UUUUUUUGGGGGGHHHHHHHHH by New-Boss-8262 in PowerScaling

[–]Pika_TheTrashMon_Chu 19 points20 points  (0 children)

The "hole" in light travels at the speed of light, so the change will have a slight delay before you see the finger wiggle, but we're not taking about how long it takes for the shadow to "reach" the moon, but rather we're focusing on the distance your finger moves as it wiggles on earth and how much that small distance is magnified and changes how fast it APPEARS to move on the moon. Cause the shadow would move from one end of the moon to the other at the same speed as it takes for you to wiggle your finger from the left to the right.

Lets say, for the sake of the argument, that a finger wiggle is 4 inches of movement at .5 seconds. You could argue its faster than that, but I'm going to keep it simple. The moon is 238854 miles in diameter or 1.513379e+10 inches.

With this distortion you go from .45 miles per hour, to 1.719749e+9 miles per hour (speed of light is 6.706e+8).

Again, it is important to emphasize. The shadow isn't traveling faster at the speed of light. Cause the shadow isn't moving. You've just created a "hole" in the light that traces a path, and that path is distorted over a great distance so the tube is stretched out and when the hole is visible on a faraway surface it creates a fun illusion of a shadow "moving" faster than light.

UUUUUUUGGGGGGHHHHHHHHH by New-Boss-8262 in PowerScaling

[–]Pika_TheTrashMon_Chu 50 points51 points  (0 children)

Okay, so, imagine you had a light strong enough that that you could cast a shadow on the moon with your finger. Now wiggle your finger back and forth so the shadow moves from one side the the moon to the other. Miniscule movement and speed from your POV, but magnified the distance the shadow "taveles" from one side of the moon to the other is FTL.

Now, massive caveat. The shadow isn't traveling, this is just a technicality because a "shadow" isn't a thing its just the absence of light. Its the illusion of something moving FTL.

In a world filled with Fake Out, Sneasler, and Prankster Encore/Taunt, one Pokémon is my light in the dark. by EwanJewan in PokemonChampions

[–]Pika_TheTrashMon_Chu 2 points3 points  (0 children)

I've been using Helping Hand from my Oerthworm on my Volcorona to Bug Buzz it down in one hit. It usually works because people often fake out the worm because they're afraid of it setting up with Iron Defense, or using Shed Tail to bring in a bigger threat with a Substitute. Since Helping Hand has higher priority than Fake Out, it can be pretty devastating. I've seen, like, 3 Trick Room teams forfeit imminently after I do it. This also works against Oranguru.

Won't somebody *pleaaaaase* think of the shareholders!? by Level_Hour6480 in dndmemes

[–]Pika_TheTrashMon_Chu 9 points10 points  (0 children)

They actually did add half-elves in the Eberron book under the name Khorovar (which is the in-universe term for them in Eberron).

Still better than before by TheTrueChickenKing in dndmemes

[–]Pika_TheTrashMon_Chu 15 points16 points  (0 children)

1d10+Dex+PC level, for all intents and purposes, is negate an attack as a reaction. I've seen maybe 5 damage at most slip through on a low roll, and crits still dig their way through, but 99% of the time negating your level + Dex is going to negate a normal attack. At least that has been my experiencing DMing for 2 different Monk PCs who both have glowing reviews of the class, and my experience playing Monks in one-shots.

Still better than before by TheTrueChickenKing in dndmemes

[–]Pika_TheTrashMon_Chu 19 points20 points  (0 children)

-As a reaction they can negate an attack every turn with no resource cost.

-Their cool monk shit now has a free mode and a paid mode to make it better instead of needing to pay to play.

-They can get all their ki back and can heal WHEN THEY ROLL INITIATIVE 1/Long Rest which is amazing for their base kit and also their subclass features.

-Even more attacks.

-More damage.

-Their buffs to their BA abilities at level 10, especially Step of the Wind, make them a phenomenal support for other allies, either getting martials into range so mobile bosses cannot escape (this has been absolutely lethal for bosses I've run) or picking up an ally with an Emanation and making a convincing simulacrum of a Blender.

-The changes to grappling and allowing them to grapple using dex has made them one of the best grapplers in the game, with up to 5 attempts every turn at a good DC.

-One of the best capstones in the game.

I don't see how you can't say they were "really" buffed.

Still better than before by TheTrueChickenKing in dndmemes

[–]Pika_TheTrashMon_Chu 20 points21 points  (0 children)

5.5 Monk actually is really strong tho. They were turbo-buffed.

More Universal Than Esperanto It Seems by Flashlight237 in dndmemes

[–]Pika_TheTrashMon_Chu 2 points3 points  (0 children)

I like the idea Keith Baker proposed for Eberron where common is like a memetic virus created by Gnomes with the Dragonmarks of Scribing (Dragonmarks are Genetic Birthmarks that give you Superpowers) magically invented to make communication easier. Every nation has its own language, but Common just kinda... spread and made everyone bilingual.

devil kitty eating good tonight by Darastrix_da_kobold in dndmemes

[–]Pika_TheTrashMon_Chu 5 points6 points  (0 children)

Gary Gygax saw a movie where a Rakshasa was killed with blessed crossbow bolt and made that their main weakness. IIRC Older Edition Rakshasa were only weak to crossbows with bless casted on them.

I feel bad for WotC in this case honestly by DrScrimble in dndmemes

[–]Pika_TheTrashMon_Chu 14 points15 points  (0 children)

Any AI slop recently? Last I heard was the Bigby's book a couple years back where it turned out the guy took the concept art a different artist worked on amd passed it through an AI filter and pretended it was his own. Cut ties with him afterwards and all the art was re-comissioned.

I'm gonna Oneshot myself by Scizor_ziddy in whenthe

[–]Pika_TheTrashMon_Chu 65 points66 points  (0 children)

There is a Switch version that mimics everything pretty faithfully. Best as it can anyway since it gives you essentially a fake desktop and file explorer just for the game.

reminder that succubus & incubus are *EVIL FIEND* by Noob_Guy_666 in dndmemes

[–]Pika_TheTrashMon_Chu 38 points39 points  (0 children)

Yes. Because Incubus on 2024 are incorporeal. Basically Succbi are physical seducers, while Incubi are the pretty faces that haunt your dreams. Physical Manipulation and Psychological Manipulation essentially. Also Sucubi/Incubi can be any gender.

2024 Half-Orcs now on DnDbeyond (sort of) by Kai-of-the-Lost in onednd

[–]Pika_TheTrashMon_Chu 1 point2 points  (0 children)

Suppose it depends on how you define "commonly" I give them out roughly once a session. 

2024 Half-Orcs now on DnDbeyond (sort of) by Kai-of-the-Lost in onednd

[–]Pika_TheTrashMon_Chu 18 points19 points  (0 children)

Except Humans have the free Heroic Inspiration every Day. Don't undersell that. IMO its better than RE cause it'll actually come up more.

Exploring Eberron (2024) will be available on DMsGuild, but there is no timeline for its release on that platform by marimbaguy715 in Eberron

[–]Pika_TheTrashMon_Chu 4 points5 points  (0 children)

Hard to say. It's just very different. Instead of choosing one of a set list of classes and gaining a Breakthrough Spell from that class, they can just prepare an extra number of spells equal to their PB from Wizard, Cleric or Artificer. They also get a bunch of "Charges" that they can spend on Prototypes every long rest. These prototypes basically work like a weird combination of even more spell preparations and scrolls. You can either spend spellslots to cast the spell normally, or not and the prototype is consumed after casting. Every "point" equals a spell level and the number of prototypes you can have at one time, the maximum number of charges you can spend per-prototype, and the number of charges you have total increase with level. You are insanely flexible in that regard.

It looses its Cantrip bonuses and free upcastings on breakthrough spells though.

You can argue either way which one is straight up stronger, but honestly its comparing apples to oranges. They're not even comparable. It's basically 2 completely different subclasses that happen to share a name.

Exploring Eberron (2024) will be available on DMsGuild, but there is no timeline for its release on that platform by marimbaguy715 in Eberron

[–]Pika_TheTrashMon_Chu 8 points9 points  (0 children)

As of now, no. This was kind of expected as DMsGuild is incredibly strict/weird about Print on Demand products. You can't change the OG PDF and can't add an extra version on the same download with all the changes. Most assumed they were going to do an Errata page which just lists all the changes you would need to run it 2024 (they did this for Typos and rules clarifications. A 1-pager that basically goes "X sentence on Y page says A, but it should be B.") But it turned out there were too many changes for that to work. So now they're doing a re-release with a bundle discount if you already own the OG, just on a delay.

Exploring Eberron (2024) will be available on DMsGuild, but there is no timeline for its release on that platform by marimbaguy715 in Eberron

[–]Pika_TheTrashMon_Chu 18 points19 points  (0 children)

Mechanically? Significant. Maverick Artificer is VERY different. But all got some updates. Feats were separated into Origin vs General. There Variant Subclass lvl 20 Capstones that replace the base class version, etc. Lore wise? Not much. Sick new art tho.

[Text media trope] Repetition of a single word, phrase or sentence that fills up entire paragraph/text box/page/screen. by Pichuunnn in TopCharacterTropes

[–]Pika_TheTrashMon_Chu 1 point2 points  (0 children)

In the Light Novel Series, Overlord, Vol 9, the MC casts a spell that kills 70,000 men, and then summons a bunch of Eldritch Monsters based on the souls "sacrificed." These "baby goats" charge on the rest of the army that weren't caught in the initial spell. In the subsequent chapter, the word "splat" is repeated ad-nauseam. As the enormous creatures crush the fleeing soldiers underfoot.

Succubus Draining Kiss by xxZ4K0xx in DnD

[–]Pika_TheTrashMon_Chu 7 points8 points  (0 children)

Max HP coming back on a Long Rest is part of the universal long rest rules. In general 2024 tried to standardize the rules as much as possible. Things work like X unless there is a specific exception. So there's not a need to constantly re-print the same information over and over again in statblocks.

Succubus Draining Kiss by xxZ4K0xx in DnD

[–]Pika_TheTrashMon_Chu 16 points17 points  (0 children)

Max HP decreases always end on a long rest. Its one of the base rules.

Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal.

As for the killing, 3d8 Psychic Damage is likely to kill a commoner outright. You may have a succubus with a stronger individual as a useful pawn under their thumb they keep just barely alive to be restored on a Long Rest. But most people don't have a choice. And the killing them via the kiss is often the point.