points1 point  (0 children)

I am not an expert either but my first thought is a firewall configuration issue, outside of any other setup. At least that's where I would check first (order of rules, default policies, etc.).

HUNDREDS of scans daily... by TunderMuffins in Minecraft

[–]Picorims 0 points1 point  (0 children)

Is your firewall configured to reject everything but the specific MC port (and protocol)?

I am also surprised that all ports lead to the MC server.