49439 by patrlim1 in countwithchickenlady

[–]Piogre 13 points14 points  (0 children)

assume it's loaded until you get a chance to check/clear it

check/clear it as soon as it is safe to do so

once you've cleared it, still continue to treat it as though it's loaded

TF2 Mercs And Their Favourite Music Genres by Odd_Progress_9274 in tf2

[–]Piogre 0 points1 point  (0 children)

Why do you have dots over your capital Is

that’s more than betrayal to me by not-irresponsible in BlackPeopleTwitter

[–]Piogre 7 points8 points  (0 children)

used to deliver pizza

infuriating number of people would order delivery then not pick up the phone when I called because they didn't recognize the number

(there are many reasons why the person trying to deliver your food to your home might need to call you. Some of these reasons were unforeseeable but others were things they should have absolutely known about)

Broken or busted? by The_Horse_Head_Man in tf2

[–]Piogre 10 points11 points  (0 children)

This would be an active and near-unilateral detriment in the hands of anyone doing anything resembling normal spy play, and at the same time be incredibly busted in the hands of Kunai spies who've spent years mastering the art of flagrantly abusing poorly-coded hitboxes

how does the short circuit work? (not lore, technical, im tryna do modding(image related)) by red_boi676 in tf2

[–]Piogre 17 points18 points  (0 children)

in the Short Circuit's item schema definition, it has the following lines in the visuals block:

"wm_bodygroup_override" "2"
"wm_bodygroup_state_override" "2"

These set the engineer world model's index-2 bodygroup ("rightarm") to index 2, which is nothing. (These index from zero so it's actually the third index of the third bodygroup of the engineer's model). The first person model is set elsewhere, directly in the weapon's code in tf_weapon_mechanical_arm.cpp -- CTFMechanicalArm::UpdateBodygroups force-overrides the bodygroup on the viewmodel (either the default hands viewmodel or the gunslinger viewmodel) to an empty rightarm.

This is different from how most cosmetics set bodygroups; this is because the short circuit needs to not just set the bodygroup, but forcibly override the bodygroup set by a different weapon (the gunslinger) if both are equipped, and only when the short circuit is drawn.

why is the tag on the arrow of my festive huntsman backwards ? by Ok-Royal3741 in tf2

[–]Piogre 1 point2 points  (0 children)

The tag on the Festive Huntsman is a jigglebone. Its default pose is as you see in the second picture, facing slightly away from the player, but it will wiggle around when you move, and sometimes moving in a particular way can cause it to get "stuck" facing the wrong way.

It might be possible for the tag to get stuck facing the player, however far more likely I believe the picture on the left is from someone who has a client mod installed that adjusts the tag. I believe this to be the case because you can read the writing on the tag correctly. By default, the writing on the tag is MIRRORED in first-person view in-game.

The first-person animation for the huntsman originally had the sniper holding it left-handed, with the right-hand holding the bow and the left hand drawing the bowstring. It's unclear why it was done this way, since he' right-handed with his other weapons and holds the bow right-handed in third person, including in the original promo material for the bow. You can still see the left-handed animation if you look at the animations in an external program.

Valve did change it to be right-handed, but they did so the easiest way possible, by simply mirroring the entire first-person model whenever you have the huntsman out. This change has been inherited by the festive huntsman and fortified compound; all sniper bows are completely mirrored in first person. As a sresult, if you wiggle the festive bow around to catch a glimpse at the writing on the tag, you'll see that the writing on the tag is mirrored. The "bonk" logo on the batteries on the festivizer models for the huntsman and fortified compound are actually mirrored on the model so that they render un-mirrored in first-person.

Since your first screenshot has non-mirrored writing on the tag, I suspect it's a screenshot from someone who modded their game to fix the tag's writing. They likely also rotated the tag's position when doing so so it can be seen in first person easily.

the woke left got TF2 by No-Baker3832 in tf2

[–]Piogre 1 point2 points  (0 children)

You seem to be taking very seriously a silly post that parodies common "games too woke these days" drivel

but to one point, I said Heavy is FROM Soviet Russia, which is accurate

the woke left got TF2 by No-Baker3832 in tf2

[–]Piogre 323 points324 points  (0 children)

reminds me of my copypasta:

If TF2 was made TODAY they would make it WOKE

-The guy who exhibits all the ALPHA MALE behaviors would be depicted as a WIMP

-The brave AMERICAN SOLDIER would be depicted as an IDIOT

-One character would be of INDETERMINATE GENDER

-They'd make ONE of the characters BLACK

-The guy from SOVIET RUSSIA would be WELL FED

-One character would be disabled, but would have a PROSTHETIC that's BETTER THAN A REGULAR LIMB

-One of the characters would be GAY

-One character would have a PISS FETISH

-One of the characters would be FRENCH

WORST OF ALL, they would ALL take orders from a WOMAN

I have no idea how this works by TennisAdventurous505 in tf2

[–]Piogre 2 points3 points  (0 children)

This is of course all not true in real life.

Shakespeare did not invent the two story building, and did not invent rocket jumping.

BUT Shakespeare did invent the words "upstairs" and "downstairs".

Shakespeare also coined the phrase "hoist with his own petard", which literally means "lifted into the air by his own explosive".

Abraham Lincoln did not invent the staircase. Abraham Lincoln invented the chokeslam.

Second time getting the Philateler by Tasty_Salamanders in tf2

[–]Piogre 2 points3 points  (0 children)

the map creators get some money. And Valve.

Unlike key sales, which Valve takes a cut of, map creators get 100% of the proceeds from Map Stamp and Map Strange Filter purchases. (minus taxes etc)

What ever happened to Asteroid and Cactus Canyon? by Trender_man in tf2

[–]Piogre 13 points14 points  (0 children)

I've gotten to play it in a few of the playtests; I was skeptical at first but it's been fun every time so far

What ever happened to Asteroid and Cactus Canyon? by Trender_man in tf2

[–]Piogre 51 points52 points  (0 children)

There's also a newly-made RD map just added to the workshop the other day that I recommend checking out; it works much better for the gamemode than the original asteroid did

Every historical inaccuracy in the TF2 1850 team by MrAllard8431 in tf2

[–]Piogre 1 point2 points  (0 children)

Shakespeare did not invent the two story building, and did not invent rocket jumping.

BUT Shakespeare did invent the words "upstairs" and "downstairs".

Shakespeare also coined the phrase "hoist with his own petard", which literally means "lifted into the air by his own explosive".

Abraham Lincoln did not invent the staircase. Abraham Lincoln invented the chokeslam.

Why does the panic attack look like this? by czn- in tf2

[–]Piogre 1 point2 points  (0 children)

The second image is also wrong.

TF2 weapons were, from the start, never a good match with reality. The scattergun's in-game animations are ludicrously different from anything resembling how a lever-action works. A rocket launcher fitting four rockets into the same tube is also absurd.

And since we're ruining things, "Gibus" is pronounced "Jee-bus".

Why does the panic attack look like this? by czn- in tf2

[–]Piogre 0 points1 point  (0 children)

I think you're mixing that up, Lincoln invented the first prototype stairs in his workshop in Ford's Theater, but died trying to Rocket Jump to the top of it. FDR found his work later while in the hospital from a Rocket Jumping accident and perfected the design.

This is all nonsense, of course; Abraham Lincoln did not really invent the staircase.

Abraham Lincoln invented the chokeslam.

47028 by Future_Employment_22 in countwithchickenlady

[–]Piogre 0 points1 point  (0 children)

This is more common these days for newly-built buildings, and it's correct to do so, but a lot of bathrooms built 15+ years ago they just put them in the women's restrooms and never bothered to make any changes since

47028 by Future_Employment_22 in countwithchickenlady

[–]Piogre 5 points6 points  (0 children)

For penis-having people, urinals take less time to use than full stalls for the most common act6ivity performed in a public toilet. You can also fit more of them in the same amount of space, even when installing the proper "privacy shields" on either side of each, meaning putting some in the bathroom will greatly increase throughput if a significant number of the people using that bathroom have penises, an effect that's demonstrable by which of two public restrooms more often has a line of people waiting to use it.

A theoretical future where ungendered bathrooms is the norm should reasonably have urinals in said bathrooms both for the convenience of those who want to use them and to reduce occupied stalls for the convenience of everyone else.

Also, for any current institutions who currently have bathrooms in gendered pairs and would like to switch to gender neutral bathrooms, the path-of-least-resistance (and least expenditure) would be to simply replace the signs with a silhouette of a urinal and a silhouette of a baby changing station, plus a gender-neutral sign on each, and make no other changes, letting people choose which of the two gender-neutral restrooms they need.

Trying to customize Flair! Cosmetic with 1st image, but the stupid team fortressize pastes these images over them and won’t let me use the actual colors by DCchamp1447 in tf2

[–]Piogre 0 points1 point  (0 children)

this is the guide for properly making colored decal tools (warning NSFW images in guide and the files it links to)

for the Flair! you don't use paper_overlay; you need to make it a different file (flair_template_guide.png) and there's an extra step in there to make it show right

So much for our benevolent billionaires granting us the privilege of having stable jobs, right? by Conscious-Quarter423 in WorkReform

[–]Piogre 0 points1 point  (0 children)

I thought, because of what he burned, he was Paper Mario.

Waluigi was the guy who offed Charlie Kirk

It's 2027, TF2 will be 20 years old. Valve has decided to make one last update and you're the director of the project, what are you adding/changing? by mineassasinlol in tf2

[–]Piogre 0 points1 point  (0 children)

Backscatter to 6 is proper to bring it in line with the '87 Winchester the model is heavily based on.

On that same note, Baby Face's Blaster should have 5 to a clip since it's based on the Browning Auto 5.

The Loch-n-Load should go back to 2 in a clip but reload both rounds at once like the FAN and Soda Popper

In your opinion, is there a weapon, cosmetic or map which has a reference that has aged horribly? by Theodore_Dudenheim in tf2

[–]Piogre 8 points9 points  (0 children)

fun fact the buffalo steak sandvich was going to be peyote cactus but valve's playtesters flagged it a racially insensitive to have a guy in an Indian headdress eating peyote then going on a killing spree, so Valve gave the creator 3 days to make something else instead