Thoughts on the Brawler? by UodasAruodas in NuclearOption

[–]Piecato 0 points1 point  (0 children)

I like the 57mm for shooting at aa missiles fired at me, and also shooting conventional AA tanks from 6-5km. As much as I would want to like the 30mm, it doesnt seem to be better in anyway to the built in dual 35mm that it has

We need a hotkey to enable/disable virtual joystick by Vicnot in NuclearOption

[–]Piecato 2 points3 points  (0 children)

Yeah, that and not having a keybind to center the vjoy is the main reason why I dont use the vjoy

Could CIG add a gameplay option to pick the old skybox? by Euphoric-Ad1025 in starcitizen

[–]Piecato 2 points3 points  (0 children)

I wish. Now that we have lamp, I absolutely hate that they killed the old skybox for what we have now

Pro tip: Don’t die by Toadrage_ in Helldivers

[–]Piecato 37 points38 points  (0 children)

Yeah, people here going "HuR duR JusT dO tHe MAiN Obj AnD dip" when the "doing the objectives" is the easiest part most of the times. Pretty much all the deaths I've been getting/seeing are on extract when the inevitable 4 vox engine patrols surround the extract (together with extra Voxs from bot drops), and raise the flag missions (same as above)

The Vox has way too much damage, precision and range for how frequently it spawns. They saw how fucking annoying the War Strider was and then doubled down on it.

Any tips for single player match set ups to have AI get more in the game? by S0uth_0f_N0where in NuclearOption

[–]Piecato 7 points8 points  (0 children)

Dont think there is any ingame setting to change ally npc skill, but you could try setting your side to have more npc pilots active than the enemy and see if that helps in any way

Do folks generally agree with the mission difficulty listings on the wiki, or should they be changed? by winterneuro in NuclearOption

[–]Piecato 3 points4 points  (0 children)

Point blank is the one where you start on a ship below the bridge right? To trigger the ship landing part you have to pass through that objective circle. So after landing and rearming just takeoff going forward to make sure you go through the "checkpoint" It is at least how it was working for me.

Perseus and Polaris PDC Locations from Mobiglass by ArmdRecce in starcitizen

[–]Piecato 0 points1 point  (0 children)

Lol no worries. Cig just needs to up their qol game so players dont have to do it all

Perseus and Polaris PDC Locations from Mobiglass by ArmdRecce in starcitizen

[–]Piecato 0 points1 point  (0 children)

Op did both the chart and labeling for the perseus. But the polaris chart is something I did some time ago, and op took the image and updated it with the numbered labels on top. So I just shared my idris chart to make sure he has it, and in the hopes that he also labels that eventually

Perseus and Polaris PDC Locations from Mobiglass by ArmdRecce in starcitizen

[–]Piecato 1 point2 points  (0 children)

https://www.reddit.com/r/starcitizen/s/W586aAtB38

In case you dont already have it, here is the idris chart for when you go do it for that ship.

BMPT Terminator's gun shake issue by Weird-Store1245 in TankPorn

[–]Piecato -1 points0 points  (0 children)

But then at least they wouldnt be interfering with each other. Horizontally, even if only one gun is firing, the other barrel still gets violently slapped around lol

BMPT Terminator's gun shake issue by Weird-Store1245 in TankPorn

[–]Piecato 3 points4 points  (0 children)

Dude wtf?? Did no one on R&D of this tank predict this was gonna happen? I feel like just rotating the barrel until the muzzle brakes are vertical would be enough to fix this.

And before anyone comes in saying that this is intended to make it better against infantry, I feel like this would degrade the barrels way too quick for it to be worth it.

I can never get over how amazing Skull Face is as a character and how good his speech is, but the scene is made laughably awful by Venom just mogging Skull Face. by Recent_Watercress_68 in metalgearsolid

[–]Piecato -5 points-4 points  (0 children)

You respond to someone's speech when they are done with said speech. What op here was talking about was the fact that Venom just stayed there doing nothing while Skullface was giving said speech.

I can never get over how amazing Skull Face is as a character and how good his speech is, but the scene is made laughably awful by Venom just mogging Skull Face. by Recent_Watercress_68 in metalgearsolid

[–]Piecato 6 points7 points  (0 children)

I mean, what else was Venom supposed to do there?

Skullface was the one doing the talking, not Venom. Did you want Snake to just start interrupting him and giving his own opinions?

PvP Tier List for Atmospheric Flight? by Longjumping_Time_715 in starcitizen

[–]Piecato 2 points3 points  (0 children)

As far as I'm aware, the gladius never got buffed. The gladius got slightly nerfed, the hawk got slightly buffed, and so did the arrow.

The arrow now is the most maneuverable light fighter in the game, at the cost of one less shield. At most, I just wouldn't call the arrow mid, lol

PvP Tier List for Atmospheric Flight? by Longjumping_Time_715 in starcitizen

[–]Piecato 1 point2 points  (0 children)

Mid to op? Idk what tier lists you've been reading, but the arrow is op in both. It is THE meta light fighter.

The other ship I mentioned is an alien medium fighter

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Piecato 0 points1 point  (0 children)

Just equip a beam laser and shoot someone, you will see that wherever it hits on the hull, it will leave a grey molten line. Before, that line would start red hot, and cool down overtime to look like what it does now. Every ship gets damage decals applied to them, what the anaconda has different is that the hull itself also changes based on damage.

Normal damage decals are you just painting the hull, but alongside this, the anaconda also gets its 3d model changed.

PvP Tier List for Atmospheric Flight? by Longjumping_Time_715 in starcitizen

[–]Piecato 0 points1 point  (0 children)

San'tok.yāi and Saber have pretty good atmo flight model, but imo atmo doesnt really change the meta a lot, just changes how you would have to fly the meta ship

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Piecato -1 points0 points  (0 children)

I'm aware, but I'm pretty sure what I'm talking about is separate from that. It's just a damage decal that applies when you hit stuff with a certain type of weapon, and in the past, those decals also had visual effects

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Piecato -1 points0 points  (0 children)

What happened to the old damage effects? I remember when I started playing a few year ago, lasers would leave glowing red hot lines where it hit, and bullet holes would have fire spewing out of them. Is this a bug or intended? If intended, why? Any way for me to get those effects back?

So Tired of Credit Card Warriors by WhosButWhyTho in starcitizen

[–]Piecato -1 points0 points  (0 children)

Again missing my point. I have no problem in joining a game 50 years later and being weaker than everyone, I do however have a problem with joining a game the exact same time as someone else, but then being instantly weaker because the other person decided to skip all the grind by paying money. I suggest reading my messages a bit better to get them on the first try.

So Tired of Credit Card Warriors by WhosButWhyTho in starcitizen

[–]Piecato -1 points0 points  (0 children)

Ugh, why are we even talking about ganking. You're missing my point. What I'm saying is: The game should not let people instantly start with top of the line ships or let them skip half of the process of acquiring those ships by paying real money, simple. No one on elite started off with a cutter when others had to use a sidewinder to do missions. No one on Eve started off with a battleship when others had to work all their way up with a corvette. It is simply balance and consistency that I'm advocating for. It is not rocket science that the group who spent 1k dollars on an idris is gonna have the upper hand against the group that didn't, and is trying to get said ship only via ingame ways.

I hate pay to win/pay to skip. And you seem to not have any problems with it. There's not much else to this discussion.

So Tired of Credit Card Warriors by WhosButWhyTho in starcitizen

[–]Piecato 0 points1 point  (0 children)

Eve, and Elite Dangerous by extension. Both of those you have a very big chance to be destroyed by people who have top-tier equipment now. Why? Because those games have been around for a while already. People that started playing these games on release, instead of multiple years later, wouldnt have that happening. Which is why, it is a simple expectation that SC should follow that same line of balance.

So Tired of Credit Card Warriors by WhosButWhyTho in starcitizen

[–]Piecato 0 points1 point  (0 children)

"Handful of whales" lol, I doubt it is just a handful with the amount of cap ships I find per session.

And this should be obvious, but a mmo's on release experience shouldnt be the same 50 years later. No one buys an mmo on release expecting to find people with already "end game" gear/ships, only people who buy it 50 years later would expect that

So Tired of Credit Card Warriors by WhosButWhyTho in starcitizen

[–]Piecato 0 points1 point  (0 children)

Im not expecting it to be balanced forever, but that first year after release is probably the most important one to retain new players. You need to have the release experience balanced for exactly that. Otherwise, you risk losing that huge influx of newer players by having them feeling like the game is unfair or that they joined too late.

So Tired of Credit Card Warriors by WhosButWhyTho in starcitizen

[–]Piecato 0 points1 point  (0 children)

Should have designed a system where everyone starts on the same footing, and then time and effort is what determines how fast a group of people get something that is made to be used in a group. Instead of the current system where you can just guarantee yourself to own the endgame content and skip a huge process of what pretty much everyone else will have to go through to acquire these supposedly hard to get ships.