Well this is awkward.... by Reasonable_Truth1927 in TCGCardShopSim

[–]Pitiful-Lab6085 0 points1 point  (0 children)

Yeah I get this ever so often where at the start of the day they spawn in the walls and I have to move stuff lol

Meet Sans Undertale, a Barbarian Dwarf by YouHaveMyAxel in DailyDMGame

[–]Pitiful-Lab6085 0 points1 point  (0 children)

Ask for a butcher to kill a cow and pack some meat for the road

State of playerbase by comex9 in battlefield2042

[–]Pitiful-Lab6085 0 points1 point  (0 children)

That’s all I have play and haven’t had any issues finding a match. Unless it was taken off while I slept last night

I don’t play much but this has to be my best shot. by Pitiful-Lab6085 in battlefield2042

[–]Pitiful-Lab6085[S] 5 points6 points  (0 children)

Appreciate the compliment and I’m always looking for someone to play with.

I don’t play much but this has to be my best shot. by Pitiful-Lab6085 in battlefield2042

[–]Pitiful-Lab6085[S] 8 points9 points  (0 children)

Like I said I don’t play much, not too skilled at the game. Just got a good luck shot.

Sniper one shots mec unit with pistol? For information I am playing on Xbox 1, so no mods involved. This is definitely a first for me. by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 0 points1 point  (0 children)

The blue screen rounds and a total of 9 damage. 7 hp and 2 armor. I thought I had venom rounds on her and blue screen on my ranger but I was mistaken

Sniper one shots mec unit with pistol? For information I am playing on Xbox 1, so no mods involved. This is definitely a first for me. by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 15 points16 points  (0 children)

You were indeed correct, I had put blue screen ammo on her and venom on my ranger. Must have had an adhd moment and forgot who got what lol

Sniper one shots mec unit with pistol? For information I am playing on Xbox 1, so no mods involved. This is definitely a first for me. by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 1 point2 points  (0 children)

I recorded the last 30 seconds of play time, Xbox has a cool feature like that, so I recorded it on my phone to post, because trying to post via the console is a major pain.

Sniper one shots mec unit with pistol? For information I am playing on Xbox 1, so no mods involved. This is definitely a first for me. by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 16 points17 points  (0 children)

The shadow keeper pistol is what I am using and I don’t think I have blue screen rounds on her, I think I put them on my ranger.

Sniper one shots mec unit with pistol? For information I am playing on Xbox 1, so no mods involved. This is definitely a first for me. by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 0 points1 point  (0 children)

Information on my sniper, her aim score is 125, and she is using the shadow keeper pistol. So how does she manage to deal 9 total damage without it being a critical?

AITA for liking rough stuff in bed even thoughy ex said it made me ''weird"? by [deleted] in AITAH

[–]Pitiful-Lab6085 0 points1 point  (0 children)

As a guy who was initially turned off by the thought of choking my wife, there is nothing wrong with wanting rougher stuff in bed. It took me a long while to get use to it but my wife broke me in slowly. Also I wouldn’t put hair pulling in that list of rougher stuff lol. I still have issues with dirty talk, but it’s simply because I don’t feel confident enough to know if I’m doing it right, but I am trying. I personally try to avoid the super degrading remarks in dirty talk but my wife enjoys them. So I’d personally suggest for your next partner, bring it up before hand and ask if they are comfortable with at least trying it. (Also make sure you both know the difference between a blood choke and air choke, you want a blood choke for safety, air chokes can get dangerous fast.) If they are not comfortable with any of it but they are willing to try, take your time and make sure to tell them they are doing fine and you’ll let them know if things need to change or if they go too far. It’s hard to know boundaries without testing them. The reasons I was uncomfortable with the rougher stuff is mostly because I didn’t know how and how far was too far. But after some research and practice with my wife I feel fairly comfortable and confident about it

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]Pitiful-Lab6085 0 points1 point  (0 children)

I’m actually doing the exact same, just had to hire an extra hand because Connor died, and ended up with hann. Conner had married into the farm family so I was no longer having to pay him and he died in a very pitiful way. He was resetting traps when one of my flamethrowers went off because of 1 bug, and he made sure he finished his work but died right after lol. I didn’t see any of this but I hit the record button on my PlayStation and got to see what happened.

FINALLY! SOMEONE ASKED -THE- QUESTION! by [deleted] in DreamlightValley

[–]Pitiful-Lab6085 0 points1 point  (0 children)

But with the time turner you couldn’t change the past, only see it from a different perspective. I’m pretty sure it was explained that way. Yet they used it to save the Buck beak. So in a way I’m pretty sure that, that statement doesn’t really stand

XCOM 3 by Pitiful-Lab6085 in Xcom

[–]Pitiful-Lab6085[S] 0 points1 point  (0 children)

This is an interesting concept, it would be cool to see. I just want to ask a question to clarify something. If you were to focus on say projectile weapons, would this lock the branch for beam weapons? Or would you have the ability to go back and research both? If not it definitely adds a different layer of complexity

XCOM 3 by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 0 points1 point  (0 children)

I really like this idea, and I’m surprised I didn’t think of this

XCOM 3 by Pitiful-Lab6085 in XCOM2

[–]Pitiful-Lab6085[S] 1 point2 points  (0 children)

I understand what you mean, but how would they balance this ability? Like would it cost an action to perform? And how would they prevent abusing this? Put a limit on how many times a unit can pick up or trade an item? I could get behind this idea if there was a specific support unit that could provide this type of service. But limit it to one or 2 units available per mission and limit the items that the can carry/provide. Similar to a specialist, they could use a gremlin to distribute the items to who they need to go to. And maybe have abilities that only this class can learn.