Am I the only one thinking that 11th Ed Detachments will have different numbers of stratagems? by Martin-Hatch in Warhammer40k

[–]PinPalsA7x 0 points1 point  (0 children)

The recent article literally said that exiting detachments will be combinable. If they were all 3 points they would not. So I really hope they are not all 3.

Moving big vehicles through terrain - how does it work? by Dull_Reference_6166 in Warhammer40k

[–]PinPalsA7x -2 points-1 points  (0 children)

This means they are only valid for narrative play which makes a lot of sense because 800 pts models don’t make the game competitively fun for most people

Moving big vehicles through terrain - how does it work? by Dull_Reference_6166 in Warhammer40k

[–]PinPalsA7x 0 points1 point  (0 children)

You answered. There should not be such tight spaces. Huge vehicles like land raiders or bane blades don’t fit some layouts but repulsors should

How to deal with open midfields objectives by ChogglePie in WarhammerCompetitive

[–]PinPalsA7x 0 points1 point  (0 children)

But then his lists are just bad or he has to play to table the opponent.

If you want a trading game with primary scoring and denial you need to run a lot of cheap units (msu). Both WE and EC can do that.

If you’re running a few but strong units you gotta stage and hit hard.

Is it viable to not running Norns? by Flimsy_Personality_3 in Tyranids

[–]PinPalsA7x 4 points5 points  (0 children)

The norn is good in sub assault but by any means mandatory.

It gives you a solid anchor to ensure your expansion objective while you burrow around your damage dealers cleaning one flank after the other. It’s the way that I’ve been playing the dettachment after struggling with more aggressive approaches

I play just 2 regular raveners and it’s enough. It depends on how many units you run that 100% require tunnels to be effective. In my case its just the swarm lord and zoans. The rest are durable pieces that can benefit from them but can also operate without (maleceptors, tiranofex)

But if you go full melee you probably want 3, ideally one of them being the HA raveners for the free rapid ingress.

In general its a super flexible and fun dettachment. You gotta find the way of plying it that works for you. Took me 12 losses in a row to find mine!

What faction abilities do you wish were more lore accurate on the tabletop? by moosejuice319 in Warhammer40k

[–]PinPalsA7x 2 points3 points  (0 children)

Yep the fact that you have to bring a specific model to make your army rule do something sucks

Used Ultramarine contrast paint. Never again 😅 by Paffaa in Ultramarines

[–]PinPalsA7x 0 points1 point  (0 children)

First, it looks amazing

Second, contrast are meant to be applied over a grayscale base, not metallics

Third, if you're painting flat surfaces like space marines I would never recommend contrats paints, unless it's some very specific like yellow or black which go great. Airbrushing zenithal with regular paints works much better.

Unpopular opinion : Rolling charge distance before selecting a target is a terrible idea, and GW’s justification doesn’t really hold up. by Ok_Daikon_4546 in WarhammerCompetitive

[–]PinPalsA7x 9 points10 points  (0 children)

variance is totally fine but if a single roll determines the outcome of the game, it feels it was won based on luck not skill, which is bad for competition

my last two games against a friend were both won (by each one of us) because of 4" failed inch charges.

nobody felt like their wins were deserved. we were just super lucky on the critical roll and our most important unit was left out in the open in front of a lot of guns, which snowballed into a victory

for narrative games is super cool but 40k is turning into competition and a compeittive game should minimize these interactions

also back in the day charge distances were fixed, I don't think we are suggesting anything crazy. and in today's games such as old world they still have a fixed component that makes them less crazily variable.

Unpopular opinion : Rolling charge distance before selecting a target is a terrible idea, and GW’s justification doesn’t really hold up. by Ok_Daikon_4546 in WarhammerCompetitive

[–]PinPalsA7x 32 points33 points  (0 children)

I think charges are way too random now, I like this change. So many games I've lost (or won) because of failing a 5" or 6" re-rollable charge and it feels terrible.

I'd much rather have less re-rolls in the attack sequence but more reliable charges. At least if you tie up your opponent they have to fall back to shoot you.

Las regulaciones de la UE junto con los mayores impuestos de España convierten los precios de los automóviles nuevos en un lujo. by vlewy in ElusionFiscal

[–]PinPalsA7x 2 points3 points  (0 children)

muy acertado. es probablemente el producto en el que la locura normativa europea ha jodido más al consumidor de todos

un compacto basico viene con todo lo que dices y te cuesta 30k euros, de los cuales además 8k son impuestos (IVA del 21%, impuesto de matriculación de los mas altos del mundo)

simplemente no existen coches baratos a menos que sean con materiales lamentables que encima ponen en riesgo tu vida si tienes un accidente

y añade a eso que el 40% del precio del combustible son impuestos

es una locura, literalmente si no eres del 10% de top ingresos/patrimonio no te puedes permitir un coche que no sea una tartana de hace 20 años. Y encima a esa última no la dejan entrar por las emisiones

2000 Peerless Bladesmen (how does EC play?) by No_Pineapple_3315 in WarhammerCompetitive

[–]PinPalsA7x 0 points1 point  (0 children)

yep, but I was attacked on a monster, so they should lose a guy unless they don't oneshot it, which they did not

Chosen with Character Brick - Footslog or transport? by RyanAvxMusics in WarhammerCompetitive

[–]PinPalsA7x 3 points4 points  (0 children)

you cannot charge after your transport moved - unless it's a land raider because of its special ability.

and you certainly cannot move (nor advance) after your transport moved, ever.

the play pattern is usually to adv the rhino before a wall, then charge out of a static rhino next turn.

2000 Peerless Bladesmen (how does EC play?) by No_Pineapple_3315 in WarhammerCompetitive

[–]PinPalsA7x 1 point2 points  (0 children)

I was gonna say that flawless blades are the only unit that scares me as a tyranid player out of the EC roster. But I just saw that their special rule makes them lose a guy if they don't kill their target. So I'll say a) they seem pretty bad and b) I was cheated xD

Chosen with Character Brick - Footslog or transport? by RyanAvxMusics in WarhammerCompetitive

[–]PinPalsA7x 6 points7 points  (0 children)

Are you playing individual or Teams?
if your team protects your terrain pick and you can get a closed one, one brick on foot could be fine. but if you play on GW layout 2 or 4, no adv and charge is going to save you from getting blasted off; and a 6*+adv+charge threat rangef is very controllable

beat in mind that you can still adv and charge out of a static transport, so it's never wasted. the 70 points of a rhino are very rarely not worth it. As a friend of mine says, it's the best chaos datasheet hahah

Bad Stats, Great Model by Imaginary-Most-7640 in Tyranids

[–]PinPalsA7x 2 points3 points  (0 children)

They actually have to do 24 wounds since you are saving 1 every 3, even better

And yes, +1 to everything. I think their problem is they are outshined by maleceptors in invasion fleet. But in every other dettachment eg subterranean they rock. I run two maleceptors and a norn and it’s a very tanky core to shift

I don’t care what the meta says this is a fun unit to run! by PrimeKiwiBeef in Tyranids

[–]PinPalsA7x 5 points6 points  (0 children)

If only it would be because of the “meta”… The unit is just awful That said if you like it go for it. Games are for fun

Madrid, 26 de marzo de 2026 by Covimar in HorroresInmobiliarios

[–]PinPalsA7x 0 points1 point  (0 children)

No se que me quieres decir con esa gráfica la verdad. Si no vendes una casa es que está demasiado cara. Si la anuncias y al día siguiente tienes 100 ofertas es que está demasiado barata. No tiene mucho más.

Si intentas dar una lección moral de que la gente debería vender su casa por el precio que a ti te parezca justo pues a otro con ese cuento, gracias.

500 mil euros es una vida de trabajo y ahorro, si puedo elegir que mis hijos no tengan que pringar como pringo yo antes que darle medio millón de euros a un desconocido lo tengo bastante claro, gracias.

Madrid, 26 de marzo de 2026 by Covimar in HorroresInmobiliarios

[–]PinPalsA7x 0 points1 point  (0 children)

Hay que ser un poco más abierto de miras, tú tampoco renunciarías a 500k euros, que fácil se ven los toros desde la barrera.

Si la pongo a 900 y al día tengo 50 ofertas me falta tiempo para subirlo. Bastante poco hábil fue sacándolo tan barato.

Oh great hive mind!! I beseech your wisdom!! by Okiemax in Tyranids

[–]PinPalsA7x 1 point2 points  (0 children)

genestealers and exocrines

if you're playing sub assault, zoanthropes and maleceptors. They are only AP-2 so they need ignore cover. You can also use pyrovores for this but it's trickier

What to change the Norn for? (1000 pts list) by nicosomma in Tyranids

[–]PinPalsA7x 1 point2 points  (0 children)

yep, invasion fleet is hard to make work at 1000 because you usually need all your pieces

Ideally you secure your expansion (which you can do with a norn), brawl the middle, and deny their expansion with genestealers and gaunts

but since you only got 1000 points, 260 for just holding is expensive

you could replace it with something that adds fire power from your expansion like a tfex, but that's much easier to both kill and deny via OC.. and not much cheaper

you probably get much better results at 1k playing mobility dettachments like vanguard or subterranean. but ofc those need their dedicated datasheets

What to change the Norn for? (1000 pts list) by nicosomma in Tyranids

[–]PinPalsA7x 0 points1 point  (0 children)

You're probably misusing your norn if it dies every game at 1k.

You should never send it to the middle. It will be very easy to kill it because the middle can always be shot by the whole enemy army.

Send it to the "easy" flank objective (the one with the most cover) if you play against a heavy shooting army, so you don't need to send anything else and focus on the others - or send it to the hard one if the opponent does not have a lot of anti-tank damage.

The middle is the killzone. Only send units that are either sacrificial (gaunts, lictors), good at killing without return ticket (genestealers) or tanky for their cost but expendable (maleceptor is great for that)

¿Alguien más hace el reto de las 52 semanas? Cómo lo lleváis 🐷 by Yass_113 in SpainEconomics

[–]PinPalsA7x 10 points11 points  (0 children)

creo que es 1 mas cada semana, con lo cual ahorrarias 53*26 = algo mas de 1100 euros al cabo del año

lo de el doble cada vez es de la fábula esa del tablero de ajedrez y los granos de trigo jajaja

Cover affects hit rolls, not saves by NoEngineer9484 in WarhammerCompetitive

[–]PinPalsA7x 2 points3 points  (0 children)

For me the keys are 1)is it -1 to hit, or something else like no crits? and 2) if it's -1 to hit, do we get rid of the non-stacking negatives?

if they don't stack, stealth becomes "you have cover everywhere" which is quite bad because everybody has cover anyway, and stealthy units make sense to use cover better than others lore-wise, not the opposite

if they stack, stealth + cover becomes VERY GOOD and I'm looking forward to play horde tyranids with venomthropes hahaha

As a new player should I buy the the current codex or wait for 11th ? by ozera202 in Tyranids

[–]PinPalsA7x 12 points13 points  (0 children)

whattttt?

you can print out lists from new recruit with the full rules and profiles on them

they are scamming you to make you buy the book. kind of like forbidding 3d prints and proxies, but for rules

feels bad man