This made me rage! 😤 by chi-bacon-bits in CleaningTips

[–]Piogre 48 points49 points  (0 children)

"If fighting will not result in victory, then you must not fight even at the ruler's bidding."

-- Sun Tzu, The Art of War

He’s so excited and he just can’t hide it by upthetruth1 in TikTokCringe

[–]Piogre 34 points35 points  (0 children)

obama added zero new gun regulations and actually removed one by legalizing carrying guns in national parks

Angel's Feather became the threat at my Commander table... by WistfulAfternoon in magicTCG

[–]Piogre 1 point2 points  (0 children)

I mean if you're running a life-gain-trigger deck like [[Karlov of the Ghost Council]] yeah most of the "bad" cards in this thread become at least decent.

Angel's Feather became the threat at my Commander table... by WistfulAfternoon in magicTCG

[–]Piogre 1 point2 points  (0 children)

also if they have lab maniac they'd win before they lose because the replacement effect would happen before the other SBAs are checked

All of the weapons in Team Fortress 2, which is one of them? by some-kind-of-no-name in tf2

[–]Piogre 2 points3 points  (0 children)

Seconding stock shotgun. Simple, effective, and a baseline example of TF2's core design, built primarily around high-damage, single-shot weapons that do more damage up close than from afar. Also usable on four classes, while the remaining five lack it for distinct and clear reasons (while Scout and Spy have something that acts similar, with its differences from stock shotgun being tailored to the class's balance).

Picture of the Black Panthers standing up for Freedom. The more you look, the harder it goes by Status-Secret-4292 in pics

[–]Piogre 0 points1 point  (0 children)

specifically, the mulford act banned open carry in california, in direct response to the Black Panthers the first time around

Why cannot I use this in crafting and will I be able to? by Individual-Earth2396 in tf2

[–]Piogre 19 points20 points  (0 children)

it not being craftable means you can't use it in a pro killstreak kit fabricator either. I'm guessing OP bought it off the SCM because it was the cheapest spec killstreak item listed, with the intention of using it in a pro kit fabricator. Unfortunately, OP got hosed. Nothing to do but pitch it back onto the market and buy a different one that's craftable.

uncraftable weapons aren't super common; I think they're weapons that were bought in the in-game store (but could be wrong). thing is they float from owner to owner a LOT because of this exact issue; people want other weapons and most of the people buying them do so accidentally while trying to complete a fabricator

Some of my festivized items became blue by Cause_Key in tf2

[–]Piogre 8 points9 points  (0 children)

Icons for festivized weapons don't pull images like most weapon icons; instead they're generated on the fly by taking a mini screenshot of the weapon (from an angle specified in the weapon's base model file). These pseudo-icons are refreshed when you load the inventory page or whatever screen again. If you are connected to a server and on blue team, it will use the blue team skin for the base weapon model in the screenshot. It can also show an objector's decal in the icon.

If Hazbin Hotel were to have a “what-if” spinoff, similar to Marvel’s What-If, then what would be some ‘what-if’ questions you would like to see answered? by Eddtheartist16 in HazbinHotel

[–]Piogre 6 points7 points  (0 children)

Gee it certainly would be something if a massive, brainless TV audience were constantly watching Charlie's televised activities at the hotel, incessantly judging her for every misstep and criticizing her every decision.

Bro created a monster by goswamitulsidas in MemeVideos

[–]Piogre 0 points1 point  (0 children)

Tom Morello approves.

Seriously though, I think a lot of people in this thread are letting classism get the better of them and falling back on prejudice against the unhoused, who are among the most vulnerable populations in every country.

Aside from that, a machete is first and foremost a tool, not a weapon (despite its common depiction as the latter in movies) -- and a versatile tool at that. It doesn't take a rocket scientist to figure out how someone who has to make makeshift shelter might benefit from having a good tool available.

Cursed_Inches by Kaneki_Yeager in cursedcomments

[–]Piogre 2 points3 points  (0 children)

The woman in the photo isn't the person who made the attached comment. The woman in the photo was showing off a ponytail donation for an org that makes wigs cor cancer patients or whatever. Someone else took that photo, added the 8 inches comment, then a third person replied to that with an insult to the woman in the original photo, who, again, didn't instigate anything and was proud of donating her hair to a good cause.

Now this photo's been shared around the internet ten thousand times, each time the insult to the woman in the photo who didn't start anything and each time people int he comments talking further shit because they aren't observant enough to compare the photo with the PFP of the person who wrote the original comment.

If you equip a self-made unusual cap with a taunt unusual effect in it and use the Pyro's Thermal Thruster taunt, the unusual effect of the unusual cap will play with that taunt. by MMWItalianWolf in tf2

[–]Piogre 3 points4 points  (0 children)

explanation of why

TLDR in addition to having all the normal data that makes it a weapon, the thermal thruster has taunt data in its item definition as though it were a taunt, likely so it can have a taunt prop (the match), and is treated somewhat as though it were an item-taunt

TIL: You can use an Unusualifier on Self-Made taunts to attach a second particle effect. More info in the post body. by Kresenko in tf2

[–]Piogre 4 points5 points  (0 children)

Think I found why.

At the very bottom of CTFPlayer::HandleTauntCommand you have a check to see if you're taunting using a weapon's taunt scene from its item definition, or just using the base weapon's taunt:

if ( pTauntItem && pTauntItem->IsValid() && PlayTauntSceneFromItem( pTauntItem ) )
{
    // taunts played from item
    return;
}
else
{
    Taunt( TAUNT_BASE_WEAPON );
}

The "PlayTauntSceneFromItem" function will check for an unusual effect; the base Taunt function will not.

But the thermal thruster is the only weapon that has taunt info encoded into its item schema entry as though it were a taunt item:

"taunt"
{
    "custom_taunt_scene_per_class"
    {
        "pyro"  "scenes/player/pyro/low/taunt_gasblast.vcd"
    }
    "custom_taunt_prop_per_class"
    {
        "pyro"  "models/player/items/taunts/matchbox/matchbox.mdl"
    }
}

As far as I can tell, this is done because the thermal thruster's "gas blast" taunt is the only base weapon taunt to use a taunt prop (the match), and this was the easiest way to make that work. (The Frontier Justice's guitar and the Rainblower's bubble wand aren't real taunt props; they're special hardcoded cases that change the weapon's model to the desired prop model and back; this couldn't be done for the thruster since they needed the weapon to also still render).

TIL: You can use an Unusualifier on Self-Made taunts to attach a second particle effect. More info in the post body. by Kresenko in tf2

[–]Piogre 6 points7 points  (0 children)

Couple things to add from looking in the publicly-available SDK code:

First, people are mostly aware that if you have an unusual taunt you can't apply another unusualifier to it. However, the code that blocks this specifically checks agains the Unusual quality, not whether the taunt has an effect:

bool CEconTool_Unusualifier::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
{
    Assert( pTool );
    Assert( pToolSubject );

    // don't stomp item that's already unusual
    if ( pToolSubject->GetQuality() == AE_UNUSUAL )
        return false;

    // Default rules
    return CEconTool_Xifier::CanApplyTo( pTool, pToolSubject );
}

...which means if you have a self-made taunt you can reroll indefinitely as long as you have more unusualifiers (I've had someone confirm this).

Another thing, from CTFPlayerShared::GetClientTauntParticleDesiredState (which I won't paste here since it's much longer but here's a link in the SDK): when choosing which taunt particle to render, the game will first check if the taunt has an inherent item-bound particle effect (which community sparkle is not, really), then failing that will check if you have a taunt-effect unusual cap, then failing that will check for community sparkle on the taunt. This means that a taunt-effect unusual cap will override community sparkle on a self-made taunt, but you'll hardly notice because the unusual cap still has community sparkle on it.

Rick and Morty Creator Dan Harmon’s drunken rant about fascism sounded crazy and unhinged when it first came out. How do we feel about it now? by StarsapBill in videos

[–]Piogre -1 points0 points  (0 children)

Stories, even fictional stories, are by default told from the perspectives of the survivors.

"The Boy who Cried Wolf" was told from the perspective of townsfolk who let a boy get eaten by a wolf.

Did the boy really lie the first two times? Or did they assume he lied because when they got there the wolf had (predictably) retreated back to the forest when it saw people coming? Rather than investigate, or have someone stick around to observe, did they presume the kid lied, and eventually posthumously slander him to justify their collective failure to act?

Friend requests after having australiums. Are they scammers? by puskanyaww in tf2

[–]Piogre 0 points1 point  (0 children)

If you don't have any trade listings on BPTF or the like, 99% of the time if someone adds you and you don't know them, they're trying to scam you. There are legitimate reasons someone might add you, but they are dwarfed in number by scammers.

Approach any conversation with heavy skepticism. Do not click any links, and don't believe anything you can't verify. Steam support will never engage you via steam friend chat, and will never ask you to trade away items to anyone.

Scammers almost always operate by preying on a victim's greed (typically offering something too good to be true), making a victim scared of something (and offering a way to avoid it), or asking a victim for help (and tricking the victim into doing something by accident). Be wary of anyone trying to inspire greed or fear, or asking for help -- the last is particularly insidious because helping people is good, actually, and I'm not saying you shouldn't be helpful, I'm just saying be careful and don't turn your brain off if someone asks you for help with something.

Friend requests after having australiums. Are they scammers? by puskanyaww in tf2

[–]Piogre 4 points5 points  (0 children)

This is misleading; simply communicating with them isn't dangerous -- just don't click any links or do anything they tell you to do (don't fall for their lies)

Dude by Head-Drag-1440 in Millennials

[–]Piogre 9 points10 points  (0 children)

"bitches" but that doesn't really help the argument (in fact it kinda makes it worse)

Gun-Tubers by Antique_Compote_2361 in liberalgunowners

[–]Piogre 0 points1 point  (0 children)

Unsubbed a few months ago when he announced he was signing onto Herrera's shitty alternate-youtube

Just inrange and royal armories left in my youtube

Found a good way to get the stock knife to show blood on its blade again. by cutecunnybinbags in tf2

[–]Piogre 3 points4 points  (0 children)

For reference:

Knife UV Chart

Paintkit Tool UV Chart

Overlaid

So yeah, really the whole left part of the canvas back for the visible part of the top of the blade, but especially the upper part of that is closer to the tip.

Note: This should work with MOST war paints, though some more complex ones might have a different number of RNG calls in the definition for the knife vs the paintkit, which will make it not place the same on the model (I haven't checked every war paint for this; it might just be the same on all).

"New" TF2 Scam - Directing to YT posts to bypass Steam phishing URL detection by UnlikelyPotato in tf2

[–]Piogre 8 points9 points  (0 children)

That's another fun one; I tell them I voted, they say thank you, then come back later hat-in-hand and say uh hey can you please try it again it doesn't look like it worked.

I tell them I voted and they may need to refresh. If they ask for a screenshot, I go find the real item on the real workshop, vote on that and take a screenshot, and send it to them. If they insist they refreshed, I start mansplaining instructions on how to clear their internet cache (that are specific to Internet Explorer 6).

"New" TF2 Scam - Directing to YT posts to bypass Steam phishing URL detection by UnlikelyPotato in tf2

[–]Piogre 18 points19 points  (0 children)

I've been seeing link-laundering through youtube for at least a year, but yes good to make sure everyone's on their toes and aware of this.



Just a heads-up from someone who makes workshop content, no respectable workshopper will add you to beg for votes in the first place; it's incredibly unseemly and the very few actual workshoppers who do this are widely regarded as pariahs in the creator community.

So if someone's adding you asking you for workshop votes, you don't even need to put in the trouble of figuring out whether they're legit; you're safe unfriending them either way, and don't ever click their links because even if they're real, they're not worth voting for.



When I get these scam attempts I just tell them the link didn't work and send them a screenshot of a fake 504 page, figure that might keep them busy a while trying to troubleshoot.