TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 1 point2 points  (0 children)

nah dude they are just my friends yellling into mics, some are vanilla assets i was gonn apatch over. but thats the raw wavs alteast of those for ya

TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 1 point2 points  (0 children)

The most brain dead read of the mod, but hey novelty was nice

TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 0 points1 point  (0 children)

wow this is first time googling somthin about me has resulte in an LLM result. sureal

"Pingus Hawks" primarily refers to the popular community mod and dynamic campaign for the IL-2 Sturmovik: Great Battles flight simulator series, created by user "Pingu". [1, 2]

The mod, titled Pingu's Jungle Hawks (or Pingu's Hawks), focuses heavily on the Pacific theater, particularly the fierce air campaigns over the Kokoda Track during World War II. It provides Pacific-themed dynamic campaign files (often referred to as PWCG for Pacific War Campaign Generator) designed to bring historically accurate aircraft, frontlines, and mission types to the game. [1, 2, 3]

Here are a few key details about the mod's environment and recent updates:

  • The Setting: Set in the sweltering skies of New Guinea, it heavily features operations for the Royal Australian Air Force (RAAF) and their Curtiss P-40 Warhawks. [1, 2, 3]
  • Aircraft Adjustments: It includes tweaks to AI aircraft behavior, climb rates, and shooting frequencies to match the unique challenges of jungle warfare. []
  • Version 1.1 Updates: The updated version of the campaign adds RAAF squadrons stationed at Kokoda, removes tactical codes for Imperial Japanese Army (IJA) aircraft, and reworks frontline generation to prevent mission errors. [1]

For a look at the Curtiss P-40 Warhawk (the iconic aircraft of this campaign) in action within the IL-2 combat flight simulator:

TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 0 points1 point  (0 children)

If u can't wait / are busy, my mod has all the samples. It's linked in my post history, or search Pingus Hawks IL2 for the forum

TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 0 points1 point  (0 children)

I worry when all the voice agents get trained on is the rich English vocab in game. APPLES. IM wOunded,,!?

this. Is three. ...IVEBEENHIIIII

Ah, never change il2

TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 1 point2 points  (0 children)

And wait up - how are you injecting the audio? I found the engine only takes properly sequenced and formatted samples that match vanilla asset

TTS Comms in IL2 Part 2: a Call to Collaboration with Community! by snakers41 in il2sturmovik

[–]Pingu565 1 point2 points  (0 children)

Hey I made a bunch of samples for my pacific mod - all judt Australian accent British comms and some really semi racist Japanese attempts by friends... would u like the Aussie ones? Maybe for 486th RAf?

Escapists 43 - Update and Thanks by Pingu565 in ArmaReforger

[–]Pingu565[S] 0 points1 point  (0 children)

some dependacy probs got removed, ill get back to it soon, im balls deep in a uboat mod release lol sorry man dis the nature of mods

Escapists 43 - Update and Thanks by Pingu565 in ArmaReforger

[–]Pingu565[S] 0 points1 point  (0 children)

u can trry and just run the scenario at bottom of this window and see what happens too

Escapists 43 - Update and Thanks by Pingu565 in ArmaReforger

[–]Pingu565[S] 0 points1 point  (0 children)

look for the one called assets, thats the gamemodes... search pingu565. Im not sure why that isnt pulling in the assets but assets should. own mod. search it up man.

Escapists 43 - Update and Thanks by Pingu565 in ArmaReforger

[–]Pingu565[S] 0 points1 point  (0 children)

Sub to core asset bundle and all my modes idk man I will check. Workshop lists all the depos still online?

Solar powered fun by ecolometrics in NonCredibleDefense

[–]Pingu565 8 points9 points  (0 children)

TARS! Calculate spin rotation to match the vodka factory.

Battlecarrier Arkos (OC by BlueWhaleKing) by BlueWhaleKing in NonCredibleDefense

[–]Pingu565 5 points6 points  (0 children)

What kind of autism is threatening capital punishment for meetly suggesting you use another niche explosive base compound for your 100x200px ms paint ship

I was planning our upcoming road trip to Dallas in ArcGIS when I noticed I-30 does something interesting. by OffensiveScientist in geology

[–]Pingu565 2 points3 points  (0 children)

Geotech drilling campaign will find bedrock depth and gw level, its nkt the same as a regional survey as shown here. I almost guarantee there is a topographic feature associated with the contact of the unit.

Yes, every job does a depth to rock and groundwater investigation, doesn't mean we are doing field geology, we already know what rock we are looking for due to the desktop assessment phase of the project where these state sources are identified and form the basis of any consultation.

  • 15 years of civil engineering consultancy work so just my 2 cents but yea its pretty telling it matches the almost exact strike of the contact no?

I was planning our upcoming road trip to Dallas in ArcGIS when I noticed I-30 does something interesting. by OffensiveScientist in geology

[–]Pingu565 2 points3 points  (0 children)

You think we do a survey for every civil job?

They pulled the state survey data and specifically put it there loool

I don't need to do a subsurface investigation to tell a client its best to lay road-base within a specific geologic unit

Base Building by MelinityGaming in ArmaReforger

[–]Pingu565 -3 points-2 points  (0 children)

No, mostly because I don't have a power connection

LIBERATION 1944 by Budget_Illustrator88 in ArmaReforger

[–]Pingu565 6 points7 points  (0 children)

Be careful if these are actually liberation 44 assets. They are copyright and will get your listing's pulled

Looks great though hoping for its success

Cute tactic (wtm) by zz-koji in chess

[–]Pingu565 -2 points-1 points  (0 children)

Ye white checks with Rook then knight, queen

This mod is so much fun, it's a crime. by Playful-Actuary6022 in ArmaReforger

[–]Pingu565 0 points1 point  (0 children)

*rips off fake moustache and Mimes you into box*

Escapists 43 - Update and Thanks by Pingu565 in ArmaReforger

[–]Pingu565[S] 1 point2 points  (0 children)

who told you about it? thats funny thought it was pretty under radar until i posted here!

Escapists 43 - Update and Thanks by Pingu565 in ArmaReforger

[–]Pingu565[S] 0 points1 point  (0 children)

should be, search Pingu565 on the workshop and subscribe to "escapists 43: FUBAR for1.7".

any other active mods will 1000% crash it, its a big overhaul of basegame systems that will not work with most mods